Guildhouse system script doesnt work menu

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    Nic03's Avatar Corporal
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    Guildhouse system script doesnt work

    Hello,

    i found this script (http://www.ownedcore.com/forums/worl...2-rev7438.html ([Guide]Guild Housing System for the latest TrinityCore2 (rev7438))) and i implement this in my source, but the compiler tell me:

    Code:
        3>..\..\..\..\TrinityCore\src\server\scripts\Custom\guildmaster.cpp(5) : error C2146: Syntaxfehler: Fehlendes ';' vor Bezeichner 'WorldDatabase'
        3>..\..\..\..\TrinityCore\src\server\scripts\Custom\guildmaster.cpp(5) : error C4430: Fehlender Typspezifizierer - int wird angenommen. Hinweis: "default-int" wird von C++ nicht unterstützt.
        3>..\..\..\..\TrinityCore\src\server\scripts\Custom\guildmaster.cpp(5) : error C4430: Fehlender Typspezifizierer - int wird angenommen. Hinweis: "default-int" wird von C++ nicht unterstützt.
        3>..\..\..\..\TrinityCore\src\server\scripts\Custom\guildmaster.cpp(5) : error C2371: 'WorldDatabase': Neudefinition; unterschiedliche Basistypen
        3>        C:\Program Files (x86)\NicosBloederKram\TrinityCore\src\server\shared\Database\DatabaseEnv.h(41): Siehe Deklaration von 'WorldDatabase'
        3>..\..\..\..\TrinityCore\src\server\scripts\Custom\guildmaster.cpp(59) : error C2065: 'QueryResult_AutoPtr': nichtdeklarierter Bezeichner
        3>..\..\..\..\TrinityCore\src\server\scripts\Custom\guildmaster.cpp(59) : error C2146: Syntaxfehler: Fehlendes ';' vor Bezeichner 'result'
        3>..\..\..\..\TrinityCore\src\server\scripts\Custom\guildmaster.cpp(59) : error C2065: 'result': nichtdeklarierter Bezeichner
        3>..\..\..\..\TrinityCore\src\server\scripts\Custom\guildmaster.cpp(60) : error C2065: 'result': nichtdeklarierter Bezeichner
        3>..\..\..\..\TrinityCore\src\server\scripts\Custom\guildmaster.cpp(61) : error C2065: 'result': nichtdeklarierter Bezeichner
        3>..\..\..\..\TrinityCore\src\server\scripts\Custom\guildmaster.cpp(63) : error C2065: 'result': nichtdeklarierter Bezeichner
        3>..\..\..\..\TrinityCore\src\server\scripts\Custom\guildmaster.cpp(63) : error C2227: Links von "->Fetch" muss sich ein Zeiger auf Klassen-/Struktur-/Union-/generischen Typ befinden.
        3>        Typ ist ''unknown-type''
        3>..\..\..\..\TrinityCore\src\server\scripts\Custom\guildmaster.cpp(106) : error C2065: 'QueryResult_AutoPtr': nichtdeklarierter Bezeichner
        3>..\..\..\..\TrinityCore\src\server\scripts\Custom\guildmaster.cpp(106) : error C2146: Syntaxfehler: Fehlendes ';' vor Bezeichner 'result'
        3>..\..\..\..\TrinityCore\src\server\scripts\Custom\guildmaster.cpp(106) : error C2065: 'result': nichtdeklarierter Bezeichner
        3>..\..\..\..\TrinityCore\src\server\scripts\Custom\guildmaster.cpp(107) : error C2065: 'result': nichtdeklarierter Bezeichner
        3>..\..\..\..\TrinityCore\src\server\scripts\Custom\guildmaster.cpp(110) : error C2065: 'result': nichtdeklarierter Bezeichner
        3>..\..\..\..\TrinityCore\src\server\scripts\Custom\guildmaster.cpp(117) : error C2065: 'result': nichtdeklarierter Bezeichner
