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  1. #16
    Maxmaximuss4's Avatar Member
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    Re: Guide: How to Compile Ascent yourself! [With photos]

    here I got all commands to Server :
    Banstick Commands [b]
    banchar: Bans character x with or without reason
    unbanchar: Unbans character x
    kick: Kicks player from server
    paralyze: Roots/Paralyzes the target.
    unparalyze: Unroots/Unparalyzes the target.
    Chat Control [c]
    allowwhispers: Allows whispers from player <s> while in gmon mode.
    blockwhispers: Blocks whispers from player <s> while in gmon mode.
    Debug Commands [d]
    debug: Main ‘debug’ command table. Usage: .debug <subcommand> <args>
    infront: No description entered.
    showreact: No description entered.
    aimove: No description entered.
    dist: No description entered.
    face: No description entered.
    moveinfo: No description entered.
    setbytes: No description entered.
    getbytes: No description entered.
    unroot: No description entered.
    root: No description entered.
    landwalk: No description entered.
    waterwalk: No description entered.
    castspell: .castspell <spellid> - Casts spell on target.
    castspellne: .castspellne <spellid> - Casts spell on target (only plays animations, doesnt handle effects or range/facing/etc.
    celldelete: USE WITH CAUTION! '.celldelete YES' - Removes everything in current cell from game and database. '.celldelete YES YES' removes everything in a range of 1cell.
    addrestxp: .addrestxp - Adds x rest XP to player.
    generatename: .generatename - Generates name for pet, etc.
    attackerinfo: .attackerinfo - Shows selected mob/player's attacker's infomation.
    showattackers: .showattackers - Shows selected mob/player's attacker on the minimap.
    aggrorange: .aggrorange - Shows aggro Range of the selected Creature.
    knockback : .knockback <value> - Knocks you back.
    fade : .fade <value> - calls ModThreatModifyer().
    threatMod : .threatMod <value> - calls ModGeneratedThreatModifyer().
    calcThreat : .calcThreat <dmg> <spellId> - calculates threat.
    threatList : .threatList - returns all AI_Targets of the selected Creature.
    gettptime: grabs transporter travel time
    itempushresult: sends item push result
    weather: No description entered.
    setbit: No description entered.
    setvalue: No description entered.
    getpos: No description entered.
    Battlegrounds Commands [e]
    battleground: Main BG command table. Usage: .battleground <subcommand> <args>
    setbgscore: <Teamid> <Score> - Sets battleground score. 2 Arguments.
    startbg: Starts current battleground match.
    pausebg: Pauses current battleground match.
    bginfo: Displays information about current battleground.
    battleground: Shows BG Menu
    setworldstate: <var> <val> - Var can be in hex. WS Value.
    playsound: <val>. Val can be in hex.
    setbfstatus: .setbfstatus – Not Yet Implemented.
    leave: Leaves the current battleground.
    Extended Debug Commands? [f]
    killbyplayer: Disconnects the player with name <s>.
    killbyaccount: Disconnects the session with account name <s>.
    getrate: Gets rate <x>.
    setrate: Sets rate <x>.
    GM Ticket Commands [g]
    gmTicket: Main GM ticket system command table. Usage: .gmTicket <subcommand> <args>
    get: Gets GM Ticket
    getId: Gets GM Ticket by ID
    delId: Deletes GM Ticket by ID
    Invincibility Command [j]
    invincible: .invincible - Toggles INVINCIBILITY (mobs won't attack you)
    Invisibility Command [i]
    invisible: .invisible - Toggles INVINCIBILITY and INVISIBILITY (mobs won't attack you and nobody can see you, but they can see your chat messages)
    Guild Commands [l]
    createguild: No description entered.
    Modify commands [m]
    modify: Main stat-modification command table. Usage: .modify <subcommand> <args>
    hp: Health Points/HP
    mana: Mana Points/MP
    rage: Rage Points
    energy: Energy Points
    armor: Armor
    holy: Holy Resistance
    fire: Fire Resistance
    nature: Nature Resistance
    frost: Frost Resistance
    shadow: Shadow Resistance
    arcane: Arcane Resistance
    damage: Unit Damage Min/Max
    scale: Size/Scale
    gold: Gold/Money/Copper
    speed: Movement Speed
    nativedisplayid: Native Display ID
    displayid: Display ID
    flags: Unit Flags:
    faction: Faction Template
    dynamicflags: Dynamic Flags
    talentpoints: Talent Points
    loyalty: Loyalty
    spirit: Spirit
    boundingraidus: Bounding Radius
    combatreach: Combat Reach
    emotestate: NPC Emote State
    More Modify Commands [m]
    createaccount: .createaccount - Creates account. Format should be .createaccount username password email
    playerinfo: .playerinfo - Displays informations about the selected character (account...)
    mount: Mounts into modelid x.
    dismount: Dismounts.
    start: Teleport's you to a starting location
    levelup: No description entered.
    additem: No description entered.
    removeitem: Removes item %u count %u.
    learn: Learns spell
    unlearn: Unlearns spell
    learnskill: .learnskill <skillid> (optional) <value> <maxvalue> - Learns skill id skillid.
    advanceskill: advanceskill <skillid> <amount, optional, default = 1> - Advances skill line x times..
    removeskill: .removeskill <skillid> - Removes skill
    increaseweaponskill: .increaseweaponskill <count> - Increase eqipped weapon skill x times (defaults to 1).
    removeauras: Removes all auras from target
    setmotd: Sets MOTD
    additemset: Adds item set to inv.
