[Lua] 100% Working Boss Script menu

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  1. #31
    JaRRu's Avatar Member
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    Rain of fire bug, gahh.... didnt stop casting

    [Lua] 100% Working Boss Script
  2. #32
    Nymphx's Avatar Active Member
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    Rain of fire bug should just be visual, right?

    And you know what I meant by 100% random

  3. #33
    kallefleetwood123's Avatar Member
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    i dont know how to spawn him this is just a lua right? do i need to do a SQL? first? and i dont know the draks display ID or lua script ID

  4. #34
    y2kss66's Avatar Member
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    This is a very nice script. I like the Math.Random because it adds a level of uniqueness to every fight. +RepX2

  5. #35
    Boiko7530bg's Avatar Member
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    Dude this rulzzzz +Rep and i hope you will make SQL soon

  6. #36
    alj03's Avatar Contributor
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    Indeed awsome. Cant +Rep you atm.
    Death to all but Metal.

  7. #37
    cello1993's Avatar Member
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    Hey
    Doesn't works for me =P
    (I did make a new NPC in the database) Gonna post here my script:
    --Credits to Nymphx of MMOwned, Wowimpulse Developer--

    function KingCello_OnEnterCombat(pUnit,Event)
    pUnit:SendChatMessage(12, 0, "Ha, you actually think that puny, weak gypsys like you can even affect an immortal such as myself? I am Omniscient!")
    pUnit:SendChatMessage(14, 0, "Trust me, you stand no chance against my full power!")
    pUnit:RegisterEvent("KingCello_ClassPick", 5000, 0)
    pUnit:RegisterEvent("KingCello_Talk", 10000, 0)
    pUnit:CastSpell(20217)
    pUnit:CastSpell(2394
    end

    -- Random talk, 1-4 every ?? seconds.--

    function KingCello_Talk(pUnit, Event)
    Choice=math.random(1, 4)
    if Choice==1 then
    pUnit:SendChatMessage(14, 0, "You try so hard, yet fail so much...")
    end
    if Choice==2 then
    pUnit:SendChatMessage(14, 0, "Your attacks do nothing to me! I am an immortal!")
    end
    if Choice==3 then
    pUnit:SendChatMessage(14, 0, "Oh, how I wish you actually tried!")
    end
    if Choice==4 then
    pUnit:SendChatMessage(14, 0, "You have one class, I have a choice of 8 classes at any moment. Who do YOU think will triumph?")
    end
    end
    function KingCello_TalkShaman(pUnit, Event)
    Choice=math.random(1, 2)
    if Choice==1 then
    pUnit:SendChatMessage(12, 0, "Ah Shamans, guardians of Thunder and Lightning!")
    end
    if Choice==2 then
    pUnit:SendChatMessage(12, 0, "The elements run strong in the Shaman class...")
    end
    end
    function KingCello_TalkPaladin(pUnit, Event)
    Choice=math.random(1, 2)
    if Choice==1 then
    pUnit:SendChatMessage(12, 0, "Ah Paladins, guardians of the Holy powers and the true defenders of the Alliance.")
    end
    if Choice==2 then
    pUnit:SendChatMessage(12, 0, "The Holy Power runs strong in the Paladin class...")
    end
    end
    function KingCello_TalkDruid(pUnit, Event)
    Choice=math.random(1, 2)
    if Choice==1 then
    pUnit:SendChatMessage(12, 0, "Ah Druids, guardians of Nature and all things living.")
    end
    if Choice==2 then
    pUnit:SendChatMessage(12, 0, "The Natural Forces run strong in the Druid class...")
    end
    end
    function KingCello_TalkPriest(pUnit, Event)
    Choice=math.random(1, 2)
    if Choice==1 then
    pUnit:SendChatMessage(12, 0, "Ah Priests, Masters of the Holy power and Spiritual Focus.")
    end
    if Choice==2 then
    pUnit:SendChatMessage(12, 0, "The Priest Class makes me feel alive!")
    end
    end
    function KingCello_TalkRogue(pUnit, Event)
    Choice=math.random(1, 2)
    if Choice==1 then
    pUnit:SendChatMessage(12, 0, "Ah Rogues, masters of Subtley and Hidden Movement.")
    end
    if Choice==2 then
    pUnit:SendChatMessage(12, 0, "The Rogue Class brings me new opportinities...")
    end
    end
    function KingCello_TalkWarrior(pUnit, Event)
    Choice=math.random(1, 2)
    if Choice==1 then
    pUnit:SendChatMessage(12, 0, "Ah Warriors, fearful tanks, body inpenetrable!")
    end
    if Choice==2 then
    pUnit:SendChatMessage(12, 0, "The might of the Warrior, feel it!")
    end
    end
    function KingCello_TalkWarlock(pUnit, Event)
    Choice=math.random(1, 2)
    if Choice==1 then
    pUnit:SendChatMessage(12, 0, "Ah Warlocks, guardians of Dark magic and hidden secrets.")
    end
    if Choice==2 then
    pUnit:SendChatMessage(12, 0, "The shadows that surround the Warlock Class will always remain a mystery...")
    end
    end
    --credits to nymphx of mmowned--
    function KingCello_TalkMage(pUnit, Event)
    Choice=math.random(1, 2)
    if Choice==1 then
    pUnit:SendChatMessage(12, 0, "Ah Mages, guardians of the 3 Magic fields: Frost, Fire and Arcane.")
    end
    if Choice==2 then
    pUnit:SendChatMessage(12, 0, "The Mage class is very versatile, I may use this again sometime...")
    end
    end
    -- This picks the class, random 1-8, can be the same class again if unlucky. Varys the fight. --

