[Sql/Patch] All buildings, models, etc. as Gameobjects menu

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  1. #136
    FedWoW's Avatar Private
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    The trinity wont work now :/ When i do .gob add [id] it says somthing in the information is invalid

    [Sql/Patch] All buildings, models, etc. as Gameobjects
  2. #137
    paff's Avatar Master Sergeant
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    Originally Posted by dzunei View Post
    Hi! I have a Patch made by some French fellows a long time ago, with most of the go´s of the classic and TBD.

    I am trying to adapt it to Cataclysm, version 4.0.6 skyfire, but i fail at the conversion of the csv "gameobjectdisplayinfo" to dbc conversion.

    Any help? I might share the patch with all the go´s for the version 3.3.5a

    BTW: Links dont work!


    Edit: Paff what you have to do is check worldcongif file and look up for the line of the view distance of the gameobjects... just increase it, but look out, because it will require more memory for the server
    on trinity view distance of GO do not exist in worldcongif so is there any other solution

  3. #138
    funnydk's Avatar Member
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    The website is down.
    Halp.

  4. #139
    shadowknight513's Avatar Knight
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    Originally Posted by funnydk View Post
    The website is down.
    Halp.
    Several other people have reported this. Please be patient, as I'm sure Dark_Spyro_300 has no control over the link. Maybe if we're lucky, he will post an alternate link.

  5. #140
    funnydk's Avatar Member
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    I managed to track down a trinitycore database which I converted to ArcEmu and imported to my DB without any problems whatsoever.
    I also found the patch which I installed and it works perfectly... For me.
    Other people with the same patch are unable to see the spawned items, only I am able to see it.
    My server is being hosted from another computer btw.

    Anyone who's got any advice?

  6. #141
    zNemesis's Avatar Private
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    This is looking good,
    Bump!

    -nem<3

  7. #142
    Dark_Spyro_003's Avatar Contributor
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    I'm sorry, but the domain name attached to the website was seized, and I didn't realise this. All download links should work again now.

    __________________________________

    An update has been released :: Cataclysm 4.0.6a FULL version
    WARNING: Cataclysm works differently with patches. Although this is no longer a test version, I'm still not responsible if it breaks your server or your WoW game. It should work fine for everyone, but I cannot guarantee that.
    Changelog:
    - Added all new Cataclysm GameObjects (10145 Game objects)
    - Downloads: MPQ (7z), SQL (7z), DBC (7z): Unpack the MPQ 7zip and Place the MPQ in WoW/Data folder. Unpack the SQL 7zip file and execute the file onto your world database. The DBC 7z file should be unpacked and the resulting DBC goes into the dbc folder of your SkyfireEMU server. If you forget this last step, the emulator will state the gameobject data is invalid.

    Additional instructions:
    You'll need to download http://www.mmowned.com/forums/world-...n-remover.html for 4.0.6a
    - Disable "signaturefile" checks (to make the patch load)
    - Disable "Second socket at connection" (To be able to login to private servers)


    ________________________________

    The main post has been updated with the following instructions for Cataclysm emulators (currently only SkyFireEMU, until requests for others, if any, are made)

    Instructions: Cataclysm ONLY
    Download (and unpack the 7zip file) this patch, which all users require to be able to view these objects in the game world as spawned gameobjects. You need to put this into your World of Warcraft\Data folder for it to work.

    Additionally, you'll need to unpack and execute the SQL batch in this 7zip SkyFireEMU into your database.
    Ontop of that, you need to download (and unpack the 7zip file) this file, unzip it, and replace the original dbc file with this one!

    This patch contains 39469 additional gameobjects for Cataclysm.
    Full list for Cataclysm: click here!


    ________________________________________________

    Fixed download links. Again. =/ seems like my last edit didn't save.
    Last edited by Dark_Spyro_003; 09-03-2011 at 06:17 PM.

  8. #143
    Cplusplusnoob's Avatar Member
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    derp. nvm thanks for the objects.
    Last edited by Cplusplusnoob; 09-15-2011 at 05:56 PM.

  9. #144
    Sirenesusa's Avatar Member
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    The Mango sql zip is broken

  10. #145
    Dark_Spyro_003's Avatar Contributor
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    Originally Posted by Sirenesusa View Post
    The Mango sql zip is broken
    If you could elaborate on what kind of issue you're getting, I might be able to help you.

  11. #146
    tatelax's Avatar Private
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    THANK YOU soo much this is so helpful!!!!!

  12. #147
    mmhelm's Avatar Member
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    Hello, Dark_Spyro_003. from marfori

    To everyone trying to get this to work on trinity/mangos/cactusemu, etc., and getting an error back about the object having invalid data - extract the DBC from the MPQ archive using Ladik's MPQ editor and then put it in your DBC directory for the server and replace the old file. The server will stop complaining and spawn the object then. Also for chairs/gates/levers to work from this patch you would have to go through and regex change all the types and some data fields, I might post my work if I ever do that. Anyhow this is working for me on the current trinitycore rev. as of this post.

    Also he said to do that, and im just confirming that it works on trinity. Should work on mangos if you try everything mentioned.
    Last edited by mmhelm; 10-10-2011 at 09:46 PM.

  13. #148
    Bladeward11's Avatar Private
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    Good Stuff, thanks.

  14. #149
    Trek's Avatar Member
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    Originally Posted by Dark_Spyro_003 View Post
    If you could elaborate on what kind of issue you're getting, I might be able to help you.
    Hello,

    Mangos ZIP file (for wotlk) will not open (getting error, ZIP file is corrupted)
    Please reupload.

  15. #150
    tippythop's Avatar Member
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    The only way to change view distance using Trinitycore is to navigate to src\server\game\Entities\Object\object.h and open it with Visual Studio 9 or higher and scroll down until you see : #define MAX_VISIBILITY_DISTANCE 99999.0f // max distance for visible objects the 99999.0f is what I changed mine to so that is the max you can change it to under the worldserver.conf. Now when you have changed that in object.h you must recompile your core and go to your worldserver.conf and change Visibility.Distance.Continents = 3000 and again 3000 is what I set my config to any higher numbers than this can cause your server to freeze for many seconds as it tries to render objects at these distances.

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