Hey peeps.
Basically I am running a Trinity 3.3.5 server and I am trying to create a new set bonus for Hunters. I want this bonus to give 40% increased damage for 10 seconds with a 10% chance to proc from Chimera shot.
Basically I am creating the spell with SpellEditor v2 and I have pretty much just tried to copy the Hunter 2P tier 10 bonus. I have been trying, for now just to get my custom bonus to proc from serpent sting.So I have effectively copied spell 70727 and 70728 in spell.dbc (different id/proc chance etc ofc) and copied the Spell_proc_effect database table info for 70727 for my new spell.
So I am figuring The problem is either 1) there is something I am misinterpreting with the nature of Spell family masks. 2) I would need to do add some code to the core for this (C++ oh god) 3) There is another dbc or database edit that needs to be made. Or possibly a combination of these =/. Or I guess spell editor v2 could have some missing important fields
Any help with this would be very much appreciated. Effectively what im trying to do is make a custom setbonus proc that procs a custom spell.
Thanks!