Thanks to FuryExploiting for the Fuse exploit, thread can be found here: http://www.ownedcore.com/forums/worl...t-4-3-4-a.html
For the past couple of days i've been trying to replicate a trick I did with the Fuse exploit, and i've finally managed it. It disconnects Player B (in the scenario FuryExploiting talked about, please see that thread otherwise it will be difficult to understand this one) and upon logging in, teleports them to the "Default Location" (XYZ points 0, 0, 0) of the map you're in, along with a few other things that i'll talk about in a moment.
How you do is, unfortunately very difficult and takes A LOT of timing and patience. It's unlikely you'll get it first time, but who knows.
The Method:
1. Set up the characters as FuryExploiting explained, with one character in a two seater (Player A) and one character in any mount (Player B - I have only had the opportunity to do it with normal ground mounts, not any 2 or 3 seaters. The inclusion of these could be very interesting). DO NOT use any "transformation" mounts (Sandstone Drake, Obsidian Nightwing etc.) or any 3 Seater mounts (Some Mammoths) as this will cause it not to work (this is from my personal experience, feel free to try them out yourself if you're interested).
2. Stand in front of any outside guild bank (there are many of these, and this can even be done inside dungeons for those with a remote guild bank - hint, hint explorers) the safest and closest to home of which is found in Ratchet. Others exist in Undercity, Thunder Bluff, Darnassus and Booty Bay, as well as some other areas. Now, both of you need to start pressing the Guild Bank Lag macro every 5 seconds.
3. After atleast two presses (this is still following the original Fuse method) Player B needs to right click Player A's mount, but ONLY DO THIS ONCE. Pressing it any more will result in your character teleporting around Player A in a weird way.
4. This is where the timing (and luck) come in. The instant Player B gets into Player A's mount (he should still appear mounted), Player A needs to hit the lag macro - whether or not it is at the 5 second mark should not matter - and then get out of range of the guild bank as soon as possible. KEEP MOVING AND USE SOMETHING THAT WILL DISMOUNT YOU BEFORE THE END OF THE LAG. When the lag from the guild bank is over, Player B (who, client side, should still be on his mount on Player A's 2 seater) will be instantly disconnected, as the game tries to put him into a 2 seater that does not exist. If Player B is still connected and gets moved to where Player A is, or close to them, then it has not worked and you will have to try again. For Player A, it will look like the other player is standing behind them in the air and following them.
5. This is where it gets weird. Player B has to log back on BEFORE he is logged out of the game server (sometimes it will still work) which is usually within a minute of being DCd. At character select screen it will say he is where ha was before. This is true, but let me explain. When he logs back in he will appear in Stonetalon mountains, but server-side, he will only be in Stonetalon Mountains when you attempt to move. Until you attempt to move, he will appear to be standing behind Player A in the air - at this point it is also possible to click things such as duel and trade, but as he is somewhere else client side it will be cancelled instantly (this is the same thing that happened in this thread: http://www.ownedcore.com/forums/worl...ild-chest.html).
When he logs back on, he has 15 minutes in this state. I will now talk about the other weird things that happen while trying this, as I mentioned earlier in the post.
Player B will be completely unable to move. He can be summoned anywhere inside the map, can get on vehicles like other player's mounts or Darkmoon tigers and can move around that way, and is also still vunerable to death. When dead he can't move, and when resurrected, he will still not be able to move. There are several ways to get out of this state however. One would be to queue for a Dungeon or Battleground, or being ported to another map another way, as this will free the character. One way would be to wait the full 15 minutes for it to wear off. Possibly the easiest way would be to logout and log back in. One unconfirmed way to get out of it is to have Player A change maps - I believe this worked though I think I did it around the 15 minute mark, so maybe not.
Now for the second weird thing - Player A's 2 seaters become unmountable, as if someone is already in them, and their 3 seaters will only allow you to get into one of the seats. This is probably the server bugging out and not realising that Player B is no longer in the 2 seater. This also stops after 15 minutes, but will oddly affect all 2 and 3 seater mounts that Player A owns. The Traveler's Tundra Mammoth doesn't act weirdly and still spawns both NPCs, though in theory it shouldn't.
While I was making this thread, I had an idea that has now made me want to step away from this bug. What if I summoned Player B back to Ratchet and attempted the same bug a second time, within the 15 minutes, with a 3 seater mount?...
...my computer crashed. I should probably have just tried to fuse normally, but i'm going to leave it up to someone else who's even more mad than I am to try this. Maybe it could crash something else?I'm going to leave it up to you guys to find it out, I have already spent way to much time on this thing.
If you want to see what happens when you do the bug then I have a video below that I posted in the original thread showing several features. Ignore what it says in the video, not all of it is correct and was theory at the time. Excuse the bad editing etc., it had to be made with iMovie 06' because that was the only editing program that I had at the time that could speed up or slow down a clip.