Fuse Exploit - Port to XYZ (0, 0, 0) on Any Map menu

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  1. #1
    Devanh's Avatar Contributor
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    Fuse Exploit - Port to XYZ (0, 0, 0) on Any Map

    Thanks to FuryExploiting for the Fuse exploit, thread can be found here: http://www.ownedcore.com/forums/worl...t-4-3-4-a.html

    For the past couple of days i've been trying to replicate a trick I did with the Fuse exploit, and i've finally managed it. It disconnects Player B (in the scenario FuryExploiting talked about, please see that thread otherwise it will be difficult to understand this one) and upon logging in, teleports them to the "Default Location" (XYZ points 0, 0, 0) of the map you're in, along with a few other things that i'll talk about in a moment.

    How you do is, unfortunately very difficult and takes A LOT of timing and patience. It's unlikely you'll get it first time, but who knows.


    The Method:
    1. Set up the characters as FuryExploiting explained, with one character in a two seater (Player A) and one character in any mount (Player B - I have only had the opportunity to do it with normal ground mounts, not any 2 or 3 seaters. The inclusion of these could be very interesting). DO NOT use any "transformation" mounts (Sandstone Drake, Obsidian Nightwing etc.) or any 3 Seater mounts (Some Mammoths) as this will cause it not to work (this is from my personal experience, feel free to try them out yourself if you're interested).

    2. Stand in front of any outside guild bank (there are many of these, and this can even be done inside dungeons for those with a remote guild bank - hint, hint explorers) the safest and closest to home of which is found in Ratchet. Others exist in Undercity, Thunder Bluff, Darnassus and Booty Bay, as well as some other areas. Now, both of you need to start pressing the Guild Bank Lag macro every 5 seconds.

    3. After atleast two presses (this is still following the original Fuse method) Player B needs to right click Player A's mount, but ONLY DO THIS ONCE. Pressing it any more will result in your character teleporting around Player A in a weird way.

    4. This is where the timing (and luck) come in. The instant Player B gets into Player A's mount (he should still appear mounted), Player A needs to hit the lag macro - whether or not it is at the 5 second mark should not matter - and then get out of range of the guild bank as soon as possible. KEEP MOVING AND USE SOMETHING THAT WILL DISMOUNT YOU BEFORE THE END OF THE LAG. When the lag from the guild bank is over, Player B (who, client side, should still be on his mount on Player A's 2 seater) will be instantly disconnected, as the game tries to put him into a 2 seater that does not exist. If Player B is still connected and gets moved to where Player A is, or close to them, then it has not worked and you will have to try again. For Player A, it will look like the other player is standing behind them in the air and following them.

    5. This is where it gets weird. Player B has to log back on BEFORE he is logged out of the game server (sometimes it will still work) which is usually within a minute of being DCd. At character select screen it will say he is where ha was before. This is true, but let me explain. When he logs back in he will appear in Stonetalon mountains, but server-side, he will only be in Stonetalon Mountains when you attempt to move. Until you attempt to move, he will appear to be standing behind Player A in the air - at this point it is also possible to click things such as duel and trade, but as he is somewhere else client side it will be cancelled instantly (this is the same thing that happened in this thread: http://www.ownedcore.com/forums/worl...ild-chest.html).


    When he logs back on, he has 15 minutes in this state. I will now talk about the other weird things that happen while trying this, as I mentioned earlier in the post.

    Player B will be completely unable to move. He can be summoned anywhere inside the map, can get on vehicles like other player's mounts or Darkmoon tigers and can move around that way, and is also still vunerable to death. When dead he can't move, and when resurrected, he will still not be able to move. There are several ways to get out of this state however. One would be to queue for a Dungeon or Battleground, or being ported to another map another way, as this will free the character. One way would be to wait the full 15 minutes for it to wear off. Possibly the easiest way would be to logout and log back in. One unconfirmed way to get out of it is to have Player A change maps - I believe this worked though I think I did it around the 15 minute mark, so maybe not.

    Now for the second weird thing - Player A's 2 seaters become unmountable, as if someone is already in them, and their 3 seaters will only allow you to get into one of the seats. This is probably the server bugging out and not realising that Player B is no longer in the 2 seater. This also stops after 15 minutes, but will oddly affect all 2 and 3 seater mounts that Player A owns. The Traveler's Tundra Mammoth doesn't act weirdly and still spawns both NPCs, though in theory it shouldn't.

    While I was making this thread, I had an idea that has now made me want to step away from this bug. What if I summoned Player B back to Ratchet and attempted the same bug a second time, within the 15 minutes, with a 3 seater mount?...

    ...my computer crashed. I should probably have just tried to fuse normally, but i'm going to leave it up to someone else who's even more mad than I am to try this. Maybe it could crash something else? I'm going to leave it up to you guys to find it out, I have already spent way to much time on this thing.

    If you want to see what happens when you do the bug then I have a video below that I posted in the original thread showing several features. Ignore what it says in the video, not all of it is correct and was theory at the time. Excuse the bad editing etc., it had to be made with iMovie 06' because that was the only editing program that I had at the time that could speed up or slow down a clip.

    Last edited by Devanh; 08-02-2012 at 12:21 PM.

