problem starting server menu

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  1. #1
    UnknownEncryption's Avatar Sergeant
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    problem starting server

    well i just compiled a new arcemu server and did the configs and everything i thought
    but wen i start it
    the logon server and world just disappear here are screenshots





    pleasee help meee
    Last edited by UnknownEncryption; 08-11-2010 at 06:29 AM.

    problem starting server
  2. #2
    alj03's Avatar Contributor
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    Can you post your config files?
    Death to all but Metal.

  3. #3
    UnknownEncryption's Avatar Sergeant
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    yea sure here is the configs.




    Logonserver Config

    /***********************************************************************
    * ArcEmu Logonserver Configuration File
    * Last edited: 7/18/09
    ***********************************************************************
    * Configure the logonserver to connect to the accounts database below *
    ***********************************************************************
    * LogonDatabase.Host - The hostname that the database is located on
    * LogonDatabase.Username - The username used for the mysql connection
    * LogonDatabase.Password - The password used for the mysql connection
    * LogonDatabase.Name - The database name
    * LogonDatabase.Port - Port that MySQL listens on. Usually 3306.
    * LogonDatabase.Type - Client to use. 1 = MySQL
    * Not supported: - 2 = PostgreSQL (Partly implemented)
    * Not Supported: - 3 = SQLite (unimplemented)
    ***********************************************************************/

    <LogonDatabase Hostname = "localhost"
    Username = "user"
    Password = "113208ab"
    Name = "dbname"
    Port = "3306"
    Type = "1">


    /* Host Directive
    *
    * This is the address that the realmlist will listen on.
    * To listen on all addresses, set it to 0.0.0.0
    * Default: 127.0.0.1 (localhost)
    *
    * Note: ISHost is the interserver communication listener.
    */

    <Listen Host = "0.0.0.0"
    ISHost = "0.0.0.0"
    RealmListPort = "3724"
    ServerPort = "8093">

    /* Server console logging level
    *
    * This directive controls how much output the server will
    * display in it's console. Set to 0 for none.
    * 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    * Default: 3
    */

    <LogLevel Screen = "0"
    File = "-1">

    /* Account Refresh Time
    *
    * This controls on which time interval accounts gets
    * refreshed. (In seconds)
    * Default = 600
    * 600 seconds = 10 minutes - 1 second = 0.0166666667 minutes 300 seconds = 5 minutes, 150 seconds = 2.5minutes
    *
    */

    <Rates AccountRefresh = "600">

    /* WorldServer Setup
    *
    * RemotePassword
    * This directive controls the password used to authenticate with the worldserver.
    * It must be the same between the two configs. If it is not, your server will
    * not register.
    *
    * Default: "change_me_logon"
    *
    * AllowedIPs
    * This section MUST be completed, otherwise all attempts to link your servers will fail.
    * These "Allowed" fields are a space-seperated list of CIDR-form IP addresses that are allowed
    * to make server connections to your logonserver, and register realms.
    * For example, everything in the 127.0.0.* range would be:
    * 127.0.0.0/24, as 24 of the bits must match the 127.0.0.0
    *
    * To allow a single IP,
    * 1.3.3.7/32, would allow only 1.3.3.7 to connect as 32 of the bits must match.
    *
    * AllowedModIPs
    * In the same form as AllowedIPs, these are the IPs that are allowed to modify the database
    * (adding bans, GMs, account permissions, etc)
    */

    <LogonServer RemotePassword = "change_me_logon"
    AllowedIPs = "127.0.0.1/24"
    AllowedModIPs = "127.0.0.1/24">




    =====================================================================
    Relms Config

    /***********************************************************************
    * ArcEmu Realms Configuration File
    * Last edited: 7/18/09
    *
    * Configure ArcEmu's Realms below
    ***********************************************************************/

    /******************************************************
    * LogonServer Section
    *
    * Address:
    * The address (no port) of the server.
    *
    * Port:
    * The port on which the logon server listens. (*** NOT 3724 ***)
    *
    * Name:
    * Not really relavant, but name the logon.
    *
    * RealmCount:
    * The number of realms in the next section.
    *
    ******************************************************/

    <LogonServer Address = "127.0.0.1"
    Port = "8093"
    Name = "Default Logon"
    RealmCount = "1">

    /******************************************************
    * Realm Section
    *
    * Name:
    * The name of the realm.
    *
    * Address:
    * The address (and port) of that realm.
    *
    * Icon:
    * The type of realm (PVP, Normal, RPPVP, RP)
    *
    * TimeZone:
    * The location of the server (1=Development, 2=United States, 3=Oceanic, 4=Latin America,
    * 5=Tournament, 6=Korean, 8=English, 9=German, 10=French)
    *
    * Population:
    * (0 = low, 1 = medium, 2 = high)
    *
    * Important information below
    *
    * change 127.0.0.1 to your EXTERNAL ip if you wish to have a PUBLIC server.
    * This issues come up a lot!
    *
    * Timezone values :
    * 0=Korean 16=China
    * 1=Development 17=CN1
    * 2=United States 18=CN2
    * 3=Oceanic 19=CN3
    * 4=Latin America 20=CN4
    * 5=Tournament 21=CN5
    * 6=Korean 22=CN6
    * 8=English 23=CN7
    * 9=German 24=CN8
    * 10=French 25=Tournament
    * 11=Spanish 26=Test Server
    * 12=Russian 27=Tournament
    * 13=Tournament 28=QA Server
    * 14=Taiwan 29=CN9
    * 15=Tournament 30=TestServer2
    ******************************************************/

    <Realm1 Name = "Test Realm"
    Address = "127.0.0.1:8129"
    Icon = "PVP"
    Population = "1.0"
    TimeZone = "1">

    ======================================================
    World.Config

    /***********************************************************************
    * ArcEmu Configuration File
    * Last edited: 7/18/09
    *
    * Configure ArcEmu's world server below.
    ***********************************************************************
    ***********************************************************************
    * Database Section
    *
    * Database.Host - The hostname that the database is located on
    * Database.Username - The username used for the mysql connection
    * Database.Password - The password used for the mysql connection
    * Database.Name - The database name
    * Database.Port - Port that MySQL listens on. Usually 3306.
    * Database.Type - Client to use. 1 = MySQL
    * Not supported: - 2 = PostgreSQL (Partly implemented)
    * Not Supported: - 3 = SQLite (unimplemented)
    *******************************************************/

    <WorldDatabase Hostname = "localhost" Username = "username" Password = "113208ab" Name = "database" Port = "3306" Type = "1">
    <CharacterDatabase Hostname = "host" Username = "username" Password = "113208ab" Name = "database" Port = "3306" Type = "1">


    /******************************************************
    * Listen Config
    *
    * Host
    * This is the address that the server will listen on.
    * To listen on all addresses, set it to 0.0.0.0
    * Default: 127.0.0.1 (localhost)
    *
    * WorldServerPort
    * This is the port that the world server listens on.
    * It has to be the same as what is specified in the
    * realms table in the LogonDatabase.
    * Default: 8129
    *
    ******************************************************/

    <Listen Host = "0.0.0.0"
    WorldServerPort = "8129">


    /******************************************************
    * Log Level Setup
    *
    * Console Logging Level
    * This directive controls how much output the server will
    * display in it's console. Set to 0 for none, or -1 to disable.
    * -1 = Disabled; 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    * Default: 3
    *
    * World server packet logging feature
    * If this directive is turned on, a file called `world.log`
    * will be created in the server's directory and all packets
    * sent and received by clients will be dumped here in bfg
    * format.
    * Default: 0
    *
    * DisableCrashdumpReport
    * Disables crashdump reports, else if the build has debugging enabled,
    * arcemu-world will call ./arcemu-crashreport every time it starts, so
    * if there is a core, a crashdump will automatically be reported
    * to the tracker at sf.net
    * Needs gdb and curl
    * Linux only
    * Default: 0
    *
    ******************************************************/

