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Is it something on my end, or is enhancement shaman dual wield broken? I first thought was an issue with the bot not being able to use 2 weapons, so I created a character and they cant either.
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Originally Posted by
anwe
Is it something on my end, or is enhancement shaman dual wield broken? I first thought was an issue with the bot not being able to use 2 weapons, so I created a character and they cant either.
Dual wield works for me so not sure why it doesn't for you. So you got the dual wield talent and which weapons are you trying to dual wield?
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A couple of random daggers, a few maces, but mainly the devout aurastone hammer heirlooms. Thought maybe some database change I might have made could be the issue so I tried a copy of the repack I backed up before I made any, but still no luck. Odd whatever it is because it affects the bots too. My shadow priest bot is a bit soft in the head as well. He only wants to cast mind flay and mind blast. No dots, etc.
Still having a blast with it though. The druid bot I have tanking is an absolute beast.
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Originally Posted by
anwe
A couple of random daggers, a few maces, but mainly the devout aurastone hammer heirlooms. Thought maybe some database change I might have made could be the issue so I tried a copy of the repack I backed up before I made any, but still no luck. Odd whatever it is because it affects the bots too. My shadow priest bot is a bit soft in the head as well. He only wants to cast mind flay and mind blast. No dots, etc.
Still having a blast with it though. The druid bot I have tanking is an absolute beast.
ok so Devout Aurastone Hammer is the main-hand so what is the off-hand?
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anwe (1 members gave Thanks to skuly for this useful post)
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That was it. Been so long since i've played I had completely forgotten about the main hand/offhand deal. I knew I had used dual dagger and dual mace heirlooms before, but this time I had the wrong mace. (I should have been using venerable mass of mcgowan) Apparently I spawned in 2x main hand daggers to test also. Got so focused on it not working that I was blinded as to why. Seriously thanks for the help and your efforts on the repack.
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Originally Posted by
skuly
I've been playing on ChrimieCraft which is a 1x server and I really hate leveling 1-20 and I was wishing new players got 2-5x xp until level 20. And I thought maybe even only for the first character on the account would be nice.
I made an eluna script to do it and figured I'd share it here if anyone wants to try it.
I put options you can edit at the top but the default settings are when an account has 1 character it gets x2 xp from level 1-20.
I realize that it's flawed because if someone makes a second character before the first one gets lvl 20 they both lose the ability to get the bonus. But you can change it from 1 to a higher number like 50 and then all characters can get the bonus xp from 1-20.
You can also change the max level from 20 to whatever.
You can download it from
HERE.
Is there a way to make a modified version of this script, with multiple level ranges? For example, I sort of want to spend more time in 58-70 range and in the 20-40 range since at 1x WotLK rates its a bit too fast. So if my server is 1x rates I would want maybe like .7x exp for a certain range. I'm not sure exactly what rates/range I'd want, but I was wondering if it was possible to make it variable for multiple level ranges.
edit :
To be more specific with my example, it could look something like
1-10 1x
10-50 .8x
50-58 1x
58-70 .8x
70-80 1x
but possibly with the option of changing the level ranges at will whenever I felt like making changes
edit 2:
alternatively, perhaps something that lets me change the xp multiplier on the fly with a command. I know there is a plugin like that for azerothcore but it just changes the base rate, it doesnt apply a multiplier. I want to be able to apply like minor changes to the rates, like 20 percent less than normal rates.
Last edited by swampus; 08-30-2021 at 02:02 PM.
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anyone knows how to get into heroic dungeons or they are not working on this pack?
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Originally Posted by
swampus
Is there a way to make a modified version of this script, with multiple level ranges? For example, I sort of want to spend more time in 58-70 range and in the 20-40 range since at 1x WotLK rates its a bit too fast. So if my server is 1x rates I would want maybe like .7x exp for a certain range. I'm not sure exactly what rates/range I'd want, but I was wondering if it was possible to make it variable for multiple level ranges.
edit :
To be more specific with my example, it could look something like
1-10 1x
10-50 .8x
50-58 1x
58-70 .8x
70-80 1x
but possibly with the option of changing the level ranges at will whenever I felt like making changes
edit 2:
alternatively, perhaps something that lets me change the xp multiplier on the fly with a command. I know there is a plugin like that for azerothcore but it just changes the base rate, it doesnt apply a multiplier. I want to be able to apply like minor changes to the rates, like 20 percent less than normal rates.
