Request LUA SCRIPT Burning Legion Invasion menu

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  1. #16
    stoneharry's Avatar Moderator Harry


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    Originally Posted by Nelanaroth View Post
    Same problem..
    Attachment 13321
    You did not say what Lua engine you are using.

    You will have to work around this, and have another creature (invisible or a mall npc) handling the event:

    Code:
    function MallNpc(pUnit, Event)
        pUnit:RegisterEvent("SpawnMonsters", 60000, 0)
    end
    
    function SpawnMonsters(pUnit)
        pUnit:SpawnCreature(79002, -3546.46, -906.04, 9.41, 6.28, 168, 120000)
    end
    
    RegisterUnitEvent(npcid, 18, MallNpc)

    Request LUA SCRIPT Burning Legion Invasion
  2. #17
    Nelanaroth's Avatar Corporal
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    Request LUA SCRIPT Burning Legion Invasion-wufe6d-png

    Same problem

    I really don't know what kind of lua version i'm using. But, my server use 444 version of arcemu

  3. #18
    stoneharry's Avatar Moderator Harry


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    Replace npcid with the ID of a npc that is in the mall and won't disappear or get killed.

    Revision 444 is -very- old.

  4. #19
    Nelanaroth's Avatar Corporal
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    Hmm, it's for 2.4.3 TBC

  5. #20
    stoneharry's Avatar Moderator Harry


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    Originally Posted by Nelanaroth View Post
    Hmm, it's for 2.4.3 TBC
    OregonCore is a much better emulator, though you lose Lua.

    https://bitbucket.org/oregon/oregoncore/
    http://www.oregoncore.com/owiki/inde...itle=Main_Page

  6. #21
    Nelanaroth's Avatar Corporal
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    Hello

    Oregoncore is better than arcemu ?

    Ah, oregoncore doesn't support wow-v.com and Lua engine.


    And if here is any pro scripters which can help me with somethings. I can pay 10$

  7. #22
    stoneharry's Avatar Moderator Harry


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    Originally Posted by Nelanaroth View Post
    Hello

    Oregoncore is better than arcemu ?

    Ah, oregoncore doesn't support wow-v.com and Lua engine.


    And if here is any pro scripters which can help me with somethings. I can pay 10$
    OregonCore is a thousand times better than ArcEmu for 2.4.3. TrinityCore is a thousand times better than ArcEmu for 3.3.5a. ArcEmu is not developed and vastly out of date in comparison to other emulators now.

    You might be able to find people who will help you script on the OregonCore forums, but I doubt they will do it for you.

    OregonCore is based on TrinityCore, so the database structure is very similar. So you should be able to use wow-v and change it slightly.

  8. #23
    Nelanaroth's Avatar Corporal
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    Oh, thanks a lot , you saved me.

    Hmm, i've read more forums and i saw , orengore is better for 2.4.3 ( )


    And, LUA ENGINE can be installed on oregon ?

  9. #24
    stoneharry's Avatar Moderator Harry


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    Originally Posted by Nelanaroth View Post
    Oh, thanks a lot , you saved me.

    Hmm, i've read more forums and i saw , orengore is better for 2.4.3 ( )


    And, LUA ENGINE can be installed on oregon ?
    There is no Lua support for OregonCore at the moment, however Eluna is a Lua engine being worked on for TrinityCore for 3.3.5a.

    I would just script using C++ with OregonCore, it's not that much harder.

  10. #25
    Nelanaroth's Avatar Corporal
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    Sorry for more questions, but , how can i add a c++ script in oregoncore ?

    I must add the file in scripts folder, or ?

    And 1 more question, is there any oregoncore 2.4.3 repack ?

  11. #26
    stoneharry's Avatar Moderator Harry


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    Originally Posted by Nelanaroth View Post
    Sorry for more questions, but , how can i add a c++ script in oregoncore ?

    I must add the file in scripts folder, or ?

    And 1 more question, is there any oregoncore 2.4.3 repack ?
    Probably a repack somewhere if you search deep enough, though it will be likely out of date.

    You can compile your own OregonCore and set it up using the detailed guide here: Oregoncore

    Scripts must be compiled into the emulator - either onto the main worldserver or as an additional module. This is more advanced, and I do not think you would be able to achieve this without some programming knowledge.

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