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Update tomorrow. Post issues and suggestions (other than Eluna).
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Sageth (1 members gave Thanks to Aldebaraan for this useful post)
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Hello Aldebaraan.
Requests.
1- Fly in vanilla :-)
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ollama-chat
Some way to bring back old Windfury Totem since it has been changed to % Haste in Wotlk which feels boring compared to before
Some way to reduce Flee Behaviour of Enemies as they get completely out of hand currently. I think normally enemies move much slower at low HP than they do in the repack.
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o0mdg0o (1 members gave Thanks to Bonnito for this useful post)
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Hello,
I just registered here to say thank you! I’ve been playing together with a few friends and we’re having an amazing time. Everything works wonderfully and it’s impressively bug-free. The only thing I noticed: the instances and raids in the Caverns of Time with Chromie unfortunately don’t work.
Would it be possible to have this fixed in the next update? I’m really looking forward to those dungeons – we’re currently around level 63.
Thanks again!
Edit: ollama-chat sounds good.
Edit 2: Sorry for the confusion, the times dungeons seem to be working now after all — no idea what caused it.
Last edited by Sageth; 5 Days Ago at 11:32 AM.
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Thanks for the repack, it's awesome.
+1 for ollama-chat. And I would really like to see an update of individual progression; it seems like a lot of fixes have been added recently.
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Member
Both Individual Progression and Playerbots had a lot of updates that are PR that would be awesome for this repack.
Also the Challenge Modes module either doesn't work, and I activated it from the config file, or I'm doing something wrong because I can't find the Shrine of Challenge in any graveyard while being level 1.
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Member
+1 for the latest Playerbots
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Member
If you are to add the ollama chat module, may I suggest you add it disabled at first? The github does warn it's not for general use yet.
If you do add it, please consider adding the submod Ollama-bot-buddy as well as its addon .
Might be a good idea to also include the default personality types from here and here.
As always, thanks for the great work and continued support for the repack
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rymrka (1 members gave Thanks to GuybrushThreepwood for this useful post)
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Ok so i will add:
ollama-bot
ollama-bot-buddy
player-bot-guildhouse
There is a crash with playerbots and the author did not post a PR to fix it yet. Tomorrow i try to compile/upload it.
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Originally Posted by
Aldebaraan
Ok so i will add:
ollama-bot
ollama-bot-buddy
player-bot-guildhouse
There is a crash with playerbots and the author did not post a PR to fix it yet. Tomorrow i try to compile/upload it.
mod-ollama-bot-buddy seems to be a complete change in the logic of playerbots. As "Full LLM-Driven Bot Control:
Playerbots are controlled by external LLM-generated commands using a robust API. Bots can be guided to level up, complete quests, explore, grind, improve professions, and raid, all according to high-level AI goals."
I think this requires a really good local AI model running in the background to be of any use. And this thing will probably break a lot and cause just as many bugs, like strats of playerbots.
If this is the case and the repack continues to crash, please consider adding the originally proposed mod-ollama-chat instead. Unlike mod-ollama-bot-buddy, it does not change the logic of the bots, but simply allows you to communicate with them using the same local AI, as it more immersive mod. Moreover, I guess such mods to be very niche — configuring local AI on your pc, and even having a pc capable of running at least some kind of intelligible AI model to control all bots, along with the launched repack, is already a challenge.
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Member
Originally Posted by
rymrka
mod-ollama-bot-buddy seems to be a complete change in the logic of playerbots. As "Full LLM-Driven Bot Control:
Playerbots are controlled by external LLM-generated commands using a robust API. Bots can be guided to level up, complete quests, explore, grind, improve professions, and raid, all according to high-level AI goals."
I think this requires a really good local AI model running in the background to be of any use. And this thing will probably break a lot and cause just as many bugs, like strats of playerbots.
If this is the case and the repack continues to crash, please consider adding the originally proposed mod-ollama-chat instead. Unlike mod-ollama-bot-buddy, it does not change the logic of the bots, but simply allows you to communicate with them using the same local AI, as it more immersive mod. Moreover, I guess such mods to be very niche — configuring local AI on your pc, and even having a pc capable of running at least some kind of intelligible AI model to control all bots, along with the launched repack, is already a challenge.
Correct me if I'm wrong, but having them in the pack but set to "Disabled" shouldn't create any problems, should it? That was my initial idea.
If even disabled they lead to issues for the whole repack then I can agree with you, that it's a solid reason not to include them.
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Member
Thanks a lot for the repack, I would like to know if it's possible to add:
mod-challenge-modes
Thanks again for the great work.
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Member
Originally Posted by
GuybrushThreepwood
Correct me if I'm wrong, but having them in the pack but set to "Disabled" shouldn't create any problems, should it? That was my initial idea.
If even disabled they lead to issues for the whole repack then I can agree with you, that it's a solid reason not to include them.
Oops, sorry, I think I didn't express myself correctly.
I have nothing against either of these mods.
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Originally Posted by
memosebem
Thanks a lot for the repack, I would like to know if it's possible to add:
mod-challenge-modes
Thanks again for the great work.
This repack already uses the Challenge Modes module. You can see it listed in the first post.
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memosebem (1 members gave Thanks to Archas for this useful post)
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Originally Posted by
LeeSang-hyeok
Both Individual Progression and Playerbots had a lot of updates that are PR that would be awesome for this repack.
Also the Challenge Modes module either doesn't work, and I activated it from the config file, or I'm doing something wrong because I can't find the Shrine of Challenge in any graveyard while being level 1.
While it's true that you need to enable the module in the config, the module itself seems to work fine. I started a throwaway Tauren character to check, and there's the shrine right by the graveyard in Red Cloud Mesa, behind a tree up and to the left when facing the spirit healer.
296944BE-3ABD-4C11-A945-5877C90742A3.png
It's also present in Dun Morogh without issue, though I didn't bother to check any other locations. They're *slightly* hidden, but not much. Keep a closer eye out and I'm sure you'll spot them.
Last edited by Archas; 4 Days Ago at 07:36 AM.
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Aldebaraan (1 members gave Thanks to Archas for this useful post)