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  1. #166
    jimdhr02's Avatar Private
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    very impressive you 2. My only suggest would be is use another aoe spell similair to defile. I havent been able to find a working defile anywhere.

    To make them heroic, you just need the valk thing like harry talked about at the end of his last post, HP changes, and the trap. I dont think the trap os very important. I would just have LK start to spawn a aoe ability early in phase 1.

    Then valks switching to spells, only occurs on heroic, not on 25man normal

    so if should look like 2 scripts and 4 sql
    normal script - 10man normal and 25man normal sql files
    heroic script- the spell casting valk and trap - and 10man heroic and 25man heroic sql
    Last edited by jimdhr02; 04-28-2010 at 08:42 PM.

    [Lua] The Lich King - Blizzlike
  2. #167
    Asir's Avatar Member
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    Originally Posted by jimdhr02 View Post
    very impresses you 2. My only suggest would be is use another aoe spell similair to defile. I havent been able to find a working defile anywhere.

    To make them heroic, you just need the valk thing like harry talked about at the end of his last post, HP changes, and the trap. I dont think the trap os very important. I would just have LK start to spawn a aoe ability early in phase 1.

    Then valks switching to spells, only occurs on heroic, not on 25man normal
    Well the whole point of this is to make it blizz like and if you want to do that for heroic you need the shadow traps for P1.

    As for defile the only possibility I see is to make it so that if anyone is standing close to it it grows bigger but I have no clue if it would actually dmg someone in it as it got bigger or if you only get hurt by standing in the exact middle of it. As for using another spell I cant think of anything off the top of my head that resembles defile in anyway.

    Also does anyone know if it is possible to actually make the necrotic plague jump to the closest target as well as stacking as well as having the LK gain the stacking buff on himself when ever the plague does jump or perhaps goes out.

    As for changing spells and values in the script and SQL for heroic, give me like an hour and I should have them and if I have time I will go back and fix the add spells, health, and dmg for 25 man normal.


    Heres 10 man heroic version.
    10 man heroic spell edits ----- Lua | ------------------------------ - Stoneharry - 10 man heroic edits by Asir - erqu2ArU - Pastebin.com
    10 man heroic SQL ----- Lua | insert into `creature_proto` ( - Stoneharry - 10 man heroic SQL by Asir - h53t8seR - Pastebin.com

    I changed the spells for 10 man heroic and the health and dmg of LK and all the adds. I am not sure what will happen when he tries to do his harvest soul since the script is set to target randomly but for heroic harvest soul affects everyone in the raid.

    Health may not be accurate for all adds since I am too tired to remember what their health actually is and Valk health is suppose to be alot higher on heroic since your only suppose to get them to 50% then leave them alone.

    Also remember once again only use one LK script at a time unless you want 2 LKs beating on you, or 3 if you use all 3 at once.

    Will probably do 25 man heroic tomorrow, too tired right now.

    I attempted to add in a tiny frenzy that the shambling horrors do at 20% health but I apparently didn't do it right, I left it in but just made it a comment so the rest of the script will work. Its at line 769-772 and 791 if anyone wants to fix it.

    Just realized I made another mistake in the both 25man and 10man heroic SQL
    Corrected 25man SQL ---- Lua | insert into `creature_proto` ( - LK25 SQL - C28694cT - Pastebin.com
    Corrected 10man heroic SQL is earlier in the post.
    Last edited by Asir; 04-28-2010 at 10:54 PM. Reason: Fixed SQL error and minor errors in script

  3. #168
    stoneharry's Avatar Moderator Harry


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    Ok, I've updated the original post and cleaned it up. Also I fixed the shambling horror thing, since you use an if statement to get his hp it requires another end. Thank you.

  4. #169
    Asir's Avatar Member
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    Just curious but has anyone tested any of them yet because I tried last night and encountered some errors but they just errors on my end. The only thing I am worried about is that 10man heroic LK wasnt spawned but I am pretty sure thats because I used the SQL with only the adds that I had put together and posted originally but then went back and added the LK in there.

    Also thanks for fixing that, it kept saying it was missing an end but I wasnt sure where to place it exactly since the only thing I had to go by were the other get his hp statements in your script.

    I will get to work on 25man heroic tonight as well as getting the 25man normal adds updated.

    Small update for 25 man normal
    Lua | ------------------------------ - Stoneharry - Z8pmGjiP - Pastebin.com

    I took out the valk flying up at 50% since they only do this on heroic mode.
    Last edited by Asir; 04-29-2010 at 01:01 PM.

  5. #170
    jimdhr02's Avatar Private
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    very nice. What would it take so that you could load all 4 script on the server at once? I was planing on putting all 4 on a public/private server for players to use.

