[Release] Axxa's Maze Creator v2 - Create whole event in few minutes! menu

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  1. #76
    pryd's Avatar Member
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    Ah my apologies, I had set auto increment on my main database and not on the test one. *Blush* Thanks so much for the insight.
    Last edited by pryd; 04-06-2009 at 09:47 PM.

    [Release] Axxa's Maze Creator v2 - Create whole event in few minutes!
  2. #77
    axxxa's Avatar Banned
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    Hehe, np

    As someone was asking for tutorial, what would you say about this?
    Axxa's Maze Creator - Quick Tutorial

  3. #78
    pryd's Avatar Member
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    Very professional tutorial, I learned something new from it.Was wondering how ya did the selection part.

    Also for lightweights like me I think this should be included in the tutorial as it really helped.

    Originally Posted by axxxa View Post

    about two mazes thing: if you wouldnt choose exisitng item, you could simply delete from gameobject_spawns where entry(id?) = id_you_entered (sql command). But that would delete all of these items, so i guess you might use something like delete from gameobject_spawns where entry = id_you_entered and map = map_id and x > your_original_x and ... youv got the point
    Thanks and I look forward to more of your epic releases
    Last edited by pryd; 04-06-2009 at 09:48 PM.

  4. #79
    pryd's Avatar Member
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    Pryd's Pyramid Maze - Small 20x20

    This has multiple pathways and was a ton of fun creating.
    Hope to see more people sharing their pieces

    Files for use- Click Here

    Last edited by pryd; 04-06-2009 at 09:48 PM.

  5. #80
    axxxa's Avatar Banned
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    First post edited, thanks for sharing your maze with others

  6. #81
    Found's Avatar Banned
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    wewt, Nice lookin "Maze"

  7. #82
    konna's Avatar Member
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    Hey axxxa have you found any more go's for it or what I don't know what ones you have and I don't want to give you ones you have already.

  8. #83
    axxxa's Avatar Banned
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    Dont have any so far, as i have just wrote basics of the prepared class and edited the original program a bit, so it would be easier to implement it when it will be done

    Oh, and i would prefer just display ids over existing gameobjects
    Still, for now go for small ones like decorations etc. :-)

  9. #84
    konna's Avatar Member
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    ok will do...

  10. #85
    axxxa's Avatar Banned
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    By the way, some work in progress http://img4.imageshack.us/img4/5404/designero.jpg
    (i am having a bit hard time with ingame object rotation :P )

  11. #86
    Forsakenfx's Avatar Member
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    I get the following error everytime I try execute the dump file:

    [Err] 2006 - MySQL has gone away

    It then generates the last section of the file, where it is inserting the object locations.

    max_packet_allow is set to 32MB, and I haven't had any other problem with any other dump files.

    OS: Windows 2003 64bit
    Emu: Mangos

  12. #87
    axxxa's Avatar Banned
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    well, you should know that in bigger mazes, there might be ALOT of boxes. So either increase your mysql max execution time (or hows it called), or divide the insert into smaller parts

    edit: Anyway, this is not program's fault, it fails because of your mysql server's settings
    Last edited by axxxa; 03-22-2009 at 11:54 AM.

  13. #88
    konna's Avatar Member
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    What problem are you Having with the rotation?
    Last edited by konna; 03-22-2009 at 12:46 PM.

  14. #89
    axxxa's Avatar Banned
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    Well, its kind of misplaced. + I am pretty sure i have totally switched directions. Bored with it atm, will fix it some other day

  15. #90
    konna's Avatar Member
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    lol ok then
    Last edited by konna; 03-22-2009 at 12:47 PM.

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