[C++] Enchantment NPC menu

User Tag List

Page 3 of 3 FirstFirst 123
Results 31 to 44 of 44
  1. #31
    Vision1000's Avatar Member
    Reputation
    104
    Join Date
    Jun 2008
    Posts
    122
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Fixed the link + updated the script. Enjoy =)

    *Info on updates in the first post*
    Last edited by Vision1000; 12-27-2009 at 01:31 PM.

    [C++] Enchantment NPC
  2. #32
    hax0rz's Avatar Member
    Reputation
    5
    Join Date
    Aug 2007
    Posts
    40
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Could you possibly make this for trinitycore?

  3. #33
    kingofwc's Avatar Member
    Reputation
    2
    Join Date
    Sep 2008
    Posts
    92
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    bump fix the pastebin!

  4. #34
    kingofwc's Avatar Member
    Reputation
    2
    Join Date
    Sep 2008
    Posts
    92
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Can you convert this to Aspire Hearthstone? or OpenBasic

  5. #35
    faizaan's Avatar Member
    Reputation
    1
    Join Date
    May 2009
    Posts
    4
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hey, Great Idea!
    I was just having some problem actually getting it to work.
    Ive added it in Setup.cpp, Setup.h, under extrascripts in VS, and then ive compiled the script core and copied the dlls to my script_bin folder.
    When i talk to the npc, nothing happens...

  6. #36
    Vision1000's Avatar Member
    Reputation
    104
    Join Date
    Jun 2008
    Posts
    122
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    If you haven't already, try adding in the SQL for npc_text wrapped in code tags in the original post. I'm fairly sure if the text id for the gossip menu is invalid you won't be able to talk to the npc.

  7. #37
    faizaan's Avatar Member
    Reputation
    1
    Join Date
    May 2009
    Posts
    4
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    well what i did was i changed all the ids as the ids you have chosen are used already on my db dunno why just says 'duplicate entry', i also changed the ids in the c++ script itself whenever you call npc_text. Then I ran the query to enter the npc_text into the DB.
    Im not sure, but are there a set number of npc_text ids we can use coz i just chose some really high numbers so it doesnt get in the way.

  8. #38
    Zombienation's Avatar Member
    Reputation
    5
    Join Date
    Mar 2007
    Posts
    31
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Yeah, that would be awesome if you could put it on TC2 or MaNGOS, or at least any core in which your talents actually make a slight attempt to do something close to being anything near what it is supposed to do.
    Last edited by Zombienation; 01-04-2010 at 10:22 PM.

  9. #39
    faizaan's Avatar Member
    Reputation
    1
    Join Date
    May 2009
    Posts
    4
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    its working for me - apparently i was editing the wrong project >.<. Anyways, ive got one quick question - i cant seem to find - through your code - how you request use input, was hoping you could help me out. Thanks (:

  10. #40
    Vision1000's Avatar Member
    Reputation
    104
    Join Date
    Jun 2008
    Posts
    122
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by faizaan View Post
    its working for me - apparently i was editing the wrong project >.<. Anyways, ive got one quick question - i cant seem to find - through your code - how you request use input, was hoping you could help me out. Thanks (:
    Menu->AddItem(0, "Input box", IntId, 1);

    1 will make a box pop up.

  11. #41
    faizaan's Avatar Member
    Reputation
    1
    Join Date
    May 2009
    Posts
    4
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    ah thanks heaps (:

  12. #42
    Dj-Dejan's Avatar Member
    Reputation
    1
    Join Date
    Oct 2008
    Posts
    22
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    nice very nice

  13. #43
    Algorithm's Avatar Member
    Reputation
    175
    Join Date
    Mar 2008
    Posts
    395
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Just in case someone gets crash on "Main Hand" Option:

    go to case 148:

    remove
    Menu->SendTo(plr);
    its not supposed to direct to
    Menu->SendTo(plr);
    on
    else

  14. #44
    alamiku's Avatar Banned
    Reputation
    1
    Join Date
    Jul 2009
    Posts
    13
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Nice +rep thx for sharing

Page 3 of 3 FirstFirst 123

Similar Threads

  1. [C++ Script] Ultimate Enchanting NPC
    By parranoia in forum WoW EMU General Releases
    Replies: 0
    Last Post: 07-20-2013, 07:34 AM
  2. [C++ Script] [TrinityCore] Enchant NPC
    By kaios95 in forum WoW EMU General Releases
    Replies: 1
    Last Post: 06-03-2012, 11:12 PM
  3. [Lua Script] Enchanter npc!
    By thebigman in forum WoW EMU General Releases
    Replies: 3
    Last Post: 05-26-2012, 03:20 AM
  4. LUA enchant npc
    By Shankers in forum WoW EMU Questions & Requests
    Replies: 5
    Last Post: 01-01-2010, 03:54 PM
  5. [Share] NPC, Ridable, Items and Enchant IDs
    By Gadella in forum World of Warcraft Emulator Servers
    Replies: 3
    Last Post: 02-06-2008, 11:41 AM
All times are GMT -5. The time now is 12:50 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search