    gotrig: Warps to areatrigger <id>
    createinstance: Creates instance on map <map>
    goinstance: Joins instance <instance> <x> <y> <z> <optional mapid>
    exitinstance: Exits current instance, return to entry point.
    dbreload: Reloads some of the database tables
    spawnspiritguide: Spawns a spirit guide (params: 1 = horde, 0 = alliance)
    advanceallskills: Advances all skills <x> points.
    unlockmovement: Unlocks movement for player.
    modperiod: Changes period of current transporter.
    npcfollow: Sets npc to follow you
    follow: Sets npc to not follow anything
    formationlink1: Sets formation master.
    formationlink2: Sets formation slave with distance and angle
    formationclear: Removes formation from creature
    playall: Plays a sound to the entire server.
    addipban: Bans an ip address <address/mask> <duration, 0=perm>
    banaccounts: Bans accounts <name> <duration, 0=perm>
    renamechar: Renames character x to y.
    forcerenamechar: Forces character x to rename his char next login
    getstanding: Gets standing of faction %u.
    setstanding: Sets standing of faction %u.
    Cheat Commands [m]
    cheat: Main cheat command table. Usage: .cheat <subcommand> <args>
    status: Shows active cheats.
    taxi: Enables all taxi nodes.
    cooldown: Enables no cooldown cheat.
    casttime: Enables no cast time cheat.
    power: Disables mana consumption etc.
    god: Sets god mode, prevents you from taking damage.
    fly: Sets fly mode
    land: Unsets fly mode
    explore: Reveals the unexplored parts of the map.
    flyspeed: Modifies fly speed.
    stack: Enables aura stacking cheat.
    morph: Morphs into model id x.
    demorph: Demorphs from morphed model.
    Honor Modification Commands [m]
    honor: Main honor system command table. Usage: .honor <subcommand> <args>
    getpvprank: Gets PVP Rank
    setpvprank: Sets PVP Rank
    addpoints: Adds x amount of honor points/currency
    addkills: Adds x amount of honor kills
    globaldailyupdate: Daily honor field moves
    singledailyupdate: Daily honor field moves for selected player only
    pvpcredit: Sends PVP credit packet, with specified rank and points
    Pet Commands [m]
    pet: Main pet command table. Usage: .pet <subcommand> <args>
    createpet: Creates a pet with <entry>.
    renamepet: Renames a pet to <name>.
    enablerename: Enables pet rename.
    addspell: Teaches pet <spell>.
    removespell: Removes pet spell <spell>.
    NPC Commands [n]
    npc: Main NPC command table. Usage: .npc <subcommand> <args>
    vendoradditem: Adds to vendor
    vendorremoveitem: Removes from vendor.
    flags: Changes NPC flags
    emote: emote - Sets emote state
    run: No description entered.
    addweapon: No description entered.
    allowmove: No description entered.
    addgrave: No description entered.
    addspirit: No description entered.
    faction: No description entered.
    delete: Deletes mob from db and world.
    info: Displays NPC information
    guid: Shows selected object guid
    addAgent: .npc addAgent <agent> <procEvent> <procChance> <procCount> <spellId> <spellType> <spelltargetType> <spellCooldown> <floatMisc1> <Misc2>
    delAgent: .npc delAgent <procEvent> <spellId>
    listAgent: .npc listAgent
    reset: resets npc health/dmg from temp table.
    export: Exports the npc to a sql file
    say: .npc say <text> - Makes selected mob say text <text>.
    yell: .npc yell <Text> - Makes selected mob yell text <text>.
    come: .npc come - Makes npc move to your position
    return: .npc return - Returns ncp to spawnpoint.
    spawn: .npc spawn - Spawns npc of entry <id>
    spawnlink: .spawnlink sqlentry
    resetreputation: .resetreputation - Resets reputation to start levels. (use on characters that were made before reputation fixes.)
    resetlevel: .resetlevel - Resets all stats to level 1 of targeted player. DANGEROUS.
    resetspells: .resetspells - Resets all spells to starting spells of targeted player. DANGEROUS.
    resettalents: .resettalents - Resets all talents of targeted player to that of their current level. DANGEROUS.
    resetskills: .resetskills - Resets all skills.
    GameObject Commands [o]
    gobject: Main gameobject command table. Usage: .gobject <subcommand> <args>
    select: Selects the nearest GameObject to you
    delete: Deletes selected GameObject
    spawn: Spawns a GameObject by ID
    info: Gives you informations about selected GO
    activate: Activates/Opens the selected GO.
    enable: Enables the selected GO for use.
    scale: Sets scale of selected GO
    animprogress: Sets anim progress
    export: Exports the current GO selected
    statelink: .statelink sqlentry, Links a GO state to a Npc
    Information Commands [p]
    gm: Shows active GM's
    gps: Shows Position
    info: Server info
    uptime: Shows server uptime
    Teleport (Recall)Commands [q]
    recall: Main teleportation command table. Usage: .recall <subcommand> <args>
    list: List recall locations
    port: Port to recalled location
    add: Add recall location
    del: Remove a recall location
    portplayer: recall ports player
    Life and Death Commands [r]
    kill: .kill - Kills selected unit.
    revive: Revives you.: 0, 0, 0},
    reviveplr: Revives player specified.
    Save Commands [s]
    save: Save's your character
    saveall: Save's all playing characters
    GM Tag Commands [t]
    fmoff: Sets GM tag off
    gmon: Sets GM tag on
    Universal Commands [u]
    Commands: Shows Commands
    help: Shows help for command
    announce: Sends Msg To All
    wannounce: Sends Widescreen Msg To All

