Elysium Core 1.12 Repack - Including MMaps and Optional Vendors menu

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  1. #226
    Tyrelis's Avatar Member
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    Thank you for this awesome repack. May I ask when the new update will come out? I know you said earlier supposed to be next month. Only reason I ask is unlike compiling it myself yours has the anticheat/antispam scripts which doesn't come with the core or lights hope core.

    Elysium Core 1.12 Repack - Including MMaps and Optional Vendors
  2. #227
    brotalnia's Avatar Elite User
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    The new release is finally here. A lot has happened since the last one which was in October. A few days after i released it, big revelations about Elysium's leadership were made, and the project was split in two. All the old developers left for the newly founded Light's Hope, which is where open source development continues now. Since there have been no commits at all to the public Elysium repo for a month, the repack will from now on be based on the Light's Hope core, which is where I've been contributing fixes myself.

    Here are some of the new things in this repack:
    - All the latest bug fixes from Light's Hope.
    - Full Naxxramas scripts, like on the Anathema realm.
    - Updated AQ War Effort and Scourge Invasion event scripts.
    - The player limit of dungeons now changes with the patch.
    - Meetingstones are now implemented.
    - The lvl 60 tier sets now change their look with patches.
    - Broadcast text has been implemented, which means a lot of texts will have correct translations.
    - Korean DBC files are now included in the full download.
    - Adminer, a database manager is included with the Apache installation.

    Full download - Lights Hope bropack v7
    Lite download - Lights Hope bropack v7 (lite)
    Last edited by brotalnia; 12-04-2017 at 02:22 AM. Reason: fix link

  3. Thanks Sackmo, Carlsagangalaxy, Poppycock (3 members gave Thanks to brotalnia for this useful post)
  4. #228
    HighlineTV's Avatar Active Member
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    Thank you so much. I'll test this asap.

  5. #229
    Carlsagangalaxy's Avatar Member
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    Thank you for your support on this release Brotalnia.


    Two questions: how do we upgrade from a older release to the new one so all characters on the server is saved when upgrading?

    And what would be the best settings to access the server via LAN and internet ?


    Thank you

  6. #230
    cokov's Avatar Member
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    Originally Posted by brotalnia View Post
    The new release is finally here. A lot has happened since the last one which was in October. A few days after i released it, big revelations about Elysium's leadership were made, and the project was split in two. All the old developers left for the newly founded Light's Hope, which is where open source development continues now. Since there have been no commits at all to the public Elysium repo for a month, the repack will from now on be based on the Light's Hope core, which is where I've been contributing fixes myself.

    Here are some of the new things in this repack:
    - All the latest bug fixes from Light's Hope.
    - Full Naxxramas scripts, like on the Anathema realm.
    - Updated AQ War Effort and Scourge Invasion event scripts.
    - The player limit of dungeons now changes with the patch.
    - Meetingstones are now implemented.
    - The lvl 60 tier sets now change their look with patches.
    - Broadcast text has been implemented, which means a lot of texts will have correct translations.
    - Korean DBC files are now included in the full download.
    - Adminer, a database manager is included with the Apache installation.
    Naxxramas seems to work pretty good in this update along with the ashbringer event in scarlet monastery which i'm very happy about, however i ran on some errors that were not present in v6.
    - Default patch in config is set 10 (1.12.1) which should have argent dawn event started but it doesn't, also if i try to start it manually it says Event 155 is disabled! and doesn't allow to start it no matter which version is set in the config I tried on all of them
    - Naxx event scripts with the floating citadels, crystals, skeletons and all related events related to prelaunch of naxx seem to be gone now only few can be found under ".lookup event scourge" but same error occurs on them too "Event <id> is disabled!"
    - Same happens with the AQ event by default the doors are open on the 1.12.1, but if i try to change it to lets say patch 1.2 they are closed however setting it to patch 1.9 after that makes them open by default and that shouldnt happen since that is the patch when the quests are added so the gates should be closed until "Bang a Gong" is completed in 1.9. And here is when it bugs it out after setting the patch once to 1.9 no matter if u try to set it back to 1.2 again the gates will no longer spawn closed ever again. Trying to spawn any of the events for AQ in patch 1.9 works but as soon they are started the event checker in the console removes them and u cannot start them ever again same error happens - "Event <id> is disabled!"
    So my question is am I doing something wrong since i was able to start any of these events in v6 but not now and can i find the naxx events anywhere.
    PS: There seems to be some new events added/removed since v6 so if u could also update the list of events u posted on page 8

    Great work keep it up and thanks in advance for your answer

  7. #231
    Makentoshxz's Avatar Member
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    огромное спасибо !!! nice !!!

