Elysium Core 1.12 Repack - Including MMaps and Optional Vendors menu

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  1. #361
    521city's Avatar Member
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    ERROR:WorldSocket::handle_input_header: client xxx.xxx.xxx.xxx sent malformed packet size = 18245 , cmd = 1952981076

    What is the problem? How to fix

    Elysium Core 1.12 Repack - Including MMaps and Optional Vendors
  2. #362
    Zishy's Avatar Member
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    Originally Posted by 521city View Post
    I found a set of anti - cheating source code, but not packaged in the source code.
    Please give me some advice. Hope to answer.
    I want to pack it into the V9 source code Ask for help! What do I need to do?

    Anticheat
    may i ask why you want to have a private server running with anticheat in the first place? after all youd be the admin anyways..

  3. #363
    CryptoGMR's Avatar Contributor
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    Hey bro.

    Thanks for the pack!!! i love it. Every update is amazing, great work

  4. #364
    nighthawk123456's Avatar Member
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    Does any1 know how to grant pvp ranks? i tried all kinds of commands and all failed, i wanna test some things with pvp gear, but cant wear it since it requires pvp ranks

  5. #365
    locario's Avatar Member
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    Originally Posted by nighthawk123456 View Post
    Does any1 know how to grant pvp ranks? i tried all kinds of commands and all failed, i wanna test some things with pvp gear, but cant wear it since it requires pvp ranks
    You have a .sql file in the repack named "remove pvp ranks", apply it and go!

  6. #366
    zapafad's Avatar Member
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    @ brotalnia thx for the repack! Using your custom sqls and database work very well in docker with ubuntu 16.04 as container! However, i tried updating to ubuntu 18.04 and noticed that the openssl 1.0->1.1 transition requires code changes. I attempted to do the same as cmangos (commit Transitional Auth update for OpenSSL 1.1 * cmangos/mangos-classic@ea34b4c * GitHub ), but i didn't succeed and compilations still fails.

    I remember seeing a pull request in the former elysium/lightshope repo for openssl 1.1 support but unfortunately this pull request is not public anymore and has not been merged. Do you maybe still have access to the old stuff an could post the diff of this pull request? Thanks you very much!


    Here is my openssl patch, which fails... maybe someone sees what i am missing
    Code:
    diff --git a/src/shared/Auth/Hmac.cpp b/src/shared/Auth/Hmac.cpp
    index 9e21f6ef..f8e51627 100644
    --- a/src/shared/Auth/Hmac.cpp
    +++ b/src/shared/Auth/Hmac.cpp
    @@ -21,13 +21,13 @@
    
     HmacHash::HmacHash(const uint8* data, int length)
     {
    -    HMAC_CTX_init(&m_ctx);
    -    HMAC_Init_ex(&m_ctx, data, length, EVP_sha1(), NULL);
    +    m_ctx = HMAC_CTX_new();
    +    HMAC_Init_ex(m_ctx, data, length, EVP_sha1(), NULL);
     }
    
     HmacHash::~HmacHash()
     {
    -    HMAC_CTX_cleanup(&m_ctx);
    +    HMAC_CTX_free(m_ctx);
     }
    
     void HmacHash::UpdateBigNumber(BigNumber* bn)
    @@ -37,17 +37,17 @@ void HmacHash::UpdateBigNumber(BigNumber* bn)
    
     void HmacHash::UpdateData(const std::vector<uint8>& data)
     {
    -    HMAC_Update(&m_ctx, data.data(), data.size());
    +    HMAC_Update(m_ctx, data.data(), data.size());
     }
    
     void HmacHash::UpdateData(const uint8* data, int length)
     {
    -    HMAC_Update(&m_ctx, data, length);
    +    HMAC_Update(m_ctx, data, length);
     }
    
     void HmacHash::Finalize()
     {
         uint32 length = 0;
    -    HMAC_Final(&m_ctx, m_digest, &length);
    +    HMAC_Final(m_ctx, (uint8*)m_digest, &length);
         // MANGOS_ASSERT(length == SHA_DIGEST_LENGTH);
     }
    diff --git a/src/shared/Auth/Hmac.h b/src/shared/Auth/Hmac.h
    index 757c1021..865f06eb 100644
    --- a/src/shared/Auth/Hmac.h
    +++ b/src/shared/Auth/Hmac.h
    @@ -40,7 +40,7 @@ class HmacHash
             uint8* GetDigest() { return m_digest; };
             int GetLength() { return SHA_DIGEST_LENGTH; };
         private:
    -        HMAC_CTX m_ctx;
    +        HMAC_CTX* m_ctx;
             uint8 m_digest[SHA_DIGEST_LENGTH];
     };
     #endif
    Last edited by zapafad; 04-08-2018 at 06:30 AM.