Yeah when I get some time tomarrow I can modify the script for you.
I can set variables in the file you can change at the top to set rates.
And you know you can type reload eluna into the worldserver or in-game type .reload eluna and all the scripts get reloaded . So if you change a variable in a lua file you can just do that for the changes to take effect immediately.
Reload eluna doesn't restart the server or anything it just reloads the scripts.
But yeah I can edit the script for levels.
1-10
11-50
50-58
59-70
71-80
And you just set the rates at the top of the file.
But I created xp rate scripts awhile back and they are on my github. One has a command players can set thier own rates x1-10 and other is an npc.
GitHub - Juggalo187/Trinity-Eluna_Scripts
I can update those scripts too later and add 0.5 to 0.9 options.
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My Repack's Mega (Only need newest Update) - http://tinyurl.com/skulyrepack
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Originally Posted by
skuly
Yeah when I get some time tomarrow I can modify the script for you.
I can set variables in the file you can change at the top to set rates.
And you know you can type reload eluna into the worldserver or in-game type .reload eluna and all the scripts get reloaded . So if you change a variable in a lua file you can just do that for the changes to take effect immediately.
Reload eluna doesn't restart the server or anything it just reloads the scripts.
But yeah I can edit the script for levels.
1-10
11-50
50-58
59-70
71-80
And you just set the rates at the top of the file.
But I created xp rate scripts awhile back and they are on my github. One has a command players can set thier own rates x1-10 and other is an npc.
GitHub - Juggalo187/Trinity-Eluna_Scripts
I can update those scripts too later and add 0.5 to 0.9 options.
Awesome, that sounds great. I never knew about the reload eluna command, that's really useful. I appreciate it. For now I'll take a look at your existing xp rates command script and see if I can change it around.
Edit - I can't figure out how to edit it to be any decimal at all, it just keeps sending back higher numbers. I'll just wait for now.
Last edited by swampus; 08-30-2021 at 11:29 PM.
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Originally Posted by
swampus
Edit - I can't figure out how to edit it to be any decimal at all, it just keeps sending back higher numbers. I'll just wait for now.
... I am working on it. I've been trying to figure out how to get the script to handle rates less than 1.
0.1-0.9 are being handled as 0.
Last edited by skuly; 08-31-2021 at 11:04 AM.
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Originally Posted by
skuly
I played around with the custom_xp command script for a few minutes before I left home this morning. I created 0.1 to 0.9 commands but only had time to test 0.1 before having to turn off my pc and head out.
With 0.1 it seemed that as a lvl 1 blood elf I got 0 xp so when I get home later I'll test 0.2 thru 0.9 and see when/if xp is given.
EDIT: I was driving home and realized the problem probably is that the unsigned integer value of 0.1 turns in to 0 in the database. So I think I need have to use float instead of integer.
EDIT2: Ok I have to read up on some lua and sql because I got the database showing 0.1 but the game still reads it as 0 instead of the 0.1 showing in the database.
Yeah, that is what was happening to me as well, the decimals just weren't working at all with the database. When I tested out the new player script by changing the xp rate to .5 though it did work and the first new character on the account got half xp from enemies.
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Originally Posted by
swampus
Yeah, that is what was happening to me as well, the decimals just weren't working at all with the database. When I tested out the new player script by changing the xp rate to .5 though it did work and the first new character on the account got half xp from enemies.
Ok I figured it out but I had a few issues.
First issue was I had the npc xp script in lua_scripts folder and it was interfering with the changes I made to the Custom_Xp commands.
