GUILD SYSTEM v.6.0 - LAND OWNERSHIP AND MUCH MUCH MORE menu

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  1. #1
    tekkeryole's Avatar Member
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    GUILD SYSTEM v.6.0 - LAND OWNERSHIP AND MUCH MUCH MORE

    GUILD SYSTEM V.6.0


    This Download Contains Packages for the Following Emus:
    Aspire HS - 3_1_0 Branch
    ArcEmu - Trunk

    WX SVN: WX-Gaming - Revision 8: /


    Version 6.0 Includes:
    The Main project is focused at Aspire Users, My own personal testing confirms only Aspire Server Cores, However with help from the community we will provide Conversions. We now have an SVN Project and all older versions have been saved onto SVN for the sake of original copies.
    ------------------------------------------------------
    (Copied Over Updates from 5.0 Post, half of these are still kinda new, so I'm posting them again)

    ##6.0 UPDATES!!!!##

    We now have Zone Checks in place currently working as I was hoping they would. It took me some time to figure out a way to add this in, but we now have Hostility Checks in place. If land is flagged HOSTILE in the database, then you will now be flagged for FFA upon Zone Entry. Now that I have this working properly I will start adding in more if statements for gm / guild member/owner checks and level checks (last thing we need is noobs getting slaughtered)
    I have an Idea to use alot of the communitys scripts ideas as some inspiration to some of the Guild Systems Functionality. This will include, but is not limited to Sydess's event commands for FFA for events for GuildMasters to allow. Spawning the actual game objects for houses themselves will be a little tough, I don't want guild masters filling up their land with go's all over, so I need to figure out a way to make their spawns limited to one of each type, e.g. go or npcs. There was an old school furniture script that had something similar, but players could pretty much fill up your database with a but ton of go's that could cause lag. So, we'll have to think that one thru since it would take forever to find appropriate go spawn locations for every area or zone

    Current Chat Commands.

    "#help"; // Lists commands
    "#zone"; // shows available zone options
    "#add"; // shows add commands(will have more in the future besides food)
    "#mall"; // Malls for seperate Factions
    "#event"; Event system
    #event on for GM's
    and
    #event off for turning off events
    #event takes player to event
    Will soon have it set so that Guild Masters can set up Guild Events on their own

    "#zone buy"; // added new query checks on buyland - if land is flagged forsale you may now purchase that land.
    "#zone sell"; // sets land for sale
    "#zone reset"; // sets not for sale

    Warning - large images.

    Screenshots for V.5.2 -



    Last edited by tekkeryole; 08-04-2009 at 05:48 AM.

    GUILD SYSTEM v.6.0 - LAND OWNERSHIP AND MUCH MUCH MORE
  2. #2
    Gastricpenguin's Avatar Legendary
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    To be honest this isn't all that "epic" so i changed the title. Plus I fail to see the "MUCH MUCH MORE"

  3. #3
    Found's Avatar Banned
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    +Rep though

  4. #4
    The-Eradicator's Avatar Contributor

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    Originally Posted by Gastricpenguin View Post
    To be honest this isn't all that "epic" so i changed the title. Plus I fail to see the "MUCH MUCH MORE"
    You beat me to it. =(

  5. #5
    Confucius's Avatar Super Moderator Don't Look Back in Anger

    CoreCoins Purchaser Authenticator enabled
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    +Rep for hard work EDIT: Stupid cool down.

  6. #6
    Joriee's Avatar Active Member
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    Good Job with this m8

  7. #7
    tekkeryole's Avatar Member
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    Originally Posted by Gastricpenguin View Post
    To be honest this isn't all that "epic" so i changed the title. Plus I fail to see the "MUCH MUCH MORE"
    Thank you, I guess I'll just stick to Guild Land System from now on(couldnt figure out a decent name :P ). But there is much more to the script and more to come in the future. I'm going to just edit the thread with updates from the svn and download links to make it easier on everybody.

  8. #8
    Chdav's Avatar Member
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    Is there any mangos version in product ?

    I think this patch is really GREAT ! need it on my mangos :wave:

    Thanks a lot +Rep
    Last edited by Chdav; 08-15-2009 at 03:30 AM.

  9. #9
    Hellgawd's Avatar Member
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    Looks great. +3

  10. #10
    CloseStudios's Avatar Member
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    Suggestion to the preventing game object and npc spam;
    make it cost gold in an exponential value rising with each new item added to the land. aka upkeep costs and building material costs from a RP p.o.v.

  11. #11
    alj03's Avatar Contributor
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    Looks pretty cool.
    Death to all but Metal.

  12. #12
    Chdav's Avatar Member
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    i need this mangos version :'(

  13. #13
    Landkeeper's Avatar Member
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    hey bud, got couple of questions, this seems not working for me
    even if I finish to compile it with no errors in game it crushes the server
    just by opening the chat menu

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