    function KingCello_ClassPick(pUnit, Event)
    pUnit:RemoveEvents()
    Choice=math.random(1,
    if Choice==1 then
    pUnit:SendChatMessage(14, 0, "Feel the power of the Shaman!")
    pUnit:RegisterEvent("KingCello_Shaman", 1000, 0)
    pUnit:CastSpellOnTarget(34353,pUnit:GetRandomPlayer(0))
    end
    if Choice==2 then
    pUnit:SendChatMessage(14, 0, "Feel the power of the Paladin!")
    pUnit:RegisterEvent("KingCello_Paladin", 1000, 0)
    pUnit:CastSpellOnTarget(27174,pUnit:GetRandomPlayer(0))
    end
    if Choice==3 then
    pUnit:SendChatMessage(14, 0, "Feel the power of the Druid!")
    pUnit:RegisterEvent("KingCello_Druid", 1000, 0)
    pUnit:CastSpell(33763)
    pUnit:CastSpell(33763)
    pUnit:CastSpell(33763)
    end
    if Choice==4 then
    pUnit:SendChatMessage(14, 0, "Feel the power of the Priest!")
    pUnit:RegisterEvent("KingCello_Priest", 1000, 0)
    pUnit:CastSpellOnTarget(25364,pUnit:GetRandomPlayer(0))
    end
    if Choice==5 then
    pUnit:SendChatMessage(14, 0, "Feel the power of the Rogue!")
    pUnit:RegisterEvent("KingCello_Rogue", 1000, 0)
    pUnit:CastSpellOnTarget(36554,pUnit:GetRandomPlayer(0))
    pUnit:CastSpell(43547)
    end
    if Choice==6 then
    pUnit:SendChatMessage(14, 0, "Feel the power of the Warrior!")
    pUnit:RegisterEvent("KingCello_Warrior", 1000, 0)
    pUnit:CastSpellOnTarget(25264,pUnit:GetMainTank())
    end
    if Choice==7 then
    pUnit:SendChatMessage(14, 0, "Feel the power of the Warlock!")
    pUnit:RegisterEvent("KingCello_Warlock", 1000, 0)
    pUnit:CastSpell(27212)
    end
    if Choice==8 then
    pUnit:SendChatMessage(14, 0, "Feel the power of the Mage!")
    pUnit:RegisterEvent("KingCello_Mage", 1000, 0)
    pUnit:CastSpellOnTarget(6131,pUnit:GetMainTank())
    end
    end