    Fuse Exploit - Port to XYZ (0, 0, 0) on Any Map
  2. #2
    Happy2k's Avatar Site Donator
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    Using light orange text on a light grey background.. It's even better when you switch to white text.

  3. #3
    Devanh's Avatar Contributor
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    Originally Posted by Happy2k View Post
    Using light orange text on a light grey background.. It's even better when you switch to white text.
    Ah, sorry, was trying to find a color that worked with both themes. I'll change that.

  4. #4
    FuryExploiting's Avatar Contributor
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    It's cool and all, but I don't see the reason why you would make a new thread.
    enthusiastic forum participant (est. 2012)

  5. #5
    Devanh's Avatar Contributor
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    Originally Posted by FuryExploiting View Post
    It's cool and all, but I don't see the reason why you would make a new thread.
    The information I posted in the old thread was separated, unorganised, unclear and sometimes incorrect - plus this is, in a way, a completely different exploit, just using a very similar method.

    I'll post again in the original thread if I find anything more, then.

  6. #6
    FuryExploiting's Avatar Contributor
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    Originally Posted by Devanh View Post
    plus this is, in a way, a completely different exploit, just using a very similar method.
    Mind explaining this to me? :O
    enthusiastic forum participant (est. 2012)

  7. #7
    Devanh's Avatar Contributor
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    Originally Posted by FuryExploiting View Post
    Mind explaining this to me? :O
    At no point do you actually fuse. When Player B is floating behind Player A, he is still registered server side as being in the mount - he's not inside Player A, nor will he hearth with you, hence why you can change mounts and still have the state active for Player B. Something completely different is happening.
    Also, as you can see in the main post, the method is exactly the same up until Player B gets in the mount, which is just before the fuse actually occurs in your method. This is where they become different exploits.

    If you're worried about me taking credit for this, then look at the first line of the post. I start by mentioning the initial method was found by you!

    Edit: Maybe I should change the name of the thread?

  8. #8
    FuryExploiting's Avatar Contributor
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    Originally Posted by Devanh View Post
    At no point do you actually fuse. When Player B is floating behind Player A, he is still registered server side as being in the mount - he's not inside Player A, nor will he hearth with you, hence why you can change mounts and still have the state active for Player B. Something completely different is happening.
    Also, as you can see in the main post, the method is exactly the same up until Player B gets in the mount, which is just before the fuse actually occurs in your method. This is where they become different exploits.

    If you're worried about me taking credit for this, then look at the first line of the post. I start by mentioning the initial method was found by you!

    Edit: Maybe I should change the name of the thread?
    Not worried at all, I see my name with bold fonts. I just don't get the points of this.
    enthusiastic forum participant (est. 2012)

  9. #9
    Devanh's Avatar Contributor
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    Originally Posted by FuryExploiting View Post
    Not worried at all, I see my name with bold fonts. I just don't get the points of this.
    This might not have a point in use for you, but for others i'm sure it will come in handy. It's something to play around with, and it's also another tool for explorers (porting to the default point in a dungeon, though I will have to test this out to see if it works as it should first).

  10. #10
    Carcinogen's Avatar Sergeant
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  11. #11
    Devanh's Avatar Contributor
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    Originally Posted by Carcinogen View Post
    Oh... wow... I had no idea this had already been found...
    The character in the video teleports in relation to Player A turning, yes? I had also experienced that, but assumed it was client side. That appeared to be a fluke, as the character I tried it with was not capable of MC (a warrior).
    Though, I believe my efforts of finding this have not been completely in vain... there are still other things I could try, such as fusing a second time, just hopefully it won't crash my computer again.
    Last edited by Devanh; 08-02-2012 at 03:19 PM.

  12. #12
    Carcinogen's Avatar Sergeant
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    Like I tried telling Fury, all of it is old more or less. Fuses get fixed here and there, and then a minor difference in method like dismounting, opens the doors again. If the old Raov vids were around we would be able to see the past incarnations to shed more light on the big picture. I don't think what you've done is in vain though at all. Just like any exploit you may stumble onto something using it that has never been found. And it's important to note, every fuse is different and some are alot better than others. I'm sure we'll be seeing more examples in the upcomming Raov vid. +rep for effort

  13. #13
    FuryExploiting's Avatar Contributor
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    Originally Posted by Carcinogen View Post
    Like I tried telling Fury, all of it is old more or less. Fuses get fixed here and there, and then a minor difference in method like dismounting, opens the doors again. If the old Raov vids were around we would be able to see the past incarnations to shed more light on the big picture. I don't think what you've done is in vain though at all. Just like any exploit you may stumble onto something using it that has never been found. And it's important to note, every fuse is different and some are alot better than others. I'm sure we'll be seeing more examples in the upcomming Raov vid. +rep for effort
    Like I already explained to you.

    This is not the fuse in the RAoV video. I got that confirmed by Shorty too.
    enthusiastic forum participant (est. 2012)

  14. #14
    Snyth's Avatar Master Sergeant
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    Although Carcinogen has already pointed out the fact that RAoV has already released this. I am glad to start seeing people using the guild bank macro to it's full potential along with messing with "Fuse". You guys have only begun to scratch the surface and I wish you guys the best of luck with future exploits. +rep

  15. #15
    Joeljuve's Avatar Active Member
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    +rep for your effort and for using MitiS

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