[Guide]3.3.2 Arcemu server + Public hamachi + nice website menu

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  1. #76
    Lastwish11's Avatar Private
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    how i can fix this eror ? E Config: >> configs/optional.conf

    Code:
    ###########################################################################
    # ArcEmu Optional Configuration File
    # Last Update: : arcemu-optional.conf 309 2008-06-03 14:29:43Z tazjin $
    #
    # This configuration file contains all non-blizzlike values.
    ###########################################################################
    
    /********************************************************************************
     * How to use this config file:                                                 *
     * Config files are in a block->variable->setting format.                       *
     * A < signifies the opening of a block, the block name is expected after that. * 
     * After the block name, a space and then the settings sperated by = / ' '.     *
     *                                                                              *
     * e.g.                                                                         *
     * <block setting="0" someval = "1">                                            *
     *                                                                              *
     * Comments can be in C format, e.g. /* some stuff */, with a // at the start   *
     * of the line, or in shell format (#).                                         *
     ********************************************************************************/
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Optional Settings
    #
    #    Starting Level
    #     This controls at which level characters are created. Range is from 1-70.
    #     Default: 1
    #
    #    Level Cap
    #        This variable controls the level that stats will be generated up to internally.
    #        Beyond this level players can still see a higher level visually but their stats won't
    #        increase beyond this point.
    #        Default: 70
    #
    #    Generated Level Level Cap
    #       This variable controls the level at which stats will generate up to. Generally the formulas go
    #       crazy after level 70 so this way you can keep the high visual but stats at a reasonable value.
    #       Default: 70
    #
    #    Allow The Burning Crusade characters
    #       This will override account settings, so you can disable TBC from your server without having to mess with accounts.
    #       Default: 1 
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Optional    StartingLevel = "1"
                 LevelCap = "60"
                 GenLevelCap = "60"
                 AllowTBC = "0"
                 AntiMasterLootNinja = "0">
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Interfaction Options
    #
    #    InterfactionChat
    #    This directive controls whether horde and alliance players can talk to each other.
    #    Default: 0 (disabled)
    #
    #    InterfactionGroup
    #    This directive controls whether horde and alliance players are able to build a group together.
    #    Default: 0 (disabled)
    #
    #    InterfactionGuild
    #    This directive controls whether horde and alliance players are able to build crossfaction guilds
    #    Default: 0 (disabled)
    #
    #    InterfactionTrade
    #    This directive controls whether horde and alliance players can trade with each other.
    #    Default: 0 (disabled)
    #
    #    InterfactionFriends
    #    If this is enabled players can add other players from the opposite faction to their friends list
    #    Default: 0 (disabled)
    #
    #    InterfactionMisc
    #    This directive controls whether horde and alliance players are able to use different functions
    #    on players of the opposite faction. This includes e.g. using the /who command.
    #    Default: 0 (disabled)
    #
    #    CrossOverCharacters
    #    If this is enabled players are able to create both, horde and alliance characters on a PVP realm.
    #    Default: 0 (disabled)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Interfaction    InterfactionChat="1"
                     InterfactionGroup="0"
                     InterfactionGuild="0"
                     InterfactionTrade="0"
                     InterfactionFriends="0"
                     InterfactionMisc="0"
                     CrossOverCharacters="0">
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Color Configuration
    #   Announce
    #    AnnTagColor
    #    This controls which color the [] tag in front of announces has.
    #    Default: 2 (Light Blue)
    #
    #    AnnGMTagColor
    #    This controls the color of the GM/Admin tag in announces. Only enabled if GMAdminTag is set to 1.
    #    Default: 1 (Light red)
    #
    #    AnnNameColor
    #    This controls the color of the gamemaster's name in announces.
    #    Default: 4 (Green)
    #
    #    AnnMsgColor
    #    This controls the color of message in announces.
    #    Default: 6 (Gold)
    #
    #
    #   You can choose one of the colors below.
    #     LightRed    = 1
    #     LightBlue = 2
    #     Blue    = 3
    #     Green    = 4
    #     Red    = 5
    #     Gold     = 6
    #     Grey    = 7
    #     White    = 8
    #     Magenta     = 9
    #     Yellow     = 10
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Color  AnnTagColor = "2"
            AnnGMTagColor = "1"
            AnnNameColor = "4"
            AnnMsgColor = "6">
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Extra Scripts Configuration
    #
    #    Instant70
    #        Enables Instant70 mode.
    #
    #    PvPToken
    #        This directive enables  item rewards when there is a PvP Kill and players are level 70
    #
    #    PvPTokenID
    #        If PvPToken is enabled, specify the item ID of your custom Token ID, or any other item
    #
    #    L70etc
    #        Enables L70etc Band Gossip script.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Extra Instant70="0" PvPToken="0" PvPTokenID="13905" PvPKillAnnounce="0" Portals="0" L70etc="0" WeddingNPC="0">
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # GameMaster Configuration
    #
    # ListOnlyActiveGMs
    #   List only gamemasters with enabled GMFlag to players without any permissions.
    #
    # HidePermissions
    #   Hides permission flags from players without any permissions.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <GameMaster ListOnlyActiveGMs = "0"
                HidePermissions = "0">

    [Guide]3.3.2 Arcemu server + Public hamachi + nice website
  2. #77
    Knomez's Avatar Contributor

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    Lastwish11, remove anything wthats commented (with a # at the start of the line)

  3. #78
    Dolfonwow's Avatar Member
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    whenever I try to run the logon server, it opens and closes automatically, I used a hack to freeze my own computer and take a look at it, doesn't seem to be any error.. Just says: Success! Ready for connections!
    Shutting down... etc.etc.