    <LogLevel Screen="0" File="-1" World="0" DisableCrashdumpReport="0">


    /******************************************************
    * Server Settings
    *
    * PlayerLimit
    * This directive controls the amount of sessions that will be
    * accepted by the server before it starts to add people to
    * the server queue.
    * Default: 100
    *
    * Motd
    * This message will be displayed by the server in the chat
    * box every time any user logs on. Colors can be used in the
    * standard WoW format.
    * Default: "No MOTD specified
    *
    * Send Stats On Join
    * This directive controls whether the server will send the online player
    * count to a cilent when it enters the world.
    *
    * Breathing Setup
    * If the breathing code is causing problems or you want to run a fun server, you can disable
    * water checks by enabling this directive.
    * Default: 1
    *
    * Seperate Channels Control
    * This directive controls whether horde and alliance chats will be seperated across channels.
    * Set to 1 for blizzlike seperated channels, or 0 to allow horde/alliance to speak to each other
    * across channels.
    * Default: 0
    *
    * Compression Threshold
    * This directive controls the limit when update packets will be compressed using deflate.
    * For lower-bandwidth servers use a lower value at the cost of cpu time.
    * Default: 1000
    *
    * Queue Update Rate
    * This directive controls how many milliseconds (ms) between the updates
    * that the queued players receieve telling them their position in the queue.
    * Default: 5000 (5 seconds).
    *
    * Kick AFK Players
    * Time in milliseconds (ms) that a player will be kicked after they go afk.
    * Default: 0 (disabled)
    *
    * Connection Timeout
    * This directive specifies the amount of seconds that the client will be disconnected
    * after if no ping packet is sent. It is advised to leave it at the default.
    * Default: 180
    *
    * Realm Type
    * This is the realm type that will be used by the server to handle world pvp.
    * Default: 0 (pve)(RPPVE)
    * Other values: 1(pvp)(RPPVP)
    *
    * AdjustPriority
    * Set the server to high process priority?
    * Default: 0
    *
    * RequireAllSignatures
    * This directive controls whether the full 10 signatures will be required in order
    * to turn in a petition. Smaller servers would be better off having it turned off.
    * Default: off
    *
    * ShowGMInWhoList
    * This directive controls whether GM's will be shown in player's who lists or not.
    * Default: on
    *
    * MapUnloadTime
    * This directive controls whether to unload map cells after an idle period of <x> seconds.
    * Use on smaller servers or servers that are memory-limited. The server without cell unloading
    * can use over 1.2GB memory with all creatures loaded.
    * Default: 0
    *
    * LimitedNames
    * This directive forces all character names to be a-z and A-Z compliant.
    * Default: 1
    *
    * UseAccountData
    * This directive determines whether the account_data table is used to save custom client data.
    * May cause buggy behaviour.
    * Default: 0
    *
    * AllowPlayerCommands
    * This directive, if enabled can allow players to use commands with a '0' command group.
    * Default: 0
    *
    * EnableLFGJoin
    * If this is enabled, you can join the LFG channel without using the LFG tool.
    * Default: 0
    *
    * TimeZone
    * Set your local timezone relative to GMT here.
    * Default: 0
    *
    * Collision
    * Enable collision system (LoS checks).
    * Default: 0
    * Make sure you have collision.dll in the same folder as arcemu-world!
    *
    * DisableFearMovement (In Battlegrounds and Arenas only!)
    * Disable fear movement in arenas & battlegrounds.
    * Recommended if you do not have collision enabled!
    * Default: 0 (off) Not blizzlike
    *
    * SaveExtendedCharData
    * Enable saving extended data to characters table.
    * Recommended for armory type services.
    * Default: 0 (off)
    *
    ******************************************************/

    <Server PlayerLimit = "100"
    Motd = "Welcome to an ArcEmu based server!"
    SendStatsOnJoin = "1"
    EnableBreathing = "1"
    SeperateChatChannels = "0"
    CompressionThreshold = "1000"
    QueueUpdateInterval = "5000"
    KickAFKPlayers = "0"
    ConnectionTimeout = "180"
    RealmType = "1"
    AdjustPriority = "0"
    RequireAllSignatures = "0"
    ShowGMInWhoList = "1"
    MapUnloadTime="0"
    LimitedNames="1"
    UseAccountData="0"
    AllowPlayerCommands="0"
    EnableLFGJoin="0"
    TimeZone="0"
    Collision="0"
    DisableFearMovement="0"
    SaveExtendedCharData="0">

    /********************************************************
    * Announce Configuration
    *
    * Tag
    * Configure what is shown in front of your announces in the [] brackets.
    * Default: Staff (would give [Staff])
    *
    * GMAdminTag
    * Configure whether the <GM> or <Admin> tag is shown in announces.
    * Default: 0 (disabled)
    *
    * NameinAnnounce
    * If this is enabled the name of the person who makes an announcement will be shown in front of the msg.
    * Default: 1 (enabled)
    *
    * NameinWAnnounce
    * If this is enabled the name of the person who makes an wide-screen announcement will be shown in front
    * of the message.
    * Default: 1 (enabled)
    *
    * ShowInConsole
    * This controls whether announces are shown in the arcemu-world console or not.
    * This does not apply for the team-internal GM announce.
    * Default: 1 (enabled)
    *
    ********************************************************/
    <Announce Tag = "Staff"
    GMAdminTag = "0"
    NameinAnnounce = "1"
    NameinWAnnounce = "1"
    ShowInConsole = "1">

    /******************************************************
    * Power regeneration multiplier setup
    *
    * These directives set up the multiplier in which regen values will be
    * multiplied by every 2 seconds.
    * Powers:
    * Power1 = Mana, Power2 = Rage, Power3 = Focus (pets), Power4 = Energy
    *
    * Reputation:
    * Kill = Rep gained on kill, Quest = rep gained from quests
    *
    * Honor:
    * Honor = multiplier used to calculate honor per-kill.
    *
    * PvP:
    * PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins (300000)
    * ArenaQueueDiff = maximum difference in average rating of 2 arena teams to be matched in queue
    *
    * XP:
    * The xp that a player receives from killing a creature will be multiplied
    * by this value in order to get his xp gain.
    *
    * RestXP:
    * Amount of hours needed to get one Bubble rested XP ( one bubble is 5% of the complete XP bar)
    * Default is 8 hrs rest for one bubble. Raising this rate causes RestedXP to be earned faster,
    * F.e, setting a rate of 2 makes you require only 4 hrs reesting for 1 bubble (instead of .
    * Note that resting in a resting area (Zzz) goes 4 times faster.
    * Default: 1 (bubble every 8 hrs)
    *
    * Drop(Color):
    * These values will be multiplied by the drop percentages of the items for creatures
    * to determine which items to drop. All default to 1.
    * To allow you better control of drops, separate multipliers have been created for items
    * of each quality group.
    *
    * DropMoney:
    * This value will be multiplied by any gold looted and pickpocketed
    *
    * Save:
    * Value in milliseconds (ms) that will be between player autosaves.
    * Default: 300000 (5 minutes)
    *
    * SkillChance:
    * The chance that you have to level up a skill in melee or a profession is multiplied
    * by this value.
    * Default: 1
    *
    * SkillRate:
    * The amount of "levels" your skill goes up each time you gain a level is multiplied
    * by this value.
    *
    * ArenaMultiplier
    * Every week/day the arena points gained by a player will be multiplied by this value.
    *
    ******************************************************/

    <Rates Health="1"
    Power1="1"
    Power2="1"
    Power3="1"
    Power4="1"
    QuestReputation="1"
    KillReputation="1"
    Honor="1"
    PvPTimer="300000"
    ArenaQueueDiff="150"
    Compression="1"
    XP="1"
    QuestXP="1"
    RestXP="1"
    ExploreXP="1"
    DropGrey="1"
    DropWhite="1"
    DropGreen="1"
    DropBlue="1"
    DropPurple="1"
    DropOrange="1"
    DropArtifact="1"
    DropMoney="1"
    Save="300000"
    SkillChance="1"
    SkillRate="1"
    ArenaMultiplier2x="1"
    ArenaMultiplier3x="1"
    ArenaMultiplier5x="1">