    --SHAMAN OPTION 1--

    function KingCello_Shaman(pUnit, Event)
    pUnit:RemoveEvents()
    pUnit:RegisterEvent("KingCello_SpellShamanChain", 11000, 0) --16033--
    pUnit:RegisterEvent("KingCello_SpellShamanEarth", 13000, 0) --47071--
    pUnit:RegisterEvent("KingCello_SpellShamanFrost", 14000, 0) --34353--
    pUnit:RegisterEvent("KingCello_SpellShamanBuff", 5000, 0) --57802--
    pUnit:SetModel(20681)
    pUnit:SetScale(2)
    pUnit:RegisterEvent("KingCello_ClassPick", 30000, 0)
    pUnit:RegisterEvent("KingCello_TalkShaman", 15000, 0)
    pUnit:RegisterEvent("KingCello_Talk", 10000, 0)
    end
    function KingCello_SpellShamanChain(pUnit,Event)
    pUnit:CastSpellOnTarget(16033,pUnit:GetMainTank())
    end
    function KingCello_SpellShamanEarth(pUnit,Event)
    pUnit:CastSpellOnTarget(47071,pUnit:GetRandomPlayer(0))
    end
    function KingCello_SpellShamanFrost(pUnit,Event)
    pUnit:CastSpellOnTarget(34353,pUnit:GetRandomPlayer(0))
    end
    function KingCello_SpellShamanBuff(pUnit,Event)
    pUnit:CastSpell(49284)
    end

    --PALADIN OPTION 2--

    function KingCello_Paladin(pUnit, Event)
    pUnit:RemoveEvents()
    pUnit:RegisterEvent("KingCello_SpellPaladinCons", 10000, 0) --27173--
    pUnit:RegisterEvent("KingCello_SpellPaladinReckoning", 13500, 0) --20178--
    pUnit:RegisterEvent("KingCello_SpellPaladinSeal", 30000, 0) --31801--
    pUnit:RegisterEvent("KingCello_SpellPaladinShock", 15000, 0) --27174--
    pUnit:RegisterEvent("KingCello_SpellPaladinShield", 12000, 0) --642--
    pUnit:SetModel(619
    pUnit:SetScale(2)
    pUnit:RegisterEvent("KingCello_ClassPick", 30000, 0)
    pUnit:RegisterEvent("KingCello_TalkPaladin", 15000, 0)
    pUnit:RegisterEvent("KingCello_Talk", 10000, 0)
    end
    function KingCello_SpellPaladinCons(pUnit,Event)
    pUnit:CastSpell(27173)
    end
    function KingCello_SpellPaladinReckoning(pUnit,Event)
    pUnit:CastSpell(2017
    end
    function KingCello_SpellPaladinSeal(pUnit,Event)
    pUnit:CastSpell(31801)
    end
    function KingCello_SpellPaladinShock(pUnit,Event)
    pUnit:CastSpellOnTarget(27174,pUnit:GetRandomPlayer(0))
    end
    function KingCello_SpellPaladinShield(pUnit,Event)
    pUnit:CastSpell(642)
    end
    --DRUID OPTION 3--