    Someone pleez help me... ([email protected]) :P Once i leave this post I'll never find it XD

  4. #79
    Jwgame's Avatar Member
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    Well, I've read hundreds of posts and I haven't found ANY solution for this problem. So please I need help.

    I've got everything set-up and changed my hamachi IP in the logon config.
    The problem is I can connect with my own PC on the 127.0.0.1 IP and hamachi IP but the friends on my LAN or hamachi can't connect.

    When they login first they get the connecting message for about 20 seconds and then Unable to Connect.

    I'm running a Windows 7 64-bit with ArcEmu, everything works fine on my PC but others can't connect.

    My configs:

    logon:
    Code:
    /***********************************************************************
    * ArcEmu Logonserver Configuration File
    * Last edited: 7/18/09
    ***********************************************************************
    * Configure the logonserver to connect to the accounts database below *
    ***********************************************************************
    * LogonDatabase.Host      - The hostname that the database is located on
    * LogonDatabase.Username  - The username used for the mysql connection
    * LogonDatabase.Password  - The password used for the mysql connection
    * LogonDatabase.Name      - The database name
    * LogonDatabase.Port      - Port that MySQL listens on. Usually 3306.
    * LogonDatabase.Type      - Client to use. 1 = MySQL 
    * Not supported:          - 2 = PostgreSQL (Partly implemented)
    * Not Supported:          - 3 = SQLite (unimplemented)
    ***********************************************************************/
    
    <LogonDatabase Hostname = "localhost"
                   Username = "root"
                   Password = "pass"
                   Name     = "logon"
                   Port     = "3306"
                   Type     = "1">
    
    
    /* Host Directive
    *
    *    This is the address that the realmlist will listen on.
    *    To listen on all addresses, set it to 0.0.0.0
    *    Default: 127.0.0.1 (localhost)
    *
    *    Note: ISHost is the interserver communication listener.
    */
    
    <Listen Host = "0.0.0.0"
            ISHost = "0.0.0.0"
            RealmListPort = "3724"
            ServerPort = "8093">
    
    /* Server console logging level
    *
    *    This directive controls how much output the server will
    *    display in it's console. Set to 0 for none.
    *    0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    *    Default: 3
    */
    
    <LogLevel Screen = "0"
              File = "-1">
    
    /* Account Refresh Time
    *
    *    This controls on which time interval accounts gets 
    *    refreshed. (In seconds)
    *    Default = 600 
    *    600 seconds = 10 minutes - 1 second = 0.0166666667 minutes 300  seconds = 5 minutes, 150 seconds = 2.5minutes
    *    
    */
    
    <Rates AccountRefresh = "600">
    
    /* Accepted Build Range Setup
    *
    *    These two directives set up which clients will be
    *    allowed to authenticate with the realm list.
    *
    *    Set these to the same builds that the server was
    *    compiled for.
    *
    *    As of the last update, version 3.1.3 was build 9947.
    */
    
    <Client MinBuild = "10482"
            MaxBuild = "11403">
    
    /* WorldServer Setup
    *
    *  RemotePassword
    *    This directive controls the password used to authenticate with the  worldserver.
    *    It must be the same between the two configs. If it is not, your  server will
    *    not register.
    *
    *    Default: "pass"
    *
    *  AllowedIPs
    *    This section MUST be completed, otherwise all attempts to link your  servers will fail.
    *    These "Allowed" fields are a space-seperated list of CIDR-form IP  addresses that are allowed
    *    to make server connections to your logonserver, and register  realms.
    *    For example, everything in the 127.0.0.* range would be:
    *         127.0.0.0/24, as 24 of the bits must match the 127.0.0.0
    *
    *    To allow a single IP,
    *         1.3.3.7/32, would allow only 1.3.3.7 to connect as 32 of the  bits must match.
    *
    *  AllowedModIPs
    *    In the same form as AllowedIPs, these are the IPs that are allowed  to modify the database
    *    (adding bans, GMs, account permissions, etc)
    */
    
    <LogonServer RemotePassword = "pass"
                 AllowedIPs = "127.0.0.1/24"
                 AllowedModIPs = "127.0.0.1/24">
    realms:
    Code:
    /***********************************************************************
    * ArcEmu Realms Configuration File
    * Last edited: 7/18/09
    *
    * Configure ArcEmu's Realms below
    ***********************************************************************/
    
    /******************************************************
    * LogonServer Section
    *
    *    Address:
    *      The address (no port) of the server.
    *
    *    Port:
    *      The port on which the logon server listens. (*** NOT 3724 ***)
    *
    *    Name:
    *      Not really relavant, but name the logon.
    *
    *    RealmCount:
    *      The number of realms in the next section.
    *
    ******************************************************/
    