        3>..\..\..\..\TrinityCore\src\server\scripts\Custom\guildmaster.cpp(117) : error C2227: Links von "->Fetch" muss sich ein Zeiger auf Klassen-/Struktur-/Union-/generischen Typ befinden.
        3>        Typ ist ''unknown-type''
        3>..\..\..\..\TrinityCore\src\server\scripts\Custom\guildmaster.cpp(127) : error C2065: 'result': nichtdeklarierter Bezeichner
        3>..\..\..\..\TrinityCore\src\server\scripts\Custom\guildmaster.cpp(127) : error C2227: Links von "->NextRow" muss sich ein Zeiger auf Klassen-/Struktur-/Union-/generischen Typ befinden.
        3>        Typ ist ''unknown-type''
        3>..\..\..\..\TrinityCore\src\server\scripts\Custom\guildmaster.cpp(129) : error C2065: 'result': nichtdeklarierter Bezeichner
        3>..\..\..\..\TrinityCore\src\server\scripts\Custom\guildmaster.cpp(129) : error C2227: Links von "->GetRowCount" muss sich ein Zeiger auf Klassen-/Struktur-/Union-/generischen Typ befinden.
        3>        Typ ist ''unknown-type''
        3>..\..\..\..\TrinityCore\src\server\scripts\Custom\guildmaster.cpp(162) : error C2065: 'QueryResult_AutoPtr': nichtdeklarierter Bezeichner
        3>..\..\..\..\TrinityCore\src\server\scripts\Custom\guildmaster.cpp(162) : error C2146: Syntaxfehler: Fehlendes ';' vor Bezeichner 'result'
        3>..\..\..\..\TrinityCore\src\server\scripts\Custom\guildmaster.cpp(162) : error C2065: 'result': nichtdeklarierter Bezeichner
        3>..\..\..\..\TrinityCore\src\server\scripts\Custom\guildmaster.cpp(164) : error C2065: 'result': nichtdeklarierter Bezeichner
        3>..\..\..\..\TrinityCore\src\server\scripts\Custom\guildmaster.cpp(167) : error C2065: 'result': nichtdeklarierter Bezeichner
        3>..\..\..\..\TrinityCore\src\server\scripts\Custom\guildmaster.cpp(172) : error C2065: 'result': nichtdeklarierter Bezeichner
        3>..\..\..\..\TrinityCore\src\server\scripts\Custom\guildmaster.cpp(172) : error C2227: Links von "->Fetch" muss sich ein Zeiger auf Klassen-/Struktur-/Union-/generischen Typ befinden.
        3>        Typ ist ''unknown-type''
        3>..\..\..\..\TrinityCore\src\server\scripts\Custom\guildmaster.cpp(201) : error C2065: 'QueryResult_AutoPtr': nichtdeklarierter Bezeichner
        3>..\..\..\..\TrinityCore\src\server\scripts\Custom\guildmaster.cpp(201) : error C2146: Syntaxfehler: Fehlendes ';' vor Bezeichner 'result'
        3>..\..\..\..\TrinityCore\src\server\scripts\Custom\guildmaster.cpp(201) : error C2065: 'result': nichtdeklarierter Bezeichner
        3>..\..\..\..\TrinityCore\src\server\scripts\Custom\guildmaster.cpp(204) : error C2065: 'result': nichtdeklarierter Bezeichner
        3>..\..\..\..\TrinityCore\src\server\scripts\Custom\guildmaster.cpp(207) : error C2065: 'result': nichtdeklarierter Bezeichner
        3>..\..\..\..\TrinityCore\src\server\scripts\Custom\guildmaster.cpp(214) : error C2065: 'result': nichtdeklarierter Bezeichner
        3>..\..\..\..\TrinityCore\src\server\scripts\Custom\guildmaster.cpp(217) : error C2065: 'result': nichtdeklarierter Bezeichner
        3>..\..\..\..\TrinityCore\src\server\scripts\Custom\guildmaster.cpp(228) : error C2065: 'QueryResult_AutoPtr': nichtdeklarierter Bezeichner
        3>..\..\..\..\TrinityCore\src\server\scripts\Custom\guildmaster.cpp(228) : error C2146: Syntaxfehler: Fehlendes ';' vor Bezeichner 'result'
