Elysium Core 1.12 Repack - Including MMaps and Optional Vendors menu

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  1. #181
    Glorianglorre's Avatar Active Member
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    Originally Posted by vu159 View Post
    Does this mean no more updates vor Elysium Bropack?
    I mean hell yeah you did such a fine job and awesome you implemented in v6 the option to chuse the patch status.
    for me as a absolut beginner what does github mean?
    Thanks again for your ultimative hard work your repack is the best i have ever played.
    It's the same. He can make updates if he wants to.

    Elysium Core 1.12 Repack - Including MMaps and Optional Vendors
  2. #182
    vu159's Avatar Member
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    Originally Posted by Glorianglorre View Post
    It's the same. He can make updates if he wants to.
    What is the same? no more updates and github?
    I absolutley do not understand what you mean.

  3. #183
    Glorianglorre's Avatar Active Member
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    Originally Posted by vu159 View Post
    What is the same? no more updates and github?
    I absolutley do not understand what you mean.
    The core is the same as lighthope. He can update this repack with GitHub - LightsHope/server if he wants to

  4. #184
    brotalnia's Avatar Elite User
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    Don't worry this is not the last release, there will be a new one next month. Only thing that will change is the name. Naxxramas was just made open source by the way, so in the next repack you'll get the full scripts for that too. I am also planning to add display id changes of items to the progression, and implement the old mount system that was used before patch 1.12.0 if i have time.

  5. #185
    Glorianglorre's Avatar Active Member
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    Is it possible that you can adjust this repack to be like Lighthope/Elysium/Nostalrius timeline? Like AB/WSG available at patch 1.2 etc.

  6. #186
    brotalnia's Avatar Elite User
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    Availability of battlegrounds can be changed in the `battleground_template` table. That is absolutely not Bizzlike by the way. It was only available in 1.2 on Elysium because the old progression system was garbage. On retail the Honor System was added in 1.4, WSG and AV were added in 1.5, Battlemasters were added in 1.6, Arathi Basin was added in 1.7, and Marks of Honors were added in 1.8. I have implemented all of those things properly now.

  7. #187
    locario's Avatar Member
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    Sorry Brotalnia for the general question, i need to add a npc custom vendor, with potions for sale, can you please point me in right direction to do this? peharps a link?

    Also i have a problem with guilds, i create a guild : .guild create PLAYER "GUILDNAME" and guild creates.

    i shutdown server with mangosd (ctrl + c) and realmd with ctrl + c too, when i start the server again guild dissapear


    Really Thanks for the support and the repack!
    Last edited by locario; 11-02-2017 at 07:53 PM.

  8. #188
    brotalnia's Avatar Elite User
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    First create a new creature in creature_template by duplicating the entry of another vendor and just modifying the things you care about. Then spawn it in game with ".npc add" and add items to it with ".npc additem" command.

  9. Thanks locario (1 members gave Thanks to brotalnia for this useful post)
  10. #189
    locario's Avatar Member
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    Tnx for your response Brotalnia, i now have a npc vendor :-)

    How about my guild problem?

    Thanks again!

  11. #190
    Harambeqt's Avatar Elite User CoreCoins Purchaser
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    Originally Posted by locario View Post
    Tnx for your response Brotalnia, i now have a npc vendor :-)

    How about my guild problem?

    Thanks again!

    Also i have a problem with guilds,i create a guild : .guild create PLAYER "GUILDNAME" and guild creates??


    guild create 2 Syntax: .guild create [$GuildLeaderName] “$GuildName”Create a guild named $GuildName with the player $GuildLeaderName (or selected) as leader. Guild name must in quotes.

    Worst case,
    Close down the server.
    Open up "mangosd.conf"
    Edit: to "= 1" and you can create a guild at the npc ingame with 1 signature, or put it to zero "0" that could works better mayb.

    Last edited by Harambeqt; 11-03-2017 at 05:00 AM.
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  12. #191
    locario's Avatar Member
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    Tnx for your response Harambeqt.

    I have done your suggested change, i think when i start realmd it "erases" guild table from characters database, i will try later your change and comment.

    Thanks again!

  13. #192
    vu159's Avatar Member
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    Originally Posted by locario View Post
    Tnx for your response Harambeqt.

    I have done your suggested change, i think when i start realmd it "erases" guild table from characters database, i will try later your change and comment.

    Thanks again!


    What I can say is that when I create a Guild ingame withour commands that means at the ingame NPC it is stored or saved in the server files.
    next time I start my server there is no guild problem.

  14. #193
    vu159's Avatar Member
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    What I also want to say is, that I played and tested a lot now since v6 release.
    There are so many quests and I did not find a problem but one.
    I love to play the AQ - Opening Questline. And thanks Brotalnia you and or your Team did a damn fucking awesome job!!!!
    Since you managed to implement the Patch - System (And for me I hope you do it blizzlike and yes I have to say something more later) it is no more a problem to play the AQ - Questline.
    If you use the patch version xx blablalba....but what I want to say is..this quest still is bugged Long Forgotten Memories - Quest - AoWoW - World of Warcraft Database you have to use the quest command to finish it. without it is not possible to end the quest......do you can fix that?
    You always helped me a lot and you are a damn nice guy thank you for that.
    My last questions is:
    I managed to find out the blizzlike patchnodes....
    at patch 1.2 or in the config file patch set=0 there are no summon stones.......and also there a few more problems.
    I can't image how hard how difficult it is to programm or to use programcodes. And hell yes you did a fine and awesome job but it is possible to be more blizzlike with the wow versions?
    Damn sorry I have the feeling that my english is so bad and you do not understand what I want....
    We have or better the people use client version 1.12.xx to play at your repack. are there client version problems?.....mmmh...I want to play wow with patch 1.2 after a few months I want to play 1.3 ...........Is this possible? I mean I want to have the real the blizzlike the damn fucking oldshool feeling.
    Thanks for reading all of this and I hope you understand a litte what I wanted to say.
    Last edited by vu159; 11-03-2017 at 11:29 AM. Reason: correcting

  15. #194
    brotalnia's Avatar Elite User
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    Client progression is not implemented, the server supports only the 1.12 version of the game. Progression applies to in game content only. Maybe one day it will be possible, but its very hard to do.

  16. #195
    locario's Avatar Member
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    mangosd process erases guild info in DB, i have changed "MinPetitionsSigns = 1", create a guild, stop mangosd with ctrl + c, also realmd, and stopped mysql with batch file, when i start again all mangosd "clean" DB guild table
    Last edited by locario; 11-04-2017 at 03:24 AM.

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