    <LogonServer Address = "127.0.0.1"
        Port = "8093"
        Name = "logon"
        RealmCount = "1">
    
    /******************************************************
    * Realm Section
    *
    *    Name:
    *      The name of the realm.
    *    
    *    Address:
    *      The address (and port) of that realm.
    *
    *    Icon:
    *      The type of realm (PVP, Normal, RPPVP, RP)
    *
    *    TimeZone:
    *      The location of the server (1=Development, 2=United States,  3=Oceanic, 4=Latin America, 
    *       5=Tournament, 6=Korean, 8=English, 9=German, 10=French)
    *
    *    Population:
    *      (0 = low, 1 = medium, 2 = high)
    *
    *   Important information below
    *
    *     change 127.0.0.1 to your EXTERNAL ip if you wish to have a PUBLIC  server.
    *     This issues come up a lot!
    *
    *     Timezone values :
    *    0=Korean                                16=China
    *    1=Development                17=CN1
    *    2=United States                18=CN2
    *    3=Oceanic                19=CN3
    *    4=Latin America                20=CN4
    *    5=Tournament                21=CN5
    *    6=Korean                22=CN6
    *    8=English                23=CN7
    *    9=German                24=CN8
    *    10=French                25=Tournament
    *    11=Spanish                26=Test Server
    *    12=Russian                27=Tournament
    *    13=Tournament                28=QA Server
    *    14=Taiwan                29=CN9
    *    15=Tournament                30=TestServer2
    ******************************************************/
    
    <Realm1 Name = "UberPwnerz Realm"
        Address = "5.130.221.239:8129" 
        Icon = "PVP"
        Population = "1.0"
        TimeZone = "1">
    world:
    Code:
    /***********************************************************************
    * ArcEmu Configuration File
    * Last edited: 7/18/09
    *
    * Configure ArcEmu's world server below.
    ***********************************************************************
    ***********************************************************************
    * Database Section
    *
    *   Database.Host      - The hostname that the database is located on
    *   Database.Username  - The username used for the mysql connection
    *   Database.Password  - The password used for the mysql connection
    *   Database.Name      - The database name
    *   Database.Port      - Port that MySQL listens on. Usually 3306.
    *   Database.Type      - Client to use. 1 = MySQL
    *   Not supported:     - 2 = PostgreSQL (Partly implemented)
    *   Not Supported:     - 3 = SQLite (unimplemented)
    *******************************************************/
    
    <WorldDatabase Hostname = "localhost" Username = "root" Password =  "pass" Name = "world" Port = "3306" Type = "1">
    <CharacterDatabase Hostname = "localhost" Username = "root" Password =  "pass" Name = "char" Port = "3306" Type = "1">
    
    
    /******************************************************
    * Listen Config
    *
    *    Host
    *        This is the address that the server will listen on.
    *        To listen on all addresses, set it to 0.0.0.0
    *        Default: 127.0.0.1 (localhost)
    *
    *    WorldServerPort
    *        This is the port that the world server listens on.
    *        It has to be the same as what is specified in the
    *        realms table in the LogonDatabase.
    *        Default: 8129
    *
    ******************************************************/
    
    <Listen Host = "0.0.0.0"
            WorldServerPort = "8129">
    
    
    /******************************************************
    * Log Level Setup
    *
    *    Console Logging Level
    *        This directive controls how much output the server will
    *        display in it's console. Set to 0 for none, or -1 to disable.
    *        -1 = Disabled; 0 = Minimum; 1 = Error; 2 = Detail; 3 =  Full/Debug
    *        Default: 3
    *
    *    World server packet logging feature
    *        If this directive is turned on, a file called `world.log`
    *        will be created in the server's directory and all packets
    *        sent and received by clients will be dumped here in bfg
    *        format.
    *        Default: 0
    *
    *    DisableCrashdumpReport
    *        Disables crashdump reports, else if the build has debugging  enabled, 
    *        arcemu-world will call ./arcemu-crashreport every time it  starts, so 
    *        if there is a core, a crashdump will automatically be reported 
    *        to the tracker at sf.net
    *        Needs gdb and curl
    *        Linux only
    *        Default: 0
    *
    ******************************************************/
    