  6. #171
    stoneharry's Avatar Moderator Harry


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    Originally Posted by jimdhr02 View Post
    very nice. What would it take so that you could load all 4 script on the server at once? I was planing on putting all 4 on a public/private server for players to use.
    If somebody works out how you get whether it's 10man, 25man or heroic then sure, it would be pretty easy to merge the scripts and then change hp within the script depending on what version it's in, but I currently have no idea how it is handled and have no time to test it.

  7. #172
    david12's Avatar Member
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    nice very nice ill check it out

  8. #173
    rscortes's Avatar Member
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    Hey Guys,

    i have one Problem which i can't fix. The Lich King enter the Combat, everything is fine but when he spawn the Mobs they stuck and won't move any way. They can target the Players but not move to them. It seems they where flying or something on the Frozen Throne Gobo and so they don't enter the Combat i think.

    The Combat will not start, if i don't change the "CanFly" entry to 1 in my creature_spawns table from the LK. Fordring start the Event, the LK walks down und stay there after Faction Change, like the spawned adds.
    But once done, the Combat starts and everything is working until he spawns the Adds. Ice Sphere will work properly, the only one which moves correct.
    I have tested different DBs and Cores and redownload your lua/sql files ...everytime the same Problem, curious.

    I hope u can understand what i mean, my school time belong to the past

    otherwise good job +Rep

  9. #174
    stoneharry's Avatar Moderator Harry


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    You have vmaps enabled (collision in your world config). Unfortunately, vmaps are not supported for this fight since it's on a gameobject not on the right Z scale. You will have to disable collision by setting it to 0 for this to work.

  10. #175
    rscortes's Avatar Member
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    Hey,
    thanks for the Tip Ghouls and Horror Mobs moves now correct, but the 2 Spirit Mobs will stuck again. Do you have another Tip? At your video did Bolvar spawn at the end as new Lk sitting on the Throne. This gobo doesn't work for me ... are my dbcs shit?
    Thanks for helping!

    greetz

  11. #176
    stoneharry's Avatar Moderator Harry


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    Try using the DBC extractor I provide in the main post, and see if it works. The ArcEmu default extractor skips a lot of data. The purple spirit things are supposed to stand still, they explode after 30 seconds.

  12. #177
    Daskin's Avatar Member
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    You could check the amount of players in the fight to check for 10man/25man.
    local plrs = pUnit:GetInRangePlayersCount()
    etc

  13. #178
    stoneharry's Avatar Moderator Harry


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    Originally Posted by Daskin View Post
    You could check the amount of players in the fight to check for 10man/25man.
    local plrs = pUnit:GetInRangePlayersCount()
    etc
    That solves 10man and 25man but it doesn't solve heroic. Also this function can also be buggy, there have been times where it doesn't return everyone. :/
    GetDungeonDifficulty() is the command to use but I don't know what it returns and what each value it returns would be. I could debug it, but unfortunately I don't have the time till after my exams (which last till near-end of June.)

  14. #179
    Hurracane's Avatar Member
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    Hey stone, would you like a new video on the fight? Since you haven't updated the video since the update.

    I used to set up my own server ages ago, compiling is not a problem, neither is setting up the DB or any of the files. But do you suggest a DB i should use, WhyDB?

  15. #180
    stoneharry's Avatar Moderator Harry


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    Originally Posted by Hurracane View Post
    Hey stone, would you like a new video on the fight? Since you haven't updated the video since the update.
    The video only shows the original first fight. Again, I haven't had the time to update it. Real life comes before emulation.

    Originally Posted by Hurracane View Post
    I used to set up my own server ages ago, compiling is not a problem, neither is setting up the DB or any of the files. But do you suggest a DB i should use, WhyDB?
    Honestly I don't know what DB to use for ArcEmu. To be honest there all terrible! I just use the first one that I come across and works, then I work from that.

    Edit: Just found this:
    MODE_NORMAL_10MEN = 0,
    MODE_NORMAL_25MEN = 1,
    MODE_HEROIC_10MEN = 2,
    MODE_HEROIC_25MEN = 3
    So now I will try and merge all the scripts.

    Edit2: And here you go, the finished version merged. I'm sure there are probably parts missing, but this is the most blizzlike version yet.
    http://pastebin.com/vzZKjSiA
    For some reason, on some revisions of ArcEmu only 10man normal works. Make sure that it works on all versions (it actually stays set to that version and doesn't change once you get into the raid) before using this version. Use the 10man normal SQL.
    Last edited by stoneharry; 05-03-2010 at 07:11 AM.

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