  8. #232
    vu159's Avatar Member
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    cokov

    I cant confirm everything as you said.
    what you can do is tipe event enable xxx and than you can start event xxx
    but yes everything else is or was better in v6
    Last edited by vu159; 12-03-2017 at 03:24 PM.

  9. #233
    brotalnia's Avatar Elite User
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    @Carlsagangalaxy To move characters you need to use HeidiSQL to export the data from the characters database of the old repack and then import it to the new one. Right click on the `characters` database, select "Export database as SQL", remove all the check boxes at the top where it says "Create" or "Drop", where it says "Data" change it to "Replace existing data", then select a file name to save it to, and click Export. Then shut down mysql of the old repack and start it on the new repack, select the `characters` database and click CTRL+O to open the file you exported and click F9 to execute it. Do the same procedure for the `realmd` database if you want to move accounts too.

    @Cokov You can start the disabled events with .event enable <id> and then .event start <id>.

    The AQ Gates opening and War Effort events are set to Completed by default, since the default patch of the repack is 1.12. If you want to make it so AQ Gates are not open and the War Effort is active, use HeidiSQL to go to `mangod` database, click on the `variables` table and select "Empty table", this will enable the AQ related events. Before you had to start everything manually, but now it is an automatic system. What stage of the war effert / gate opening event the server is on right now is stored in the `variables` table.

    If you want to start the Scourge Invasion event you can type these commands.
    .event enable 17
    .event start 17
    .event enable 80
    .event start 80
    .event enable 81
    .event start 81
    .event enable 155
    .event start 155
    And here is a list of all the events with the patch in which they can be started:
    repack7_events.jpg

  10. Thanks Poppycock, cokov, Noituri (3 members gave Thanks to brotalnia for this useful post)
  11. #234
    vu159's Avatar Member
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    brotalnia
    you did these awesome npc's at gm isle is it possible to add an enchanter?

  12. #235
    brotalnia's Avatar Elite User
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    You can find an Enchanter NPC in this SQL file.
    server/PTR_NPCs.sql at development * LightsHope/server * GitHub

  13. Thanks Poppycock (1 members gave Thanks to brotalnia for this useful post)
  14. #236
    Poppycock's Avatar Member
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    Brotalnia, thanks so much for your continued work on this project. It has provided my friends and I a lot of enjoyment.

    I've had a server up-and-running for a while now with no problems, but when I got into making the included Registration page available for outside folks, I've hit a snag. I can, of course, load the Registration page via 127.0.0.1, but when using my public IP address or domain name, it never resolves. (Non-local game connections are fine.)

    On my router I have forwarded all necessary ports (3306, 3724, 8085) to the local IP address of my server.

    I am also launching "Start Apache.bat" in my server boot routine.

    Any idea as to what I'm overlooking?

  15. #237
    brotalnia's Avatar Elite User
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    For the Apache server you have to open port 80 as well.

  16. Thanks Poppycock (1 members gave Thanks to brotalnia for this useful post)
  17. #238
    Poppycock's Avatar Member
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    Originally Posted by brotalnia View Post
    For the Apache server you have to open port 80 as well.
    Of course! I knew it was going to be some little thing. /facepalm

    Many thanks!

  18. #239
    Poppycock's Avatar Member
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    Brotalnia, how important is it to change the default password for the SQL admin account?

    By leaving the SQL credentials as they are (by default) in the repack, does this greatly increase a server's vulnerability to attacks?

  19. #240
    brotalnia's Avatar Elite User
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    Well if they login to your mysql server they can do anything. If you don't want to change it then don't open the mysql port. It is also possible to edit the database from a browser if Apache is running as it includes Adminer. They can go to your_ip/adminer.php and login if they know the user and password for mysql.

  20. Thanks Poppycock (1 members gave Thanks to brotalnia for this useful post)

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