Azerothcore WoTLK Repack (Playerbots + Individual Progression + 32 other modules) menu

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  1. #1336
    Amplitudo's Avatar Member
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    Hey! Loving the repack so far. I've put in over 30 hours and am having a blast.

    But I do have one weird bug that I'd like to fix.

    In Battle Grounds, the bots of the opposite faction are identified by the wrong faction in the cursor tool-tip, and they also ride the wrong mounts. For example, when playing as Alliance, an Orc will say that they are a Night Elf when you hover over them, and they'll be riding a cat mount instead of a wolf.

    The bots for my Alliance faction are also incorrectly identified. When I hover of them, the game thinks they're Horde.

    This doesn't stop us from being able to fight each other, but it's very confusing and looks bad.

    Any idea how to fix this?

    Thanks!

    Azerothcore WoTLK Repack (Playerbots + Individual Progression + 32 other modules)
  2. #1337
    icore2's Avatar Member
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    You can turn off the Account mount module and it's looks like blizzlike. Just you cant use other mounts from your account

  3. Thanks Aldebaraan (1 members gave Thanks to icore2 for this useful post)
  4. #1338
    ershalaim's Avatar Member
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    I literally got in the same situation but on the other side - my alliance night elf spawned as tauren during BG and I fought for the horde. I've completed that round, but UI was going crazy. At one point all of my teammate bots started to be shown as hostile. I only got this bug after the latest update.
    p.s. this bug doesnt persist if you actually go to the BG entrance in the world map and enter from there (by talking to whoever is let's you to enter)

  5. #1339
    Amplitudo's Avatar Member
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    Originally Posted by icore2 View Post
    You can turn off the Account mount module and it's looks like blizzlike. Just you cant use other mounts from your account
    This module isn't active on my server.

  6. #1340
    Aldebaraan's Avatar Contributor
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    @Amplitudo @ershalaim
    Try disabling these modules: quest-loot-party and playerbot level brackets. Also, are you using individual progression?

  7. #1341
    spynix34's Avatar Member
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    i have a little question about zul gurub, i can access inside (after making a raid group) but bot stay outside same after summon.. if anyone has any ideas? thnks

  8. #1342
    icore2's Avatar Member
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    Originally Posted by spynix34 View Post
    i have a little question about zul gurub, i can access inside (after making a raid group) but bot stay outside same after summon.. if anyone has any ideas? thnks
    In database "World->Commands "enable to "groupsummon" acces to 0 and you can summon inside the bots

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  10. #1343
    KO_EN's Avatar Active Member
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    Originally Posted by spynix34 View Post
    i have a little question about zul gurub, i can access inside (after making a raid group) but bot stay outside same after summon.. if anyone has any ideas? thnks
    my guess is that you're using Individual Progression and the optional attunements SQL was run.
    this adds a quest requirement for bots to enter, which they don't have.

    if this is the situation then you have two options.

    either change the settings of playerbots so bots automatically complete the dungeon access quest with:
    AiPlayerbot.RandomBotQuestIds
    add 7761 and 8182 to the list.
    in the playerbots.conf file

    or remove the requirements with:
    DELETE FROM `dungeon_access_requirements` WHERE `dungeon_access_id` IN (20, 26);
    run that with HeidiSQL

  11. Thanks spynix34 (1 members gave Thanks to KO_EN for this useful post)
  12. #1344
    Amplitudo's Avatar Member
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    Originally Posted by Aldebaraan View Post
    @Amplitudo @ershalaim
    Try disabling these modules: quest-loot-party and playerbot level brackets. Also, are you using individual progression?
    I tried individual progression, but it wasn't stable. So I switched to the other version of the repack.

    I disabled those modules and the bug persists.

    Joined a battleground and half my team were horde, even though their avatars had switched to their alliance counterparts. I was standing next to a Tauren Druid that looked like a Human.

  13. #1345
    Amplitudo's Avatar Member
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    Originally Posted by Aldebaraan View Post
    @Amplitudo @ershalaim
    Try disabling these modules: quest-loot-party and playerbot level brackets. Also, are you using individual progression?
    I noticed that there's a bgqueuechecker module that if I disable, I show up on the opposite faction in the battleground.

    But there's no option inside that module to ensure the same faction side for bots.

  14. #1346
    spynix34's Avatar Member
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    Originally Posted by Amplitudo View Post
    I noticed that there's a bgqueuechecker module that if I disable, I show up on the opposite faction in the battleground.

    But there's no option inside that module to ensure the same faction side for bots.
    try by disable the mod sololfg!

  15. #1347
    spynix34's Avatar Member
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    Originally Posted by icore2 View Post
    In database "World->Commands "enable to "groupsummon" acces to 0 and you can summon inside the bots
    thank but don't work .. access here is for gm lvl i guess and i'm already GM level3

  16. #1348
    spynix34's Avatar Member
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    Originally Posted by KO_EN View Post
    my guess is that you're using Individual Progression and the optional attunements SQL was run.
    this adds a quest requirement for bots to enter, which they don't have.

    if this is the situation then you have two options.

    either change the settings of playerbots so bots automatically complete the dungeon access quest with:
    AiPlayerbot.RandomBotQuestIds
    add 7761 and 8182 to the list.
    in the playerbots.conf file

    or remove the requirements with:
    DELETE FROM `dungeon_access_requirements` WHERE `dungeon_access_id` IN (20, 26);
    run that with HeidiSQL
    thnk perfect, i have deleted the line with id 8182, all work now
    Last edited by spynix34; 1 Hour Ago at 03:43 PM.

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