Hi all, seeing how the latest trinity build doesn't seem to feature the normal playercreateinfo_spells, I'd like to know the best way to remove all spells when the player creates a character. I've already opened the hook for when a character is created, but I don't know whether there's a single function that can remove all spells, or whether I'll have to just remove all class starter spells specifically with player:RemoveSpell(id).
Any ideas?
It doesn't necessarily have to be in LUA, and if anyone known how to get the functionality of playercreateinfo_spells in any way I would be happy to hear it. Thanks.
Additionally, it would be nice to be able to change the starting gear, but I can work around this issue. Thanks again, I appreciate it. Let me know if any more info needs to be provided. (As a note, I do want to remove all spells, including ones like 'Dodge', 'Block', Parry', on top of weapon skills and armour proficiencies etc.