Loading problem while entering game menu

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  1. #1
    Revan7's Avatar Member
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    Loading problem while entering game

    So I am using AC Web Ultimate Repack 8.0, and everything seems to be set up perfectly. I don't plan to set up an online server. This is just for me to fool around. I can create a character, but when I enter the world... the loading bar completes and the music fades just as it would if you played online. The game then just sits at the completed bar with no music(not frozen) but not entering the world. But I was wondering if anyone else has had similar problems, and new how to fix it?

    The server is set up correctly and is running fine and I have search high and low for an answer, but resorted to this.

    Some more information that might be useful:
    -In the CMD consul it reads: "ThreadPool: IntegrityCheck: Perfect!"
    but I also get: "AuthSocket: Unknown cmd 19"
    which only occurs when I try to log on. I do know others have had the same code spammed at them, but no one with this particular problem.. yet

    Server is set up just fine, the game seems to have everything in the right place. But upon entering the world with your character, your game freezes at the end of the loading screen, while the servers continue doing their thing. I could pretty much "rinse, lather, repeat" the same thing and get nowhere.

    If you think there may be a specific code out of place, ask me to post what i have. I would really like to figure out this problem.

    Any help would be greatly appreciated
    Last edited by Revan7; 05-03-2009 at 01:58 PM. Reason: to sum it up

    Loading problem while entering game
  2. #2
    Revan7's Avatar Member
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    Arcemu-world (CONF File)

    Code:
    #######################################################################
    # ArcEmu Configuration File
    # Last Update: $Id: arcemu-world.conf rev.1875
    #######################################################################
    