        3>..\..\..\..\TrinityCore\src\server\scripts\Custom\guildmaster.cpp(228) : error C2065: 'result': nichtdeklarierter Bezeichner
        3>..\..\..\..\TrinityCore\src\server\scripts\Custom\guildmaster.cpp(230) : error C2065: 'result': nichtdeklarierter Bezeichner
        3>..\..\..\..\TrinityCore\src\server\scripts\Custom\guildmaster.cpp(233) : error C2065: 'result': nichtdeklarierter Bezeichner
        3>..\..\..\..\TrinityCore\src\server\scripts\Custom\guildmaster.cpp(257) : error C2664: 'void GossipMenu::AddMenuItem(int32,uint8,const std::string &,uint32,uint32,const std::string &,uint32,bool)': Konvertierung des Parameters 2 von 'const char [27]' in 'uint8' nicht möglich
        3>        Es gibt keinen Kontext, in dem diese Konvertierung möglich ist
        3>..\..\..\..\TrinityCore\src\server\scripts\Custom\guildmaster.cpp(313) : error C3861: "error_db_log": Bezeichner wurde nicht gefunden.
        3>..\..\..\..\TrinityCore\src\server\scripts\Custom\guildmaster.cpp(330) : error C2065: 'Script': nichtdeklarierter Bezeichner
        3>..\..\..\..\TrinityCore\src\server\scripts\Custom\guildmaster.cpp(330) : error C2065: 'newscript': nichtdeklarierter Bezeichner
        3>..\..\..\..\TrinityCore\src\server\scripts\Custom\guildmaster.cpp(331) : error C2065: 'newscript': nichtdeklarierter Bezeichner
        3>..\..\..\..\TrinityCore\src\server\scripts\Custom\guildmaster.cpp(331) : error C2061: Syntaxfehler: Bezeichner 'Script'
        3>..\..\..\..\TrinityCore\src\server\scripts\Custom\guildmaster.cpp(332) : error C2065: 'newscript': nichtdeklarierter Bezeichner
        3>..\..\..\..\TrinityCore\src\server\scripts\Custom\guildmaster.cpp(332) : error C2227: Links von "->Name" muss sich ein Zeiger auf Klassen-/Struktur-/Union-/generischen Typ befinden.
        3>        Typ ist ''unknown-type''
        3>..\..\..\..\TrinityCore\src\server\scripts\Custom\guildmaster.cpp(333) : error C2065: 'newscript': nichtdeklarierter Bezeichner
        3>..\..\..\..\TrinityCore\src\server\scripts\Custom\guildmaster.cpp(333) : error C2227: Links von "->pGossipHello" muss sich ein Zeiger auf Klassen-/Struktur-/Union-/generischen Typ befinden.
        3>        Typ ist ''unknown-type''
        3>..\..\..\..\TrinityCore\src\server\scripts\Custom\guildmaster.cpp(334) : error C2065: 'newscript': nichtdeklarierter Bezeichner
        3>..\..\..\..\TrinityCore\src\server\scripts\Custom\guildmaster.cpp(334) : error C2227: Links von "->pGossipSelect" muss sich ein Zeiger auf Klassen-/Struktur-/Union-/generischen Typ befinden.
        3>        Typ ist ''unknown-type''
        3>..\..\..\..\TrinityCore\src\server\scripts\Custom\guildmaster.cpp(335) : error C2065: 'newscript': nichtdeklarierter Bezeichner
        3>..\..\..\..\TrinityCore\src\server\scripts\Custom\guildmaster.cpp(335) : error C2227: Links von "->pGossipSelectWithCode" muss sich ein Zeiger auf Klassen-/Struktur-/Union-/generischen Typ befinden.
        3>        Typ ist ''unknown-type''
        3>..\..\..\..\TrinityCore\src\server\scripts\Custom\guildmaster.cpp(336) : error C2065: 'newscript': nichtdeklarierter Bezeichner
        3>..\..\..\..\TrinityCore\src\server\scripts\Custom\guildmaster.cpp(336) : error C2227: Links von "->RegisterSelf" muss sich ein Zeiger auf Klassen-/Struktur-/Union-/generischen Typ befinden.
    Script:

