First aid lvl glitch possibly all professions menu

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  1. #31
    Hammerofthor's Avatar Member
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    The way i always figured WoW proffs to work is via percentages.
    i.e Orange = 100% chance to level
    Yellow = 75% chance to level
    green = 50% chance to level.

    since when i've made like 100 of something if i stick around to watch, which is quite rare since thats like 1hour, it seems to level to about that degree, give or take some levels based upon luck.

    but idk how the game mechanics work,
    so if you are getting 100% on yellow, and have tested to the degree of 100s of bandages, then that is an exploit.

    First aid lvl glitch possibly all professions
  2. #32
    wurd's Avatar Member
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    useless...

  3. #33
    valiance's Avatar Member
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    An attempt at translation, from english, to well ummm, english. Followed will be his post in quotations, followed by my interpretation as well as a summary at the end.

    "ok so today after starting my new account i found out this neat little glitch that works all the way to heavy frostweave"

    This should work for all of your first aid needs until you reach maximum level first aid.

    "so what happens when you normally level"

    When you level normally

    "Usually you will auto make bandages and mass make them correct ok
    well what i found out i was makking roughly 200 heavy linen bandages when i decided i was tired of this 3-4 bandages then lvl so what did smart ass ole me do"

    many times you will have it set to "create all" and leave the keyboard. At certain points however you get skill points less frequently. Do the following to maximize your skill points with less materials.

    "right before the bandage is completely made you move forward which normally cancels the spell/action but if done rite it will level and make bandage"

    When creating a bandage, or other item, move forward at the end just slightly before the cast should end. If you do this correctly you should receive a skill point and you will still receive your bandage.

    "thing is when you mass make bandages it starts taking 2 ,3, even 4 per level which is bs I M O. but anyways this has been tested by yours truly and works"

    From my experience I've found that if you use create all it can take multiple times before it skills up a point, but this works every time for me and I've tested this personally.

    "EDIT only works if yellow or orange
    I feel as tho i kinda owe the forums some kind of exploits since i leech and i want this forums to never die FREEDOM OF SPEEch viva la resistance"

    This only works if the item you are creating is listed yellow or orange in your first aid window.


    Summary: (not claiming this works)
    If you move forward when at the end of the cast when making bandages, if it is yellow or orange you should always get a skill up point. If you set it to make all of your bandages at once however the skillups will occur less frequently than using this method.

    ----

    He does not claim that it lets you keep the mats though that could be the case if this does work, but rather that it gives skillup points for yellow or orange at a 100% rate if you move forward at the end of the cast.

    This could further be narrowed to yellow as orange will always give a skillup point.

    One point that could be made is this, if you set it to create all it will end up using more mats simply because the game doesn't know to stop when it turns green, etc. Usually if the mats cost is expensive I'm sure most people will be watching it as it creates in order to more efficiently use their resources.

    To keep my personal expenditure low I will try this myself making linen bandages until they are green. Once out of the "orange" color, I will manually skill up the rest of the way from yellow to green. I'm going to try now before I post.

    Test 1: Does it consume your materials? Can test at orange stage . . .
    I tested this, and can confirm that it still uses your materials, at least in the case of bandages. I have had it display that my action was interrupted multiple times, still creates the bandage, but it did use my materials as well.

    Test 2: Once yellow, if interrupting the cast does it give a skillup every time?
    At 30 it turns yellow, testing. At 45 it turns green. At 45, using this method, I have used 50 linen cloth, meaning I should have been of skill level 51 using these same mats if it was true every time. I know there were times it displayed interrupted, created the bandage, and did not grant a skillup point as I did look for that. Just for kicks I'm going to try to "Create All" with 50 linen cloth on a different toon and see what my skill is. On this test I hit 45 with 3 linen cloth remaining, and those 3 ended up getting me one more skill point to 46.

    The first toon used was a level 46, the second toon used was a level 1, doubtful that it made a difference but just throwing that in there just in case.

    In my conclusion, the method above does not work, in fact in this case I benefited slightly more from using create all, but that was likely simply chance. In closing, materials can be saved by not making items that are green in color, except in cases that materials of a higher level cost so much more as to make skilling up while green is still worth it. Thanks for your time.

  4. #34
    hotlove's Avatar Member
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    lol thanks valiance

  5. #35
    SAP_Pete's Avatar Member
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    Tried this with Frostweave bandages (yellow) on an alt.
    I either
    1. got a bandage, mats were used
    2. got no bandage, no mats were used

    Under no circumstances did I get a free bandage (no mats used) or a free skillup (no mats used).

  6. #36
    Godzor's Avatar Member
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    does this work??? and is it for like high levels?

  7. #37
    WushiSushi's Avatar Member
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    Haha, this thread is just so hilarious! It took approx. 30 posts of just analysing the language and the creators point in the post rather than wether the trick itself works or not xD

    I don't think it works though, probably just client-sided like the moneyloot-trick...

  8. #38
    wonkateddy's Avatar Member
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    Originally Posted by Ylts View Post
    i understand that you start casting and before cast bar ends you will move forward, jump or what ever to cancel the cast bar but you still will get the item and it doesnt take mats

    am i correct?
    yes indeed

    and where the **** did i say free bandage?>
    Last edited by wonkateddy; 05-04-2009 at 09:09 AM.

  9. #39
    wonkateddy's Avatar Member
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    ok valiance but it does work it uses less mats then when your doing it my method

  10. #40
    Semtex_Jack's Avatar Active Member
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    This whole thread is bullshit, he said it only works on yellow or orange recipes, but you get skillups 90% of the time on yellow and orange recipes anyway.

    Why even bother continuing talking about it? It's working as intended, moving forward after crafting does not affect things in any way shape or form, if the spell completed, you get the skillup and lose the mats.

  11. #41
    Iaccidentallytwink's Avatar Elite User
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    Originally Posted by Bioerrior View Post
    wow you're English is bad. i have no idea what you are trying to say here. i feel stupid
    Originally Posted by Omnia View Post
    Should write you're post in your native language underneath, so someone who can translate a little better can clarify things.
    And you say his english is bad.


  12. #42
    Padawan5's Avatar Member
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    Needed more detials or create a video on how to do it...

    I roughly know what you mean.

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