    #/********************************************************************************
    # * How to use this config file:                                                 *
    # * Config files are in a block->variable->setting format.                       *
    # * A < signifies the opening of a block, the block name is expected after that. * 
    # * After the block name, a space and then the settings sperated by = / ' '.     *
    # *                                                                              *
    # * e.g.                                                                         *
    # * <block setting="0" someval = "1">                                            *
    # *                                                                              *
    # * Comments can be in C format, e.g. /* some stuff */, with a // at the start   *
    # * of the line, or in shell format (#).                                         *
    # ********************************************************************************/
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Database Section
    #
    #   Database.Host      - The hostname that the database is located on
    #   Database.Username  - The username used for the mysql connection
    #   Database.Password  - The password used for the mysql connection
    #   Database.Name      - The database name
    #   Database.Port      - Port that MySQL listens on. Usually 3306.
    #   Database.Type      - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = SQLite (MySQL is stable, others are not)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <WorldDatabase Hostname = "localhost" Username = "root" Password = "ascent" Name = "arcemu" Port = "3306" Type = "1">
    <CharacterDatabase Hostname = "localhost" Username = "root" Password = "ascent" Name = "logon" Port = "3306" Type = "1">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Listen Config
    #
    #    Host
    #        This is the address that the server will listen on.
    #        To listen on all addresses, set it to 0.0.0.0
    #        Default: 127.0.0.1 (localhost)
    #
    #    WorldServerPort
    #        This is the port that the world server listens on.
    #        It has to be the same as what is specified in the
    #        realms table in the LogonDatabase.
    #        Default: 8129
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Listen Host = "0.0.0.0"
            WorldServerPort = "8129">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Log Level Setup
    #
    #    Console Logging Level
    #        This directive controls how much output the server will
    #        display in it's console. Set to 0 for none, or -1 to disable.
    #        -1 = Disabled; 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    #        Default: 3
    #
    #    World server packet logging feature
    #        If this directive is turned on, a file called `world.log`
    #        will be created in the server's directory and all packets
    #        sent and received by clients will be dumped here in bfg
    #        format.
    #        Default: 0
    #
    #    DisableCrashdumpReport
    #        Disables crashdump reports, else if the build has debugging enabled, 
    #        arcemu-world will call ./arcemu-crashreport every time it starts, so 
    #        if there is a core, a crashdump will automatically be reported 
    #        to the tracker at sf.net
    #        Needs gdb and curl
    #        Linux only
    #        Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <LogLevel Screen="0" File="-1" World="0" DisableCrashdumpReport="0">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Server Settings
    #
    #    PlayerLimit
    #        This directive controls the amount of sessions that will be
    #        accepted by the server before it starts to add people to 
    #        the server queue.
    #        Default: 100
    #
    #    Motd
    #        This message will be displayed by the server in the chat
    #        box every time any user logs on. Colors can be used in the
    #        standard WoW format.
    #        Default: "No MOTD specified
    #
    #    Send Stats On Join
    #        This directive controls whether the server will send the online player
    #        count to a cilent when it enters the world.
    #
    #    Breathing Setup
    #        If the breathing code is causing problems or you want to run a fun server, you can disable 
    #        water checks by enabling this directive.
    #        Default: 1
    #
    #    Seperate Channels Control
    #        This directive controls whether horde and alliance chats will be seperated across channels.
    #        Set to 1 for blizzlike seperated channels, or 0 to allow horde/alliance to speak to each other
    #        across channels.
    #        Default: 0
    #
    #    Compression Threshold
    #        This directive controls the limit when update packets will be compressed using deflate.
    #        For lower-bandwidth servers use a lower value at the cost of cpu time.
    #        Default: 1000
    #
    #    Queue Update Rate
    #        This directive controls how many milliseconds (ms) between the updates
    #        that the queued players receieve telling them their position in the queue.
    #        Default: 5000 (5 seconds).
    #
    #    Kick AFK Players
    #        Time in milliseconds (ms) that a player will be kicked after they go afk.
    #        Default: 0 (disabled)
    #
    #    Connection Timeout
    #        This directive specifies the amount of seconds that the client will be disconnected
    #        after if no ping packet is sent. It is advised to leave it at the default.
    #        Default: 180
    #
    #    Realm Type
    #        This is the realm type that will be used by the server to handle world pvp.
    #        Default: 0 (pve)(RPPVE)
    #        Other values: 1(pvp)(RPPVP)
    #
    #    AdjustPriority
    #        Set the server to high process priority?
    #        Default: 0
    #
    #    RequireAllSignatures
    #        This directive controls whether the full 10 signatures will be required in order
    #        to turn in a petition. Smaller servers would be better off having it turned off.
    #        Default: off
    #
    #    ShowGMInWhoList
    #        This directive controls whether GM's will be shown in player's who lists or not.
    #        Default: on
    #
    #    MapUnloadTime
    #        This directive controls whether to unload map cells after an idle period of <x> seconds.
    #        Use on smaller servers or servers that are memory-limited. The server without cell unloading
    #        can use over 1.2GB memory with all creatures loaded.
    #        Default: 0
    #
    #    LimitedNames
    #        This directive forces all character names to be a-z and A-Z compliant.
    #        Default: 1
    #
    #    UseAccountData
    #        This directive determines whether the account_data table is used to save custom client data.
    #        May cause buggy behaviour.
    #        Default: 0
    #
    #    AllowPlayerCommands
    #        This directive, if enabled can allow players to use commands with a '0' command group.
    #        Default: 0
    #
    #    EnableLFGJoin
    #        If this is enabled, you can join the LFG channel without using the LFG tool.
    #        Default: 0
    #
    #    TimeZone
    #        Set your local timezone relative to GMT here.
    #        Default: 0
    #
    #    Collision
    #        Enable collision system (LoS checks).
    #        Default: 0
    #     Make sure you have collision.dll in the same folder as arcemu-world!
    #
    #    DisableFearMovement (In Battlegrounds and Arenas only!)
    #        Disable fear movement in arenas & battlegrounds. 
    #        Recommended if you do not have collision enabled!
    #        Default: 0 (off) Not blizzlike
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Server PlayerLimit = "100"
            Motd = "Revan owns"         
            SendStatsOnJoin = "1"
            EnableBreathing = "1"
            SeperateChatChannels = "0"
            CompressionThreshold = "1000"
            QueueUpdateInterval = "5000"
            KickAFKPlayers = "0"
            ConnectionTimeout = "180"
            RealmType = "1"
            AdjustPriority = "0"
            RequireAllSignatures = "0"
            ShowGMInWhoList = "1"
            MapUnloadTime="0"
            LimitedNames="1"
            UseAccountData="0"
            AllowPlayerCommands="0"
            EnableLFGJoin="0"
            TimeZone="0"
            Collision="0"
            DisableFearMovement="0">
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Announce Configuration
    #
    #    Tag
    #      Configure what is shown in front of your announces in the [] brackets.
    #      Default: Staff (would give [Staff])
    #
    #    GMAdminTag
    #      Configure whether the <GM> or <Admin> tag is shown in announces.
    #      Default: 0 (disabled)
    #
    #    NameinAnnounce
    #      If this is enabled the name of the person who makes an announcement will be shown in front of the msg.
    #      Default: 1 (enabled)
    #
    #    NameinWAnnounce
    #      If this is enabled the name of the person who makes an wide-screen announcement will be shown in front
    #      of the message.
    #      Default: 1 (enabled)
    #
    #    ShowInConsole
    #      This controls whether announces are shown in the arcemu-world console or not.
    #      This does not apply for the team-internal GM announce.
    #      Default: 1 (enabled)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    <Announce       Tag = "Staff"
                    GMAdminTag = "0"
                    NameinAnnounce = "1"
                    NameinWAnnounce = "1"
                    ShowInConsole = "1">
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Power regeneration multiplier setup
    # 
    #    These directives set up the multiplier in which regen values will be
    #    multiplied by every 2 seconds.
    #    Powers: 
    #        Power1 = Mana, Power2 = Rage, Power3 = Focus (pets), Power4 = Energy
    #    
    #    Reputation:
    #        Kill = Rep gained on kill, Quest = rep gained from quests
    #
    #    Honor:
    #        Honor = multiplier used to calculate honor per-kill.
    #
    #    PvP:
    #        PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins (300000)
    #        ArenaQueueDiff = maximum difference in average rating of 2 arena teams to be matched in queue
    #
    #    XP:
    #        The xp that a player receives from killing a creature will be multiplied
    #        by this value in order to get his xp gain.
    #
    #    RestXP: 
    #        Amount of hours needed to get one Bubble rested XP ( one bubble is 5% of the complete XP bar)
    #        Default is 8 hrs rest for one bubble. Raising this rate causes RestedXP to be earned faster,
    #        F.e, setting a rate of 2 makes you require only 4 hrs reesting for 1 bubble (instead of 8).
    #        Note that resting in a resting area (Zzz) goes 4 times faster.
    #        Default: 1 (bubble every 8 hrs)
    #
    #    Drop(Color):
    #        These values will be multiplied by the drop percentages of the items for creatures
    #        to determine which items to drop. All default to 1.
    #        To allow you better control of drops, separate multipliers have been created for items 
    #        of each quality group. 
    #
    #    DropMoney:
    #        This value will be multiplied by any gold looted and pickpocketed
    #
    #    Save:
    #        Value in milliseconds (ms) that will be between player autosaves.
    #        Default: 300000 (5 minutes)