    Extended Teleport Commands [v]
    appear: Teleports to x's position.
    summon: Summons x to your position
    worldport: No description entered.
    Waypoint Commands [w]
    waypoint: waypointCommandTable
    add: Add wp at current pos
    show: Show wp's for creature
    hide: Hide wp's for creature
    delete: Delete selected wp
    movehere: Move to this wp
    flags: Wp flags
    waittime: Wait time at this wp
    emote: Emote at this wp
    skin: Skin at this wp
    change: Change at this wp
    info: Show info for wp
    movetype: Movement type at wp
    generateNo description entered.Randomly generate wps
    save: Save all waypoints
    deleteall: Delete all waypoints
    Admin Commands [z]
    security: No description entered.
    servershutdown: Initiates server shutdown in <x> seconds.
    serverrestart: Initiates server restart in <x> seconds.
    castall: Makes all players online cast spell <x>.

    Guide: How to Compile Ascent yourself! [With photos]
  2. #17
    snowflaker's Avatar Member
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    Re: Guide: How to Compile Ascent yourself! [With photos]

    man didnt u forget about "\" in your codes ehh ?

  3. #18
    Helmhammer's Avatar Member
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    Re: Guide: How to Compile Ascent yourself! [With photos]

    Nice guide + rep
    You Are Not Prepared! [IMGR][/IMGR]

  4. #19
    Aesaeti's Avatar Member
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    Re: Guide: How to Compile Ascent yourself! [With photos]

    This guide is very straight forward, Thanks.

  5. #20
    Otenali's Avatar Member
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    Re: Guide: How to Compile Ascent yourself! [With photos]

    Not work with me, he says "blabla not installed" or not running because the file create with visual too recent version...

  6. #21
    Uncontrolable's Avatar Active Member
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    Re: Guide: How to Compile Ascent yourself! [With photos]

    http://projects.emupedia.com/svn/ascent/

    user: anonymous

    no pw..
    the other one in guide doesnt work.