    /******************************************************
    * GM Client Channel
    *
    * This should be set to 'gm_sync_channel' for the My_Master addon to work.
    * Default: gm_sync_channel
    *
    ******************************************************/

    <GMClient GmClientChannel = "gm_sync_channel">


    /******************************************************
    * Terrain & Collision Settings
    *
    * Set the path to the map_xx.bin files and whether unloading should be enabled
    * for the main world maps here. Unloading the main world maps when they go idle
    * can save a great amount of memory if the cells aren't being activated/idled
    * often. Instance/Non-main maps will not be unloaded ever.
    *
    * Default:
    * MapPath = "maps"
    * vMapPath = "vmaps"
    * UnloadMaps = 1
    *
    ******************************************************/

    <Terrain MapPath = "maps"
    vMapPath = "vmaps"
    UnloadMaps = "1">


    /******************************************************
    * Log Settings
    *
    * Cheaters:
    * This directive sets up the cheater logging file, if turned on any
    * cheat / packet exploit / speedhack attempts will be logged here.
    *
    * GMCommands:
    * These two directives set up the GM command logging fie. If turned on,
    * most gm commands will be logged for this file for abuse investigation, etc.
    *
    * TimeStamp:
    * Enables timestamps in logs.
    *
    ******************************************************/

    <Log Cheaters="0" GMCommands="0" TimeStamp="0">


    /******************************************************
    * Mail System Setup
    *
    * These directives control the limits and behaviour of the ingame mail system.
    * All options must have Mail prefixed before them.
    *
    * ReloadDelay
    * Controls the delay at which the database is "refreshed". Use it if you're
    * inserting mail from an external source, such as a web-based interface.
    * 0 turns it off.
    * Default: 0
    *
    * DisablePostageCostsForGM
    * Enables/disables the postage costs for GM's. DisablePostageCosts overrides this.
    * Default: 1
    *
    * DisablePostageCosts
    * Disables postage costs for all players.
    * Default: 0
    *
    * DisablePostageDelayItems
    * Disables the one hour wait time when sending mail with items attached.
    * Default: 1
    *
    * DisableMessageExpiry
    * Turns off the 30 day / 3 day after read message expiry time.
    * WARNING: A mailbox still cannot show more than 50 items at once
    * (stupid limitation in client).
    * Default: 0
    *
    * EnableInterfactionMail
    * Removes the faction limitation for sending mail messages. Applies to all players.
    * Default: 1
    *
    * EnableInterfactionMailForGM
    * Removes the faction limitation for sending mail messages, but only applies
    * to GM's. EnableInterfactionMail overrides this.
    * Default: 1
    *
    ******************************************************/

    <Mail ReloadDelay="0"
    DisablePostageCostsForGM="1"
    DisablePostageCosts="0"
    DisablePostageDelayItems="1"
    DisableMessageExpiry="0"
    EnableInterfactionMail="1"
    EnableInterfactionMailForGM="1">


    /******************************************************
    * Status Dumper Config
    *
    * These directives set up the status dumper plugin. Filename is an
    * absolute or relative path to the server binary. Interval is the
    * time that the stats will be dumped to xml.
    * Default: stats.xml / 120000 (2 minutes)
    *
    ******************************************************/

    <StatDumper FileName = "stats.xml" Interval = "120000">


    /******************************************************
    * Startup Options
    *
    * Preloading
    * This directive controls whether the entire world will be spawned at server
    * startup or on demand. It is advised to leave it disabled unless you are a
    * developer doing testing.
    * Default: off
    *
    * Background Loot Loading
    * This directive controls whether loot will be loaded progressively during
    * startup or in the background in a seperate thread. Turning it on will
    * result in much faster startup times.
    * Default: on
    *
    * Multithreaded Startup
    * This controls whether the server will spawn multiple worker threads to
    * use for loading the database and starting the server. Turning it on
    * increases the speed at which it starts up for each additional cpu in your
    * computer.
    * Default: on
    *
    * Additional Table Binding
    * You can load static item/creature/etc data into the server using this directive.
    * This way throughout database updates your custom data can be preserved.
    * Format: "sourcetable destination table,sourcetable destinationtable"
    * Example: "myitems items,mynpcs creature_names"
    * Default: ""
    *
    ******************************************************/

    <Startup Preloading = "0"
    BackgroundLootLoading = "1"
    EnableMultithreadedLoading = "1"
    LoadAdditionalTables="">

    /******************************************************
    * Flood Protection Setup
    *
    * Lines
    * This is the number of "messages" or lines that it will allow before stopping messages from
    * being sent. This counter is reset every "Seconds" seconds.
    * Default: 0 (disabled)
    *
    * Seconds
    * This is the number of seconds inbetween the Line counter being reset.
    * Default: 0 (disabled)
    *
    * SendMessage
    * If this is enabled, a "Your message has triggered serverside flood protection. You can speak again in %u seconds."
    * message will be sent upon flood triggering.
    * Default: 0
    *
    ******************************************************/

    <FloodProtection Lines = "0" Seconds = "0" SendMessage = "0">


    /******************************************************
    * LogonServer Setup
    *
    * DisablePings
    * This directive controls whether pings will be sent to the logonserver to check
    * if the connection is still "alive". Expect problems if it is disabled.
    * Default: 0
    *
    * RemotePassword
    * This directive controls the password used to authenticate with the logonserver.
    * It must be the same between the two configs. If it is not, your server will
    * not register.
    *
    ******************************************************/

    <LogonServer DisablePings = "0"
    RemotePassword = "change_me_world">


    /******************************************************
    * AntiHack Setup
    * Note: Most of this doesn't work as it should.
    *
    * Teleport
    * This directive controls anti-teleport hack checks will be enabled or not.
    * Default: 1
    *
    * Speed
    * This directive controls anti-speed hack checks will be performed on player movement or not.
    * Default: 1
    *
    * SpeedThreshold
    * This directive controls the threshold at which the speedhack detection will trip.
    * It's (characters' move time of distance - real move time of distance)
    * Default: -600.0
    *
    * FallDamage
    * This directive controls anti-fall damage hack checks will be performed on player movement or not.
    * Default: 1
    *
    * Flying
    * This directive controls whether flight hacks will be performed on players or not.
    * Default: 1
    *
    * FlightThreshold
    * This directive controls the height at which you must be above the vmaps height before you are flagged as "flying" and are subject to kicks.
    * Default: 10
    *
    * DisableOnGM
    * This directive controls hack checks will be disabled for GM's or not.
    * Default: 0
    *
    ******************************************************/

    <AntiHack Teleport="1"
    Speed="1"
    FallDamage="1"
    Flight="1"
    FlightThreshold="10"
    DisableOnGM="1">


    /******************************************************
    * Period Setup
    *
    * These are the periods that the server will wait before doing periodic duties. At the moment only
    * arena point calculation and honor point calculation are used here.
    *
    * Default:
    * Arena: weekly
    * Honor: daily
    * (blizzlike values)
    *
    ******************************************************/

    <Periods HonorUpdate="daily"
    ArenaUpdate="weekly"
    DailyUpdate="daily">


    /******************************************************
    * Channels Setup
    *
    * These directives control some of the aspects in the channel system.
    *
    * BannedChannels
    * If you would like to ban users from creating or joining a channel specify them here in a ';'
    * seperated list.
    * Default: ""
    *
    * MinimumLevel
    * Channel names that require a minimum level of 10 to talk, seperate names by ;
    * Default: ""
    *
    *
    ******************************************************/

