[C++] Enchantment NPC menu

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  1. #16
    Mr.Jebus Christ's Avatar Banned
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    very nice +rep when I wake up.

    [C++] Enchantment NPC
  2. #17
    Thunderofnl's Avatar Elite User C# / Java / PHP Programmer
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    Originally Posted by Pwntzyou View Post
    You guys need to set the npc's flag to 1 if its not working properly :P
    Ain't working for me, I added the script to be compiled with Extrascripts but it just won't work....

  3. #18
    Vision1000's Avatar Member
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    Originally Posted by tunderofnl View Post
    Ain't working for me, I added the script to be compiled with Extrascripts but it just won't work....
    Are you using Arcemu?

    Did you try using the premade NPC included at the bottom of the original post?

    Are you getting any errors on startup?

    Did you add the script to ExtraScripts without modifying the project file, Setup.h or Setup.cpp?
    Last edited by Vision1000; 10-22-2009 at 04:50 PM.

  4. #19
    Thunderofnl's Avatar Elite User C# / Java / PHP Programmer
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    Are you using Arcemu?: Yes I do use arcemu

    Did you try using the premade NPC included at the bottom of the original post? Nope, they weren't there when I checked Thanks will try them

    Are you getting any errors on startup? No

    Did you add the script to ExtraScripts without modifying the project file, Setup.h or Setup.cpp? No I modified Setup files.

  5. #20
    Vision1000's Avatar Member
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    What about the project file?

  6. #21
    Thunderofnl's Avatar Elite User C# / Java / PHP Programmer
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    Originally Posted by Vision1000 View Post
    What about the project file?
    I edited that to

  7. #22
    Elitetech's Avatar Contributor
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    this is the sex
    Knowledge is often mistaken for intelligence. This is like mistaking a cup of milk for a cow.

  8. #23
    kreegoth's Avatar Contributor
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    Ok so.. I know VERY little about C++ im used to lua..

    But i edited the Makefiles and Project files and such as i was shown before and this is what comes out on compile

    ------ Build started: Project: ExtraScripts, Configuration: Release Win32 ------
    Compiling...
    cl : Command line warning D9035 : option 'Wp64' has been deprecated and will be removed in a future release
    Setup.cpp
    Compiling...
    cl : Command line warning D9035 : option 'Wp64' has been deprecated and will be removed in a future release
    Unstuck.cpp
    PvPToken.cpp
    Portals.cpp
    L80etc.cpp
    Insta80.cpp
    Linking...
    Setup.obj : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
    Creating library ..\..\..\bin\release\script_bin/ExtraScripts.lib and object ..\..\..\bin\release\script_bin/ExtraScripts.exp
    Setup.obj : error LNK2001: unresolved external symbol "void __cdecl SetupEnchant(class ScriptMgr *)" (?SetupEnchant@@YAXPAVScriptMgr@@@Z)
    ../../../bin/release/script_bin/ExtraScripts.dll : fatal error LNK1120: 1 unresolved externals
    Build log was saved at "file://c:\Documents and Settings\Administrator\Desktop\Arcemu2850\trunk\src\scripts\projects\2008_int_re lease_extrascripts\BuildLog.htm"
    ExtraScripts - 2 error(s), 2 warning(s)
    ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

    Someone please tell me what i messed up...



    *EDIT*

    Ok so i got the script to compile without any issues now except for having to change the Npctext values to Higher numbers as those ones were already used ( changed this in C++ file for NPC as well)

    Problem is when i click on the NPC nothing happens.. Gossipflags are set and NPC id is correct in script and in game. DLL loads in arc emu Window. Not sure what to do now....

    *EDIT 2*

    Well i thought perhaps it was my edits i had made to script that was throwing it off.. So i recompiled using your SQL for the NPC and your Cpp files.. and... Nope.. Still wont talk to me in game...

    Guess im gonna have to wait for you to reply:P
    Last edited by kreegoth; 10-25-2009 at 12:53 AM.

  9. #24
    ciorcica's Avatar Member
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    nice work +rep

  10. #25
    sasoritail's Avatar Contributor
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    Haha xD just so funny to mess around with xP
    Helmet with Mongoose xD
    +Rep
    It's been a while

  11. #26
    Heliumz's Avatar Member
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    Hi first of all thx you for this great job! and +rep when I can but I have a little problem at compiling this:

    Code:
    1>------ Build started: Project: ArcScriptGossipScripts, Configuration: Release x64 ------
    1>Compiling...
    1>Setup.cpp
    1>Compiling...
    1>Gossip_Wotlk.cpp
    1>Gossip_Trainer.cpp
    1>Gossip_Tanaris.cpp
    1>Gossip_Stormwind.cpp
    1>Gossip_Shattrath.cpp
    1>Gossip_Mulgore.cpp
    1>Gossip_Moonglade.cpp
    1>Gossip_Innkeepers.cpp
    1>Gossip_Guard.cpp
    1>Gossip_Battlemaster.cpp
    1>Linking...
    1>Setup.obj : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
    1>   Creating library ..\..\..\bin\release_x64\script_bin/GossipScripts.lib and object ..\..\..\bin\release_x64\script_bin/GossipScripts.exp
    1>Setup.obj : error LNK2001: unresolved external symbol "void __cdecl SetupEnchantNPC(class ScriptMgr *)" (?SetupEnchantNPC@@YAXPEAVScriptMgr@@@Z)
    1>../../../bin/release_x64/script_bin/GossipScripts.dll : fatal error LNK1120: 1 unresolved externals
    1>Build log was saved at "file://d:\WOW EMULATUORS SERVER DEVELOPER SECTION\EMULATOR SVN etc\ARCEMU SVN (TRUNK)\src\scripts\projects\2008_int_release_gossipscripts_x64\BuildLog.htm"
    1>ArcScriptGossipScripts - 2 error(s), 0 warning(s)
    ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
    I have edited the setup.cpp setup.h and the make file in the GossipScripts folder...
    tell me please if I missed something?
    well excuse me because this is my first custom edit in the core so I have no experience how to add and what is the correct.
    Thanks for any help!

  12. #27
    v22's Avatar Member
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    trinitycore2 sauce pls

  13. #28
    SupernovaHH's Avatar Member
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    Great work and thanks for inspiring me to do this in Lua. Ill give you credits for the inspiration but thanks and +Rep

  14. #29
    deviss's Avatar Member
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    how could it work on trinity core ?

  15. #30
    hax0rz's Avatar Member
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    Link is broken

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