Compile Your Own ArcEmu Private Server! menu

User Tag List

Page 3 of 7 FirstFirst 1234567 LastLast
Results 31 to 45 of 96
  1. #31
    ArciX^'s Avatar Member
    Reputation
    1
    Join Date
    Oct 2008
    Posts
    46
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Nice guide!

    Compile Your Own ArcEmu Private Server!
  2. #32
    deadlybull333's Avatar Member
    Reputation
    1
    Join Date
    Feb 2008
    Posts
    19
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I need help with the READ ME.conf... And I cant find Branches/Extras/Collision

  3. #33
    Kanng's Avatar Member
    Reputation
    7
    Join Date
    Aug 2008
    Posts
    44
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by darkwisdom View Post
    Ah, btw:U forgot adding the libs(including collision) in C++??\library folder before compiling arcemuVC90 solution. Otherwise it won't compile at all (Fatal error). I think there was something else wrong in there, can't remember..i got confused in the directory structure since the readme's were pointing to "not existing" folders.

    you don't actually need to put it in the C++ library, i just compiled it like regular after compiling compile_dll with out making any other changes.

  4. #34
    Kanng's Avatar Member
    Reputation
    7
    Join Date
    Aug 2008
    Posts
    44
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by deadlybull333 View Post
    I need help with the READ ME.conf... And I cant find Branches/Extras/Collision
    ok if you had read the WHOLE guide i put some help for those people that **** up the readme.conf, i have had like 2 guys screw it up so i just added a help to it.

    and Branches/Extras/Collision is there. collision is at the very top on the left.
    any other problems just pm me here on mmowned.

  5. #35
    manguerola's Avatar Member
    Reputation
    1
    Join Date
    Aug 2008
    Posts
    1
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Go back out to your desktop and paste all of them into your new folder.
    Go back to branches/extras/collision/collision_dll
    and copy collision.dll into your new server folder.
    Leave everything else alone.


    i dont have a collision_dll but everything else fine please help me.

  6. #36
    KaMakaZe's Avatar Member
    Reputation
    22
    Join Date
    Sep 2007
    Posts
    111
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Would be nice to see these steps explained for a total nublet... :P

    Code:
    ArcEmu Win32/64 Libraries Distribution
    ======================================
    
    Installation Instructions:
    Navigate to the directory of your chosen compiler (adjust pathes if necessary):
    
      VS 2003: C:\Program Files\Microsoft Visual Studio .NET 2003\Vc7
      VS 2005: C:\Program Files\Microsoft Visual Studio 8\VC
      VS 2008: C:\Program Files\Microsoft Visual Studio 9.0\VC
    
    Copy the files in VC\include to VC\include.
    Copy the files in VC\lib to VC\lib.
    
    Next, you need to compile the zlib and PCRE libraries.
    Depending on your compiler, open the solution under Sources:
      
      VS 2003: VC71-solution.sln
      VS 2005: VC80-solution.sln
      VS 2008: VC90-solution.sln
    
    Depending on the architecture you want to build for, build the configuration:
    
      Release/Win32 if you are under Win32,
      Release/x64 if you are under Win64.
    
    This should make a folder called Output_Release, or Output_x64_Release if you are building for X64.
    In this folder you should find pcre.lib and zlib.lib.
    
    Copy these two .lib files into:
    
      (for Win32)
      VS 2003: C:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\lib
      VS 2005: C:\Program Files\Microsoft Visual Studio 8\VC\lib
      VS 2008: C:\Program Files\Microsoft Visual Studio 9.0\VC\lib
    
      (for Win64)
      VS 2005: C:\Program Files\Microsoft Visual Studio 8\VC\lib\amd64
      VS 2008: C:\Program Files\Microsoft Visual Studio 9.0\VC\lib\amd64
    
    The two DLL files provided with this distribution should go in your binary folder, OR
    under C:\Windows\System32.
    
    This only has to be done once per compiler!
    When you update ArcEmu, this doesn't need to be done each time.
    
    Now you can build ArcEmu as normal.
    Like how to build pcre and zlib?

  7. #37
    Kanng's Avatar Member
    Reputation
    7
    Join Date
    Aug 2008
    Posts
    44
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by KaMakaZe View Post
    Would be nice to see these steps explained for a total nublet... :P

    Code:
    ArcEmu Win32/64 Libraries Distribution
    ======================================
    
    Installation Instructions:
    Navigate to the directory of your chosen compiler (adjust pathes if necessary):
    
      VS 2003: C:\Program Files\Microsoft Visual Studio .NET 2003\Vc7
      VS 2005: C:\Program Files\Microsoft Visual Studio 8\VC
      VS 2008: C:\Program Files\Microsoft Visual Studio 9.0\VC
    
    Copy the files in VC\include to VC\include.
    Copy the files in VC\lib to VC\lib.
    