    # 
    #    SkillChance:
    #        The chance that you have to level up a skill in melee or a profession is multiplied
    #        by this value.
    #        Default: 1
    #
    #    SkillRate:
    #        The amount of "levels" your skill goes up each time you gain a level is multiplied
    #        by this value.
    #
    #    ArenaMultiplier
    #         Every week/day the arena points gained by a player will be multiplied by this value.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Rates Health="1"
           Power1="1"
           Power2="1"
           Power3="1"
             Power4="1"
           QuestReputation="1"
           KillReputation="1"
           Honor="1"
           PvPTimer="300000"
           ArenaQueueDiff="150"
           Compression="1"
           XP="1"
           QuestXP="1"
           RestXP="1"
           ExploreXP="1"
           DropGrey="1"
           DropWhite="1"
           DropGreen="1"
           DropBlue="1"
           DropPurple="1"
           DropOrange="1"
           DropArtifact="1"
           DropMoney="1"
           Save="300000"
           SkillChance="1"
           SkillRate="1"
           ArenaMultiplier2x="1"
           ArenaMultiplier3x="1"
           ArenaMultiplier5x="1">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # GM Client Channel
    #
    #   This should be set to 'gm_sync_channel' for the My_Master addon to work.
    #   Default: gm_sync_channel
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <GMClient GmClientChannel = "gm_sync_channel">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Terrain & Collision Settings
    #
    #   Set the path to the map_xx.bin files and whether unloading should be enabled
    #   for the main world maps here. Unloading the main world maps when they go idle
    #   can save a great amount of memory if the cells aren't being activated/idled
    #   often. Instance/Non-main maps will not be unloaded ever.
    #
    #   Default:
    #      MapPath = "maps"
    #      vMapPath = "vmaps"
    #      UnloadMaps = 1
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Terrain MapPath = "maps"
             vMapPath = "vmaps"
             UnloadMaps = "1">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Log Settings
    # 
    #    Cheaters:
    #        This directive sets up the cheater logging file, if turned on any
    #        cheat / packet exploit / speedhack attempts will be logged here.
    #
    #    GMCommands:
    #        These two directives set up the GM command logging fie. If turned on,
    #        most gm commands will be logged for this file for abuse investigation, etc.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Log Cheaters="1" GMCommands="1">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Mail System Setup
    #
    #    These directives control the limits and behaviour of the ingame mail system.
    #    All options must have Mail prefixed before them.
    #   
    #    ReloadDelay                 
    #        Controls the delay at which the database is "refreshed". Use it if you're
    #        inserting mail from an external source, such as a web-based interface.
    #        0 turns it off.
    #        Default: 0
    #
    #    DisablePostageCostsForGM 
    #        Enables/disables the postage costs for GM's. DisablePostageCosts overrides this.
    #        Default: 1
    #
    #    DisablePostageCosts
    #        Disables postage costs for all players.
    #        Default: 0
    #
    #    DisablePostageDelayItems
    #        Disables the one hour wait time when sending mail with items attached.
    #        Default: 1
    #
    #    DisableMessageExpiry
    #        Turns off the 30 day / 3 day after read message expiry time. 
    #        WARNING: A mailbox still cannot show more than 50 items at once
    #        (stupid limitation in client).
    #        Default: 0
    #
    #    EnableInterfactionMail
    #        Removes the faction limitation for sending mail messages. Applies to all players.
    #        Default: 1
    #
    #    EnableInterfactionMailForGM 
    #        Removes the faction limitation for sending mail messages, but only applies
    #        to GM's. EnableInterfactionMail overrides this.
    #        Default: 1
    #   
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Mail ReloadDelay="0"
          DisablePostageCostsForGM="1"
          DisablePostageCosts="0"
          DisablePostageDelayItems="1"
          DisableMessageExpiry="0"
          EnableInterfactionMail="1"
          EnableInterfactionMailForGM="1">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Status Dumper Config
    #
    #        These directives set up the status dumper plugin. Filename is an
    #        absolute or relative path to the server binary. Interval is the
    #        time that the stats will be dumped to xml.
    #        Default: stats.xml / 120000 (2 minutes)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <StatDumper FileName = "../Server/htdocs/stats/stats.xml" Interval = "120000">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Startup Options
    #
    #    Preloading
    #        This directive controls whether the entire world will be spawned at server
    #        startup or on demand. It is advised to leave it disabled unless you are a
    #        developer doing testing.
    #        Default: off
    #
    #    Background Loot Loading
    #        This directive controls whether loot will be loaded progressively during
    #        startup or in the background in a seperate thread. Turning it on will
    #        result in much faster startup times.
    #        Default: on
    #
    #    Multithreaded Startup
    #        This controls whether the server will spawn multiple worker threads to
    #        use for loading the database and starting the server. Turning it on
    #        increases the speed at which it starts up for each additional cpu in your
    #        computer.
    #        Default: on
    #
    #    Additional Table Binding
    #        You can load static item/creature/etc data into the server using this directive.
    #        This way throughout database updates your custom data can be preserved.
    #        Format: "sourcetable destination table,sourcetable destinationtable"
    #        Example: "myitems items,mynpcs creature_names"
    #        Default: ""
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Startup Preloading = "0"
             BackgroundLootLoading = "1"
             EnableMultithreadedLoading = "1"
             LoadAdditionalTables="">
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Flood Protection Setup
    #
    #    Lines
    #        This is the number of "messages" or lines that it will allow before stopping messages from
    #        being sent. This counter is reset every "Seconds" seconds.
    #        Default: 0 (disabled)
    #
    #    Seconds
    #        This is the number of seconds inbetween the Line counter being reset.
    #        Default: 0 (disabled)
    #
    #    SendMessage
    #        If this is enabled, a "Your message has triggered serverside flood protection. You can speak again in %u seconds."
    #        message will be sent upon flood triggering.
    #        Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <FloodProtection Lines = "0" Seconds = "0" SendMessage = "0">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # LogonServer Setup
    #
    #    DisablePings   
    #        This directive controls whether pings will be sent to the logonserver to check
    #        if the connection is still "alive". Expect problems if it is disabled.
    #        Default: 0
    #
    #    RemotePassword
    #        This directive controls the password used to authenticate with the logonserver.
    #        It must be the same between the two configs. If it is not, your server will
    #        not register.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <LogonServer DisablePings = "0"
                 RemotePassword = "SHUBBA!">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # AntiHack Setup
    #
    #    Teleport   
    #        This directive controls anti-teleport hack checks will be enabled or not.
    #        Default: 1
    #
    #    Speed
    #        This directive controls anti-speed hack checks will be performed on player movement or not.
    #        Default: 1
    #
    #    SpeedThreshold
    #        This directive controls the threshold at which the speedhack detection will trip.
    #        It's (characters' move time of distance - real move time of distance)
    #        Default: -600.0
    #
    #    FallDamage
    #        This directive controls anti-fall damage hack checks will be performed on player movement or not.
    #        Default: 1
    #
    #    Flying
    #        This directive controls whether flight hacks will be performed on players or not.
    #        Default: 1
    #
    #    FlightThreshold
    #       This directive controls the height at which you must be above the vmaps height before you are flagged as "flying" and are subject to kicks.
    #       Default: 10
    #
    #    DisableOnGM
    #        This directive controls hack checks will be disabled for GM's or not.
    #        Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <AntiHack Teleport="1"
              Speed="1"
              FallDamage="1"
              Flight="1"
          FlightThreshold="10" 
              DisableOnGM="1">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Period Setup
    #
    #    These are the periods that the server will wait before doing periodic duties. At the moment only
    #    arena point calculation and honor point calculation are used here.
    #
    #    Default:
    #         Arena: weekly
    #         Honor: daily
    #             (blizzlike values)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Periods HonorUpdate="daily"
             ArenaUpdate="weekly"
             DailyUpdate="daily">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Channels Setup
    #
    #    These directives control some of the aspects in the channel system.
    #
    #    BannedChannels
    #         If you would like to ban users from creating or joining a channel specify them here in a ';'
    #         seperated list.
    #         Default: ""
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Channels BannedChannels="">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # VoiceChat Setup
    #
    #    These directives control some of the aspects in the voice chat system.
    #
    #    Enabled
    #         If you want to enable the voice chat system, this must be set to 1.
    #         Default: "0"
    #
    #    ServerIP
    #         This is the IP of the voice chat server.
    #         Default: "127.0.0.1"
    #
    #    ServerPort
    #         This is the TCP port of the voice chat server.
    #         Default: "3727"
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <VoiceChat Enabled="0"
               ServerIP="127.0.0.1"
               ServerPort="3727">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Remote Console Setup
    #
    #    These directives control the remote administration console.
    #
    #    Enabled
    #         If you want to enable the remote administration console, set this.
    #         Default: 0
    #
    #    Host
    #         This is the interface the RA server listens on.
    #         Default: "0.0.0.0"
    #
    #    Port
    #         This is the TCP port the RA server listens on. Connect to it with a regular telnet client.
    #         Default: 8092
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <RemoteConsole Enabled="0"
                   Host="0.0.0.0"
                   Port="8092">
          
