Adding visual weapons to custom mobs menu

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  1. #1
    jordytin92's Avatar Member
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    Adding visual weapons to custom mobs

    Hey, I was wondering if there was any way I could make my custom mobs/bosses weild a weapon? any help would be appreciated cheers.

    Adding visual weapons to custom mobs
  2. #2
    3xploit's Avatar Member
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    Originally Posted by mitron View Post
    Code:
    .npc spawn 28934 1
    Now you got the NPC spawn. Now i think you want a weapon.
    for that i use Thunderfury, Blessed Blade of the Windseeker.
    first target NPC
    Code:
    .npc equip1 19019
    .npc equip2 19019
    .npc equip3 19019
    Ok equip1 is right hand, equip2 is left and equip3 is Ranged weapons like guns,bows etc etc
    From the guide "NPC's And How To Control Them"
    By Mitron

    May the Force be with you

  3. #3
    jordytin92's Avatar Member
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    Cheers man Thanks a bunch!

    I've tried that mate and it won't work :S any other ideas lol
    Last edited by 2dgreengiant; 02-25-2009 at 12:21 PM.

  4. #4
    TheZaronz's Avatar Active Member
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    What emulator are you using?

  5. #5
    jordytin92's Avatar Member
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    arcemu mate

  6. #6
    3xploit's Avatar Member
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    I think I know how to add them in the database, gimme a few mins and I will add it here

    EDIT: OK, I got it. Go to your database > creature_spawns table > then you look all the way to the right, and there should it be 3 rows named "slot1item", "slot2item" and "slot3item". My guess will be that 1 = main-hand 2= off-hand 3= Bow/gun etc.
    Last edited by 3xploit; 02-25-2009 at 08:30 AM.

    May the Force be with you

  7. #7
    TheZaronz's Avatar Active Member
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    1. It's not worth adding everything to creature_spawns manually.

    2. .npc equip should work fine then, .npc equip1 <weapon id> and if it doesn't show up try to do .mod npce 45 on the NPC else there shouldn't be any problems

  8. #8
    Blackboy0's Avatar Member
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    You can go to Creature_Spawns table like 3xploit says, then instert the Model. But the only way to get the mob to actually wield the weapon is to modify Bytes2 to "1"

  9. #9
    3xploit's Avatar Member
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    Originally Posted by Blackboy0 View Post
    You can go to Creature_Spawns table like 3xploit says, then instert the Model. But the only way to get the mob to actually wield the weapon is to modify Bytes2 to "1"
    Ah Thanks man, this will save me for alot of headache +Rep

    May the Force be with you

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