[Lua] 100% Working Boss Script menu

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  1. #1
    Nymphx's Avatar Active Member
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    [Lua] 100% Working Boss Script

    This was a script that I made for a server that I develop (WowImpulse) around 3 weeks ago, but I have decided to share it with the members of MMOwned.

    This boss is quite complex, it consists basically of the 8 managable classes ( Excluded hunter for obvious reasons ) that can be picked randomly by the script througout the fight; This makes the Boss 100% Random - Even the text it displays is randomised to add an element of enjoyment!

    This boss may be overpowered for some servers as the server I made it for had custom gear that was equal to having a level 80-90, so it's up to you to find out!

    The script is 100% working successfully and there are no errors. If you DO get errors, it's to do with how you have edited it, and post the error here. I will help you fix it.

    [[Onto the script:]]

    Code:
    --Credits to Nymphx of MMOwned, Wowimpulse Developer--
    
    
    
    function NPCNAME_OnEnterCombat(pUnit,Event)
    pUnit:SendChatMessage(12, 0, "Ha, you actually think that puny, weak gypsys like you can even affect an immortal such as myself? I am Omniscient!")
    pUnit:SendChatMessage(14, 0, "Trust me, you stand no chance against my full power!")
    pUnit:RegisterEvent("NPCNAME_ClassPick", 5000, 0)
    pUnit:RegisterEvent("NPCNAME_Talk", 10000, 0)
    pUnit:CastSpell(20217)
    pUnit:CastSpell(23948)
    end
    
    
    -- Random talk, 1-4 every ?? seconds.--
    
    
    function NPCNAME_Talk(pUnit, Event)
    Choice=math.random(1, 4)
    if Choice==1 then
    pUnit:SendChatMessage(14, 0, "You try so hard, yet fail so much...")
    end
    if Choice==2 then
    pUnit:SendChatMessage(14, 0, "Your attacks do nothing to me! I am an immortal!")
    end
    if Choice==3 then
    pUnit:SendChatMessage(14, 0, "Oh, how I wish you actually tried!")
    end
    if Choice==4 then
    pUnit:SendChatMessage(14, 0, "You have one class, I have a choice of 8 classes at any moment. Who do YOU think will triumph?")
    end 
    end
    
    function NPCNAME_TalkShaman(pUnit, Event)
    Choice=math.random(1, 2)
    if Choice==1 then
    pUnit:SendChatMessage(12, 0, "Ah Shamans, guardians of Thunder and Lightning!")
    end
    if Choice==2 then
    pUnit:SendChatMessage(12, 0, "The elements run strong in the Shaman class...")
    end
    end
    
    function NPCNAME_TalkPaladin(pUnit, Event)
    Choice=math.random(1, 2)
    if Choice==1 then
    pUnit:SendChatMessage(12, 0, "Ah Paladins, guardians of the Holy powers and the true defenders of the Alliance.")
    end
    if Choice==2 then
    pUnit:SendChatMessage(12, 0, "The Holy Power runs strong in the Paladin class...")
    end
    end
    
    function NPCNAME_TalkDruid(pUnit, Event)
    Choice=math.random(1, 2)
    if Choice==1 then
    pUnit:SendChatMessage(12, 0, "Ah Druids, guardians of Nature and all things living.")
    end
    if Choice==2 then
    pUnit:SendChatMessage(12, 0, "The Natural Forces run strong in the Druid class...")
    end
    end
    
    function NPCNAME_TalkPriest(pUnit, Event)
    Choice=math.random(1, 2)
    if Choice==1 then
    pUnit:SendChatMessage(12, 0, "Ah Priests, Masters of the Holy power and Spiritual Focus.")
    end
    if Choice==2 then
    pUnit:SendChatMessage(12, 0, "The Priest Class makes me feel alive!")
    end
    end
    
    function NPCNAME_TalkRogue(pUnit, Event)
    Choice=math.random(1, 2)
    if Choice==1 then
    pUnit:SendChatMessage(12, 0, "Ah Rogues, masters of Subtley and Hidden Movement.")
    end
    if Choice==2 then
    pUnit:SendChatMessage(12, 0, "The Rogue Class brings me new opportinities...")
    end
    end
    