    function KingCello_Druid(pUnit, Event)
    pUnit:RemoveEvents()
    pUnit:RegisterEvent("KingCello_SpellDruidStarfire", 10000, 0) --26986--
    pUnit:RegisterEvent("KingCello_SpellDruidCripple", 12000, 0) --20812--
    pUnit:RegisterEvent("KingCello_SpellDruidLifebloom", 7000, 0) --33763--
    pUnit:RegisterEvent("KingCello_SpellDruidNatures", 19000, 0) --27009--
    pUnit:SetModel(5927)
    pUnit:RegisterEvent("KingCello_ClassPick", 30000, 0)
    pUnit:RegisterEvent("KingCello_TalkDruid", 15000, 0)
    pUnit:RegisterEvent("KingCello_Talk", 10000, 0)
    end
    function KingCello_SpellDruidStarfire(pUnit,Event)
    pUnit:CastSpellOnTarget(26986,pUnit:GetMainTank())
    end
    function KingCello_SpellDruidCripple(pUnit,Event)
    pUnit:CastSpellOnTarget(20812,pUnit:GetRandomPlayer(0))
    end
    function KingCello_SpellDruidLifebloom(pUnit,Event)
    pUnit:CastSpell(33763)
    pUnit:CastSpell(33763)
    pUnit:CastSpell(33763)
    end
    function KingCello_SpellDruidNatures(pUnit,Event)
    pUnit:CastSpell(27009)
    end

    --PRIEST OPTION 4--

    function KingCello_Priest(pUnit, Event)
    pUnit:RemoveEvents()
    pUnit:RegisterEvent("KingCello_SpellPriestNova", 8000, 0) --48078--
    pUnit:RegisterEvent("KingCello_SpellPriestSmite", 10000, 0) --25364--
    pUnit:RegisterEvent("KingCello_SpellPriestDispel", 19000, 0) --32375--
    pUnit:RegisterEvent("KingCello_SpellPriestPain", 15000, 0) --25368--
    pUnit:SetModel(5072)
    pUnit:SetScale(1)
    pUnit:RegisterEvent("KingCello_ClassPick", 30000, 0)
    pUnit:RegisterEvent("KingCello_TalkPriest", 15000, 0)
    pUnit:RegisterEvent("KingCello_Talk", 10000, 0)
    end
    function KingCello_SpellPriestNova(pUnit,Event)
    pUnit:CastSpellOnTarget(48078,pUnit:GetMainTank())
    end
    --credits to nymphx of mmowned--
    function KingCello_SpellPriestSmite(pUnit,Event)
    pUnit:CastSpellOnTarget(25364,pUnit:GetRandomPlayer(0))
    end
    function KingCello_SpellPriestDispel(pUnit,Event)
    pUnit:CastSpell(32375)
    end
    function KingCello_SpellPriestPain(pUnit,Event)
    pUnit:CastSpellOnTarget(25368,pUnit:GetRandomPlayer(0))
    pUnit:CastSpellOnTarget(25368,pUnit:GetMainTank())
    end

    --ROGUE OPTION 5--

    function KingCello_Rogue(pUnit, Event)
    pUnit:RemoveEvents()
    pUnit:RegisterEvent("KingCello_SpellRogueBlind", 11000, 0) --2094--
    pUnit:RegisterEvent("KingCello_SpellRogueGhostly", 6000, 0) --14278--
    pUnit:RegisterEvent("KingCello_SpellRogueSStep", 15000, 0) --36554--
    pUnit:SetModel(361
    pUnit:SetScale(2)
    pUnit:RegisterEvent("KingCello_ClassPick", 30000, 0)
    pUnit:RegisterEvent("KingCello_TalkRogue", 15000, 0)
    pUnit:RegisterEvent("KingCello_Talk", 10000, 0)
    end
    --credits to nymphx of mmowned--
    function KingCello_SpellRogueBlind(pUnit,Event)
    pUnit:CastSpellOnTarget(2094,pUnit:GetRandomPlayer(0))
    end
    function KingCello_SpellRogueGhostly(pUnit,Event)
    pUnit:CastSpellOnTarget(14278,pUnit:GetMainTank())
    end
    function KingCello_SpellRogueSStep(pUnit,Event)
    pUnit:CastSpellOnTarget(36554,pUnit:GetRandomPlayer(0))
    end