    <LogLevel Screen="0" File="-1" World="0"  DisableCrashdumpReport="0">
    
    
    /******************************************************
    * Server Settings
    *
    *    PlayerLimit
    *        This directive controls the amount of sessions that will be
    *        accepted by the server before it starts to add people to 
    *        the server queue.
    *        Default: 100
    *
    *    Motd
    *        This message will be displayed by the server in the chat
    *        box every time any user logs on. Colors can be used in the
    *        standard WoW format.
    *        Default: "No MOTD specified
    *
    *    Send Stats On Join
    *        This directive controls whether the server will send the online  player
    *        count to a cilent when it enters the world.
    *
    *    Breathing Setup
    *        If the breathing code is causing problems or you want to run a  fun server, you can disable 
    *        water checks by enabling this directive.
    *        Default: 1
    *
    *    Seperate Channels Control
    *        This directive controls whether horde and alliance chats will  be seperated across channels.
    *        Set to 1 for blizzlike seperated channels, or 0 to allow  horde/alliance to speak to each other
    *        across channels.
    *        Default: 0
    *
    *    Compression Threshold
    *        This directive controls the limit when update packets will be  compressed using deflate.
    *        For lower-bandwidth servers use a lower value at the cost of  cpu time.
    *        Default: 1000
    *
    *    Queue Update Rate
    *        This directive controls how many milliseconds (ms) between the  updates
    *        that the queued players receieve telling them their position in  the queue.
    *        Default: 5000 (5 seconds).
    *
    *    Kick AFK Players
    *        Time in milliseconds (ms) that a player will be kicked after  they go afk.
    *        Default: 0 (disabled)
    *
    *    Connection Timeout
    *        This directive specifies the amount of seconds that the client  will be disconnected
    *        after if no ping packet is sent. It is advised to leave it at  the default.
    *        Default: 180
    *
    *    Realm Type
    *        This is the realm type that will be used by the server to  handle world pvp.
    *        Default: 0 (pve)(RPPVE)
    *        Other values: 1(pvp)(RPPVP)
    *
    *    AdjustPriority
    *        Set the server to high process priority?
    *        Default: 0
    *
    *    RequireAllSignatures
    *        This directive controls whether the full 10 signatures will be  required in order
    *        to turn in a petition. Smaller servers would be better off  having it turned off.
    *        Default: off
    *
    *    ShowGMInWhoList
    *        This directive controls whether GM's will be shown in player's  who lists or not.
    *        Default: on
    *
    *    MapUnloadTime
    *        This directive controls whether to unload map cells after an  idle period of <x> seconds.
    *        Use on smaller servers or servers that are memory-limited. The  server without cell unloading
    *        can use over 1.2GB memory with all creatures loaded.
    *        Default: 0
    *
    *    LimitedNames
    *        This directive forces all character names to be a-z and A-Z  compliant.
    *        Default: 1
    *
    *    UseAccountData
    *        This directive determines whether the account_data table is  used to save custom client data.
    *        May cause buggy behaviour.
    *        Default: 0
    *
    *    AllowPlayerCommands
    *        This directive, if enabled can allow players to use commands  with a '0' command group.
    *        Default: 0
    *
    *    EnableLFGJoin
    *        If this is enabled, you can join the LFG channel without using  the LFG tool.
    *        Default: 0
    *
    *    TimeZone
    *        Set your local timezone relative to GMT here.
    *        Default: 0
    *
    *    Collision
    *        Enable collision system (LoS checks).
    *        Default: 0
    *     Make sure you have collision.dll in the same folder as  arcemu-world!
    *
    *    DisableFearMovement (In Battlegrounds and Arenas only!)
    *        Disable fear movement in arenas & battlegrounds. 
    *        Recommended if you do not have collision enabled!
    *        Default: 0 (off) Not blizzlike
    *
    *    SaveExtendedCharData
    *        Enable saving extended data to characters table.
    *        Recommended for armory type services.
    *        Default: 0 (off)
    *
    ******************************************************/
    
    <Server PlayerLimit = "100"
            Motd = "Welcome to the UberPwnerz Realm server!"         
            SendStatsOnJoin = "1"
            EnableBreathing = "1"
            SeperateChatChannels = "0"
            CompressionThreshold = "1000"
            QueueUpdateInterval = "5000"
            KickAFKPlayers = "0"
            ConnectionTimeout = "180"
            RealmType = "1"
            AdjustPriority = "0"
            RequireAllSignatures = "0"
            ShowGMInWhoList = "1"
            MapUnloadTime="0"
            LimitedNames="1"
            UseAccountData="0"
            AllowPlayerCommands="0"
            EnableLFGJoin="0"
            TimeZone="0"
            Collision="0"
            DisableFearMovement="0"
            SaveExtendedCharData="0">
    
    /********************************************************
    * Announce Configuration
    *
    *    Tag
    *      Configure what is shown in front of your announces in the []  brackets.
    *      Default: Staff (would give [Staff])
    *
    *    GMAdminTag
    *      Configure whether the <GM> or <Admin> tag is shown in  announces.
    *      Default: 0 (disabled)
    *
    *    NameinAnnounce
    *      If this is enabled the name of the person who makes an  announcement will be shown in front of the msg.
    *      Default: 1 (enabled)
    *
    *    NameinWAnnounce
    *      If this is enabled the name of the person who makes an  wide-screen announcement will be shown in front
    *      of the message.
    *      Default: 1 (enabled)
    *
    *    ShowInConsole
    *      This controls whether announces are shown in the arcemu-world  console or not.
    *      This does not apply for the team-internal GM announce.
    *      Default: 1 (enabled)
    *
    ********************************************************/
    <Announce       Tag = "Staff"
                    GMAdminTag = "0"
                    NameinAnnounce = "1"
                    NameinWAnnounce = "1"
                    ShowInConsole = "1">
    