    function NPCNAME_TalkWarrior(pUnit, Event)
    Choice=math.random(1, 2)
    if Choice==1 then
    pUnit:SendChatMessage(12, 0, "Ah Warriors, fearful tanks, body inpenetrable!")
    end
    if Choice==2 then
    pUnit:SendChatMessage(12, 0, "The might of the Warrior, feel it!")
    end
    end
    
    function NPCNAME_TalkWarlock(pUnit, Event)
    Choice=math.random(1, 2)
    if Choice==1 then
    pUnit:SendChatMessage(12, 0, "Ah Warlocks, guardians of Dark magic and hidden secrets.")
    end
    if Choice==2 then
    pUnit:SendChatMessage(12, 0, "The shadows that surround the Warlock Class will always remain a mystery...")
    end
    end
    --credits to nymphx of mmowned--
    function NPCNAME_TalkMage(pUnit, Event)
    Choice=math.random(1, 2)
    if Choice==1 then
    pUnit:SendChatMessage(12, 0, "Ah Mages, guardians of the 3 Magic fields: Frost, Fire and Arcane.")
    end
    if Choice==2 then
    pUnit:SendChatMessage(12, 0, "The Mage class is very versatile, I may use this again sometime...")
    end
    end
    
    -- This picks the class, random 1-8, can be the same class again if unlucky. Varys the fight. --
    
    
    function NPCNAME_ClassPick(pUnit, Event)
    pUnit:RemoveEvents()
    Choice=math.random(1, 8)
    if Choice==1 then
    pUnit:SendChatMessage(14, 0, "Feel the power of the Shaman!")
    pUnit:RegisterEvent("NPCNAME_Shaman", 1000, 0)
    pUnit:CastSpellOnTarget(34353,pUnit:GetRandomPlayer(0))
    end 
    if Choice==2 then
    pUnit:SendChatMessage(14, 0, "Feel the power of the Paladin!")
    pUnit:RegisterEvent("NPCNAME_Paladin", 1000, 0)
    pUnit:CastSpellOnTarget(27174,pUnit:GetRandomPlayer(0))
    end
    if Choice==3 then
    pUnit:SendChatMessage(14, 0, "Feel the power of the Druid!")
    pUnit:RegisterEvent("NPCNAME_Druid", 1000, 0)
    pUnit:CastSpell(33763)
    pUnit:CastSpell(33763)
    pUnit:CastSpell(33763)
    end
    if Choice==4 then
    pUnit:SendChatMessage(14, 0, "Feel the power of the Priest!")
    pUnit:RegisterEvent("NPCNAME_Priest", 1000, 0)
    pUnit:CastSpellOnTarget(25364,pUnit:GetRandomPlayer(0))
    end
    if Choice==5 then
    pUnit:SendChatMessage(14, 0, "Feel the power of the Rogue!")
    pUnit:RegisterEvent("NPCNAME_Rogue", 1000, 0)
    pUnit:CastSpellOnTarget(36554,pUnit:GetRandomPlayer(0))
    pUnit:CastSpell(43547)
    end
    if Choice==6 then
    pUnit:SendChatMessage(14, 0, "Feel the power of the Warrior!")
    pUnit:RegisterEvent("NPCNAME_Warrior", 1000, 0)
    pUnit:CastSpellOnTarget(25264,pUnit:GetMainTank())
    end
    if Choice==7 then
    pUnit:SendChatMessage(14, 0, "Feel the power of the Warlock!")
    pUnit:RegisterEvent("NPCNAME_Warlock", 1000, 0)
    pUnit:CastSpell(27212)
    end
    if Choice==8 then
    pUnit:SendChatMessage(14, 0, "Feel the power of the Mage!")
    pUnit:RegisterEvent("NPCNAME_Mage", 1000, 0)
    pUnit:CastSpellOnTarget(6131,pUnit:GetMainTank())
    end
    end
    