Second issues was I had to change the Rate value in the database from an integer to a float. So I added the command .xp reset which will delete the table and recreate it with the new float setting. and that can be used to clear all players custom xp rates anytime you want.
And third issue was the All Race All Class mod caused a bug with my undead hunter where if I typed my custom commands .menu or .xp I'd get the "You Don't know that Language" message. (Probably because I removed the patch MPQ file)
This is a fix for that btw if anyone using the ARAC mod ever has that problem but it was because I removed the Patch-A.MPQ.
I updated the "Custom_Xp" in my github GitHub - Juggalo187/Trinity-Eluna_Scripts
And I'll modify the newplayers script to allow you to set custom xp for those other level ranges some other time.
So basically if you used the previous custom_xp script before and added the sql to your database you should use the new ".xp reset" command to fix/update it because I added the sql to the script instead of having a seperate sql file.
Also the commands are 0.1 to 0.9 NOT .1, you must have the zero before the decimal point for them to work.
Last edited by skuly; 08-31-2021 at 01:50 PM.
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swampus (1 members gave Thanks to skuly for this useful post)
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Originally Posted by
skuly
Ok I figured it out but I had a few issues.
First issue was I had the npc xp script in lua_scripts folder and it was interfering with the changes I made to the Custom_Xp commands.
Second issues was I had to change the Rate value in the database from an integer to a float. So I added the command .xp reset which will delete the table and recreate it with the new float setting. and that can be used to clear all players custom xp rates anytime you want.
And third issue was the All Race All Class mod caused a bug with my undead hunter where if I typed my custom commands .menu or .xp I'd get the "You Don't know that Language" message. (Probably because I removed the patch MPQ file)
This is a fix for that btw if anyone using the ARAC mod ever has that problem but it was because I removed the Patch-A.MPQ.
I updated the "Custom_Xp" in my github
GitHub - Juggalo187/Trinity-Eluna_Scripts
And I'll modify the newplayers script to allow you to set custom xp for those other level ranges some other time.
So basically if you used the previous custom_xp script before and added the sql to your database you should use the new ".xp reset" command to fix/update it because I added the sql to the script instead of having a seperate sql file.
Also the commands are 0.1 to 0.9 NOT .1, you must have the zero before the decimal point for them to work.
Works like a charm, thanks for that. Also, I'm not sure if you removed the .sql for the custom rates but I don't see it in the folder on your github.
Originally Posted by
keitaro79
anyone knows how to get into heroic dungeons or they are not working on this pack?
What issue are you having exactly? I just tried to enter a BC and WotLK heroic dungeon and they both worked just fine. Did you try to enter one without attunement or the key maybe?
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Originally Posted by
swampus
Works like a charm, thanks for that. Also, I'm not sure if you removed the .sql for the custom rates but I don't see it in the folder on your github.
I put the needed SQL into the script so if the database doesn't have the sql the script will add it.
Use the .xp reset command to delete the custom_xp table and it gets recreated with the new code.
If you didn't use the .xp reset command and it still worked for you then that is strange because the old code
Code:
CREATE TABLE IF NOT EXISTS Custom_XP ( CharID int(10) unsigned NOT NULL, Rate int(10) unsigned NOT NULL DEFAULT 1)
didn't work for me. It would always give me 0 xp.
But with
Code:
Rate float unsigned
instead of
Code:
Rate int(10) unsigned
it works for me.
Last edited by skuly; 08-31-2021 at 02:30 PM.
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Originally Posted by
swampus
Originally Posted by
keitaro79
anyone knows how to get into heroic dungeons or they are not working on this pack?
What issue are you having exactly? I just tried to enter a BC and WotLK heroic dungeon and they both worked just fine. Did you try to enter one without attunement or the key maybe?
I wonder if it was the same issue this (TrinityCore NPCBots Repack (Update 25-06-2020))person had.
It was raids and turned out to be his UI didn't had the option ot change difficulty.
Or yeah maybe was trying a TBC dudgeon, they require Keys and Revered With Factions if not done through RDF right?
Last edited by skuly; 08-31-2021 at 02:34 PM.
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