    Doesnt work for me, im getting "========== Build: 0 succeeded, 5 failed, 1 up-to-date, 1 skipped =========="
    Last edited by Uncontrolable; 10-23-2007 at 05:42 AM.

  7. #22
    Viter's Avatar Elite User
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    Re: Guide: How to Compile Ascent yourself! [With photos]

    + rep for you best guide ever!

  8. #23
    Skaren's Avatar Member
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    Re: Guide: How to Compile Ascent yourself! [With photos]

    thank you thank you.. any questions answer them here

  9. #24
    Herleybob's Avatar Contributor
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    Re: Guide: How to Compile Ascent yourself! [With photos]

    hey, its says that ws2_32.lib is missing? it just stated saying this? what could be the problem?

    Nom Nom Nom :P

  10. #25
    sirios's Avatar Member
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    Re: Guide: How to Compile Ascent yourself! [With photos]

    Hey svn://emupedia.com/svn/ascent won't work for me :/ It says that it can't connect or smth

  11. #26
    Skaren's Avatar Member
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    Re: Guide: How to Compile Ascent yourself! [With photos]

    Hey, ascent changed they're svn.. now is:

    http://projects.emupedia.com/svn/ascent/

    user: anonymous

    no pw..

  12. #27
    Jairiya's Avatar Member
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    Re: Guide: How to Compile Ascent yourself! [With photos]

    I get
    7>ascent - 0 error(s), 82 warning(s)
    ========== Build: 6 succeeded, 0 failed, 0 up-to-date, 1 skipped ==========

  13. #28
    Coburn2006's Avatar Member
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    Re: Guide: How to Compile Ascent yourself! [With photos]

    When it says 1 skipped, do i have to worry?

  14. #29
    Condor's Avatar Contributor
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    Re: Guide: How to Compile Ascent yourself! [With photos]