    
    --SHAMAN OPTION 1--
    
    
    function NPCNAME_Shaman(pUnit, Event)
    pUnit:RemoveEvents()
    pUnit:RegisterEvent("NPCNAME_SpellShamanChain", 11000, 0) --16033--
    pUnit:RegisterEvent("NPCNAME_SpellShamanEarth", 13000, 0) --47071--
    pUnit:RegisterEvent("NPCNAME_SpellShamanFrost", 14000, 0) --34353--
    pUnit:RegisterEvent("NPCNAME_SpellShamanBuff", 5000, 0) --57802--
    pUnit:SetModel(20681)
    pUnit:SetScale(2)
    pUnit:RegisterEvent("NPCNAME_ClassPick", 30000, 0)
    pUnit:RegisterEvent("NPCNAME_TalkShaman", 15000, 0)
    pUnit:RegisterEvent("NPCNAME_Talk", 10000, 0)
    end
    
    function NPCNAME_SpellShamanChain(pUnit,Event)
    pUnit:CastSpellOnTarget(16033,pUnit:GetMainTank())
    end
    
    function NPCNAME_SpellShamanEarth(pUnit,Event)
    pUnit:CastSpellOnTarget(47071,pUnit:GetRandomPlayer(0))
    end
    
    function NPCNAME_SpellShamanFrost(pUnit,Event)
    pUnit:CastSpellOnTarget(34353,pUnit:GetRandomPlayer(0))
    end
    
    function NPCNAME_SpellShamanBuff(pUnit,Event)
    pUnit:CastSpell(49284)
    end
    
    
    --PALADIN OPTION 2--
    
    
    function NPCNAME_Paladin(pUnit, Event)
    pUnit:RemoveEvents()
    pUnit:RegisterEvent("NPCNAME_SpellPaladinCons", 10000, 0) --27173--
    pUnit:RegisterEvent("NPCNAME_SpellPaladinReckoning", 13500, 0) --20178--
    pUnit:RegisterEvent("NPCNAME_SpellPaladinSeal", 30000, 0) --31801--
    pUnit:RegisterEvent("NPCNAME_SpellPaladinShock", 15000, 0) --27174--
    pUnit:RegisterEvent("NPCNAME_SpellPaladinShield", 12000, 0) --642--
    pUnit:SetModel(6198)
    pUnit:SetScale(2)
    pUnit:RegisterEvent("NPCNAME_ClassPick", 30000, 0)
    pUnit:RegisterEvent("NPCNAME_TalkPaladin", 15000, 0)
    pUnit:RegisterEvent("NPCNAME_Talk", 10000, 0)
    end
    
    function NPCNAME_SpellPaladinCons(pUnit,Event)
    pUnit:CastSpell(27173)
    end
    
    function NPCNAME_SpellPaladinReckoning(pUnit,Event)
    pUnit:CastSpell(20178)
    end
    
    function NPCNAME_SpellPaladinSeal(pUnit,Event)
    pUnit:CastSpell(31801)
    end
    
    function NPCNAME_SpellPaladinShock(pUnit,Event)
    pUnit:CastSpellOnTarget(27174,pUnit:GetRandomPlayer(0))
    end
    
    function NPCNAME_SpellPaladinShield(pUnit,Event)
    pUnit:CastSpell(642)
    end
    
    --DRUID OPTION 3--
    
    
    function NPCNAME_Druid(pUnit, Event)
    pUnit:RemoveEvents()
    pUnit:RegisterEvent("NPCNAME_SpellDruidStarfire", 10000, 0) --26986--
    pUnit:RegisterEvent("NPCNAME_SpellDruidCripple", 12000, 0) --20812--
    pUnit:RegisterEvent("NPCNAME_SpellDruidLifebloom", 7000, 0) --33763--
    pUnit:RegisterEvent("NPCNAME_SpellDruidNatures", 19000, 0) --27009--
    pUnit:SetModel(5927)
    pUnit:RegisterEvent("NPCNAME_ClassPick", 30000, 0)
    pUnit:RegisterEvent("NPCNAME_TalkDruid", 15000, 0)
    pUnit:RegisterEvent("NPCNAME_Talk", 10000, 0)
    end
    
    function NPCNAME_SpellDruidStarfire(pUnit,Event)
    pUnit:CastSpellOnTarget(26986,pUnit:GetMainTank())
    end
    
    function NPCNAME_SpellDruidCripple(pUnit,Event)
    pUnit:CastSpellOnTarget(20812,pUnit:GetRandomPlayer(0))
    end
    
    function NPCNAME_SpellDruidLifebloom(pUnit,Event)
    pUnit:CastSpell(33763)
    pUnit:CastSpell(33763)
    pUnit:CastSpell(33763)
    end
    
    function NPCNAME_SpellDruidNatures(pUnit,Event)
    pUnit:CastSpell(27009)
    end
    