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Scripting Engine Setup
    #
    #    ArcEmu can support multiple script backends via the means of loading .dll files for them.
    #    This section in the config can enable/disable those backends.
    #
    #    LUA
    #         If you would like to enable the LUA scripting backend, enable this.
    #         Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <ScriptBackends LUA="1"
                    AS="0">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Movement Setup
    #
    #    NOTE: For any of these directives to function, movement compression has to be compiled into
    #          the server.
    #
    #    FlushInterval
    #        This is the interval at which movement packets will be flushed to the client, i.e. compressed/sent.
    #        If you have a high threshold, keeping this at 1-2 seconds will work better.
    #        Default: 1000 (one second)
    #
    #    CompressionRate
    #        This is the deflate compression rate. Higher will use more cpu, but smaller packets.
    #        Range: 1-9 (or 0 is disable)
    #        Default: 1
    #
    #    CompressionThreshold
    #        This is the distance that will be used to determine if an object needs to be sent compressed or
    #        normal. It is advised to keep it at least 30 units. This value is used for players.
    #        Default: 30.0
    #
    #    CompressionThresholdCreatures
    #        This is the distance that will be used to determine if an object needs to be sent compressed or
    #        normal. This value is used for creatures, so it can be a lot lower.
    #        Default: 10.0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Movement FlushInterval="1000"
              CompressRate="1"
              CompressThreshold="30.0"
              CompressThresholdCreatures="10.0">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Localization Setup
    #
    #    LocaleBindings
    #        This is a list of locale names and the other locale you want to associate with them.
    #        For example, to make the European client always use the french language, "enGB=frFR"
    #
    #        Must be terminated by a space.
    #
    #        Default: ""
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Localization LocaleBindings="">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Dungeon / Instance Setup
    #
    #    TakeGroupLeaderID
    #        If a player doesn't have an instance id, the group isn't already assigned
    #        to an instance and the group or raid leader already have one, the player will
    #        be bound to the instance id of the group/raid leader.
    #        Default: 1 (enabled)
    #
    #    SlidingExpiration
    #        If enabled, persistent instances will expire relative to the creation time.
    #        Otherwise persistent instances will expire at fixed points of time. (blizz like)
    #        Default: 0 (disabled)
    #
    #    DailyHeroicInstanceResetHour
    #        Sets the hour of day when heroic instances will be resetted on disabled SlidingExpiration.
    #        Default: 5
    #
    #    CheckTriggerPrerequsites
    #        Entering & checks
    #        Default: 1
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <InstanceHandling TakeGroupLeaderID="1" 
                      SlidingExpiration="0" 
                      DailyHeroicInstanceResetHour="5" 
                      CheckTriggerPrerequsites="1" >
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # BattleGround settings
    # Set Rules for Min / Max players ---- PS.Min for each side | Max for Total
    #
    #    AlteracValley
    #    AV_MIN
    #    AV_MAX
    #
    #    ArathiBasin
    #    AB_MIN
    #    AB_MAX
    #
    #    WarSong
    #    WS_MIN
    #    WS_MAX
    #
    #    Eyes Of The Storm.
    #    EOS_MIN
    #    EOS_MAX
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    <Battleground AV_MIN="0" 
                                AV_MAX="40" 
                                AB_MIN="4" 
                                AB_MAX="15" 
                                EOS_MIN="4" 
                                EOS_MAX="15" 
                                WS_MIN="2" 
                                WS_MAX="10" >
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    #    StartOnGMIsland
    #
    #     Makes GM Characters start on GM Island
    #
    #     Also sets their bind location to GM Island
    #     Default:1 (Yes)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    <GameMaster StartOnGMIsland = "1">
    C:\AC Web Ultimate Repack\Arcemu\arcemu-world.exe