    Next, you need to compile the zlib and PCRE libraries.
    Depending on your compiler, open the solution under Sources:
      
      VS 2003: VC71-solution.sln
      VS 2005: VC80-solution.sln
      VS 2008: VC90-solution.sln
    
    Depending on the architecture you want to build for, build the configuration:
    
      Release/Win32 if you are under Win32,
      Release/x64 if you are under Win64.
    
    This should make a folder called Output_Release, or Output_x64_Release if you are building for X64.
    In this folder you should find pcre.lib and zlib.lib.
    
    Copy these two .lib files into:
    
      (for Win32)
      VS 2003: C:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\lib
      VS 2005: C:\Program Files\Microsoft Visual Studio 8\VC\lib
      VS 2008: C:\Program Files\Microsoft Visual Studio 9.0\VC\lib
    
      (for Win64)
      VS 2005: C:\Program Files\Microsoft Visual Studio 8\VC\lib\amd64
      VS 2008: C:\Program Files\Microsoft Visual Studio 9.0\VC\lib\amd64
    
    The two DLL files provided with this distribution should go in your binary folder, OR
    under C:\Windows\System32.
    
    This only has to be done once per compiler!
    When you update ArcEmu, this doesn't need to be done each time.
    
    Now you can build ArcEmu as normal.
    Like how to build pcre and zlib?
    I created another guide explaining how to do the README.conf
    http://www.mmowned.com/forums/ascent...ml#post1184482
    I also posted this in the guide!
    Please Check the guide over again before reporting a complaint I make updates every week and a half.

  8. #38
    richdude212's Avatar Member
    Reputation
    1
    Join Date
    May 2008
    Posts
    13
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    ok i can't find \arcemu\branches\extras\collision its not there help?

  9. #39
    sernako's Avatar Member
    Reputation
    1
    Join Date
    Aug 2007
    Posts
    13
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Collision_dll?

    Umm I can't find collision_dll in the folder that u specified...help plz?
    ...If my guess is right, we're in for a wild night...6):

  10. #40
    Kanng's Avatar Member
    Reputation
    7
    Join Date
    Aug 2008
    Posts
    44
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by richdude212 View Post
    ok i can't find \arcemu\branches\extras\collision its not there help?
    its in trunk/extra/collision

  11. #41
    richdude212's Avatar Member
    Reputation
    1
    Join Date
    May 2008
    Posts
    13
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    OHHHHHHHHHHHHHHHHH ty XD

  12. #42
    benclarke's Avatar Member
    Reputation
    1
    Join Date
    Oct 2008
    Posts
    11
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hey Kaang im getting an error with colllision.dll missing when i start app when it is clearly there, help?

  13. #43
    richdude212's Avatar Member
    Reputation
    1
    Join Date
    May 2008
    Posts
    13
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    ok the server works and its online but all the script_bin files need to be updated where can i get the script_bin files?

  14. #44
    haxadin's Avatar Member
    Reputation
    1
    Join Date
    Jan 2008
    Posts
    37
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    i have a problem when i open VC90-solution.sln i get 2 errors that say: C:\blabla....\Sources\VC90-Pcre.vcproj cannot be opened because its project type (.vcproj) is not supported by this Version of application.
    To open it please use a version that supports this type of project.
    OK Help

    anyone knows what to do?

  15. #45
    richdude212's Avatar Member
    Reputation
    1
    Join Date
    May 2008
    Posts
    13
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    ok all my other problems are fixed. but now the server is not spawning npcs and will no tlet anyone spawn them WTF??? so why is it happenening

Page 3 of 7 FirstFirst 1234567 LastLast

Similar Threads

  1. [Tutorial] Compiling your own ArcEmu repack/server for beginners.
    By Ground Zero in forum WoW EMU Guides & Tutorials
    Replies: 20
    Last Post: 12-16-2010, 10:38 AM
  2. [Guide] make your new Arcemu private server live
    By Kanng in forum WoW EMU Guides & Tutorials
    Replies: 12
    Last Post: 01-04-2009, 06:26 PM
  3. [GUIDE] How to compile your own server [MUCH SAFER!]
    By razordemon in forum WoW EMU Guides & Tutorials
    Replies: 3
    Last Post: 05-31-2008, 11:27 AM
  4. [Guide] How to compile your own ascent server. 100% work !! TRY IT :D
    By Etzzhy in forum WoW EMU Guides & Tutorials
    Replies: 22
    Last Post: 05-09-2008, 07:04 PM
All times are GMT -5. The time now is 01:25 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search