    <Channels BannedChannels=""
    MinimumLevel="">

    /******************************************************
    * Remote Console Setup
    *
    * These directives control the remote administration console.
    *
    * Enabled
    * If you want to enable the remote administration console, set this.
    * Default: 0
    *
    * Host
    * This is the interface the RA server listens on.
    * Default: "0.0.0.0"
    *
    * Port
    * This is the TCP port the RA server listens on. Connect to it with a regular telnet client.
    * Default: 8092
    *
    ******************************************************/

    <RemoteConsole Enabled="0"
    Host="0.0.0.0"
    Port="8092">


    /******************************************************
    * Scripting Engine Setup
    *
    * ArcEmu can support multiple script backends via the means of loading .dll files for them.
    * This section in the config can enable/disable those backends.
    *
    * LUA
    * If you would like to enable the LUA scripting backend, enable this.
    * Default: 0
    *
    ******************************************************/

    <ScriptBackends LUA="1">


    /******************************************************
    * Movement Setup
    *
    * NOTE: For any of these directives to function, movement compression has to be compiled into
    * the server.
    *
    * FlushInterval
    * This is the interval at which movement packets will be flushed to the client, i.e. compressed/sent.
    * If you have a high threshold, keeping this at 1-2 seconds will work better.
    * Default: 1000 (one second)
    *
    * CompressionRate
    * This is the deflate compression rate. Higher will use more cpu, but smaller packets.
    * Range: 1-9 (or 0 is disable)
    * Default: 1
    *
    * CompressionThreshold
    * This is the distance that will be used to determine if an object needs to be sent compressed or
    * normal. It is advised to keep it at least 30 units. This value is used for players.
    * Default: 30.0
    *
    * CompressionThresholdCreatures
    * This is the distance that will be used to determine if an object needs to be sent compressed or
    * normal. This value is used for creatures, so it can be a lot lower.
    * Default: 10.0
    *
    ******************************************************/

    <Movement FlushInterval="1000"
    CompressRate="1"
    CompressThreshold="30.0"
    CompressThresholdCreatures="10.0">


    /******************************************************
    * Localization Setup
    *
    * LocaleBindings
    * This is a list of locale names and the other locale you want to associate with them.
    * For example, to make the European client always use the french language, "enGB=frFR"
    *
    * Must be terminated by a space.
    *
    * Default: ""
    *
    ******************************************************/

    <Localization LocaleBindings="">


    /******************************************************
    * Dungeon / Instance Setup
    *
    * TakeGroupLeaderID
    * If a player doesn't have an instance id, the group isn't already assigned
    * to an instance and the group or raid leader already have one, the player will
    * be bound to the instance id of the group/raid leader.
    * Default: 1 (enabled)
    *
    * SlidingExpiration
    * If enabled, persistent instances will expire relative to the creation time.
    * Otherwise persistent instances will expire at fixed points of time. (blizz like)
    * Default: 0 (disabled)
    *
    * DailyHeroicInstanceResetHour
    * Sets the hour of day when heroic instances will be resetted on disabled SlidingExpiration.
    * Default: 5
    *
    * CheckTriggerPrerequsites
    * Entering & checks
    * Default: 1
    ******************************************************/

    <InstanceHandling TakeGroupLeaderID="1"
    SlidingExpiration="0"
    DailyHeroicInstanceResetHour="5"
    CheckTriggerPrerequsites="1" >


    /******************************************************
    * BattleGround settings
    * Set Rules for Min / Max players ---- PS.Min for each side | Max for Total
    *
    * AlteracValley
    * AV_MIN
    * AV_MAX
    *
    * ArathiBasin
    * AB_MIN
    * AB_MAX
    *
    * WarSong
    * WS_MIN
    * WS_MAX
    *
    * Eyes Of The Storm.
    * EOS_MIN
    * EOS_MAX
    *
    ******************************************************/
    <Battleground AV_MIN="0"
    AV_MAX="40"
    AB_MIN="4"
    AB_MAX="15"
    EOS_MIN="4"
    EOS_MAX="15"
    WS_MIN="2"
    WS_MAX="10"
    SOTA_MIN="10"
    SOTA_MAX="15">

    /*****************************************************
    * Arena Settings
    *
    * Allows you to control current season and its progress.
    *
    * Season - has to be higher than 0 for arenas to work.
    * Progress - sets the progress, 0 = finished, 1 = in progress
    *
    *****************************************************/
    <Arena Season = "5"
    Progress = "1">

    /*****************************************************
    * StartOnGMIsland
    *
    * Makes GM Characters start on GM Island
    *
    * Also sets their bind location to GM Island
    * Default:1 (Yes)
    *
    *****************************************************/
    <GameMaster StartOnGMIsland = "1">

    /*****************************************************
    * Limits settings
    *
    * Enable
    * Enable damage/hp/mana caps
    * Default value: 1 (enabled)
    * AutoAttackDmg
    * Maximum damage allowed for auto-attack (swing)
    * Default value: 10000
    * SpellDmg
    * Maximum damage allowed for a spell
    * Default value: 30000
    * Health
    * Maximum health allowed for a player
    * Default value: 100000
    * Mana
    * Maximum mana allowed for a player
    * Default value: 80000
    * Disconnect
    * Disconnect player that exceeds limits above
    * Default value: 0 (disabled)
    * BroadcastGMs
    * Broadcast a message to online GMs when max damage/hp/mana has been exceeded (possible cheating)
    * Default value: 1 (on)
    *
    * Set any of the values above to 0 to disable that setting (for example, set SpellDmg="0" to disable only spell damage limit)
    *
    *****************************************************/

    <Limits Enable="1" AutoAttackDmg="10000" SpellDmg="30000" Health="100000" Mana="80000" Disconnect="0" BroadcastGMs="1">

    ---------- Post added at 07:04 AM ---------- Previous post was at 06:26 AM ----------

    so does anyone know whats going on??
    Last edited by UnknownEncryption; 08-11-2010 at 06:39 AM.

  4. #4
    Baltazarz's Avatar Sergeant
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    It should look like:
    Code:
    /***********************************************************************
    * ArcEmu Logonserver Configuration File
    * Last edited: 7/18/09
    ***********************************************************************
    * Configure the logonserver to connect to the accounts database below *
    ***********************************************************************
    * LogonDatabase.Host      - The hostname that the database is located on
    * LogonDatabase.Username  - The username used for the mysql connection
    * LogonDatabase.Password  - The password used for the mysql connection
    * LogonDatabase.Name      - The database name
    * LogonDatabase.Port      - Port that MySQL listens on. Usually 3306.
    * LogonDatabase.Type      - Client to use. 1 = MySQL 
    * Not supported:          - 2 = PostgreSQL (Partly implemented)
    * Not Supported:          - 3 = SQLite (unimplemented)
    ***********************************************************************/
    
    <LogonDatabase Hostname = "localhost"
                   Username = "root"
                   Password = "113208ab"
                   Name     = "dbname"
                   Port     = "3306"
                   Type     = "1">
    
    
    /* Host Directive
    *
    *    This is the address that the realmlist will listen on.
    *    To listen on all addresses, set it to 0.0.0.0
    *    Default: 127.0.0.1 (localhost)
    *
    *    Note: ISHost is the interserver communication listener.
    */
    
    <Listen Host = "0.0.0.0"
            ISHost = "0.0.0.0"
            RealmListPort = "3724"
            ServerPort = "8093">
    
    /* Server console logging level
    *
    *    This directive controls how much output the server will
    *    display in it's console. Set to 0 for none.
    *    0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    *    Default: 3
    */
    
    <LogLevel Screen = "0"
              File = "-1">
    
    /* Account Refresh Time
    *
    *    This controls on which time interval accounts gets 
    *    refreshed. (In seconds)
    *    Default = 600 
    *    600 seconds = 10 minutes - 1 second = 0.0166666667 minutes 300 seconds = 5 minutes, 150 seconds = 2.5minutes
    *    
    */
    