    --WARRIOR OPTION 6--

    function KingCello_Warrior(pUnit, Event)
    pUnit:RemoveEvents()
    pUnit:RegisterEvent("KingCello_SpellWarriorClap", 15000, 0) --25264--
    pUnit:RegisterEvent("KingCello_SpellWarriorRend", 9000, 0) --25208--
    pUnit:RegisterEvent("KingCello_SpellWarriorMortal", 13000, 0) --30330--
    pUnit:RegisterEvent("KingCello_SpellWarriorCharge", 16000, 0) --11578--
    pUnit:SetModel(19536)
    pUnit:SetScale(2)
    pUnit:RegisterEvent("KingCello_ClassPick", 30000, 0)
    pUnit:RegisterEvent("KingCello_TalkWarrior", 15000, 0)
    pUnit:RegisterEvent("KingCello_Talk", 10000, 0)
    end
    function KingCello_SpellWarriorClap(pUnit,Event)
    pUnit:CastSpellOnTarget(25264,pUnit:GetMainTank())
    end
    function KingCello_SpellWarriorRend(pUnit,Event)
    pUnit:CastSpellOnTarget(25208,pUnit:GetMainTank())
    end
    function KingCello_SpellWarriorMortal(pUnit,Event)
    pUnit:CastSpellOnTarget(30330,pUnit:GetMainTank())
    end
    function KingCello_SpellWarriorCharge(pUnit,Event)
    pUnit:CastSpellOnTarget(11578,pUnit:GetRandomPlayer(0))
    end

    --WARLOCK OPTION 7--

    function KingCello_Warlock(pUnit, Event)
    pUnit:RemoveEvents()
    pUnit:RegisterEvent("KingCello_SpellWarlockRain", 16000, 0) --27212--
    pUnit:RegisterEvent("KingCello_SpellWarlockAgony", 10000, 0) --11712--
    pUnit:RegisterEvent("KingCello_SpellWarlockIdiocy", 9000, 0) --1010--
    pUnit:RegisterEvent("KingCello_SpellWarlockCoil", 11000, 0) --17926--
    pUnit:SetModel(4462)
    pUnit:SetScale(2)
    pUnit:RegisterEvent("KingCello_ClassPick", 30000, 0)
    pUnit:RegisterEvent("KingCello_TalkWarlock", 15000, 0)
    pUnit:RegisterEvent("KingCello_Talk", 10000, 0)
    end
    --credits to nymphx of mmowned--
    function KingCello_SpellWarlockRain(pUnit,Event)
    pUnit:CastSpell(27212)
    end
    function KingCello_SpellWarlockAgony(pUnit,Event)
    pUnit:CastSpellOnTarget(11712,pUnit:GetRandomPlayer(0))
    end
    function KingCello_SpellWarlockIdiocy(pUnit,Event)
    pUnit:CastSpellOnTarget(1010,pUnit:GetRandomPlayer(0))
    end
    function KingCello_SpellWarlockCoil(pUnit,Event)
    pUnit:CastSpellOnTarget(17926,pUnit:GetRandomPlayer(0))
    end

    --MAGE OPTION 8--

    function KingCello_Mage(pUnit, Event)
    pUnit:RemoveEvents()
    pUnit:RegisterEvent("KingCello_SpellMageExplosion", 10000, 0) --27082--
    pUnit:RegisterEvent("KingCello_SpellMageCone", 15000, 0) --10161--
    pUnit:RegisterEvent("KingCello_SpellMageNova", 12000, 0) --6131--
    pUnit:RegisterEvent("KingCello_SpellMageLance", 8000, 0) --30455--
    pUnit:SetModel(1484)
    pUnit:SetScale(2)
    pUnit:RegisterEvent("KingCello_ClassPick", 30000, 0)
    pUnit:RegisterEvent("KingCello_TalkMage", 15000, 0)
    pUnit:RegisterEvent("KingCello_Talk", 10000, 0)
    end
    --credits to nymphx of mmowned--
    function KingCello_SpellMageExplosion(pUnit,Event)
    pUnit:CastSpell(27082)
    end
    function KingCello_SpellMageCone(pUnit,Event)
    pUnit:CastSpellOnTarget(10161,pUnit:GetMainTank())
    end
    function KingCello_SpellMageNova(pUnit,Event)
    pUnit:CastSpellOnTarget(6131,pUnit:GetMainTank())
    end
    function KingCello_SpellMageLance(pUnit,Event)
    pUnit:CastSpellOnTarget(30455,pUnit:GetRandomPlayer(0))
    end