    
    --PRIEST OPTION 4--
    
    
    function NPCNAME_Priest(pUnit, Event)
    pUnit:RemoveEvents()
    pUnit:RegisterEvent("NPCNAME_SpellPriestNova", 8000, 0) --48078--
    pUnit:RegisterEvent("NPCNAME_SpellPriestSmite", 10000, 0) --25364--
    pUnit:RegisterEvent("NPCNAME_SpellPriestDispel", 19000, 0) --32375--
    pUnit:RegisterEvent("NPCNAME_SpellPriestPain", 15000, 0) --25368--
    pUnit:SetModel(5072)
    pUnit:SetScale(1)
    pUnit:RegisterEvent("NPCNAME_ClassPick", 30000, 0)
    pUnit:RegisterEvent("NPCNAME_TalkPriest", 15000, 0)
    pUnit:RegisterEvent("NPCNAME_Talk", 10000, 0)
    end
    
    function NPCNAME_SpellPriestNova(pUnit,Event)
    pUnit:CastSpellOnTarget(48078,pUnit:GetMainTank())
    end
    --credits to nymphx of mmowned--
    function NPCNAME_SpellPriestSmite(pUnit,Event)
    pUnit:CastSpellOnTarget(25364,pUnit:GetRandomPlayer(0))
    end
    
    function NPCNAME_SpellPriestDispel(pUnit,Event)
    pUnit:CastSpell(32375)
    end
    
    function NPCNAME_SpellPriestPain(pUnit,Event)
    pUnit:CastSpellOnTarget(25368,pUnit:GetRandomPlayer(0))
    pUnit:CastSpellOnTarget(25368,pUnit:GetMainTank())
    end
    
    
    --ROGUE OPTION 5--
    
    
    function NPCNAME_Rogue(pUnit, Event)
    pUnit:RemoveEvents()
    pUnit:RegisterEvent("NPCNAME_SpellRogueBlind", 11000, 0) --2094--
    pUnit:RegisterEvent("NPCNAME_SpellRogueGhostly", 6000, 0) --14278--
    pUnit:RegisterEvent("NPCNAME_SpellRogueSStep", 15000, 0) --36554--
    pUnit:SetModel(3618)
    pUnit:SetScale(2)
    pUnit:RegisterEvent("NPCNAME_ClassPick", 30000, 0)
    pUnit:RegisterEvent("NPCNAME_TalkRogue", 15000, 0)
    pUnit:RegisterEvent("NPCNAME_Talk", 10000, 0)
    end
    --credits to nymphx of mmowned--
    function NPCNAME_SpellRogueBlind(pUnit,Event)
    pUnit:CastSpellOnTarget(2094,pUnit:GetRandomPlayer(0))
    end
    
    function NPCNAME_SpellRogueGhostly(pUnit,Event)
    pUnit:CastSpellOnTarget(14278,pUnit:GetMainTank())
    end
    
    function NPCNAME_SpellRogueSStep(pUnit,Event)
    pUnit:CastSpellOnTarget(36554,pUnit:GetRandomPlayer(0))
    end
    
