Lol at @punishers
@axxa if you would like I can find out some good thrones, walls what ever you want if it would help you.
Lol at @punishers
@axxa if you would like I can find out some good thrones, walls what ever you want if it would help you.
well, atm i might have some use of (few!) display ids of some chairs, tables and such decorations. They shouldnt be larger than one maze box.
But first i have to rewrite the program![]()
what about the wintergrasp wall its like 3 i think and 2 high and ill get some more in a little bit
Last edited by konna; 03-18-2009 at 04:42 PM.
well, problem is that if id change wall, id have to change all coordinates, if you would find something with same size as the current box, it would be great. But i want to stick to that size, for now![]()
how did u do so that the progran always has the skinn? and how do i import the skinn engine to my project? ^^ sorry fot being noob but i cant get it to work :P
Lines of Coding: |||||||||| Goal 1000
Current: 677 Achived Goals: 500 Lines
:biggthumpup: thanks for the awsome work :biggthumpup:
Dude, I tried to Donate, But it just takes me to PayPal.com
Wish more programs existed like this- Truly epic. +Rep
Question, When I use the algorithm on different floors does it take into
consideration the floor below it?
Last edited by pryd; 04-06-2009 at 09:46 PM.
Very Nice Program, Downloaded it and it worked, though it was complicated for a minute I figured it out.
Jonthe: Will write you some guide, just dont have time now
Yukiko: glad you like it
Zaxer: Clicking the button should take you to my paypal donation page, simply enter the amount you wish to donate, click update total and click pay button, or hows it called on that page- there should be this email on top of that page ( [email protected] )
Pryd: the maze generation one? no, it doesnt, but it isnt that complicated to edit one of the floors a bit
Mello1337: Well, if you have an idea how to make it little less complicated for beginners, let me know![]()
Last edited by axxxa; 03-21-2009 at 07:53 AM.
@axxxa it wasn't "complicated" in a matter, it didn't come with a tut. though being able to add houses and more features would be epic though +Rep in a few hours when it comes back
Well, okayWill add some readme file in future releases
With houses and such, the main problem is in whole application design, as whole maze is basicaly just 3 dimensional integer field; tho, all objects have to be the same size to kinda "fit". Houses and stuff are kind of hard to work with, on the other box have all sides of same size and will allways have
As i said before, i will try to add feature to add some minor gameobjects like chairs, tables and such decorations, but dont expect any major changes
edit: And thanks for the rep ofcHope i will get it to contrib once =)
Me toobut anything else would be awesome
Guid cannot be set, as it is supposed to be "auto_increment", if its not, using navicat, click on 'gameobject' table, than click 'design table' and check that 'guid' row is set to 'auto increment'.
I have completly removed "guid" from export in 2.1.2, as its simply not supposed to be there, SQL server is supposed to insert & increase guid everytime you insert new record.