Fixed the link + updated the script. Enjoy =)
*Info on updates in the first post*
Fixed the link + updated the script. Enjoy =)
*Info on updates in the first post*
Last edited by Vision1000; 12-27-2009 at 01:31 PM.
Could you possibly make this for trinitycore?
bump fix the pastebin!
Can you convert this to Aspire Hearthstone? or OpenBasic
Hey, Great Idea!
I was just having some problem actually getting it to work.
Ive added it in Setup.cpp, Setup.h, under extrascripts in VS, and then ive compiled the script core and copied the dlls to my script_bin folder.
When i talk to the npc, nothing happens...
If you haven't already, try adding in the SQL for npc_text wrapped in code tags in the original post. I'm fairly sure if the text id for the gossip menu is invalid you won't be able to talk to the npc.
well what i did was i changed all the ids as the ids you have chosen are used already on my db dunno why just says 'duplicate entry', i also changed the ids in the c++ script itself whenever you call npc_text. Then I ran the query to enter the npc_text into the DB.
Im not sure, but are there a set number of npc_text ids we can use coz i just chose some really high numbers so it doesnt get in the way.
Yeah, that would be awesome if you could put it on TC2 or MaNGOS, or at least any core in which your talents actually make a slight attempt to do something close to being anything near what it is supposed to do.
Last edited by Zombienation; 01-04-2010 at 10:22 PM.
its working for me - apparently i was editing the wrong project >.<. Anyways, ive got one quick question - i cant seem to find - through your code - how you request use input, was hoping you could help me out. Thanks (:
ah thanks heaps (:
nice very nice![]()
Just in case someone gets crash on "Main Hand" Option:
go to case 148:
removeits not supposed to direct toMenu->SendTo(plr);onMenu->SendTo(plr);else
Nice +rep thx for sharing