[Sql/Patch] All buildings, models, etc. as Gameobjects menu

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  1. #121
    92eatos's Avatar Contributor
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    Patch only needs to be recreated well .dbc files to be re edited and it will work

    [Sql/Patch] All buildings, models, etc. as Gameobjects
  2. #122
    Bardoz's Avatar Member
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    Well, I edited GameObjectInfo.dbc, made a new patch for it but when I log in the game crashes and tells me that it was unable to read GameObjectInfo.dbc :<

    This application has encountered a critical error:

    ERROR #134 (0x85100086) Fatal Condition
    Program: J:\World of Warcraft\4.0.6a\WoW.exe

    Unable to read data for DBFilesClient\GameObjectDisplayInfo.dbc
    ;(

  3. #123
    Dark_Spyro_003's Avatar Contributor
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    Originally Posted by Bardoz View Post
    Well, I edited GameObjectInfo.dbc, made a new patch for it but when I log in the game crashes and tells me that it was unable to read GameObjectInfo.dbc :<



    ;(
    Kay, got this problem in WoW for the DBC file:

    ERROR #134 (0x85100086) Fatal Condition
    Program: E:\WoW406\World of Warcraft\wowpatched2.exe

    Failed to read file DBFilesClient\GameObjectDisplayInfo.dbc.

    Debug Details:

    [0] err=0 text=SFileReadFile - DBFilesClient\GameObjectDisplayInfo.dbc - Data/wow-update-base-14007.MPQ
    Storm Error Msg:Reached the end of the file.


    Blizzard is making things hard =/


    Update:
    Found the issue. Need to disable signature check and need a cleanly built MPQ v4 for this to work, with an (attributes) file. MPQ is a bit large because it contains duplicate files to make it work on most game versions.
    You can get it here.
    A working SQL for SkyfireEMU is found here (unpack SQL with 7zip or similar)

    You'll need to find the Wowpatcher for model edits which is somewhere on this forum, and patch your 4.0.6a EXE file with these options:
    - Disable "signaturefile" checks (to make the patch load)
    - Disable "Second socket at connection" (To be able to login to private servers)
    Last edited by Dark_Spyro_003; 06-03-2011 at 09:19 AM.

  4. #124
    Bardoz's Avatar Member
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    Damn, just checked my MP and sent you one before looking at that thread

    Hi

    I figured out how to do it for 4.0.6a! First, the number of columns in DBC files changed since WotLK so you have to add some, then it's necessary to patch WoW.exe with WoWPatcher(13623)pt to allow modifications of the game's files.

    Server side, you have to put the edited GameObjectDisplayInfo.dbc in your dbc folder:
    MEGAUPLOAD - The leading online storage and file delivery service
    Free File Hosting, Online Storage &amp File Upload with FileServe
    GameObjectDisplayInfo.dbc

    Client side, create a new MPQ file with a folder called DBFilesClient then add GameObjectDisplayInfo.dbc in it, put it in your Data folder (or is it in Data/Cache with another name? Not sure, I choose both :P)
    MEGAUPLOAD - The leading online storage and file delivery service
    Free File Hosting, Online Storage &amp File Upload with FileServe
    wow-update-13624.MPQ

    And here's the topic where we can find SIG & MD5 protection remover:
    http://www.mmowned.com/forums/world-...n-remover.html

    Cya
    Anyway, thanks a lot for you great job!

  5. #125
    Dark_Spyro_003's Avatar Contributor
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    Originally Posted by Bardoz View Post
    Damn, just checked my MP and sent you one before looking at that thread



    Anyway, thanks a lot for you great job!
    No problem and thanks for the effort, regardless if it was quite a bit late. =p
    +Rep for trying to help!
    Last edited by Dark_Spyro_003; 06-04-2011 at 01:21 PM.

  6. #126
    Bardoz's Avatar Member
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    In fact, I found the solution two weeks ago but I forgot to come here to write it down, was to busy to add stuff on my server thanks to your work :P

    And btw thanks for the rep <3

  7. #127
    Dark_Spyro_003's Avatar Contributor
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    Originally Posted by Bardoz View Post
    In fact, I found the solution two weeks ago but I forgot to come here to write it down, was to busy to add stuff on my server thanks to your work :P

    And btw thanks for the rep <3
    Hehe before I even bothered to start work on it.
    Anyway, enjoy! Wish you luck~

  8. #128
    paff's Avatar Master Sergeant
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    How to set STATIC SPAWNS on objects i have trinity core

  9. #129
    danaedruid123's Avatar Private
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    You are aresome This is just Amazing i dont know how you do it +Rep

  10. #130
    LordShark's Avatar Member
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    godlike patch, but what about an version without the mingold, maxgold values for older versions like an 3.3.2a Core?

  11. #131
    riyt's Avatar Private
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    Thank you so much for this, I appreicate this.

  12. #132
    Norxus's Avatar Member
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    All the links are down, it seems the account has been suspended there.
    Could someone share a new mirror link ? (For TrinityCore 3.3.5a)

    Thanks

  13. #133
    vader026's Avatar Member
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    I would also like a link to download for ArcEmu, Patch 3.3.5a.

    Thanks in advance for this amazing patch!

  14. #134
    paff's Avatar Master Sergeant
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    guys is there anyone who have same problem as i
    whan spawn building and move some ~50 jards building disapear and need to come on 20 jards to see building
    whan i build city ppl need to almoust get in city and than can see it lol that is old bug with this so can anyone help
    im on trinity core

  15. #135
    dzunei's Avatar Member
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    Hi! I have a Patch made by some French fellows a long time ago, with most of the go´s of the classic and TBD.

    I am trying to adapt it to Cataclysm, version 4.0.6 skyfire, but i fail at the conversion of the csv "gameobjectdisplayinfo" to dbc conversion.

    Any help? I might share the patch with all the go´s for the version 3.3.5a

    BTW: Links dont work!


    Edit: Paff what you have to do is check worldcongif file and look up for the line of the view distance of the gameobjects... just increase it, but look out, because it will require more memory for the server
    Last edited by dzunei; 08-10-2011 at 02:12 PM.

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