    Code:
    13:51 N ObjectMgr: HighGuid(CORPSE) = 0
    13:51 N ObjectMgr: HighGuid(PLAYER) = 5
    13:51 N ObjectMgr: HighGuid(GAMEOBJ) = 48935
    13:51 N ObjectMgr: HighGuid(UNIT) = 6167445
    13:51 N ObjectMgr: HighGuid(ITEM) = 65
    13:51 N ObjectMgr: HighGuid(CONTAINER) = 65
    13:51 N ObjectMgr: HighGuid(GROUP) = 0
    13:51 N ObjectMgr: HighGuid(CHARTER) = 0
    13:51 N ObjectMgr: 2 reputation modifiers on reputation_faction_onkill.
    13:51 N ObjectMgr: HighGuid(GUILD) = 0
    13:51 N ObjectMgr: HighGuid(TICKET) = 0
    13:51 N WeatherMgr: Loaded weather information for 51 zones.
    13:51 N ObjectMgr: 0 groups loaded.
    13:51 N ObjectMgr: 23 instance reputation modifiers loaded.
    13:51 N ObjectMgr: BCSystem error! worldbroadcast empty? fill it first!
    13:51 N ObjectMgr: 1278 NPC Gossip TextIds loaded.
    13:51 N ObjectMgr: 364205 waypoints cached.
    13:51 N WordFilter: Loading...
    13:51 N WordFilter: Done.
    