    
    --WARRIOR OPTION 6--
    
    
    function NPCNAME_Warrior(pUnit, Event)
    pUnit:RemoveEvents()
    pUnit:RegisterEvent("NPCNAME_SpellWarriorClap", 15000, 0) --25264--
    pUnit:RegisterEvent("NPCNAME_SpellWarriorRend", 9000, 0) --25208--
    pUnit:RegisterEvent("NPCNAME_SpellWarriorMortal", 13000, 0) --30330--
    pUnit:RegisterEvent("NPCNAME_SpellWarriorCharge", 16000, 0) --11578--
    pUnit:SetModel(19536)
    pUnit:SetScale(2)
    pUnit:RegisterEvent("NPCNAME_ClassPick", 30000, 0)
    pUnit:RegisterEvent("NPCNAME_TalkWarrior", 15000, 0)
    pUnit:RegisterEvent("NPCNAME_Talk", 10000, 0)
    end
    
    function NPCNAME_SpellWarriorClap(pUnit,Event)
    pUnit:CastSpellOnTarget(25264,pUnit:GetMainTank())
    end
    
    function NPCNAME_SpellWarriorRend(pUnit,Event)
    pUnit:CastSpellOnTarget(25208,pUnit:GetMainTank())
    end
    
    function NPCNAME_SpellWarriorMortal(pUnit,Event)
    pUnit:CastSpellOnTarget(30330,pUnit:GetMainTank())
    end
    
    function NPCNAME_SpellWarriorCharge(pUnit,Event)
    pUnit:CastSpellOnTarget(11578,pUnit:GetRandomPlayer(0))
    end
    
    
    --WARLOCK OPTION 7--
    
    
    function NPCNAME_Warlock(pUnit, Event)
    pUnit:RemoveEvents()
    pUnit:RegisterEvent("NPCNAME_SpellWarlockRain", 16000, 0) --27212--
    pUnit:RegisterEvent("NPCNAME_SpellWarlockAgony", 10000, 0) --11712--
    pUnit:RegisterEvent("NPCNAME_SpellWarlockIdiocy", 9000, 0) --1010--
    pUnit:RegisterEvent("NPCNAME_SpellWarlockCoil", 11000, 0) --17926--
    pUnit:SetModel(4462)
    pUnit:SetScale(2)
    pUnit:RegisterEvent("NPCNAME_ClassPick", 30000, 0)
    pUnit:RegisterEvent("NPCNAME_TalkWarlock", 15000, 0)
    pUnit:RegisterEvent("NPCNAME_Talk", 10000, 0)
    end
    --credits to nymphx of mmowned--
    function NPCNAME_SpellWarlockRain(pUnit,Event)
    pUnit:CastSpell(27212)
    end
    
    function NPCNAME_SpellWarlockAgony(pUnit,Event)
    pUnit:CastSpellOnTarget(11712,pUnit:GetRandomPlayer(0))
    end
    
    function NPCNAME_SpellWarlockIdiocy(pUnit,Event)
    pUnit:CastSpellOnTarget(1010,pUnit:GetRandomPlayer(0))
    end
    
    function NPCNAME_SpellWarlockCoil(pUnit,Event)
    pUnit:CastSpellOnTarget(17926,pUnit:GetRandomPlayer(0))
    end
    
    
    --MAGE OPTION 8--
    
    
    function NPCNAME_Mage(pUnit, Event)
    pUnit:RemoveEvents()
    pUnit:RegisterEvent("NPCNAME_SpellMageExplosion", 10000, 0) --27082--
    pUnit:RegisterEvent("NPCNAME_SpellMageCone", 15000, 0) --10161--
    pUnit:RegisterEvent("NPCNAME_SpellMageNova", 12000, 0) --6131--
    pUnit:RegisterEvent("NPCNAME_SpellMageLance", 8000, 0) --30455--
    pUnit:SetModel(1484)
    pUnit:SetScale(2)
    pUnit:RegisterEvent("NPCNAME_ClassPick", 30000, 0)
    pUnit:RegisterEvent("NPCNAME_TalkMage", 15000, 0)
    pUnit:RegisterEvent("NPCNAME_Talk", 10000, 0)
    end
    --credits to nymphx of mmowned--
    function NPCNAME_SpellMageExplosion(pUnit,Event)
    pUnit:CastSpell(27082)
    end
    
    function NPCNAME_SpellMageCone(pUnit,Event)
    pUnit:CastSpellOnTarget(10161,pUnit:GetMainTank())
    end
    
    function NPCNAME_SpellMageNova(pUnit,Event)
    pUnit:CastSpellOnTarget(6131,pUnit:GetMainTank())
    end
    
    function NPCNAME_SpellMageLance(pUnit,Event)
    pUnit:CastSpellOnTarget(30455,pUnit:GetRandomPlayer(0))
    end
    
