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  1. #1
    Alamos's Avatar Member
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    .waypoint

    Hiya,

    we are creating atm our new Mall at the Airport Area above Ironforge.

    I wanted to add now a few Planes which are flying around. I found an NPC with the DisplayID of the Plane and spawned it.

    Now i added Waypoints with .waypoint add

    The NPC is "patroling" at this Waypoints but he is stopping at each Waypoint and remains there an amount of time. I saw that there is a command with which i should be able to change this time, but when i try to change that i get a message: Select a Waypoint.

    my Question is now: How do i change the remain time at each Waypoint? Its not cool when you have an Airplane stopping every few seconds in the air

    I would like to create like dog fights in the air above of the players

    Oh, and sorry for the spelling, non-english user here

    €dit:

    Just found this Text:

    How do I waypoint
    To waypoint is simple! You click the NPC you want to waypoint. You then move to the location were you want him to go and you type .waypoint add. You then move to the next location and do it again, he will first go to waypoint 1, then 2, and back again. You can do this as many times as you want.

    To modify how long the NPC stands still at each waypoint, you must first type .waypoint show (this shows all waypoints you have set).

    Then select the waypoint and type .waypoint waittime <time> (time is in MilliSeconds).

    Then type .waypoint hide (you must do this to avoid confusion with other NPC's you are waypointing). When putting NPC's in your instance make them patrol halls, or have a boss walking around.
    .waypoint show just showed me a text line at the chat window. How or where can i see the Waypoints??
    Last edited by Alamos; 02-25-2009 at 07:49 AM.

    .waypoint
  2. #2
    Alamos's Avatar Member
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    hmpf, i was looking like 10 hours now for the reason, now i started an topic and now i found this

    http://www.mmowned.com/forums/emulat...knowledge.html

    didnt see the "ghosts"... close please

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