    /******************************************************
    * Power regeneration multiplier setup
    * 
    *    These directives set up the multiplier in which regen values will  be
    *    multiplied by every 2 seconds.
    *    Powers: 
    *        Power1 = Mana, Power2 = Rage, Power3 = Focus (pets), Power4 =  Energy
    *    
    *    Reputation:
    *        Kill = Rep gained on kill, Quest = rep gained from quests
    *
    *    Honor:
    *        Honor = multiplier used to calculate honor per-kill.
    *
    *    PvP:
    *        PvPTimer = in ms, the timeout for pvp after turning it off.  default: 5mins (300000)
    *        ArenaQueueDiff = maximum difference in average rating of 2  arena teams to be matched in queue
    *
    *    XP:
    *        The xp that a player receives from killing a creature will be  multiplied
    *        by this value in order to get his xp gain.
    *
    *    RestXP: 
    *        Amount of hours needed to get one Bubble rested XP ( one bubble  is 5% of the complete XP bar)
    *        Default is 8 hrs rest for one bubble. Raising this rate causes  RestedXP to be earned faster,
    *        F.e, setting a rate of 2 makes you require only 4 hrs reesting  for 1 bubble (instead of 8).
    *        Note that resting in a resting area (Zzz) goes 4 times faster.
    *        Default: 1 (bubble every 8 hrs)
    *
    *    Drop(Color):
    *        These values will be multiplied by the drop percentages of the  items for creatures
    *        to determine which items to drop. All default to 1.
    *        To allow you better control of drops, separate multipliers have  been created for items 
    *        of each quality group. 
    *
    *    DropMoney:
    *        This value will be multiplied by any gold looted and  pickpocketed
    *
    *    Save:
    *        Value in milliseconds (ms) that will be between player  autosaves.
    *        Default: 300000 (5 minutes)
    * 
    *    SkillChance:
    *        The chance that you have to level up a skill in melee or a  profession is multiplied
    *        by this value.
    *        Default: 1
    *
    *    SkillRate:
    *        The amount of "levels" your skill goes up each time you gain a  level is multiplied
    *        by this value.
    *
    *    ArenaMultiplier
    *         Every week/day the arena points gained by a player will be  multiplied by this value.
    *
    ******************************************************/
    
    <Rates Health="1"
           Power1="1"
           Power2="1"
           Power3="1"
           Power4="1"
           QuestReputation="1"
           KillReputation="1"
           Honor="1"
           PvPTimer="300000"
           ArenaQueueDiff="150"
           Compression="1"
           XP="1"
           QuestXP="1"
           RestXP="1"
           ExploreXP="1"
           DropGrey="1"
           DropWhite="1"
           DropGreen="1"
           DropBlue="1"
           DropPurple="1"
           DropOrange="1"
           DropArtifact="1"
           DropMoney="1"
           Save="300000"
           SkillChance="1"
           SkillRate="1"
           ArenaMultiplier2x="1"
           ArenaMultiplier3x="1"
           ArenaMultiplier5x="1">
    
    
    /******************************************************
    * GM Client Channel
    *
    *   This should be set to 'gm_sync_channel' for the My_Master addon to  work.
    *   Default: gm_sync_channel
    *
    ******************************************************/
    
    <GMClient GmClientChannel = "gm_sync_channel">
    
    
    /******************************************************
    * Terrain & Collision Settings
    *
    *   Set the path to the map_xx.bin files and whether unloading should be  enabled
    *   for the main world maps here. Unloading the main world maps when  they go idle
    *   can save a great amount of memory if the cells aren't being  activated/idled
    *   often. Instance/Non-main maps will not be unloaded ever.
    *
    *   Default:
    *      MapPath = "maps"
    *      vMapPath = "vmaps"
    *      UnloadMaps = 1
    *
    ******************************************************/
    
    <Terrain MapPath = "maps"
             vMapPath = "vmaps"
             UnloadMaps = "1">
    
    
    /******************************************************
    * Log Settings
    * 
    *    Cheaters:
    *        This directive sets up the cheater logging file, if turned on  any
    *        cheat / packet exploit / speedhack attempts will be logged  here.
    *
    *    GMCommands:
    *        These two directives set up the GM command logging fie. If  turned on,
    *        most gm commands will be logged for this file for abuse  investigation, etc.
    *
    *    TimeStamp:
    *        Enables timestamps in logs.
    *
    ******************************************************/
    
    <Log Cheaters="0" GMCommands="0" TimeStamp="0">
    
    
    /******************************************************
    * Mail System Setup
    *
    *    These directives control the limits and behaviour of the ingame  mail system.
    *    All options must have Mail prefixed before them.
    *   
    *    ReloadDelay                 
    *        Controls the delay at which the database is "refreshed". Use it  if you're
    *        inserting mail from an external source, such as a web-based  interface.
    *        0 turns it off.
    *        Default: 0
    *
    *    DisablePostageCostsForGM 
    *        Enables/disables the postage costs for GM's.  DisablePostageCosts overrides this.
    *        Default: 1
    *
    *    DisablePostageCosts
    *        Disables postage costs for all players.
    *        Default: 0
    *
    *    DisablePostageDelayItems
    *        Disables the one hour wait time when sending mail with items  attached.
    *        Default: 1
    *
    *    DisableMessageExpiry
    *        Turns off the 30 day / 3 day after read message expiry time. 
    *        WARNING: A mailbox still cannot show more than 50 items at once
    *        (stupid limitation in client).
    *        Default: 0
    *
    *    EnableInterfactionMail
    *        Removes the faction limitation for sending mail messages.  Applies to all players.
    *        Default: 1
    *
    *    EnableInterfactionMailForGM 
    *        Removes the faction limitation for sending mail messages, but  only applies
    *        to GM's. EnableInterfactionMail overrides this.
    *        Default: 1
    *   
    ******************************************************/
    