    
    --Rest of Script--
    
    
    function NPCNAME_OnLeaveCombat(pUnit, event)
    pUnit:RemoveEvents()
    end
    
    function NPCNAME_OnKilledTarget(pUnit)
    pUnit:SendChatMessage(12, 0, "Feel my Wrath!")
    pUnit:PlaySoundToSet(9250)
    end
    
    
    function NPCNAME_Death(pUnit)
    pUnit:SendChatMessage(14, 0, "H...How can it be? I have nothing to say to you...")
    pUnit:SendChatMessage(12, 0, "Boss Made By Nymphs, WoWImpulse Developer/Gm")
    pUnit:RemoveEvents()
    end
    
    RegisterUnitEvent(NPCID, 1, "NPCNAME_OnEnterCombat")
    RegisterUnitEvent(NPCID, 2, "NPCNAME_OnLeaveCombat")
    RegisterUnitEvent(NPCID, 3, "NPCNAME_OnKilledTarget")
    RegisterUnitEvent(NPCID, 4, "NPCNAME_Death")

    Please take time to read through the script and understand it's logistics and the way it works.

    If you have ANY tips on how to improve this script/Thread, or want to add in your thoughts, feel free to leave a post.


    OnLeaveCombat morph:



    Druid form:



    Warrior form:





    Note: Each class has it's own set of spells, a form, and a chat to go with it.

    Enjoy the script and put it to good use!!

    There will be an Sql out when I have the time to create it, right now; I have not got much time to do things, so this may be delayed.

    ~Nymphx~
    Last edited by Nymphx; 11-09-2008 at 07:51 AM.

    [Lua] 100% Working Boss Script
  2. #2
    stoneharry's Avatar Moderator Harry

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    I love it! Best script I've seen in a long time, and you can see how much effert went into it. +Rep x2

    edit: 24 hour cooldown, gota wait till tommoro

  3. #3
    Performer's Avatar Contributor
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    Very nice and professional mate +rep

    EDIT: Spread


  4. #4
    Nymphx's Avatar Active Member
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    Wow, thankyou both very much for the replys. To have such comments from respected members such as yourself means alot.

    Yes, alot of time did go into this script; just finding the spells took around 4 hours to perfect.

    I am taking a short break from scripting lately, as I am concentrating on getting a distinction in my ICT GCSE/Btec course at school, which will include me learning Web Design and Database handling/Sql.


    PS: Thanks to WarDrum for the rep, regardless of the fact he didn't post (Lol)

  5. #5
    Kiev's Avatar Contributor
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    Very Very Nice! +rep x2!

  6. #6
    [nitt]'s Avatar Member
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    Good job mayte!

  7. #7
    MysterioussouL's Avatar Banned
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    very nice , +Rep x2

  8. #8
    Nymphx's Avatar Active Member
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    Thankyou for all the comments already!

    Feel free to use this script for learning purposes and personal needs.

  9. #9
    Edude's Avatar Member
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    Very good Nymphx, now I understand that math random command!

    +Rep x2!

    Keep up the good work

    P.S. Im working on a script too =P


    Edit: Need to spread sorry

  10. #10
    Nymphx's Avatar Active Member
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    I'm glad it helped you, Edude

  11. #11
    CodeDemon's Avatar Member
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    Very Nice! +Rep

  12. #12
    Nymphx's Avatar Active Member
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    Thankyou, CodeDemon

    I think that when I get home I may add some visual elements to this script. Will take a think about it.

  13. #13
    Noobcraft's Avatar Member
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    This is one of the coolest things ive ever seen!



  14. #14
    Nymphx's Avatar Active Member
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    Even cooler then flying MUDDDKIPZZZ?

    But really, thanks for all the great comments. Means alot coming from so many contributors.
    It is actually inspiring me to make another script similar yet different quite soon.

  15. #15
    Fireblast's Avatar Contributor
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    good job! +rep

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