    13:51 N World: Database loaded in 8562ms.
    
    13:51 N Map: 22 creatures / 51 gameobjects on map 369 cached.
    13:51 N InstanceMgr: Creating continent Deeprun Tram.
    13:51 N Map: 90 creatures / 2 gameobjects on map 34 cached.
    13:51 N Map: 5 creatures / 44 gameobjects on map 249 cached.
    13:51 N Map: 25740 creatures / 9068 gameobjects on map 530 cached.
    13:51 N Map: 23765 creatures / 11650 gameobjects on map 0 cached.
    13:51 N Map: 27277 creatures / 10824 gameobjects on map 1 cached.
    13:51 N Map: 583 creatures / 232 gameobjects on map 229 cached.
    13:51 N Map: 306 creatures / 103 gameobjects on map 469 cached.
    13:51 N InstanceMgr: Creating continent Outlands.
    13:51 N Map: 215 creatures / 33 gameobjects on map 48 cached.
    13:51 N Map: 1065 creatures / 439 gameobjects on map 230 cached.
    13:51 N Map: 211 creatures / 35 gameobjects on map 36 cached.
    13:51 N InstanceMgr: Creating continent Kalimdor.
    13:51 N InstanceMgr: Creating continent Eastern Kingdoms.
    13:51 N Map: 886 creatures / 93 gameobjects on map 429 cached.
    13:51 N Map: 404 creatures / 89 gameobjects on map 90 cached.
    13:51 N Map: 611 creatures / 44 gameobjects on map 349 cached.
    13:51 N Map: 242 creatures / 20 gameobjects on map 409 cached.
    13:51 N Map: 272 creatures / 72 gameobjects on map 129 cached.
    13:51 N Map: 206 creatures / 60 gameobjects on map 47 cached.
    13:51 N Map: 284 creatures / 92 gameobjects on map 189 cached.
    13:51 N Map: 404 creatures / 66 gameobjects on map 289 cached.
    13:51 N Map: 143 creatures / 33 gameobjects on map 33 cached.
    13:51 N Map: 381 creatures / 164 gameobjects on map 329 cached.
    13:51 N Map: 356 creatures / 75 gameobjects on map 109 cached.
    13:51 N Map: 261 creatures / 187 gameobjects on map 70 cached.
    13:51 N Map: 270 creatures / 52 gameobjects on map 209 cached.
    13:51 N Map: 313 creatures / 92 gameobjects on map 43 cached.
    13:51 N Map: 674 creatures / 174 gameobjects on map 309 cached.
    13:51 N Map: 133 creatures / 12 gameobjects on map 389 cached.
    13:51 N Map: 1152 creatures / 142 gameobjects on map 533 cached.
    13:51 N Map: 160 creatures / 4 gameobjects on map 558 cached.
    13:51 N Map: 157 creatures / 0 gameobjects on map 547 cached.
    13:51 N Map: 594 creatures / 24 gameobjects on map 564 cached.
    13:51 N Map: 81 creatures / 9 gameobjects on map 543 cached.
    13:51 N Map: 242 creatures / 2 gameobjects on map 534 cached.
    13:51 N Map: 334 creatures / 146 gameobjects on map 560 cached.
    13:51 N Map: 7 creatures / 0 gameobjects on map 451 cached.
    13:51 N InstanceMgr: Creating continent Development Land.
    13:51 N Map: 215 creatures / 44 gameobjects on map 555 cached.
    13:51 N Map: 247 creatures / 34 gameobjects on map 548 cached.
    13:51 N Map: 65 creatures / 2 gameobjects on map 269 cached.
    13:51 N Map: 180 creatures / 4 gameobjects on map 556 cached.
    13:51 N Map: 181 creatures / 9 gameobjects on map 557 cached.
    13:51 N Map: 74 creatures / 6 gameobjects on map 554 cached.
    13:51 N Map: 210 creatures / 13 gameobjects on map 540 cached.
    13:51 N Map: 152 creatures / 4 gameobjects on map 552 cached.
    13:51 N Map: 188 creatures / 8 gameobjects on map 553 cached.
    13:51 N Map: 175 creatures / 23 gameobjects on map 545 cached.
    13:51 N Map: 347 creatures / 55 gameobjects on map 568 cached.
    13:51 N Map: 366 creatures / 11 gameobjects on map 509 cached.
    13:51 N Map: 187 creatures / 14 gameobjects on map 580 cached.
    13:51 N Map: 28 creatures / 13 gameobjects on map 544 cached.
    13:51 N Map: 18 creatures / 2 gameobjects on map 565 cached.
    13:51 N Map: 13 creatures / 20 gameobjects on map 449 cached.
    13:51 N InstanceMgr: Creating continent Alliance Military Barracks.
    13:51 N Map: 14 creatures / 8 gameobjects on map 450 cached.
    13:51 N InstanceMgr: Creating continent Horde Military Barracks.
    13:51 N Map: 197 creatures / 9 gameobjects on map 550 cached.
    13:51 N Map: 711 creatures / 264 gameobjects on map 532 cached.
    13:51 N Map: 200 creatures / 22 gameobjects on map 546 cached.
    13:51 N Map: 212 creatures / 9 gameobjects on map 585 cached.
    13:51 N Map: 143 creatures / 98 gameobjects on map 30 cached.
    13:51 N Map: 2 creatures / 0 gameobjects on map 37 cached.
    13:51 N Map: 191 creatures / 5 gameobjects on map 542 cached.
    13:51 N Map: 570 creatures / 16 gameobjects on map 531 cached.
    13:51 N InstanceMgr: Creating continent Azshara Crater.
    13:51 N Map: 1206 creatures / 353 gameobjects on map 609 cached.
    13:51 N InstanceMgr: Creating continent Ebon Hold.
    13:51 N Map: 192 creatures / 76 gameobjects on map 575 cached.
    13:51 N Map: 247 creatures / 10 gameobjects on map 619 cached.
    13:51 N Map: 278 creatures / 27 gameobjects on map 576 cached.
    13:51 N Map: 25254 creatures / 6314 gameobjects on map 571 cached.
    13:51 N InstanceMgr: Creating continent Northrend.
    13:51 N Map: 201 creatures / 13 gameobjects on map 600 cached.
    13:51 N Map: 190 creatures / 11 gameobjects on map 602 cached.
    13:51 N Map: 122 creatures / 17 gameobjects on map 599 cached.
    13:51 N Map: 213 creatures / 171 gameobjects on map 595 cached.
    13:51 N Map: 183 creatures / 63 gameobjects on map 601 cached.
    13:51 N Map: 0 creatures / 0 gameobjects on map 13 cached.
    13:51 N InstanceMgr: Creating continent Testing.
    13:51 N Map: 0 creatures / 0 gameobjects on map 44 cached.
    13:51 N Map: 0 creatures / 0 gameobjects on map 25 cached.
    13:51 N Map: 0 creatures / 0 gameobjects on map 29 cached.
    13:51 N InstanceMgr: Creating continent Scott Test.
    13:51 N Map: 0 creatures / 0 gameobjects on map 35 cached.
    13:51 N InstanceMgr: Creating continent <unused>StormwindPrison.
    13:51 N Map: 0 creatures / 0 gameobjects on map 169 cached.
    13:51 N Map: 0 creatures / 0 gameobjects on map 489 cached.
    13:51 N Map: 0 creatures / 0 gameobjects on map 42 cached.
    13:51 N InstanceMgr: Creating continent Collin's Test.
    13:51 N Map: 0 creatures / 0 gameobjects on map 529 cached.
    13:51 N Map: 0 creatures / 0 gameobjects on map 559 cached.
    13:51 N Map: 0 creatures / 0 gameobjects on map 562 cached.
    13:51 N Map: 0 creatures / 0 gameobjects on map 566 cached.
    13:51 N Map: 0 creatures / 0 gameobjects on map 572 cached.
    13:51 N Map: 0 creatures / 0 gameobjects on map 573 cached.
    13:51 N InstanceMgr: Creating continent ExteriorTest.
    13:51 N Map: 0 creatures / 0 gameobjects on map 574 cached.
    13:51 N Map: 0 creatures / 0 gameobjects on map 578 cached.
    13:51 N Map: 0 creatures / 0 gameobjects on map 582 cached.
    13:51 N InstanceMgr: Creating continent Transport: Ruttheran to Auberdine.
    13:51 N Map: 0 creatures / 0 gameobjects on map 584 cached.
    13:51 N InstanceMgr: Creating continent Transport: Menethil to Theramore.
    13:51 N Map: 0 creatures / 0 gameobjects on map 586 cached.
    13:51 N Map: 0 creatures / 0 gameobjects on map 587 cached.
    13:51 N InstanceMgr: Creating continent Transport: Exodar to Auberdine.
    13:51 N Map: 0 creatures / 0 gameobjects on map 588 cached.
    13:51 N Map: 0 creatures / 0 gameobjects on map 589 cached.
    13:51 N InstanceMgr: Creating continent Transport: Feathermoon Ferry.
    13:51 N InstanceMgr: Creating continent Transport: Menethil to Auberdine.
    13:51 N InstanceMgr: Creating continent Transport: Orgrimmar to GromGol.
    13:51 N Map: 0 creatures / 0 gameobjects on map 591 cached.
    13:51 N InstanceMgr: Creating continent Transport: Undercity to Orgrimmar.
    13:51 N Map: 0 creatures / 0 gameobjects on map 590 cached.
    13:51 N Map: 0 creatures / 0 gameobjects on map 592 cached.
    13:51 N InstanceMgr: Creating continent Transport: GromGol to Undercity.
    13:51 N InstanceMgr: Creating continent Transport: Borean Tundra Test.
    13:51 N Map: 0 creatures / 0 gameobjects on map 594 cached.
    13:51 N InstanceMgr: Creating continent Transport: Howling Fjord Sister Mercy (Q
    uest).
    13:51 N Map: 0 creatures / 0 gameobjects on map 593 cached.
    13:51 N InstanceMgr: Creating continent Transport: Booty Bay to Ratchet.
    13:51 N Map: 0 creatures / 0 gameobjects on map 596 cached.
    13:51 N Map: 0 creatures / 0 gameobjects on map 597 cached.
    13:51 N InstanceMgr: Creating continent Transport: Naglfar.
    13:51 N InstanceMgr: Creating continent Craig Test.
    13:51 N Map: 0 creatures / 0 gameobjects on map 603 cached.
    13:51 N Map: 0 creatures / 0 gameobjects on map 604 cached.
    13:51 N Map: 0 creatures / 0 gameobjects on map 598 cached.
    13:51 N Map: 0 creatures / 0 gameobjects on map 606 cached.
    13:51 N Map: 0 creatures / 0 gameobjects on map 605 cached.
    13:51 N InstanceMgr: Creating continent QA and DVD.
    13:51 N Map: 0 creatures / 0 gameobjects on map 607 cached.
    13:51 N Map: 0 creatures / 0 gameobjects on map 608 cached.
    13:51 N Map: 0 creatures / 0 gameobjects on map 610 cached.
    13:51 N InstanceMgr: Creating continent Transport: Tirisfal to Vengeance Landing
    .
    13:51 N Map: 0 creatures / 0 gameobjects on map 612 cached.
    13:51 N InstanceMgr: Creating continent Transport: Menethil to Valgarde.
    13:51 N Map: 0 creatures / 0 gameobjects on map 613 cached.
    13:51 N InstanceMgr: Creating continent Transport: Orgrimmar to Warsong Hold.
    13:51 N Map: 0 creatures / 0 gameobjects on map 614 cached.
    13:51 N InstanceMgr: Creating continent Transport: Stormwind to Valiance Keep.
    13:51 N Map: 0 creatures / 0 gameobjects on map 615 cached.
    13:51 N Map: 0 creatures / 0 gameobjects on map 616 cached.
    13:51 N Map: 0 creatures / 0 gameobjects on map 617 cached.
    13:51 N Map: 0 creatures / 0 gameobjects on map 618 cached.
    13:51 N InstanceMgr: Creating continent Development Land (non-weighted textures)
    .
    13:51 N Map: 0 creatures / 0 gameobjects on map 620 cached.
    13:51 N InstanceMgr: Creating continent Transport: Moa'ki to Unu'pe.
    13:51 N Map: 0 creatures / 0 gameobjects on map 621 cached.
    13:51 N InstanceMgr: Creating continent Transport: Moa'ki to Kamagua.
    13:51 N Map: 0 creatures / 0 gameobjects on map 622 cached.
    13:51 N InstanceMgr: Creating continent Transport: Orgrim's Hammer.
    13:51 N Map: 0 creatures / 0 gameobjects on map 623 cached.
    13:51 N InstanceMgr: Creating continent Transport: The Skybreaker.
    13:51 N Map: 0 creatures / 0 gameobjects on map 624 cached.
    13:51 N InstanceMgr: Deleting Expired Instances...
    13:51 N InstanceMgr: Loading 0 saved instances.
    