    <Mail ReloadDelay="0"
          DisablePostageCostsForGM="1"
          DisablePostageCosts="0"
          DisablePostageDelayItems="1"
          DisableMessageExpiry="0"
          EnableInterfactionMail="1"
          EnableInterfactionMailForGM="1">
    
    
    /******************************************************
    * Status Dumper Config
    *
    *        These directives set up the status dumper plugin. Filename is  an
    *        absolute or relative path to the server binary. Interval is the
    *        time that the stats will be dumped to xml.
    *        Default: stats.xml / 120000 (2 minutes)
    *
    ******************************************************/
    
    <StatDumper FileName = "stats.xml" Interval = "120000">
    
    
    /******************************************************
    * Startup Options
    *
    *    Preloading
    *        This directive controls whether the entire world will be  spawned at server
    *        startup or on demand. It is advised to leave it disabled unless  you are a
    *        developer doing testing.
    *        Default: off
    *
    *    Background Loot Loading
    *        This directive controls whether loot will be loaded  progressively during
    *        startup or in the background in a seperate thread. Turning it  on will
    *        result in much faster startup times.
    *        Default: on
    *
    *    Multithreaded Startup
    *        This controls whether the server will spawn multiple worker  threads to
    *        use for loading the database and starting the server. Turning  it on
    *        increases the speed at which it starts up for each additional  cpu in your
    *        computer.
    *        Default: on
    *
    *    Additional Table Binding
    *        You can load static item/creature/etc data into the server  using this directive.
    *        This way throughout database updates your custom data can be  preserved.
    *        Format: "sourcetable destination table,sourcetable  destinationtable"
    *        Example: "myitems items,mynpcs creature_names"
    *        Default: ""
    *
    ******************************************************/
    
    <Startup Preloading = "0"
             BackgroundLootLoading = "1"
             EnableMultithreadedLoading = "1"
             LoadAdditionalTables="">
    
    /******************************************************
    * Flood Protection Setup
    *
    *    Lines
    *        This is the number of "messages" or lines that it will allow  before stopping messages from
    *        being sent. This counter is reset every "Seconds" seconds.
    *        Default: 0 (disabled)
    *
    *    Seconds
    *        This is the number of seconds inbetween the Line counter being  reset.
    *        Default: 0 (disabled)
    *
    *    SendMessage
    *        If this is enabled, a "Your message has triggered serverside  flood protection. You can speak again in %u seconds."
    *        message will be sent upon flood triggering.
    *        Default: 0
    *
    ******************************************************/
    
    <FloodProtection Lines = "0" Seconds = "0" SendMessage = "0">
    
    
    /******************************************************
    * LogonServer Setup
    *
    *    DisablePings   
    *        This directive controls whether pings will be sent to the  logonserver to check
    *        if the connection is still "alive". Expect problems if it is  disabled.
    *        Default: 0
    *
    *    RemotePassword
    *        This directive controls the password used to authenticate with  the logonserver.
    *        It must be the same between the two configs. If it is not, your  server will
    *        not register.
    *
    ******************************************************/
    
    <LogonServer DisablePings = "0"
                 RemotePassword = "pass">
    
    
    /******************************************************
    * AntiHack Setup
    * Note: Most of this doesn't work as it should.
    *
    *    Teleport   
    *        This directive controls anti-teleport hack checks will be  enabled or not.
    *        Default: 1
    *
    *    Speed
    *        This directive controls anti-speed hack checks will be  performed on player movement or not.
    *        Default: 1
    *
    *    SpeedThreshold
    *        This directive controls the threshold at which the speedhack  detection will trip.
    *        It's (characters' move time of distance - real move time of  distance)
    *        Default: -600.0
    *
    *    FallDamage
    *        This directive controls anti-fall damage hack checks will be  performed on player movement or not.
    *        Default: 1
    *
    *    Flying
    *        This directive controls whether flight hacks will be performed  on players or not.
    *        Default: 1
    *
    *    FlightThreshold
    *       This directive controls the height at which you must be above  the vmaps height before you are flagged as "flying" and are subject to  kicks.
    *       Default: 10
    *
    *    DisableOnGM
    *        This directive controls hack checks will be disabled for GM's  or not.
    *        Default: 0
    *
    ******************************************************/
    
    <AntiHack Teleport="1"
              Speed="1"
              FallDamage="1"
              Flight="1"
          FlightThreshold="10" 
              DisableOnGM="1">
    