    Code:
    #include "ScriptPCH.h"
    
    //extern DatabaseMysql SD2Database;
    
    extern DatabaseType WorldDatabase;
    
    #define MSG_GOSSIP_TELE          "Teleport to our GuildHouse"
    #define MSG_GOSSIP_BUY           "Buy GuildHouse (1000 gold)"
    #define MSG_GOSSIP_SELL          "Sell GuildHouse (500 gold)"
    #define MSG_GOSSIP_NEXTPAGE      "Next Page -->"
    #define MSG_INCOMBAT             "You are in combat!"
    #define MSG_NOGUILDHOUSE         "Your guild dont have any GuildHouse!"
    #define MSG_NOFREEGH             "Unfortunately, all GuildHouses are in use."
    #define MSG_ALREADYHAVEGH        "Sorry, but you already have GuildHouse (%s)."
    #define MSG_NOTENOUGHMONEY       "Not enough money. You must have %u gold to buy a GuildHouses."
    #define MSG_GHOCCUPIED           "Unfortunately, this GuildHouses already in use."
    #define MSG_CONGRATULATIONS      "Congratulations! You bought this Guild House!"
    #define MSG_SOLD                 "You sold your GuildHouse. Here is %u in gold."
    #define MSG_NOTINGUILD           "You are not in a guild. Join or create one."
    
    #define CODE_SELL                "SELL"
    #define MSG_CODEBOX_SELL         "Enter \"" CODE_SELL "\" If you really want to sell your GuildHouse."
    
    #define OFFSET_GH_ID_TO_ACTION   1500
    #define OFFSET_SHOWBUY_FROM      10000
    
    #define ACTION_TELE              1001
    #define ACTION_SHOW_BUYLIST      1002  //deprecated. Use (OFFSET_SHOWBUY_FROM + 0) instead
    #define ACTION_SELL_GUILDHOUSE   1003
    
    #define ICON_GOSSIP_BALOON       0
    #define ICON_GOSSIP_WING         2
    #define ICON_GOSSIP_BOOK         3
    #define ICON_GOSSIP_WHEEL1       4
    #define ICON_GOSSIP_WHEEL2       5
    #define ICON_GOSSIP_GOLD         6
    #define ICON_GOSSIP_BALOONDOTS   7
    #define ICON_GOSSIP_TABARD       8
    #define ICON_GOSSIP_XSWORDS      9
    
    #define COST_GH_BUY              10000000  //1000 g.
    #define COST_GH_SELL             5000000   //500 g.
    
    #define GOSSIP_COUNT_MAX         10
    
    bool isPlayerGuildLeader(Player *player)
    {
    	return (player->GetRank() == 0) && (player->GetGuildId() != 0);
    }
    
    bool getGuildHouseCoords(uint32 guildId, float &x, float &y, float &z, uint32 &map)
    {
    	if (guildId == 0)
    	{
    		//if player has no guild
    		return false;
    	}
    
    	QueryResult_AutoPtr result;
    	result = WorldDatabase.PQuery("SELECT `x`, `y`, `z`, `map` FROM `guildhouses` WHERE `guildId` = %u", guildId);
    	if(result)
    	{
    		Field *fields = result->Fetch();
    		x = fields[0].GetFloat();
    		y = fields[1].GetFloat();
    		z = fields[2].GetFloat();
    		map = fields[3].GetUInt32();
    		return true;
    	}
    	return false;
    }
    
    void teleportPlayerToGuildHouse(Player *player, Creature *_creature)
    {
    	if (player->GetGuildId() == 0)
    	{
    		//if player has no guild
    		_creature->MonsterWhisper(MSG_NOTINGUILD, player->GetGUID());
    		return;
    	}
    
    	if (!player->getAttackers().empty())
    	{
    		//if player in combat
    		_creature->MonsterSay(MSG_INCOMBAT, LANG_UNIVERSAL, player->GetGUID());
    		return;
    	}
    
    	float x, y, z;
    	uint32 map;
    
    	if (getGuildHouseCoords(player->GetGuildId(), x, y, z, map))
    	{
    		//teleport player to the specified location
    		player->TeleportTo(map, x, y, z, 0.0f);
    	}
    	else
    		_creature->MonsterWhisper(MSG_NOGUILDHOUSE, player->GetGUID());
    
    }
    
    bool showBuyList(Player *player, Creature *_creature, uint32 showFromId = 0)
    {
    	//show not occupied guildhouses
    