    --Rest of Script--

    function KingCello_OnLeaveCombat(pUnit, event)
    pUnit:RemoveEvents()
    end
    function KingCello_OnKilledTarget(pUnit)
    pUnit:SendChatMessage(12, 0, "Feel my Wrath!")
    pUnit:PlaySoundToSet(9250)
    end

    function KingCello_Death(pUnit)
    pUnit:SendChatMessage(14, 0, "It... Can't... Be! You... shall... pay for this!")
    pUnit:RemoveEvents()
    end
    RegisterUnitEvent(700010, 1, "KingCello_OnEnterCombat")
    RegisterUnitEvent(700010, 2, "KingCello_OnLeaveCombat")
    RegisterUnitEvent(700010, 3, "KingCello_OnKilledTarget")
    RegisterUnitEvent(700010, 4, "KingCello_Death")
    Is there anything wrong with it? Just checking, where exactlly should I put the script?
    Core/Trunk/Scr/Scripts/Lua Scripts
    =/ Please if you know whats wrong tell me

  8. #38
    matlar0503's Avatar Member
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    nice!

    nice script +Rep

  9. #39
    iday's Avatar Member
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    LOL Can you explain to me what the NPCNAME should be? just the NPC name or the ID?

  10. #40
    Nymphx's Avatar Active Member
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    Originally Posted by cello1993 View Post
    Hey
    Doesn't works for me =P
    (I did make a new NPC in the database) Gonna post here my script:


    Is there anything wrong with it? Just checking, where exactlly should I put the script?
    Core/Trunk/Scr/Scripts/Lua Scripts
    =/ Please if you know whats wrong tell me

    Check the NPCID corresponds with the ID of the NPC you want the script attatched to in the database.

    That should be about it really...

  11. #41
    Nymphx's Avatar Active Member
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    Originally Posted by iday View Post
    LOL Can you explain to me what the NPCNAME should be? just the NPC name or the ID?
    Anything really... Just don't include spaces. Leave it as it is for safer results and saves messing around.

  12. #42
    speedslayer2's Avatar Member
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    Wow! Nice D

  13. #43
    cello1993's Avatar Member
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    Originally Posted by Nymphx View Post
    Check the NPCID corresponds with the ID of the NPC you want the script attatched to in the database.

    That should be about it really...
    Yes it corresponds =P
    Could you give me a tip, like how do I know if I did put the lua. file in the correct place ... i mean, should I put in the compile folder Core/Trunk/Scripts/LUA SCRIPTING and after recompile it, or in the C:/ArcEmu folder (there is no "scripts" folder in this one, I tried make it and after copy and paste all lua. scripts from the compile folder, but then the arcemu.world just crashed =P)

  14. #44
    Nymphx's Avatar Active Member
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    It should be in the folder marked with 'Lua'. No recompiling is needed (Thats for c++) and what repack are you using?

  15. #45
    cello1993's Avatar Member
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    repack? No I compiled it from the ArcEmu SVN =] .... and where the "Lua" folder is supposed to be????

    EDIT: Nvm it worked ^^ .... but after he swifts form (what happens like every 5 secs ¬¬) He casts all the spells at once! =P How do I fizx that? Thanks!
    Last edited by cello1993; 02-12-2009 at 11:50 AM.

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