    <Rates AccountRefresh = "600">
    /* WorldServer Setup
    *
    *  RemotePassword
    *    This directive controls the password used to authenticate with the worldserver.
    *    It must be the same between the two configs. If it is not, your server will
    *    not register.
    *
    *    Default: "change_me_logon"
    *
    *  AllowedIPs
    *    This section MUST be completed, otherwise all attempts to link your servers will fail.
    *    These "Allowed" fields are a space-seperated list of CIDR-form IP addresses that are allowed
    *    to make server connections to your logonserver, and register realms.
    *    For example, everything in the 127.0.0.* range would be:
    *         127.0.0.0/24, as 24 of the bits must match the 127.0.0.0
    *
    *    To allow a single IP,
    *         1.3.3.7/32, would allow only 1.3.3.7 to connect as 32 of the bits must match.
    *
    *  AllowedModIPs
    *    In the same form as AllowedIPs, these are the IPs that are allowed to modify the database
    *    (adding bans, GMs, account permissions, etc)
    */
    
    <LogonServer RemotePassword = "worldconnect"
                 AllowedIPs = "127.0.0.1/24"
                 AllowedModIPs = "127.0.0.1/24">
    
    /***********************************************************************
    * ArcEmu Realms Configuration File
    * Last edited: 7/18/09
    *
    * Configure ArcEmu's Realms below
    ***********************************************************************/
    
    /******************************************************
    * LogonServer Section
    *
    *    Address:
    *      The address (no port) of the server.
    *
    *    Port:
    *      The port on which the logon server listens. (*** NOT 3724 ***)
    *
    *    Name:
    *      Not really relavant, but name the logon.
    *
    *    RealmCount:
    *      The number of realms in the next section.
    *
    ******************************************************/
    
    <LogonServer Address = "127.0.0.1"
        Port = "8093"
        Name = "Default Logon"
        RealmCount = "1">
    
    /******************************************************
    * Realm Section
    *
    *    Name:
    *      The name of the realm.
    *    
    *    Address:
    *      The address (and port) of that realm.
    *
    *    Icon:
    *      The type of realm (PVP, Normal, RPPVP, RP)
    *
    *    TimeZone:
    *      The location of the server (1=Development, 2=United States, 3=Oceanic, 4=Latin America, 
    *       5=Tournament, 6=Korean, 8=English, 9=German, 10=French)
    *
    *    Population:
    *      (0 = low, 1 = medium, 2 = high)
    *
    *   Important information below
    *
    *     change 127.0.0.1 to your EXTERNAL ip if you wish to have a PUBLIC server.
    *     This issues come up a lot!
    *
    *     Timezone values :
    *    0=Korean                                16=China
    *    1=Development                17=CN1
    *    2=United States                18=CN2
    *    3=Oceanic                19=CN3
    *    4=Latin America                20=CN4
    *    5=Tournament                21=CN5
    *    6=Korean                22=CN6
    *    8=English                23=CN7
    *    9=German                24=CN8
    *    10=French                25=Tournament
    *    11=Spanish                26=Test Server
    *    12=Russian                27=Tournament
    *    13=Tournament                28=QA Server
    *    14=Taiwan                29=CN9
    *    15=Tournament                30=TestServer2
    ******************************************************/
    
    <Realm1 Name = "Test Realm"
        Address = "127.0.0.1:8129" 
        Icon = "PVP"
        Population = "1.0"
        TimeZone = "1">
    and
    Code:
    /***********************************************************************
     * ArcEmu Realms Configuration File
     * Last edited: 7/18/09
     *
     * Configure ArcEmu's Realms below
     ***********************************************************************/
     
     /******************************************************
     * LogonServer Section
     *
     *    Address:
     *      The address (no port) of the server.
     *
     *    Port:
     *      The port on which the logon server listens. (*** NOT 3724 ***)
     *
     *    Name:
     *      Not really relavant, but name the logon.
     *
     *    RealmCount:
     *      The number of realms in the next section.
     *
     ******************************************************/
     
     <LogonServer Address = "127.0.0.1"
         Port = "8093"
         Name = "Default Logon"
         RealmCount = "1">
     
     /******************************************************
     * Realm Section
     *
     *    Name:
     *      The name of the realm.
     *    
     *    Address:
     *      The address (and port) of that realm.
     *
     *    Icon:
     *      The type of realm (PVP, Normal, RPPVP, RP)
     *
     *    TimeZone:
     *      The location of the server (1=Development, 2=United States, 3=Oceanic, 4=Latin America, 
     *       5=Tournament, 6=Korean, 8=English, 9=German, 10=French)
     *
     *    Population:
     *      (0 = low, 1 = medium, 2 = high)
     *
     *   Important information below
     *
     *     change 127.0.0.1 to your EXTERNAL ip if you wish to have a PUBLIC server.
     *     This issues come up a lot!
     *
     *     Timezone values :
     *    0=Korean                                16=China
     *    1=Development                17=CN1
     *    2=United States                18=CN2
     *    3=Oceanic                19=CN3
     *    4=Latin America                20=CN4
     *    5=Tournament                21=CN5
     *    6=Korean                22=CN6
     *    8=English                23=CN7
     *    9=German                24=CN8
     *    10=French                25=Tournament
     *    11=Spanish                26=Test Server
     *    12=Russian                27=Tournament
     *    13=Tournament                28=QA Server
     *    14=Taiwan                29=CN9
     *    15=Tournament                30=TestServer2
     ******************************************************/
     
     <Realm1 Name = "Test Realm"
         Address = "127.0.0.1:8129" 
         Icon = "PVP"
         Population = "1.0"
         TimeZone = "1">
    and
    Code:
    * Configure ArcEmu's world server below.
    ***********************************************************************
    ***********************************************************************
    * Database Section
    *
    *   Database.Host      - The hostname that the database is located on
    *   Database.Username  - The username used for the mysql connection
    *   Database.Password  - The password used for the mysql connection
    *   Database.Name      - The database name
    *   Database.Port      - Port that MySQL listens on. Usually 3306.
    *   Database.Type      - Client to use. 1 = MySQL
    *   Not supported:     - 2 = PostgreSQL (Partly implemented)
    *   Not Supported:     - 3 = SQLite (unimplemented)
    *******************************************************/
    
    <WorldDatabase Hostname = "localhost" Username = "root" Password =  "113208ab" Name = "database" Port = "3306" Type = "1">
    <CharacterDatabase Hostname = "localhost" Username = "root" Password =  "113208ab" Name = "database" Port = "3306" Type = "1">
    
    
    /******************************************************
    * Listen Config
    *
    *    Host
    *        This is the address that the server will listen on.
    *        To listen on all addresses, set it to 0.0.0.0
    *        Default: 127.0.0.1 (localhost)
    *
    *    WorldServerPort
    *        This is the port that the world server listens on.
    *        It has to be the same as what is specified in the
    *        realms table in the LogonDatabase.
    *        Default: 8129
    *
    ******************************************************/
    
    <Listen Host = "0.0.0.0"
            WorldServerPort = "8129">
    
    
    /******************************************************
    * Log Level Setup
    *
    *    Console Logging Level
    *        This directive controls how much output the server will
    *        display in it's console. Set to 0 for none, or -1 to disable.
    *        -1 = Disabled; 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    *        Default: 3
    *
    *    World server packet logging feature
    *        If this directive is turned on, a file called `world.log`
    *        will be created in the server's directory and all packets
    *        sent and received by clients will be dumped here in bfg
    *        format.
    *        Default: 0
    *
    *    DisableCrashdumpReport
    *        Disables crashdump reports, else if the build has debugging enabled, 
    *        arcemu-world will call ./arcemu-crashreport every time it starts, so 
    *        if there is a core, a crashdump will automatically be reported 
    *        to the tracker at sf.net
    *        Needs gdb and curl
    *        Linux only
    *        Default: 0
    *
    ******************************************************/
    