    Why do i always ghet this

    1>------ Build started: Project: shared, Configuration: Release Win32 ------
    2>------ Build started: Project: lua, Configuration: Release Win32 ------
    2>Compiling...
    1>Compiling...
    2>loadlib.c
    1>Log.cpp
    2>....depsrclualoadlib.c(92) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
    1>c:ascent_newtrunksrcsharedCommon.h(231) : fatal error C1083: Cannot open include file: 'winsock2.h': No such file or directory
    1>Util.cpp
    1>c:ascent_newtrunksrcsharedCommon.h(231) : fatal error C1083: Cannot open include file: 'winsock2.h': No such file or directory
    1>StackWalker.cpp
    1>....srcsharedStackWalker.cpp(26) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
    1>MersenneTwister.cpp
    1>c:ascent_newtrunksrcsharedCommon.h(231) : fatal error C1083: Cannot open include file: 'winsock2.h': No such file or directory
    1>MemoryLeaks.cpp
    1>c:ascent_newtrunksrcsharedCommon.h(231) : fatal error C1083: Cannot open include file: 'winsock2.h': No such file or directory
    1>CrashHandler.cpp
    1>c:Ascent_newtrunksrcsharedCommon.h(231) : fatal error C1083: Cannot open include file: 'winsock2.h': No such file or directory
    1>ascent_getopt.cpp
    1>c:ascent_newtrunksrcsharedCommon.h(231) : fatal error C1083: Cannot open include file: 'winsock2.h': No such file or directory
    1>ThreadPool.cpp
    1>c:ascent_newtrunksrcsharedthreading../Common.h(231) : fatal error C1083: Cannot open include file: 'winsock2.h': No such file or directory
    1>Mutex.cpp
    1>c:Ascent_newtrunksrcsharedCommon.h(231) : fatal error C1083: Cannot open include file: 'winsock2.h': No such file or directory
    1>SocketWin32.cpp
    1>c:ascent_newtrunksrcsharedCommon.h(231) : fatal error C1083: Cannot open include file: 'winsock2.h': No such file or directory
    1>Soc****psWin32.cpp
    1>c:ascent_newtrunksrcsharedCommon.h(231) : fatal error C1083: Cannot open include file: 'winsock2.h': No such file or directory
    1>SocketMgrWin32.cpp
    1>c:ascent_newtrunksrcsharedCommon.h(231) : fatal error C1083: Cannot open include file: 'winsock2.h': No such file or directory
    1>Socket.cpp
    1>c:ascent_newtrunksrcsharedCommon.h(231) : fatal error C1083: Cannot open include file: 'winsock2.h': No such file or directory
    1>WowCrypt.cpp
    1>c:Ascent_newtrunksrcsharedCommon.h(231) : fatal error C1083: Cannot open include file: 'winsock2.h': No such file or directory
    1>Sha1.cpp
    1>c:Ascent_newtrunksrcsharedCommon.h(231) : fatal error C1083: Cannot open include file: 'winsock2.h': No such file or directory
    1>MD5.cpp
    1>c:Ascent_newtrunksrcsharedCommon.h(231) : fatal error C1083: Cannot open include file: 'winsock2.h': No such file or directory
    1>BigNumber.cpp
    1>c:Ascent_newtrunksrcsharedCommon.h(231) : fatal error C1083: Cannot open include file: 'winsock2.h': No such file or directory
    1>Config.cpp
    1>c:Ascent_newtrunksrcsharedCommon.h(231) : fatal error C1083: Cannot open include file: 'winsock2.h': No such file or directory
    1>DBCStores.cpp
    1>c:Ascent_newtrunksrcsharedCommon.h(231) : fatal error C1083: Cannot open include file: 'winsock2.h': No such file or directory
    1>DBC.cpp
    1>c:ascent_newtrunksrcshareddatabase../Common.h(231) : fatal error C1083: Cannot open include file: 'winsock2.h': No such file or directory
    1>Compiling...
    1>Database.cpp
    1>c:Ascent_newtrunksrcsharedCommon.h(231) : fatal error C1083: Cannot open include file: 'winsock2.h': No such file or directory
    1>Build log was saved at "file://c:Ascent_newtrunkwinVC80shared___Win32_ReleaseBuildLog.htm"
    2>Build log was saved at "file://c:Ascent_newtrunkwinVC80lua___Win32_ReleaseBuildLog.htm"
    1>shared - 21 error(s), 0 warning(s)
    2>lua - 1 error(s), 0 warning(s)
    3>------ Build started: Project: game, Configuration: Release Win32 ------
    4>------ Build started: Project: logonserver, Configuration: Release Win32 ------
    4>Compiling...
    3>Compiling...
    4>LogonStdAfx.cpp
    3>StdAfx.cpp
    4>c:ascent_newtrunksrclogonserver../shared/Common.h(231) : fatal error C1083: Cannot open include file: 'winsock2.h': No such file or directory
    4>Build log was saved at "file://c:Ascent_newtrunkwinVC80logonserver___Win32_ReleaseBuildLog.htm"
    4>logonserver - 1 error(s), 0 warning(s)
    3>c:ascent_newtrunksrcgame../shared/Common.h(231) : fatal error C1083: Cannot open include file: 'winsock2.h': No such file or directory
    3>StdAfx.cpp
    3>c:ascent_newtrunksrcgame../shared/Common.h(231) : fatal error C1083: Cannot open include file: 'winsock2.h': No such file or directory
    3>Build log was saved at "file://c:Ascent_newtrunkwinVC80game___Win32_ReleaseBuildLog.htm"
    3>game - 2 error(s), 0 warning(s)
    5>------ Skipped Build: Project: realmserver, Configuration: Release Win32 ------
    5>Project not selected to build for this solution configuration
    6>------ Build started: Project: ascent, Configuration: Release Win32 ------
    6>Compiling...
    6>Master.cpp
    6>c:Ascent_newtrunksrcsharedCommon.h(231) : fatal error C1083: Cannot open include file: 'winsock2.h': No such file or directory
    6>Main.cpp
    6>c:Ascent_newtrunksrcsharedCommon.h(231) : fatal error C1083: Cannot open include file: 'winsock2.h': No such file or directory
    6>CConsole.cpp
    6>c:Ascent_newtrunksrcsharedCommon.h(231) : fatal error C1083: Cannot open include file: 'winsock2.h': No such file or directory
    6>Build log was saved at "file://c:Ascent_newtrunkwinVC80ReleaseBuildLog.htm"
    6>ascent - 3 error(s), 0 warning(s)
    ========== Build: 0 succeeded, 5 failed, 1 up-to-date, 1 skipped ==========
    Last edited by Condor; 12-01-2007 at 01:44 PM.

  15. #30
    ghostay's Avatar Banned
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    Re: Guide: How to Compile Ascent yourself! [With photos]

    its bugged dude

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