    	QueryResult_AutoPtr result;
    	result = WorldDatabase.PQuery("SELECT `id`, `comment` FROM `guildhouses` WHERE `guildId` = 0 AND `id` > %u ORDER BY `id` ASC LIMIT %u",
    		showFromId, GOSSIP_COUNT_MAX);
    
    	if (result)
    	{
    		uint32 guildhouseId = 0;
    		std::string comment = "";
    		do
    		{
    
    			Field *fields = result->Fetch();
    
    			guildhouseId = fields[0].GetInt32();
    			comment = fields[1].GetString();
    			
    			//send comment as a gossip item
    			//transmit guildhouseId in Action variable
    			player->ADD_GOSSIP_ITEM(ICON_GOSSIP_TABARD, comment, GOSSIP_SENDER_MAIN,
    				guildhouseId + OFFSET_GH_ID_TO_ACTION);
    
    		} while (result->NextRow());
    
    		if (result->GetRowCount() == GOSSIP_COUNT_MAX)
    		{
    			//assume that we have additional page
    			//add link to next GOSSIP_COUNT_MAX items
    			player->ADD_GOSSIP_ITEM(ICON_GOSSIP_BALOONDOTS, MSG_GOSSIP_NEXTPAGE, GOSSIP_SENDER_MAIN, 
    				guildhouseId + OFFSET_SHOWBUY_FROM);
    		}
    
    
    		player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE, _creature->GetGUID());
    
    		return true;
    	} else
    	{
    		if (showFromId = 0)
    		{
    			//all guildhouses are occupied
    			_creature->MonsterWhisper(MSG_NOFREEGH, player->GetGUID());
    			player->CLOSE_GOSSIP_MENU();
    		} else
    		{
    			//this condition occurs when COUNT(guildhouses) % GOSSIP_COUNT_MAX == 0
    			//just show GHs from beginning
    			showBuyList(player, _creature, 0);
    		}
    	}
    
    	return false;
    }
    
    bool isPlayerHasGuildhouse(Player *player, Creature *_creature, bool whisper = false)
    {
    
    	QueryResult_AutoPtr result;
    
    	result = WorldDatabase.PQuery("SELECT `comment` FROM `guildhouses` WHERE `guildId` = %u",
    		player->GetGuildId());
    
    	if (result)
    	{
    		if (whisper)
    		{
    			//whisper to player "already have etc..."
    			Field *fields = result->Fetch();
    			char msg[100];
    			sprintf(msg, MSG_ALREADYHAVEGH, fields[0].GetString());
    			_creature->MonsterWhisper(msg, player->GetGUID());
    		}
    
    		return true;
    	}
    	return false;
    
    }
    
    void buyGuildhouse(Player *player, Creature *_creature, uint32 guildhouseId)
    {
    	if (player->GetMoney() < COST_GH_BUY)
    	{
    		//show how much money player need to buy GH (in gold)
    		char msg[100];
    		sprintf(msg, MSG_NOTENOUGHMONEY, COST_GH_BUY / 10000);
    		_creature->MonsterWhisper(msg, player->GetGUID());
    		return;
    	}
    
    	if (isPlayerHasGuildhouse(player, _creature, true))
    	{
    		//player already have GH
    		return;
    	}
    
    	QueryResult_AutoPtr result;
    
    	//check if somebody already occupied this GH
    	result = WorldDatabase.PQuery("SELECT `id` FROM `guildhouses` WHERE `id` = %u AND `guildId` <> 0",
    		guildhouseId);
    
    	if (result)
    	{
    		_creature->MonsterWhisper(MSG_GHOCCUPIED, player->GetGUID());
    		return;
    	}
    
    	//update DB
    	result = WorldDatabase.PQuery("UPDATE `guildhouses` SET `guildId` = %u WHERE `id` = %u",
    		player->GetGuildId(), guildhouseId);
    
    	if (result)
    
    	player->ModifyMoney(-COST_GH_BUY);
    	_creature->MonsterSay(MSG_CONGRATULATIONS, LANG_UNIVERSAL, player->GetGUID());
    	
