Sweet man, thanks +REP if I can!
Sweet man, thanks +REP if I can!
Keep on pluigging away with the custom commands.
this engine is sweet!
+RepX2
Hey gastric
i asked before but didnt get an reply, i tried compiling now with the new rev. 16 and stillg et the same error, fatall error C1083: Data (include) can not be opened: "svn_revision.h": No such file or directory
what am i doing wrong ?
have a good day
when you say it supports aspire, do you mean aspire and hearthstone? because I know that they changed to shared pointers and was just wondering?
alright thanks!
ok, i now definetly think i am doing something wrong. I downloaded latest project file and revision, tonight rev 24, and still get exactly the same errors... any idea ?
thx anyways
Maybe a function that allows you to pause if thats possible?
:Rest(1000) for 1 second
Instead of registering another event for in a second.
(My Suggestions/Bugs are encountered while testing for ArcEmu 3.0.9)
Gastric, here some suggestions:
- Allow to color a string
- Make it possible to COUNT rows in a table (Count() in a query returns nil)
- A convert from C++ to Lua for HasSpell(spellid); would be very nice.
- Can you insert 'Hooks' for Player on Finish Quest or something? Like, when Player finished quest X, Mod Player's faction to 1924 (example)?
- Low priority, but might be good to have: SafeTeleport(mapid, instanceid, location vector);
Fix/Investigate
- FullCastSpellOnTarget() / CastSpellOnTarget() seems not to work very well on Players, for what I have tested.
- Player:Kill() or Player:Kill(Player) or pUnit:Kill(Player) are not functioning for me, might be just me, I don't know :/.
- Mount(model) crashes my server.
Last edited by Claiver; 05-15-2009 at 01:53 AM.