  7. #367
    brotalnia's Avatar Elite User
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  8. #368
    Vorance's Avatar Member
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    So for some reason my Mangosd.exe crashes whenever my level 8 Warlock logs in. When I logged out I had my imp out and it shows it being out on the character select screen but isn't summoned when I log in as the character. When it crashes it doesn't create a crash report nor does it give me an error it just claims it stops working, I'm using the x86 version of the files and I've tried a clean installation of the server to fix this but I can't seem to fix this. The only thing I've done is change the server name and drag the x86 files that were provided in the repack to the root folder and replaced the normal repack files.

  9. #369
    zapafad's Avatar Member
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    @ brotalnia, thx. I probably must have misread the version number or remembered wrongly. However this patch hinted me that there a header files included, which i totally missed. So 1.0.2 headers and 1.1.0 system version is a bad idea Cmangos seems to only rely on the system version. Maybe i can incorporate these changes from cmangos to this core. Otherwise i have to update the header files. But 1.0.2 is still supported until the end of 2019 so it is not yet a problem.

  10. #370
    Vann111's Avatar Member
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    Where can i add/remove gm commands for specific gm level?

  11. #371
    TeCHnO4EveR's Avatar Member
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    Hi,

    Would like to thank you for your hard work first of all and also to ask you a couple of things.
    1. I have see that in the mangosd.cfg there is an option for AHBot how do you enable it?
    2. Creatures perform excessive ammount or dodge/parry/rezist even when below player lvl
    Thank you.

    EDIT :

    I have managed to enable the AHBot but it adds just ac a couple or crafting items to the neutral AH (Booty Bay). So now the question is how do i change it to add items to Horde and Alliance AH and also to change what items it adds?
    Last edited by TeCHnO4EveR; 04-19-2018 at 01:51 AM. Reason: palatially solved

  12. #372
    KrS14's Avatar Member
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    Am I missing something? It seems there's no .lookup item or .additem commands?

    Yes i am lvl 3 GM and .gm on

  13. #373
    YellowTonka's Avatar Member
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    Is it possible to add a script for automatic dueling resets (Reset hp, reset power, reset cooldowns) for everyone participating in the duel. Without recompiling? maybe possible with "Script Editor"?

  14. #374
    TeCHnO4EveR's Avatar Member
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    Hi, those two commands work . Type .commands for a list of all available commands.
    Hope it helps

  15. #375
    brotalnia's Avatar Elite User
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    Originally Posted by Vann111 View Post
    Where can i add/remove gm commands for specific gm level?
    If you mean change the minimum security level for a given command, you can do that in the database. Just add it to the `command` table with the `security` level you want. The security ranks go from 0 for normal player to 6 for GM with full powers.

    Originally Posted by TeCHnO4EveR View Post
    I have managed to enable the AHBot but it adds just ac a couple or crafting items to the neutral AH (Booty Bay). So now the question is how do i change it to add items to Horde and Alliance AH and also to change what items it adds?
    You can set what items are added by the AH bot in the database. They are inside the `auctionhousebot` table. To change which AH it puts them on you have to edit the ahbot settings in mangosd.conf.

    AHBot.ah.id = 1
    AHBot.ah.guid = 79706
    AHBot.ah.fid = 12


    This will make it post items in the Alliance auction house for example. The first value is the AH id from AuctionHouse.dbc, the second is the GUID of the auctioneer spawn it will use to post the items, and the third is his faction template id.

    Originally Posted by KrS14 View Post
    Am I missing something? It seems there's no .lookup item or .additem commands?

    Yes i am lvl 3 GM and .gm on
    The maximum account security level is 6, not 3.

    account set gmlevel krs14 6

    Originally Posted by YellowTonka View Post
    Is it possible to add a script for automatic dueling resets (Reset hp, reset power, reset cooldowns) for everyone participating in the duel. Without recompiling? maybe possible with "Script Editor"?
    I am afraid there is no script command for resetting cooldowns. If there was one, you could add a second effect to the Duel spell (ID 7266) with type ScriptedEffect (77) in the `spell_template` or `spell_effect_mod` tables and then add a script to it in `spell_scripts` using the editor.

    As an alternative you can change the security of the "cooldown" command to 0 by adding it in the `command` table. This will make it available to all players, so they will be able to manually reset their cooldowns by typing it in chat.
    Last edited by brotalnia; 04-19-2018 at 09:21 AM.

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