[C++][SQL]Fake Online Players menu

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  1. #46
    leonne's Avatar Member
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    you know what i was thinking that would be cool, is somehow we can make bots in the server that run around like real players. Maybe somehow using the ai npc bots from trinity core and making it so the bots do some basic things like running around killing things

    [C++][SQL]Fake Online Players
  2. #47
    Kirsebaer's Avatar Banned
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    This is just awful.

  3. #48
    Mr.Jebus Christ's Avatar Banned
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    40% done converting this to trinity and mangos, sorry i've been a bit busy the last few weeks

  4. #49
    homer91's Avatar Active Member CoreCoins Purchaser
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    Yaaay, nice to hear! ) Iam following this thread!

  5. #50
    lorac's Avatar Active Member
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    Originally Posted by leonne View Post
    you know what i was thinking that would be cool, is somehow we can make bots in the server that run around like real players. Maybe somehow using the ai npc bots from trinity core and making it so the bots do some basic things like running around killing things
    This wouldnt be a good thing to add to core reasons being

    1. The script would be huge in order to provide realism
    2. The load that would be placed on the core to load all the waypoints
    because thats the only way its going to work Vmaps are not that advanced yet

    3. The lag that it would cause would be awful

    Just a few reasons

    If you want to have server look populated with moving npcs
    then recruit bots then convert to raid then recruit more
    that would be more realistic
    How ever expect lag once you load up 30 bots

    I tried this and had alts following my main charactor
    4 clients open 40 bots and 4 minions
    My lats sky rocketed
    I cant imagine 120 fake players running around running all different waypoints
    Thats a core crash waiting to happen IMHO

  6. #51
    leonne's Avatar Member
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    lol thats true. I think there was a patch like this in scriptdev, well the patch just added bots in the battlegrounds.

  7. #52
    lorac's Avatar Active Member
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    Bots work great as long as they also get dismissed when a player logs or so forth but if you end up with bot populated server you could end up with a laggy or even worse crashy server especially when the player handler gets confused

    This patch he is working on is about the best thing that can be offered to a new built server it shouldnt lag the server or mess with any of the packets
    unlike bot automation could

  8. #53
    Mr.Jebus Christ's Avatar Banned
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    just get a few servers run multiple wow clients on each and get a really really advanced bot :P

  9. #54
    lorac's Avatar Active Member
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    LOL yes that would work too except for the lag that it would cause on client side
    Can you say lat spike?

    Hey Terror hows the porting coming for tc if I may ask?

  10. #55
    ziPlet's Avatar Active Member
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    can anyone explain me how to attach / patch this?

  11. #56
    lorac's Avatar Active Member
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    Originally Posted by ziPlet View Post
    can anyone explain me how to attach / patch this?
    First and formost
    you must be using your own compile of server
    This will not work on repacks

    Next you need to have a svn client setup on your system

    Put patch in your svn dir for server
    left click it and apply patch
    Recompile server apply sqls
    and your done

    If you still dont understand use the search theres a lot of tutorials on applying patches and using svns and so forth
    Hope this helped

  12. #57
    ziPlet's Avatar Active Member
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    hehe ok thx, +rep for the help

  13. #58
    homer91's Avatar Active Member CoreCoins Purchaser
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    Or you can just open the patch file with notepad, and write the code manually to the right place.
    ( I usually do this, because nearly every patch file is outdated for me, so they gives me hunk errors :/)

  14. #59
    lorac's Avatar Active Member
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    Originally Posted by homer91 View Post
    Or you can just open the patch file with notepad, and write the code manually to the right place.
    ( I usually do this, because nearly every patch file is outdated for me, so they gives me hunk errors :/)
    Great input

    I forgot to mention that method

    Also Make sure you dont put the + in front of the source if you are using that method
    Thank you for the + rep
    best of luck

  15. #60
    Mr.Jebus Christ's Avatar Banned
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    I'm almost done with the mangos/trinity version.
    I'll also post an updated arcemu patch when I post the mangos and trinity version.

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