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  1. #1351
    peca's Avatar Member
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    When will come out v4??

    -=/PryDevServer-4TC:\=- Trinity Core!
  2. #1352
    lorac's Avatar Active Member
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    Originally Posted by esédes View Post
    Lorac and Prydev, that's the best repack ever!!

    2 things :

    I) Can we have the source for compile ourselves for the 8291 release ? or is it the same as 8074 O_o ? (I say that for edit the ICC script^^)

    ::Responce::
    ive covered this a few times
    Please go to sourceforge and search ultracore
    that is where the source is at


    II) Here are the bugs that I found ( I don't know if I might let them here ...)
    a) in Dk quests ( alliance human DK)
    1) The Gift That Keeps On Giving - Quest - World of Warcraft
    When we use the object on the miners they aren't killed, the gouls who spawn are ennemies =s (I don't know if it's normal), and when we create the gouls that does'nt validate the quest =s

    ::responce::
    No credit is given till you have all five ghouls to the harvester
    and its a random proc weather it gives you the ghoul or a spirit
    <Blizzlike>


    2) Massacre At Light's Point - Quest - World of Warcraft
    When we use the mine car, and when we arrive on the boat :
    - I was IN a wall
    - I wasn't demorph so I had the car mine model, and I can't do anithing
    -when you have killed all of them ,when you have called the mount, and when you have been at the camp you can't demount, all I can do is .die the mount for continu the quests ^^

    :: Responce ::
    And what DB are we using?!
    on my side it works just as its supposed to except its a controlable mount

    3) An End To All Things... - Quest - World of Warcraft
    Same problem whith the mounted wyrm : you can't demount at the end, and I've never used the power that allows you to eat an humanoid for restore mana points, and I've never been in need of mana, so I think the mana regen is too much hight.

    :: Responce::
    Look at your bar its a vehicle not a mount
    I believe this is your issue with above one
    theres an exit icon


    b) In ICC (I know it's in developpement)
    - no elevator work ^^
    -Marrowgar:- it was already said bug bonstorm do damage only if you are at his "center"
    - he doesn't use coldflame or bonespike
    ::respond::
    I do not know whats going on as marrogar casts Bone storm bone spike cold flame
    Bonestorm still needs work as far as spell support



    -Deathwhisper: her mana barrier is ...strange (I haven't spend to much time on her just some normal damages then .damage 3000000 and then . die XD) but it's strange as I said for the first phase, when you do damage to her, her life AND her mana come down, while only the mana should fall.
    - Saurfrang (I've just passed only a minut with him but it seems his spells are bugged)
    - Gunship battle: How to access to it ? I haven't found XD
    :: responce::
    Deathwhisper
    um
    I had no issues with her on last run
    she even dropped the elevator

    Gunship
    you cant access it
    its not scripted yet
    As i covered Many posts
    ICC is in basic development
    theres more to enabling icc then just the icc scripting
    Spells dummies need to be put in core and AIs and GameObjects and Area triggers
    theres still alot that needs to be handled
    Saurfrang
    Wrong his spells are working as are his casts
    just checked him the other day
    - I haven't test the Plaguework hall's Bosses =s
    - the crimson hall neither ^^
    - big bug with Varimathra : she is AGRESSIVE for players, and at the beginning she isn't collapsed on the floor, she stands up, and the necromancians aren't triing to transform her into a wyrm .

    - Sindragosa: I've killed all the adds, and the 2 wyrm with .damage 300000 but she didn't appears =s

    -Lich king : The gouls he summons don't attack us they just follow me . The ice sphere don't move, so they can't push us out of the platform, and the platform isn't blasted down by quake.

    Most of his spells aren't working :
    - infest doesn't do increasing damages and doesn't disappears after we are at 90%
    -raging and vile spirits don't do anithing ^^ nothing happends
    -harvest soul doesn't transport us into frostmourne but that's normal if I can say, due to a better script neded^^.

    That's all .
    Thanks twice for the work here.
    harvest soul doesn't transport us into frostmourne but that's normal if I can say, due to a better script needed

    All i can think is your using an OLD core and OLD db as alot of these issues were gone 4 updates ago

    There is no scripting for this yet

    Not only this
    Have we remembered to delete our cache?
    if not then you could change the world completely and it would not mean a thing

    When is v4 coming out??
    It has been out since sunday 0.o

  3. #1353
    esédes's Avatar Member
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    Lorac that's strange cause I've completelly deleted my ancient ultracore, and I've update it after with the v4, so that means that v4 is an old version ? ^^

    Per scriptong I mean recreate the spells which don't works ( per exemple for the bone spike spell, summon an npc, an every sec, get target health percent and do - 10....)

  4. #1354
    Furinex's Avatar Member
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    Hey, I downloaded the new updates for the server and database. The server files copied over fine, and then I tried to do an update on my DB, I got a few random group guid sql errors from the Core but nothing that prevented anything from working. Now on the other hand... I noticed near the end, I had the same problem I had last time when I did this, where the scriptnames for Halls of reflection werent attached to the Npcs, and I went into the game checked, they dont work at all. So I tried taking your World dump and just doing a clean DB batch, and that pulled up the same issues. Any idea whats goin down?

