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  1. #181
    Avionss's Avatar Member
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    Actualy that gives me an idea, could someone who knows what they are doing quickly throw together a macro thats like normal gouge, however it wont fire off if the target is afflicted by cheapshot, kidneyshot or blind.

    so basicly, if target is effected by cheapshot, kidneyshot or blind, it wont gouge, otherwise it will gouge like normal.

    would be sweet for kidney shotting and expecting the trinket, so you can kidney and spam the macro, and the split second they trinket it gouges
    Last edited by Avionss; 08-17-2009 at 06:43 AM.

    Use Blizzard UI-Protected Functions
  2. #182
    gradenko2000's Avatar Member
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    I've found a solution to the DK rune problem.

    Consider the following code:

    Code:
    5:
    /dump loadstring("local a = GetRuneType(\"1\") if (a == 1) then CastSpellByName(\"blood strike\") else RunMacro(6) end") ()
    
    6:
    /dump loadstring("local a = GetRuneType(\"2\") if (a == 1) then CastSpellByName(\"blood strike\") else RunMacro(7) end") ()
    
    7:
    /cast Obliterate
    If you press 5, it will check if the leftmost rune is a Blood rune. If it is, it will cast Blood Strike. If not, it will run 6.

    6 will then check if the next rune to the right is a Blood rune. If it is, it will cast Blood Strike also. If not, it will run 7.

    7 simply casts Obliterate, but since you already ran a check earlier for Blood runes, then Obliterate will only cast if you have UF runes available, or if the Blood runes are already Death runes. If the Blood runes haven't been converted to Death runes yet via Blood Strikes, the 5 and 6 macros would catch it.

  3. #183
    Avionss's Avatar Member
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    Originally Posted by Avionss View Post
    Actualy that gives me an idea, could someone who knows what they are doing quickly throw together a macro thats like normal gouge, however it wont fire off if the target is afflicted by cheapshot, kidneyshot or blind.

    so basicly, if target is effected by cheapshot, kidneyshot or blind, it wont gouge, otherwise it will gouge like normal.

    would be sweet for kidney shotting and expecting the trinket, so you can kidney and spam the macro, and the split second they trinket it gouges
    Also iceblock if its possible

  4. #184
    Bazetts's Avatar Member
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    Originally Posted by reagansmash94 View Post
    I use this right here:

    /dump loadstring("if UnitHealth(\"Player\") > 15000 then CastSpellByName(\"Life Tap\") end")()

    That will cast Life Tap only if you are above 15000 health. You can change the amount to a desired level of health.

    And if anyone knows how to load health as a percentage that would be fantastic
    The percentage will be in variable p:
    Code:
    /dump loadstring("p=(UnitHealth(\"target\")/UnitHealthMax(\"target\"))*100 If p>80 then CastSpellByName(\"Life Tap\") end")()
    Just change 80 to whatever percentage you want

    Edit: Oh and you might want to change target to player aswell to make it check your hp
    Last edited by Bazetts; 08-17-2009 at 08:09 AM.

  5. #185
    Dragonshadow's Avatar ★ Elder ★
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    Guys we should start compiliing a list of addons that have their own /dump command so we know which addons to avoid.
    Look at your post, now back to mine; Now back to your post, now back to mine. Sadly, it isn't mine, but if you stopped trolling and started posting legitimate content, it could look like mine. Look down, backup, where are you? You're scrolling through threads, reading the post your post could look like. What did you post? Back at mine; It's a reply saying something you want to hear. Look again and the reply is now diamonds.

    Anything is possible when you think before you post. The moon is shrinking.

  6. #186
    i2lurchi's Avatar Member
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    Originally Posted by Dragonshadow View Post
    Guys we should start compiliing a list of addons that have their own /dump command so we know which addons to avoid.
    - BigWigs
    - Ora2
    - Decursive
    - Gladius
    - Grid
    - SmartBuff
    - Qutfitter
    - Dominos
    ...
    stopped trying after disabling these addons and disabled all



    does anyone know a way to change
    Code:
     CastSpellByName(\"Innervate\")
    to define a target of the spell?
    something like
    Code:
     CastSpellByName(\"Innervate\", target=player)
    Last edited by i2lurchi; 08-17-2009 at 08:49 AM.

  7. #187
    Joevlol's Avatar Contributor
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    It's only the WoWAce ones mostly. Maybe a few random ones...

  8. #188
    i2lurchi's Avatar Member
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    finally found one working method to cast a spell on a specific target

    Code:
    /dump loadstring("local _, d, _ = GetSpellCooldown(\"Innervate\") if ((UnitPower(\"player\") < 10000) and (d == 0)) then TargetUnit(\"player\") CastSpellByName(\"Innervate\") TargetLastTarget()  else RunMacro(\"4\") end") ()

  9. #189
    Lexodia's Avatar Member
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    ive had another breakthrough

    Code:
    #showtooltip Consecration
    /dump RunMacro("CH")
    /dump loadstring("local _, d, _ = GetSpellCooldown(\"Exorcism\") if UnitCastingInfo(\"target\") and (d == 0) then SpellStopCasting() CastSpellByName(\"Exorcism\") end")()
    /cast Consecration
    Code:
    /dump loadstring("local _, _, _, _, _, _, _, _, X = UnitChannelInfo(\"target\"); local _, d, _ = GetSpellCooldown(\"Exorcism\") if UnitChannelInfo(\"target\") and (d == 0) and not X then SpellStopCasting() CastSpellByName(\"Exorcism\") end")()
    note: for the sake of testing i used exorcism and consecration, these were the shortest names on paladin abilities for me...
    what these beauty's do:
    the top macro will check whether the target is casting, and check the cooldown of ability A
    IF the target is casting AND ability A is off cooldown, use A
    IF the target is casting BUT ability A is on cooldown, use B
    IF the target isnt casting BUT ability A is off cooldown, use B
    the bottom macro is called upon by the top macro aswell, and this does the same and checks for channeling
    what you want to do is replace A with pummel, kick, wind shear - best would be off gcd abilities
    then replace B with the abilities you use

    i'll take an example for warriors
    a warrior would want to make multiple macro's, one of the top one for each ability (mortal strike, whirlwind and the like)
    the bottom macro is only needed once, but in this setup it has to be named CH (short for channel)
    by making variants of the top macro, changing only the B ability, you can replace just about any damage ability for the macro, then spam it while pvping

    what this does is, because you're spamming the macro and pummel is off global cooldown, it will pummel your target AS SOON as he starts a cast or channel

    what this concludes: you'll stop a penance with loads of haste in 0.2/0.3 seconds depending on lag

    god i love /dump

  10. #190
    faralos's Avatar Member
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    lol this is awsome:;>
    eppersdance:

  11. #191
    Cickass's Avatar Member
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    any way you can use these macros without having your chat log spammed?

    thanks

  12. #192
    i2lurchi's Avatar Member
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    create a new chat window

  13. #193
    Anotherfox's Avatar Contributor
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    Created a compiled thread without the filler (credit to the coders).

    http://www.mmowned.com/forums/ui-mac...on-wip-mo.html

  14. #194
    Trollin's Avatar Contributor
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    Worked for me. Success!
    ____________________________________________

    ____________________________________________

  15. #195
    Lexodia's Avatar Member
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    hahaha, i noticed AcceptTrade() is a protected command aswell, maybe if u hide it well in a macro u can scam some people some gold

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