    <LogLevel Screen="0" File="-1" World="0" DisableCrashdumpReport="0">
    
    
    /******************************************************
    * Server Settings
    *
    *    PlayerLimit
    *        This directive controls the amount of sessions that will be
    *        accepted by the server before it starts to add people to 
    *        the server queue.
    *        Default: 100
    *
    *    Motd
    *        This message will be displayed by the server in the chat
    *        box every time any user logs on. Colors can be used in the
    *        standard WoW format.
    *        Default: "No MOTD specified
    *
    *    Send Stats On Join
    *        This directive controls whether the server will send the online player
    *        count to a cilent when it enters the world.
    *
    *    Breathing Setup
    *        If the breathing code is causing problems or you want to run a fun server, you can disable 
    *        water checks by enabling this directive.
    *        Default: 1
    *
    *    Seperate Channels Control
    *        This directive controls whether horde and alliance chats will be seperated across channels.
    *        Set to 1 for blizzlike seperated channels, or 0 to allow horde/alliance to speak to each other
    *        across channels.
    *        Default: 0
    *
    *    Compression Threshold
    *        This directive controls the limit when update packets will be compressed using deflate.
    *        For lower-bandwidth servers use a lower value at the cost of cpu time.
    *        Default: 1000
    *
    *    Queue Update Rate
    *        This directive controls how many milliseconds (ms) between the updates
    *        that the queued players receieve telling them their position in the queue.
    *        Default: 5000 (5 seconds).
    *
    *    Kick AFK Players
    *        Time in milliseconds (ms) that a player will be kicked after they go afk.
    *        Default: 0 (disabled)
    *
    *    Connection Timeout
    *        This directive specifies the amount of seconds that the client will be disconnected
    *        after if no ping packet is sent. It is advised to leave it at the default.
    *        Default: 180
    *
    *    Realm Type
    *        This is the realm type that will be used by the server to handle world pvp.
    *        Default: 0 (pve)(RPPVE)
    *        Other values: 1(pvp)(RPPVP)
    *
    *    AdjustPriority
    *        Set the server to high process priority?
    *        Default: 0
    *
    *    RequireAllSignatures
    *        This directive controls whether the full 10 signatures will be required in order
    *        to turn in a petition. Smaller servers would be better off having it turned off.
    *        Default: off
    *
    *    ShowGMInWhoList
    *        This directive controls whether GM's will be shown in player's who lists or not.
    *        Default: on
    *
    *    MapUnloadTime
    *        This directive controls whether to unload map cells after an idle period of <x> seconds.
    *        Use on smaller servers or servers that are memory-limited. The server without cell unloading
    *        can use over 1.2GB memory with all creatures loaded.
    *        Default: 0
    *
    *    LimitedNames
    *        This directive forces all character names to be a-z and A-Z compliant.
    *        Default: 1
    *
    *    UseAccountData
    *        This directive determines whether the account_data table is used to save custom client data.
    *        May cause buggy behaviour.
    *        Default: 0
    *
    *    AllowPlayerCommands
    *        This directive, if enabled can allow players to use commands with a '0' command group.
    *        Default: 0
    *
    *    EnableLFGJoin
    *        If this is enabled, you can join the LFG channel without using the LFG tool.
    *        Default: 0
    *
    *    TimeZone
    *        Set your local timezone relative to GMT here.
    *        Default: 0
    *
    *    Collision
    *        Enable collision system (LoS checks).
    *        Default: 0
    *     Make sure you have collision.dll in the same folder as arcemu-world!
    *
    *    DisableFearMovement (In Battlegrounds and Arenas only!)
    *        Disable fear movement in arenas & battlegrounds. 
    *        Recommended if you do not have collision enabled!
    *        Default: 0 (off) Not blizzlike
    *
    *    SaveExtendedCharData
    *        Enable saving extended data to characters table.
    *        Recommended for armory type services.
    *        Default: 0 (off)
    *
    ******************************************************/
    
    <Server PlayerLimit = "100"
            Motd = "Welcome to an ArcEmu based server!"         
            SendStatsOnJoin = "1"
            EnableBreathing = "1"
            SeperateChatChannels = "0"
            CompressionThreshold = "1000"
            QueueUpdateInterval = "5000"
            KickAFKPlayers = "0"
            ConnectionTimeout = "180"
            RealmType = "1"
            AdjustPriority = "0"
            RequireAllSignatures = "0"
            ShowGMInWhoList = "1"
            MapUnloadTime="0"
            LimitedNames="1"
            UseAccountData="0"
            AllowPlayerCommands="0"
            EnableLFGJoin="0"
            TimeZone="0"
            Collision="0"
            DisableFearMovement="0"
            SaveExtendedCharData="0">
    
    /********************************************************
    * Announce Configuration
    *
    *    Tag
    *      Configure what is shown in front of your announces in the [] brackets.
    *      Default: Staff (would give [Staff])
    *
    *    GMAdminTag
    *      Configure whether the <GM> or <Admin> tag is shown in announces.
    *      Default: 0 (disabled)
    *
    *    NameinAnnounce
    *      If this is enabled the name of the person who makes an announcement will be shown in front of the msg.
    *      Default: 1 (enabled)
    *
    *    NameinWAnnounce
    *      If this is enabled the name of the person who makes an wide-screen announcement will be shown in front
    *      of the message.
    *      Default: 1 (enabled)
    *
    *    ShowInConsole
    *      This controls whether announces are shown in the arcemu-world console or not.
    *      This does not apply for the team-internal GM announce.
    *      Default: 1 (enabled)
    *
    ********************************************************/
    <Announce       Tag = "Staff"
                    GMAdminTag = "0"
                    NameinAnnounce = "1"
                    NameinWAnnounce = "1"
                    ShowInConsole = "1">
    
    /******************************************************
    * Power regeneration multiplier setup
    * 
    *    These directives set up the multiplier in which regen values will be
    *    multiplied by every 2 seconds.
    *    Powers: 
    *        Power1 = Mana, Power2 = Rage, Power3 = Focus (pets), Power4 = Energy
    *    
    *    Reputation:
    *        Kill = Rep gained on kill, Quest = rep gained from quests
    *
    *    Honor:
    *        Honor = multiplier used to calculate honor per-kill.
    *
    *    PvP:
    *        PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins (300000)
    *        ArenaQueueDiff = maximum difference in average rating of 2 arena teams to be matched in queue
    *
    *    XP:
    *        The xp that a player receives from killing a creature will be multiplied
    *        by this value in order to get his xp gain.
    *
    *    RestXP: 
    *        Amount of hours needed to get one Bubble rested XP ( one bubble is 5% of the complete XP bar)
    *        Default is 8 hrs rest for one bubble. Raising this rate causes RestedXP to be earned faster,
    *        F.e, setting a rate of 2 makes you require only 4 hrs reesting for 1 bubble (instead of 8).
    *        Note that resting in a resting area (Zzz) goes 4 times faster.
    *        Default: 1 (bubble every 8 hrs)
    *
    *    Drop(Color):
    *        These values will be multiplied by the drop percentages of the items for creatures
    *        to determine which items to drop. All default to 1.
    *        To allow you better control of drops, separate multipliers have been created for items 
    *        of each quality group. 
    *
    *    DropMoney:
    *        This value will be multiplied by any gold looted and pickpocketed
    *
    *    Save:
    *        Value in milliseconds (ms) that will be between player autosaves.
    *        Default: 300000 (5 minutes)
    * 
    *    SkillChance:
    *        The chance that you have to level up a skill in melee or a profession is multiplied
    *        by this value.
    *        Default: 1
    *
    *    SkillRate:
    *        The amount of "levels" your skill goes up each time you gain a level is multiplied
    *        by this value.
    *
    *    ArenaMultiplier
    *         Every week/day the arena points gained by a player will be multiplied by this value.
    *
    ******************************************************/
    