    
    /******************************************************
    * Period Setup
    *
    *    These are the periods that the server will wait before doing  periodic duties. At the moment only
    *    arena point calculation and honor point calculation are used here.
    *
    *    Default:
    *         Arena: weekly
    *         Honor: daily
    *             (blizzlike values)
    *
    ******************************************************/
    
    <Periods HonorUpdate="daily"
             ArenaUpdate="weekly"
             DailyUpdate="daily">
    
    
    /******************************************************
    * Channels Setup
    *
    *    These directives control some of the aspects in the channel system.
    *
    *    BannedChannels
    *         If you would like to ban users from creating or joining a  channel specify them here in a ';'
    *         seperated list.
    *         Default: ""
    *
    *    MinimumLevel
    *      Channel names that require a minimum level of 10 to talk,  seperate names by ;
    *      Default: ""
    *
    *
    ******************************************************/
    
    <Channels BannedChannels=""
              MinimumLevel="">
    
    
    /******************************************************
    * VoiceChat Setup
    *
    *    These directives control some of the aspects in the voice chat  system.
    *
    *    Enabled
    *         If you want to enable the voice chat system, this must be set  to 1.
    *         Default: "0"
    *
    *    ServerIP
    *         This is the IP of the voice chat server.
    *         Default: "127.0.0.1"
    *
    *    ServerPort
    *         This is the TCP port of the voice chat server.
    *         Default: "3727"
    *
    ******************************************************/
    
    <VoiceChat Enabled="0"
               ServerIP="127.0.0.1"
               ServerPort="3727">
    
    
    /******************************************************
    * Remote Console Setup
    *
    *    These directives control the remote administration console.
    *
    *    Enabled
    *         If you want to enable the remote administration console, set  this.
    *         Default: 0
    *
    *    Host
    *         This is the interface the RA server listens on.
    *         Default: "0.0.0.0"
    *
    *    Port
    *         This is the TCP port the RA server listens on. Connect to it  with a regular telnet client.
    *         Default: 8092
    *
    ******************************************************/
    
    <RemoteConsole Enabled="0"
                   Host="0.0.0.0"
                   Port="8092">
          
    
    /******************************************************
    * Scripting Engine Setup
    *
    *    ArcEmu can support multiple script backends via the means of  loading .dll files for them.
    *    This section in the config can enable/disable those backends.
    *
    *    LUA
    *         If you would like to enable the LUA scripting backend, enable  this.
    *         Default: 0
    *
    ******************************************************/
    
    <ScriptBackends LUA="1">
    
    
    /******************************************************
    * Movement Setup
    *
    *    NOTE: For any of these directives to function, movement compression  has to be compiled into
    *          the server.
    *
    *    FlushInterval
    *        This is the interval at which movement packets will be flushed  to the client, i.e. compressed/sent.
    *        If you have a high threshold, keeping this at 1-2 seconds will  work better.
    *        Default: 1000 (one second)
    *
    *    CompressionRate
    *        This is the deflate compression rate. Higher will use more cpu,  but smaller packets.
    *        Range: 1-9 (or 0 is disable)
    *        Default: 1
    *
    *    CompressionThreshold
    *        This is the distance that will be used to determine if an  object needs to be sent compressed or
    *        normal. It is advised to keep it at least 30 units. This value  is used for players.
    *        Default: 30.0
    *
    *    CompressionThresholdCreatures
    *        This is the distance that will be used to determine if an  object needs to be sent compressed or
    *        normal. This value is used for creatures, so it can be a lot  lower.
    *        Default: 10.0
    *
    ******************************************************/
    
    <Movement FlushInterval="1000"
              CompressRate="1"
              CompressThreshold="30.0"
              CompressThresholdCreatures="10.0">
    
    
    /******************************************************
    * Localization Setup
    *
    *    LocaleBindings
    *        This is a list of locale names and the other locale you want to  associate with them.
    *        For example, to make the European client always use the french  language, "enGB=frFR"
    *
    *        Must be terminated by a space.
    *
    *        Default: ""
    *
    ******************************************************/
    
    <Localization LocaleBindings="">
    
    
    /******************************************************
    * Dungeon / Instance Setup
    *
    *    TakeGroupLeaderID
    *        If a player doesn't have an instance id, the group isn't  already assigned
    *        to an instance and the group or raid leader already have one,  the player will
    *        be bound to the instance id of the group/raid leader.
    *        Default: 1 (enabled)
    *
    *    SlidingExpiration
    *        If enabled, persistent instances will expire relative to the  creation time.
    *        Otherwise persistent instances will expire at fixed points of  time. (blizz like)
    *        Default: 0 (disabled)
    *
    *    DailyHeroicInstanceResetHour
    *        Sets the hour of day when heroic instances will be resetted on  disabled SlidingExpiration.
    *        Default: 5
    *
    *    CheckTriggerPrerequsites
    *        Entering & checks
    *        Default: 1
    ******************************************************/
    
    <InstanceHandling TakeGroupLeaderID="1" 
                      SlidingExpiration="0" 
                      DailyHeroicInstanceResetHour="5" 
                      CheckTriggerPrerequsites="1" >
    
