Anyone care to explain briefly the pros and cons of Trinity? Is it less custom than ArcEmu? I noticed no custom NPCs in Trinity.
Anyone care to explain briefly the pros and cons of Trinity? Is it less custom than ArcEmu? I noticed no custom NPCs in Trinity.
Being an ex-TrinityCore developer, this is probably the thread for me.
* PROS
- Less bugs than any other core.
- Most spells working.
- Stable.
* CONS
- Configuration and set-up is harder than ArcEmu. (Easier than MaNGOS)
- Customization is possible, but takes slightly more effort.
Overall, TrinityCore is probably your best core to choose if you are willing to take some time to learn it better.
Once you understand it, you'll have a very stable server with very little bugs.
Last edited by CrucifixCastus; 08-06-2010 at 09:20 AM.
Where can I find custom stuff for Trinity? The Core itself doesn't even have Teleporters. Doesn't have malls. and the XP rate is very slow. Please advice
Trinity passes most of it's data through the DBC's while ArcEmu passes most data through the database... This could be a pro or a con depending on what you want...
Most of Trinity's custom stuff is here: http://forum.trinitycore.org/forum/1...rd-party-code/
Trinity Has All The Pro's of Mangos And ArcEmu But None of Its Cons .
Example :
as CrucifixCastus Said
* PROS
- Less bugs than any other core.
- Most spells working.
- Stable.
- Customizable A lot more then mangos.
- Everything in 1 Project . no side shit like scriptdev2.
- No Lua Support , is the best thing , because lua is very limited.
- A lot of Contributors and more joining on a weekly basis .
- a lot of servers are using trinity , so its bugs are quickly identified and reported.
- it Gets every major mangos commit , because its a mangos clone. because mangos is more Professional and Steady while trinity is more Quickly changing and improving.
Doooooo+Repoooooooo+Repoooooood