  5. #1355
    esédes's Avatar Member
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    Lorac,it's a bit strange, if I want marrowgar to use bone spike - coldflamme, I myust summon my goul or army of the dead O_o.

  6. #1356
    lucas13's Avatar Member
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    oh if that is the problem than it is good scripted, that would mean that it is scripted to only activate if you are "more" players

  7. #1357
    esédes's Avatar Member
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    Yeah in fact that is XD I've made 2 characters for test it and then my 2nd character was the target of coldflame ...
    No pb ^^.

  8. #1358
    ramble's Avatar Knight-Lieutenant
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    sounds good and good explained i'll have to try it out sometime

  9. #1359
    chrissybaby's Avatar Member
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    I might give this a try!

  10. #1360
    lorac's Avatar Active Member
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    Originally Posted by Furinex View Post
    Hey, I downloaded the new updates for the server and database. The server files copied over fine, and then I tried to do an update on my DB, I got a few random group guid sql errors from the Core but nothing that prevented anything from working. Now on the other hand... I noticed near the end, I had the same problem I had last time when I did this, where the scriptnames for Halls of reflection werent attached to the Npcs, and I went into the game checked, they dont work at all. So I tried taking your World dump and just doing a clean DB batch, and that pulled up the same issues. Any idea whats goin down?
    Ok Furinex
    Ucdb is a new db being worked on
    I was not aware of these scripts not being attached Something strange going on there
    as I personally use the UCDB
    and the issue is not there
    We are not in the same Guid system as tdb if your using ucdb
    Did you update your char dbs?

    Also
    Bots will throw an error stating
    unknown field groupLeader
    This is due to the new structure change in core for LFG manager


    esédes
    With v4 it does use coldflame
    I had 10 ppl in this raid and worked just fine
    -gunship battle
    LOL
    Lucas is correct
    the script checks the amount of players and adjusts to the player count <as retail would>

  11. #1361
    lucas13's Avatar Member
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    edit1

    you started using a new DB lorac? well if you are and if it is better than please make one for me as usual :P

    ---------- Post added at 01:18 PM ---------- Previous post was at 12:56 PM ----------

    hey lorac and pryd, i found a new script for blood princess, i dont know if it is really good or better than what you got already, since i dno how to work with c++ but take a look at it here is the source Filebeam - Beam up that File Scottie!

    EDIT:
    Btw the elevator at deathswhiper does work, but its only going up, not down again :P also when you use the normal icc teleporter it really hurts you when you "drop" to the lich king, the random works fine tho
    Last edited by lucas13; 05-29-2010 at 06:29 AM. Reason: adding info

  12. #1362
    heytoj's Avatar Member
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    hey lorac and pryd, here is the fix for the deathbringer's will trinket. i would greatly appreciate if you could implement this in your next release.
    <http://code.google.com/p/trinitycore/source/detail?r=2db20d21cc> thanks.

  13. #1363
    lorac's Avatar Active Member
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    Originally Posted by heytoj View Post
    hey lorac and pryd, here is the fix for the deathbringer's will trinket. i would greatly appreciate if you could implement this in your next release.
    <http://code.google.com/p/trinitycore/source/detail?r=2db20d21cc> thanks.
    We run our fixes with Trinity Core
    What TC pushes we apply or in worse case port some code that is incompatible
    Not only trinity core fixes but our own
    Deathbringers will was added to core monday morning and will be pushed to the new release sunday providing We can get our ducks in a row here

    Please view the change log on the linked forums
    to see what is coming
    Links

    Home of PDS-UC
    Change Log
    Database Support Section
    Core Support Section


    Um pryd we need to talk about the initials here this doesnt look good 0.o

    ::Note to mmowned admins::
    If by posting these links for support section violates any rules pm me I will dump the external links
    Thanks
    Last edited by lorac; 05-29-2010 at 08:23 AM.

  14. #1364
    lucas13's Avatar Member
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    pryd, just wanted to let you know that the 2 gunships flying around in icecrown works just fine, except that their npc's are flying around in mid air, it seems that the gunships works just fine for players tho the npc's cannot catch feet when its flying.

    EDit: oh and yeah, the newest YTDB does not support TOCR, by that i mean, when you enter the raid instance and wants to start the event, the guy you have to talk to only says, Greetings "name" and you cannot start the event
    Last edited by lucas13; 05-29-2010 at 08:39 AM. Reason: adding info

  15. #1365
    lorac's Avatar Active Member
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    I see I had yet an other Brain fart
    Lucas thank you for the link I will check into the Scripts and see if it would be to our advantage to use that one vs the one we have now
    As for the npcs in mid air
    this is because we dont have navigrid yet or mmaps as most of us have heard of
    its a more advanced vmap with a better pathing solution

    As for script
    I will look into ToCr

    I am working on a Base ytdb and modifying it to our structure and our required data
    and then I will hand add all the scripts
    and with lucks no script errors

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