    <Rates Health="1"
           Power1="1"
           Power2="1"
           Power3="1"
           Power4="1"
           QuestReputation="1"
           KillReputation="1"
           Honor="1"
           PvPTimer="300000"
           ArenaQueueDiff="150"
           Compression="1"
           XP="1"
           QuestXP="1"
           RestXP="1"
           ExploreXP="1"
           DropGrey="1"
           DropWhite="1"
           DropGreen="1"
           DropBlue="1"
           DropPurple="1"
           DropOrange="1"
           DropArtifact="1"
           DropMoney="1"
           Save="300000"
           SkillChance="1"
           SkillRate="1"
           ArenaMultiplier2x="1"
           ArenaMultiplier3x="1"
           ArenaMultiplier5x="1">
    
    
    /******************************************************
    * GM Client Channel
    *
    *   This should be set to 'gm_sync_channel' for the My_Master addon to work.
    *   Default: gm_sync_channel
    *
    ******************************************************/
    
    <GMClient GmClientChannel = "gm_sync_channel">
    
    
    /******************************************************
    * Terrain & Collision Settings
    *
    *   Set the path to the map_xx.bin files and whether unloading should be enabled
    *   for the main world maps here. Unloading the main world maps when they go idle
    *   can save a great amount of memory if the cells aren't being activated/idled
    *   often. Instance/Non-main maps will not be unloaded ever.
    *
    *   Default:
    *      MapPath = "maps"
    *      vMapPath = "vmaps"
    *      UnloadMaps = 1
    *
    ******************************************************/
    
    <Terrain MapPath = "maps"
             vMapPath = "vmaps"
             UnloadMaps = "1">
    
    
    /******************************************************
    * Log Settings
    * 
    *    Cheaters:
    *        This directive sets up the cheater logging file, if turned on any
    *        cheat / packet exploit / speedhack attempts will be logged here.
    *
    *    GMCommands:
    *        These two directives set up the GM command logging fie. If turned on,
    *        most gm commands will be logged for this file for abuse investigation, etc.
    *
    *    TimeStamp:
    *        Enables timestamps in logs.
    *
    ******************************************************/
    
    <Log Cheaters="0" GMCommands="0" TimeStamp="0">
    
    
    /******************************************************
    * Mail System Setup
    *
    *    These directives control the limits and behaviour of the ingame mail system.
    *    All options must have Mail prefixed before them.
    *   
    *    ReloadDelay                 
    *        Controls the delay at which the database is "refreshed". Use it if you're
    *        inserting mail from an external source, such as a web-based interface.
    *        0 turns it off.
    *        Default: 0
    *
    *    DisablePostageCostsForGM 
    *        Enables/disables the postage costs for GM's. DisablePostageCosts overrides this.
    *        Default: 1
    *
    *    DisablePostageCosts
    *        Disables postage costs for all players.
    *        Default: 0
    *
    *    DisablePostageDelayItems
    *        Disables the one hour wait time when sending mail with items attached.
    *        Default: 1
    *
    *    DisableMessageExpiry
    *        Turns off the 30 day / 3 day after read message expiry time. 
    *        WARNING: A mailbox still cannot show more than 50 items at once
    *        (stupid limitation in client).
    *        Default: 0
    *
    *    EnableInterfactionMail
    *        Removes the faction limitation for sending mail messages. Applies to all players.
    *        Default: 1
    *
    *    EnableInterfactionMailForGM 
    *        Removes the faction limitation for sending mail messages, but only applies
    *        to GM's. EnableInterfactionMail overrides this.
    *        Default: 1
    *   
    ******************************************************/
    
    <Mail ReloadDelay="0"
          DisablePostageCostsForGM="1"
          DisablePostageCosts="0"
          DisablePostageDelayItems="1"
          DisableMessageExpiry="0"
          EnableInterfactionMail="1"
          EnableInterfactionMailForGM="1">
    
    
    /******************************************************
    * Status Dumper Config
    *
    *        These directives set up the status dumper plugin. Filename is an
    *        absolute or relative path to the server binary. Interval is the
    *        time that the stats will be dumped to xml.
    *        Default: stats.xml / 120000 (2 minutes)
    *
    ******************************************************/
    
    <StatDumper FileName = "stats.xml" Interval = "120000">
    
    
    /******************************************************
    * Startup Options
    *
    *    Preloading
    *        This directive controls whether the entire world will be spawned at server
    *        startup or on demand. It is advised to leave it disabled unless you are a
    *        developer doing testing.
    *        Default: off
    *
    *    Background Loot Loading
    *        This directive controls whether loot will be loaded progressively during
    *        startup or in the background in a seperate thread. Turning it on will
    *        result in much faster startup times.
    *        Default: on
    *
    *    Multithreaded Startup
    *        This controls whether the server will spawn multiple worker threads to
    *        use for loading the database and starting the server. Turning it on
    *        increases the speed at which it starts up for each additional cpu in your
    *        computer.
    *        Default: on
    *
    *    Additional Table Binding
    *        You can load static item/creature/etc data into the server using this directive.
    *        This way throughout database updates your custom data can be preserved.
    *        Format: "sourcetable destination table,sourcetable destinationtable"
    *        Example: "myitems items,mynpcs creature_names"
    *        Default: ""
    *
    ******************************************************/
    
    <Startup Preloading = "0"
             BackgroundLootLoading = "1"
             EnableMultithreadedLoading = "1"
             LoadAdditionalTables="">
    
    /******************************************************
    * Flood Protection Setup
    *
    *    Lines
    *        This is the number of "messages" or lines that it will allow before stopping messages from
    *        being sent. This counter is reset every "Seconds" seconds.
    *        Default: 0 (disabled)
    *
    *    Seconds
    *        This is the number of seconds inbetween the Line counter being reset.
    *        Default: 0 (disabled)
    *
    *    SendMessage
    *        If this is enabled, a "Your message has triggered serverside flood protection. You can speak again in %u seconds."
    *        message will be sent upon flood triggering.
    *        Default: 0
    *
    ******************************************************/
    
    <FloodProtection Lines = "0" Seconds = "0" SendMessage = "0">
    
    
    /******************************************************
    * LogonServer Setup
    *
    *    DisablePings   
    *        This directive controls whether pings will be sent to the logonserver to check
    *        if the connection is still "alive". Expect problems if it is disabled.
    *        Default: 0
    *
    *    RemotePassword
    *        This directive controls the password used to authenticate with the logonserver.
    *        It must be the same between the two configs. If it is not, your server will
    *        not register.
    *
    ******************************************************/
    
    <LogonServer DisablePings = "0"
                 RemotePassword = "worldconnect">
    
    
    /******************************************************
    * AntiHack Setup
    * Note: Most of this doesn't work as it should.
    *
    *    Teleport   
    *        This directive controls anti-teleport hack checks will be enabled or not.
    *        Default: 1
    *
    *    Speed
    *        This directive controls anti-speed hack checks will be performed on player movement or not.
    *        Default: 1
    *
    *    SpeedThreshold
    *        This directive controls the threshold at which the speedhack detection will trip.
    *        It's (characters' move time of distance - real move time of distance)
    *        Default: -600.0
    *
    *    FallDamage
    *        This directive controls anti-fall damage hack checks will be performed on player movement or not.
    *        Default: 1
    *
    *    Flying
    *        This directive controls whether flight hacks will be performed on players or not.
    *        Default: 1
    *
    *    FlightThreshold
    *       This directive controls the height at which you must be above the  vmaps height before you are flagged as "flying" and are subject to  kicks.
    *       Default: 10
    *
    *    DisableOnGM
    *        This directive controls hack checks will be disabled for GM's or not.
    *        Default: 0
    *
    ******************************************************/
    