    13:51 N World: Object size: 392 bytes
    13:51 N World: Unit size: 5120 bytes
    13:51 N World: Creature size: 6072 bytes
    13:51 N World: Player size: 100192 bytes
    13:51 N World: GameObject size: 624 bytes
    13:51 N World: Starting Transport System...
    13:51 N ObjectMgr: Loading Transports...
    13:51 N World: Starting Achievement System..
    13:51 N World: Starting Auction System...
    13:51 N AuctionMgr: Loading Auction Houses...
    13:51 N AuctionHouse: Done 1/3, 33% complete.
    13:51 N AuctionHouse: Done 2/3, 67% complete.
    13:51 N AuctionHouse: Done 3/3, 100% complete.
    13:51 N World: Backgrounding loot loading...
    13:51 N BattlegroundManager: Starting...
    13:51 N BattlegroundManager: Min/Max - AV(0/40) AB(4/15) WS(2/10) EOTS(4/15) SOT
    A(10/15).
    13:51 N DayWatcherThread: Started.
    13:51 N CommonScheduleThread: Started.
    13:51 N Network: Starting subsystem...
    IOCP: Spawning 2 worker threads.
    13:51 N Server: Loading External Script Libraries...
    
      ArcScriptEventScripts.dll : 0x0FF20000 : v2.46 : loaded.
      ArcScriptMiscScripts.dll : 0x0FF40000 : v2.46 : loaded.
      ArcScriptQuestScripts.dll : 0x0FF60000 : v2.46 : loaded.
      GossipScripts.dll : 0x0FF90000 : v2.46 : loaded.
      InstanceScripts.dll : 0x2DD80000 : v2.46 : loaded.
      LUAScripting.dll : 0x30690000 : v2.46 : delayed load.
      ServerStatusPlugin.dll : 0x306E0000 : v2.46 : loaded.
      SpellHandlers.dll : 0x30870000 : v2.46 : loaded.
    
    13:51 N Server: Loaded 8 external libraries.
    
