[Lua] The Lich King - Blizzlike menu

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  1. #121
    Razmataz's Avatar Contributor
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    If possible, could you show me to how only play the intro and outro cinematics on a command like -lk start?

    [Lua] The Lich King - Blizzlike
  2. #122
    stoneharry's Avatar Moderator Harry


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    Originally Posted by Razmataz View Post
    If possible, could you show me to how only play the intro and outro cinematics on a command like -lk start?
    On line 54 change it from:

    Code:
    function TirionFordring_OnSpawn(pUnit, Event)
            pUnit:RegisterEvent("TirionFordring_OnSpawn_Go", 5000, 0)
    end

    To:


    Code:
    function TirionFordring_OnSpawn(pUnit, Event)
            Tirion = pUnit
            pUnit:RegisterEvent("TirionFordring_OnSpawn_Go", 5000, 0)
    end

    Then add this at bottom of the script:


    Code:
    function zzz_OnChat(event, plr, message, type, language)
        local message = string.lower(message)
        if (message == "#startlk") then
            if Lich ~= nil and Tirion ~= nil then
            Tirion:PlaySoundToSet(17458)
            Tirion:RemoveEvents() -- Stop repeating
            Lich:RemoveEvents()
            Lich:MoveTo(461.47, -2123.73, 1572.1, 0)
            Tirion:Emote(375, 60000)
            Tirion:PlaySoundToSet(17349) -- pUnit since players are closer to him
            Lich:SendChatMessage(14, 0, "So...the Light's vaunted justice has finally arrived. Shall I lay down Frostmourne and throw myself at your mercy, Fordring?")
            Tirion:RegisterEvent("TirionFordring_OnSpawn_Goz", 13500, 1)
            end
        end
        if (message == "#endlk") then
            if Lich ~= nil and Tirion ~= nil then
            Count = 0
            Phase = 0
            Lich:RemoveEvents()
            Tirion:RemoveEvents()
            Lich:SendChatMessage(14,0,"You gnats actually hurt me! Perhaps I've toyed with you long enough, now taste the vengeance of the grave!")
            Lich:PlaySoundToSet(17359)
            Lich:MoveTo(512.7, -2120.5, 1572.1, 0)
            Lich:SetMovementFlags(1)
            Lich:SetCombatCapable(1)
            Lich:RegisterEvent("hhTest_Debug_MoveToCentreOfRoom", 100, 0)
            Lich:RegisterEvent("hggzhTest_Debug_MoveToCentreOfRoom_z", 5005, 1)
            end
        end
    end
    
    
    RegisterServerHook(16, "zzz_OnChat")
    And then you can use #startlk and #endlk.

    Or I just made it into one script for you because I'm awesome like that:


    Lua | ------------------------------ - Stoneharry - feMa6AD1 - Pastebin.com

  3. #123
    Razmataz's Avatar Contributor
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    Epic. Stoneharry. Epic.

  4. #124
    stoneharry's Avatar Moderator Harry


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    UPDATE:
    -Full Correct Visuals
    -Jump Animation
    -Achievement Added
    -Far more is Blizzlike
    -Several major bug fixes
    YOU WILL NEED TO USE THIS DBC EXTRACTOR FOR IT TO WORK (it is a trinity one: Filebeam - Beam up that File Scottie!)
    You can start the intro and skip to the outro with #startlk and #endlk

    You can compare changes between old and new script here:
    https://www.assembla.com/code/Stoneh...n/changesets/2

    Script:
    Lua | ------------------------------ - Stoneharry - k3ZU8LGS - Pastebin.com

    SQL:

    Lua | INSERT INTO items (entry, clas - Stoneharry - W2yWT59d - Pastebin.com
    Last edited by stoneharry; 04-14-2010 at 02:36 PM.

  5. #125
    Kevlan85's Avatar Member
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    You are freaking awesome, Stoneharry!
    Great Job!

  6. #126
    Sely_zero's Avatar Private
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    So, does it now work, that the Plattform respawn @ the 2. "Endless Winter"?

  7. #127
    stoneharry's Avatar Moderator Harry


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    Originally Posted by Sely_zero View Post
    So, does it now work, that the Plattform respawn @ the 2. "Endless Winter"?
    Errr... Is the platform supposed to respawn? I never saw it respawn on youtube video's. 0_o

  8. #128
    EcHoEs's Avatar lol why u mad
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    It does come back I think, check <For the Horde> 10-man vid


  9. #129
    stoneharry's Avatar Moderator Harry


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    UPDATE: Changed it so that the platform respawns when the lich king uses Quake a 2nd time (same as retail).

    Changes made can be found here:
    https://www.assembla.com/code/Stoneh...n/changesets/3

    Updated script can be found here:
    Lua | ------------------------------ - Stoneharry - 9U8q2ask - Pastebin.com

  10. #130
    jojojoey12's Avatar Member
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    How do i make the Event start? they aer ejust staring at each other. nothing happens....

  11. #131
    stoneharry's Avatar Moderator Harry


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    Originally Posted by jojojoey12 View Post
    How do i make the Event start? they aer ejust staring at each other. nothing happens....

    Either: Stand near Tirion (within 5 yards) and it will trigger within 5 seconds or use #startlk as a chat message.

  12. #132
    jojojoey12's Avatar Member
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    It doesn;t work it says in Emulator console: attempt to index update 'lich'(A nill value)

  13. #133
    stoneharry's Avatar Moderator Harry


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    Originally Posted by jojojoey12 View Post
    It doesn;t work it says in Emulator console: attempt to index update 'lich'(A nill value)
    Did you reload Lua or anything? Restart your server and try again.

  14. #134
    jojojoey12's Avatar Member
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    Yep, i did. im using lastest LUA and SQL updates. with the #startlk included.

  15. #135
    stoneharry's Avatar Moderator Harry


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    Originally Posted by jojojoey12 View Post
    Yep, i did. im using lastest LUA and SQL updates. with the #startlk included.

    I'll test it now on localhost and edit this post with a solution or showing it works fine in a few minutes.

    Edit: I don't know why it doesn't work for you, it has worked for everyone else:


    Last edited by stoneharry; 04-15-2010 at 03:44 PM.

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