    <AntiHack Teleport="1"
              Speed="1"
              FallDamage="1"
              Flight="1"
          FlightThreshold="10" 
              DisableOnGM="1">
    
    
    /******************************************************
    * Period Setup
    *
    *    These are the periods that the server will wait before doing periodic duties. At the moment only
    *    arena point calculation and honor point calculation are used here.
    *
    *    Default:
    *         Arena: weekly
    *         Honor: daily
    *             (blizzlike values)
    *
    ******************************************************/
    
    <Periods HonorUpdate="daily"
             ArenaUpdate="weekly"
             DailyUpdate="daily">
    
    
    /******************************************************
    * Channels Setup
    *
    *    These directives control some of the aspects in the channel system.
    *
    *    BannedChannels
    *         If you would like to ban users from creating or joining a channel specify them here in a ';'
    *         seperated list.
    *         Default: ""
    *
    *    MinimumLevel
    *      Channel names that require a minimum level of 10 to talk, seperate names by ;
    *      Default: ""
    *
    *
    ******************************************************/
    
    <Channels BannedChannels=""
              MinimumLevel="">
    
    /******************************************************
    * Remote Console Setup
    *
    *    These directives control the remote administration console.
    *
    *    Enabled
    *         If you want to enable the remote administration console, set this.
    *         Default: 0
    *
    *    Host
    *         This is the interface the RA server listens on.
    *         Default: "0.0.0.0"
    *
    *    Port
    *         This is the TCP port the RA server listens on. Connect to it with a regular telnet client.
    *         Default: 8092
    *
    ******************************************************/
    
    <RemoteConsole Enabled="0"
                   Host="0.0.0.0"
                   Port="8092">
          
    
    /******************************************************
    * Scripting Engine Setup
    *
    *    ArcEmu can support multiple script backends via the means of loading .dll files for them.
    *    This section in the config can enable/disable those backends.
    *
    *    LUA
    *         If you would like to enable the LUA scripting backend, enable this.
    *         Default: 0
    *
    ******************************************************/
    
    <ScriptBackends LUA="1">
    
    
    /******************************************************
    * Movement Setup
    *
    *    NOTE: For any of these directives to function, movement compression has to be compiled into
    *          the server.
    *
    *    FlushInterval
    *        This is the interval at which movement packets will be flushed to the client, i.e. compressed/sent.
    *        If you have a high threshold, keeping this at 1-2 seconds will work better.
    *        Default: 1000 (one second)
    *
    *    CompressionRate
    *        This is the deflate compression rate. Higher will use more cpu, but smaller packets.
    *        Range: 1-9 (or 0 is disable)
    *        Default: 1
    *
    *    CompressionThreshold
    *        This is the distance that will be used to determine if an object needs to be sent compressed or
    *        normal. It is advised to keep it at least 30 units. This value is used for players.
    *        Default: 30.0
    *
    *    CompressionThresholdCreatures
    *        This is the distance that will be used to determine if an object needs to be sent compressed or
    *        normal. This value is used for creatures, so it can be a lot lower.
    *        Default: 10.0
    *
    ******************************************************/
    
    <Movement FlushInterval="1000"
              CompressRate="1"
              CompressThreshold="30.0"
              CompressThresholdCreatures="10.0">
    
    
    /******************************************************
    * Localization Setup
    *
    *    LocaleBindings
    *        This is a list of locale names and the other locale you want to associate with them.
    *        For example, to make the European client always use the french language, "enGB=frFR"
    *
    *        Must be terminated by a space.
    *
    *        Default: ""
    *
    ******************************************************/
    
    <Localization LocaleBindings="">
    
    
    /******************************************************
    * Dungeon / Instance Setup
    *
    *    TakeGroupLeaderID
    *        If a player doesn't have an instance id, the group isn't already assigned
    *        to an instance and the group or raid leader already have one, the player will
    *        be bound to the instance id of the group/raid leader.
    *        Default: 1 (enabled)
    *
    *    SlidingExpiration
    *        If enabled, persistent instances will expire relative to the creation time.
    *        Otherwise persistent instances will expire at fixed points of time. (blizz like)
    *        Default: 0 (disabled)
    *
    *    DailyHeroicInstanceResetHour
    *        Sets the hour of day when heroic instances will be resetted on disabled SlidingExpiration.
    *        Default: 5
    *
    *    CheckTriggerPrerequsites
    *        Entering & checks
    *        Default: 1
    ******************************************************/
    
    <InstanceHandling TakeGroupLeaderID="1" 
                      SlidingExpiration="0" 
                      DailyHeroicInstanceResetHour="5" 
                      CheckTriggerPrerequsites="1" >
    
    
    /******************************************************
    * BattleGround settings
    * Set Rules for Min / Max players ---- PS.Min for each side | Max for Total
    *
    *    AlteracValley
    *    AV_MIN
    *    AV_MAX
    *
    *    ArathiBasin
    *    AB_MIN
    *    AB_MAX
    *
    *    WarSong
    *    WS_MIN
    *    WS_MAX
    *
    *    Eyes Of The Storm.
    *    EOS_MIN
    *    EOS_MAX
    *
    ******************************************************/
    <Battleground AV_MIN="0"
                  AV_MAX="40"
                  AB_MIN="4"
                  AB_MAX="15"
                  EOS_MIN="4"
                  EOS_MAX="15"
                  WS_MIN="2"
                  WS_MAX="10"
                  SOTA_MIN="10"
                  SOTA_MAX="15">
    
    /*****************************************************
    *    Arena Settings
    *
    *    Allows you to control current season and its progress.
    *
    *     Season - has to be higher than 0 for arenas to work.
    *     Progress - sets the progress, 0 = finished, 1 = in progress
    *
    *****************************************************/
    <Arena Season = "5"
           Progress = "1">
    
    /*****************************************************
    *    StartOnGMIsland
    *
    *     Makes GM Characters start on GM Island
    *
    *     Also sets their bind location to GM Island
    *     Default:1 (Yes)
    *
    *****************************************************/
    <GameMaster StartOnGMIsland = "1">
    
    /*****************************************************
    * Limits settings
    *
    *    Enable
    *        Enable damage/hp/mana caps
    *        Default value: 1 (enabled)
    *    AutoAttackDmg
    *        Maximum damage allowed for auto-attack (swing)
    *        Default value: 10000
    *    SpellDmg
    *        Maximum damage allowed for a spell
    *        Default value: 30000
    *    Health
    *        Maximum health allowed for a player
    *        Default value: 100000
    *    Mana
    *        Maximum mana allowed for a player
    *        Default value: 80000
    *    Disconnect
    *        Disconnect player that exceeds limits above
    *        Default value: 0 (disabled)
    *    BroadcastGMs
    *        Broadcast a message to online GMs when max damage/hp/mana has been exceeded (possible cheating)
    *        Default value: 1 (on)
    *
    * Set any of the values above to 0 to disable that setting (for example, set SpellDmg="0" to disable only spell damage limit)
    *
    *****************************************************/
    
    <Limits Enable="1" AutoAttackDmg="10000" SpellDmg="30000" Health="100000" Mana="80000" Disconnect="0" BroadcastGMs="1">
    
    Also, change the red parts to the appropriate databse name. Don't ask me to what, because everything's explained in the "flavor text" above those fields.

    ====Edit====
    Also, change the parts where you see the text in purple to exactly the same text the one in purple (so you don't get confused).
    Last edited by Baltazarz; 08-11-2010 at 10:12 AM.

  5. #5
    Aldun's Avatar Banned
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    Next time please post your configs in [code] tags, this is quite.. annoying .

  6. #6
    Facebook's Avatar Member
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    That can be incorrect Baltazarz. Your issue is just your username and password for your database login is incorrect. It doesn't have to be a username = `root`.

    Just check your username and password for the MySQL server.

  7. #7
    UnknownEncryption's Avatar Sergeant
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    yea my bad i was trying to figure out how to but im new

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