    
    /******************************************************
    * BattleGround settings
    * Set Rules for Min / Max players ---- PS.Min for each side | Max for  Total
    *
    *    AlteracValley
    *    AV_MIN
    *    AV_MAX
    *
    *    ArathiBasin
    *    AB_MIN
    *    AB_MAX
    *
    *    WarSong
    *    WS_MIN
    *    WS_MAX
    *
    *    Eyes Of The Storm.
    *    EOS_MIN
    *    EOS_MAX
    *
    ******************************************************/
    <Battleground AV_MIN="0"
                  AV_MAX="40"
                  AB_MIN="4"
                  AB_MAX="15"
                  EOS_MIN="4"
                  EOS_MAX="15"
                  WS_MIN="2"
                  WS_MAX="10"
                  SOTA_MIN="10"
                  SOTA_MAX="15">
    
    /*****************************************************
    *    Arena Settings
    *
    *    Allows you to control current season and its progress.
    *
    *     Season - has to be higher than 0 for arenas to work.
    *     Progress - sets the progress, 0 = finished, 1 = in progress
    *
    *****************************************************/
    <Arena Season = "5"
           Progress = "1">
    
    /*****************************************************
    *    StartOnGMIsland
    *
    *     Makes GM Characters start on GM Island
    *
    *     Also sets their bind location to GM Island
    *     Default:1 (Yes)
    *
    *****************************************************/
    <GameMaster StartOnGMIsland = "1">
    
    /*****************************************************
    * Limits settings
    *
    *    Enable
    *        Enable damage/hp/mana caps
    *        Default value: 1 (enabled)
    *    AutoAttackDmg
    *        Maximum damage allowed for auto-attack (swing)
    *        Default value: 10000
    *    SpellDmg
    *        Maximum damage allowed for a spell
    *        Default value: 30000
    *    Health
    *        Maximum health allowed for a player
    *        Default value: 100000
    *    Mana
    *        Maximum mana allowed for a player
    *        Default value: 80000
    *    Disconnect
    *        Disconnect player that exceeds limits above
    *        Default value: 0 (disabled)
    *    BroadcastGMs
    *        Broadcast a message to online GMs when max damage/hp/mana has  been exceeded (possible cheating)
    *        Default value: 1 (on)
    *
    * Set any of the values above to 0 to disable that setting (for example,  set SpellDmg="0" to disable only spell damage limit)
    *
    *****************************************************/
    
    <Limits Enable="1" AutoAttackDmg="10000" SpellDmg="30000"  Health="100000" Mana="80000" Disconnect="0" BroadcastGMs="1">
    :bow: :wave:

  5. #80
    lol97899's Avatar Contributor
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    well, you didnt follow my guide?
    Lol


  6. #81
    Drumbumfred's Avatar Private
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    I have only one question... where is ad.exe and the Tools folder?... 0.o

    -Fred

  7. #82
    lol97899's Avatar Contributor
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    um you dont have to care about that anymore


  8. #83
    Drumbumfred's Avatar Private
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    oh wow... mind running me through a nut-shell guide then? lmao, apparently i missed a lot!:confused:

    -Fred

  9. #84
    Jwgame's Avatar Member
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    Originally Posted by lol97899 View Post
    well, you didnt follow my guide?
    Lol
    I tried your configs and it didn't work as well..
    And most people recommend this configs so this were I ended up.
    Both ways don't work and both ways said the server was up and running.

  10. #85
    lol97899's Avatar Contributor
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    Then you have done a mistake some place becuse im running a server whit exactly same configs and repack as in this guide!
    try and look over it again


  11. #86
    Plell's Avatar Private
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    How do I...?

    I can't seem to figure out how to create accounts. Is it possible to do so without setting up a webpage? I really only want two accounts on this server, because it's me and a friend playing on it. Halp pls!

  12. #87
    lol97899's Avatar Contributor
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    Originally Posted by Plell View Post
    I can't seem to figure out how to create accounts. Is it possible to do so without setting up a webpage? I really only want two accounts on this server, because it's me and a friend playing on it. Halp pls!
    Thats easy
    if you have heidiSQL
    then just login with DB info which is in config files
    then go to accounts
    put id , username , pass , gm shud be AZ for admin , and put 24 in flags for Lich king
    if you dont have HeidiSQL then download it up there^


  13. #88
    Plell's Avatar Private
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    Thanks, but...!

    This guide is brilliant. And if you can solve this little problem of mine, I'd be forever grateful!

    So, here's what's happened. I did all the steps in your guide, and it worked fine. Even when I set my realmlist to my hamachi IP. I created a new account and then changed the original "admin" accound to my own prefered password and user name. But then when my friend tried connecting, she couldn't. So I decided to try and restart the server. Now when I start arcemu-world.exe a line comes up saying either

    "Undetermined Block
    Config" or something similar.

    Help please?

  14. #89
    lol97899's Avatar Contributor
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    1.Do your friend have hamachi installed and connected to your hamachi network?
    2.something is wrong in your configs maybe an unfinished thing or something (look carfully).


  15. #90
    Bressing's Avatar Member
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    Ad.exe

    I cant find ad.exe!? i dont have any "tools" folder!!

    plz help :S

    Mvh. Bressing
    Last edited by Bressing; 05-11-2010 at 11:33 AM.

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