    13:51 N Server: Loading optional scripting engines...
    13:51 N Server: Initializing LUA script engine...
    13:51 N LuaEngineMgr: Spawning Lua Engine...
    13:51 N LuaEngine: Loading Scripts...
    13:51 N LuaEngine: scripts\BOSS_Arcatraz_Akkiris.lua...
    13:51 N LuaEngine: scripts\BOSS_Arcatraz_Dalliah.lua...
    13:51 N LuaEngine: scripts\BOSS_Arcatraz_Drakonaar.lua...
    13:51 N LuaEngine: scripts\BOSS_Arcatraz_Skyriss.lua...
    13:51 N LuaEngine: scripts\BOSS_Arcatraz_Soccothrates.lua...
    13:51 N LuaEngine: scripts\BOSS_Arcatraz_Sulfuron.lua...
    13:51 N LuaEngine: scripts\BOSS_Arcatraz_Trickster.lua...
    13:51 N LuaEngine: scripts\BOSS_Arcatraz_Zereketh.lua...
    13:51 N LuaEngine: scripts\BOSS_AuchenaiCrypts_Maladaar.lua...
    13:51 N LuaEngine: scripts\BOSS_AuchenaiCrypts_Shirrak.lua...
    13:51 N LuaEngine: scripts\BOSS_Botanica_Freywinn.lua...
    13:51 N LuaEngine: scripts\BOSS_Botanica_Laj.lua...
    13:51 N LuaEngine: scripts\BOSS_Botanica_Sarannis.lua...
    13:51 N LuaEngine: scripts\BOSS_Botanica_Splinter.lua...
    13:51 N LuaEngine: scripts\BOSS_HellfireBloodFurnace_Broggok.lua...
    13:51 N LuaEngine: scripts\BOSS_HellfireBloodFurnace_Kelidan.lua...
    13:51 N LuaEngine: scripts\BOSS_HellfireBloodFurnace_Maker.lua...
    13:51 N LuaEngine: scripts\BOSS_HellfireRampart_Gargolmar.lua...
    13:51 N LuaEngine: scripts\BOSS_HellfireRampart_Nazan.lua...
    13:51 N LuaEngine: scripts\BOSS_HellfireRampart_Omor.lua...
    13:51 N LuaEngine: scripts\BOSS_HellfireRampart_Vazruden.lua...
    13:51 N LuaEngine: scripts\BOSS_Hellfire_Lord_Kazzak.lua...
    13:51 N LuaEngine: scripts\BOSS_HexLordMalacrass.lua...
    13:51 N LuaEngine: scripts\BOSS_Karazhan_Aran.lua...
    13:51 N LuaEngine: scripts\BOSS_Karazhan_Astral_Flare .lua...
    13:51 N LuaEngine: scripts\BOSS_Karazhan_Crone.lua...
    13:51 N LuaEngine: scripts\BOSS_Karazhan_Curator.lua...
    13:51 N LuaEngine: scripts\BOSS_Karazhan_Dorothee.lua...
    13:51 N LuaEngine: scripts\BOSS_Karazhan_Huntsman.lua...
    13:51 N LuaEngine: scripts\BOSS_Karazhan_Hyakiss.lua...
    13:51 N LuaEngine: scripts\BOSS_Karazhan_Julianne.lua...
    13:51 N LuaEngine: scripts\BOSS_Karazhan_Kilrek.lua...
    13:51 N LuaEngine: scripts\BOSS_Karazhan_Maiden.lua...
    13:51 N LuaEngine: scripts\BOSS_Karazhan_Malchezaar.lua...
    13:51 N LuaEngine: scripts\BOSS_Karazhan_Moroes.lua...
    13:51 N LuaEngine: scripts\BOSS_Karazhan_Netherspite.lua...
    13:51 N LuaEngine: scripts\BOSS_Karazhan_Nightbane.lua...
    13:51 N LuaEngine: scripts\BOSS_Karazhan_Roar.lua...
    13:51 N LuaEngine: scripts\BOSS_Karazhan_Romulo.lua...
    13:51 N LuaEngine: scripts\BOSS_Karazhan_Shadikith.lua...
    13:51 N LuaEngine: scripts\BOSS_Karazhan_Strawman.lua...
    13:51 N LuaEngine: scripts\BOSS_Karazhan_Terestian.lua...
    13:51 N LuaEngine: scripts\BOSS_Karazhan_Tinhead.lua...
    failed. (could not load)
            scripts\BOSS_Karazhan_Tinhead.lua:31: 'end' expected (to close 'function
    ' at line 1) near '<eof>'
    13:51 N LuaEngine: scripts\BOSS_Karazhan_Tito.lua...
    13:51 N LuaEngine: scripts\BOSS_Karazhan_Wolf.lua...
    13:51 N LuaEngine: scripts\BOSS_SethekkHalls_Anzu.lua...
    13:51 N LuaEngine: scripts\BOSS_SethekkHalls_Syth.lua...
    13:51 N LuaEngine: scripts\BOSS_SethekkHalls_Talon.lua...
    13:51 N LuaEngine: scripts\BOSS_ShatteredHalls_BladeFist.lua...
    13:51 N LuaEngine: scripts\BOSS_ShatteredHalls_Nethekurse.lua...
    13:51 N LuaEngine: scripts\BOSS_ShatteredHalls_Omrogg.lua...
    13:51 N LuaEngine: scripts\BOSS_ShatteredHalls_Porung.lua...
    13:51 N LuaEngine: scripts\Event-MagisterTerrace-PriestessDelrissa.lua...
    13:51 N LuaEngine: scripts\UNIT - HellfirePeninsula - HonorHold - MarshalIsildor
    .lua...
    13:51 N LuaEngine: scripts\UNIT-MagistersTerrace-SisterofTorment.lua...
    13:51 N LuaEngine: scripts\UNIT-MagistersTerrace-SunbladeBloodKnight.lua...
    13:51 N LuaEngine: scripts\UNIT-MagistersTerrace-SunbladeKeeper.lua...
    13:51 N LuaEngine: scripts\UNIT-MagistersTerrace-SunbladeMageGuard.lua...
    13:51 N LuaEngine: scripts\UNIT-MagistersTerrace-SunbladeWarlock.lua...
    13:51 N Server: Done loading script engines...
    13:51 N Server: Ready for connections. Startup time: 30109ms
    
    13:51 N RemoteConsole: Starting...
    13:51 N LogonCommClient: Loading forced permission strings...
    13:51 N LogonCommClient: Attempting to connect to logon server...
    13:52 N LogonCommClient: Authenticating...
    13:52 N LogonCommClient: Authentication OK.
    13:52 N LogonCommClient: Logonserver was connected on [127.0.0.1:8093].
    13:52 N LogonCommClient: Registering Realms...
    13:52 N LogonCommClient: Realm `Revan's Realm` (UNICODE) registered as realm 1.
    13:52 N LogonCommClient: Logonserver latency is 0ms.
    13:52 N LogonCommClient: Build character mapping in 1094ms. (1)
    To me, the world.exe seems to be a little short, like it isn't loading everything. If that is the case, what am I missing and how would I fix it?

  3. #3
    Revan7's Avatar Member
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    I figured it out on my own. With much embarrassment, I had not fully updated my wow to 3.0.8 and it was at 3.0.1; which would explain why I could get through the loading screen, but not beyond that. If you are creating a server and having any problems, make sure your wow is the same version of the emu you are using.

  4. #4
    AngelSandy's Avatar Member
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    Basically its the other way around.
    Make sure the Emu you use fits the version of wow you play since WoW emus are based upon the version, not the version based upon the emu :b

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