    }
    
    void sellGuildhouse(Player *player, Creature *_creature)
    {
    	if (isPlayerHasGuildhouse(player, _creature))
    	{
    		QueryResult_AutoPtr result;
    
    		result = WorldDatabase.PQuery("UPDATE `guildhouses` SET `guildId` = 0 WHERE `guildId` = %u",
    		player->GetGuildId());
    		
    		if (result)
    
    		player->ModifyMoney(COST_GH_SELL);
    
    		//display message e.g. "here your money etc."
    		char msg[100];
    		sprintf(msg, MSG_SOLD, COST_GH_SELL / 10000);
    		_creature->MonsterWhisper(msg, player->GetGUID());
    	}
    }
    
    bool GossipHello_guildmaster(Player *player, Creature *_creature)
    {
    	player->ADD_GOSSIP_ITEM(ICON_GOSSIP_BALOON, MSG_GOSSIP_TELE, 
    		GOSSIP_SENDER_MAIN, ACTION_TELE);
    
    	if (isPlayerGuildLeader(player))
    	{
    		//show additional menu for guild leader
    		player->ADD_GOSSIP_ITEM(ICON_GOSSIP_GOLD, MSG_GOSSIP_BUY,
    			GOSSIP_SENDER_MAIN, ACTION_SHOW_BUYLIST);
    		if (isPlayerHasGuildhouse(player, _creature))
    		{
    			//and additional for guildhouse owner
    			player->PlayerTalkClass->GetGossipMenu().AddMenuItem(ICON_GOSSIP_GOLD, MSG_GOSSIP_SELL, GOSSIP_SENDER_MAIN, ACTION_SELL_GUILDHOUSE, MSG_CODEBOX_SELL, 0, true);
    		}
    	}
    	player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE, _creature->GetGUID());
    	return true;
    }
    
    
    bool GossipSelect_guildmaster(Player *player, Creature *_creature, uint32 sender, uint32 action )
    {
    	if (sender != GOSSIP_SENDER_MAIN)
    		return false;
    
    	switch (action)
    	{
    		case ACTION_TELE:
    			//teleport player to GH
    			player->CLOSE_GOSSIP_MENU();
    			teleportPlayerToGuildHouse(player, _creature);
    			break;
    		case ACTION_SHOW_BUYLIST:
    			//show list of GHs which currently not occupied
    			showBuyList(player, _creature);
    			break;
    		default:
    			if (action > OFFSET_SHOWBUY_FROM)
    			{
    				showBuyList(player, _creature, action - OFFSET_SHOWBUY_FROM);
    			} else if (action > OFFSET_GH_ID_TO_ACTION)
    			{
    				//player clicked on buy list
    				player->CLOSE_GOSSIP_MENU();
    				//get guildhouseId from action
    				//guildhouseId = action - OFFSET_GH_ID_TO_ACTION
    				buyGuildhouse(player, _creature, action - OFFSET_GH_ID_TO_ACTION);
    			}
    			break;
    	}
    	
    	return true;
    }
    
    bool GossipSelectWithCode_guildmaster( Player *player, Creature *_creature,
    									  uint32 sender, uint32 action, const char* sCode )
    {
        if(sender == GOSSIP_SENDER_MAIN)
        {
            if(action == ACTION_SELL_GUILDHOUSE)
            {
    			int i = -1;
    			try
    			{
    				//compare code
    				if (strlen(sCode) + 1 == sizeof CODE_SELL)
    					i = strcmp(CODE_SELL, sCode);
    
    			} catch(char *str) {error_db_log(str);}
    
    			if (i == 0)
    			{
    				//right code
    				sellGuildhouse(player, _creature);
    			}
    			player->CLOSE_GOSSIP_MENU();
    			return true;
    		}
    	}
    	return false;
    }
    
    
    void AddSC_guildmaster()
    {
    	Script *newscript;
    	newscript = new Script;
    	newscript->Name = "guildmaster";
    	newscript->pGossipHello = &GossipHello_guildmaster;
    	newscript->pGossipSelect = &GossipSelect_guildmaster;
    	newscript->pGossipSelectWithCode =  &GossipSelectWithCode_guildmaster;
    	newscript->RegisterSelf();
    }
    I think the script ist not compatible with the newest version of Trinity Core. Can you help me to fix the script? My c++ skills are not so good and the trinity environment is difficult.

    Guildhouse system script doesnt work

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