Azerothcore WoTLK Repack (Playerbots + Individual Progression + 32 other modules) menu

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  1. #1411
    Aldebaraan's Avatar Contributor
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    Update tomorrow. Post issues and suggestions (other than Eluna).

    Azerothcore WoTLK Repack (Playerbots + Individual Progression + 32 other modules)
  2. Thanks Sageth (1 members gave Thanks to Aldebaraan for this useful post)
  3. #1412
    Sopki's Avatar Member
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    Hello Aldebaraan.
    Requests.
    1- Fly in vanilla :-)

  4. Thanks o0mdg0o, luckymorgan (2 members gave Thanks to Sopki for this useful post)
  5. #1413
    Bonnito's Avatar Member
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    ollama-chat
    Some way to bring back old Windfury Totem since it has been changed to % Haste in Wotlk which feels boring compared to before
    Some way to reduce Flee Behaviour of Enemies as they get completely out of hand currently. I think normally enemies move much slower at low HP than they do in the repack.

  6. Thanks o0mdg0o (1 members gave Thanks to Bonnito for this useful post)
  7. #1414
    Sageth's Avatar Member
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    Hello,

    I just registered here to say thank you! I’ve been playing together with a few friends and we’re having an amazing time. Everything works wonderfully and it’s impressively bug-free. The only thing I noticed: the instances and raids in the Caverns of Time with Chromie unfortunately don’t work.

    Would it be possible to have this fixed in the next update? I’m really looking forward to those dungeons – we’re currently around level 63.

    Thanks again!

    Edit: ollama-chat sounds good.

    Edit 2: Sorry for the confusion, the times dungeons seem to be working now after all — no idea what caused it.
    Last edited by Sageth; 5 Days Ago at 11:32 AM.

  8. #1415
    rymrka's Avatar Member
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    Thanks for the repack, it's awesome.
    +1 for ollama-chat. And I would really like to see an update of individual progression; it seems like a lot of fixes have been added recently.

  9. #1416
    LeeSang-hyeok's Avatar Member
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    Both Individual Progression and Playerbots had a lot of updates that are PR that would be awesome for this repack.
    Also the Challenge Modes module either doesn't work, and I activated it from the config file, or I'm doing something wrong because I can't find the Shrine of Challenge in any graveyard while being level 1.

  10. #1417
    mario-64's Avatar Member
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    +1 for the latest Playerbots

  11. #1418
    GuybrushThreepwood's Avatar Member
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    If you are to add the ollama chat module, may I suggest you add it disabled at first? The github does warn it's not for general use yet.
    If you do add it, please consider adding the submod Ollama-bot-buddy as well as its addon .

    Might be a good idea to also include the default personality types from here and here.

    As always, thanks for the great work and continued support for the repack

  12. Thanks rymrka (1 members gave Thanks to GuybrushThreepwood for this useful post)
  13. #1419
    Aldebaraan's Avatar Contributor
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    Ok so i will add:
    ollama-bot
    ollama-bot-buddy
    player-bot-guildhouse

    There is a crash with playerbots and the author did not post a PR to fix it yet. Tomorrow i try to compile/upload it.

  14. Thanks spynix34, GuybrushThreepwood (2 members gave Thanks to Aldebaraan for this useful post)
  15. #1420
    rymrka's Avatar Member
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    Originally Posted by Aldebaraan View Post
    Ok so i will add:
    ollama-bot
    ollama-bot-buddy
    player-bot-guildhouse

    There is a crash with playerbots and the author did not post a PR to fix it yet. Tomorrow i try to compile/upload it.

    mod-ollama-bot-buddy seems to be a complete change in the logic of playerbots. As "Full LLM-Driven Bot Control:
    Playerbots are controlled by external LLM-generated commands using a robust API. Bots can be guided to level up, complete quests, explore, grind, improve professions, and raid, all according to high-level AI goals."

    I think this requires a really good local AI model running in the background to be of any use. And this thing will probably break a lot and cause just as many bugs, like strats of playerbots.
    If this is the case and the repack continues to crash, please consider adding the originally proposed mod-ollama-chat instead. Unlike mod-ollama-bot-buddy, it does not change the logic of the bots, but simply allows you to communicate with them using the same local AI, as it more immersive mod. Moreover, I guess such mods to be very niche — configuring local AI on your pc, and even having a pc capable of running at least some kind of intelligible AI model to control all bots, along with the launched repack, is already a challenge.

  16. #1421
    GuybrushThreepwood's Avatar Member
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    Originally Posted by rymrka View Post
    mod-ollama-bot-buddy seems to be a complete change in the logic of playerbots. As "Full LLM-Driven Bot Control:
    Playerbots are controlled by external LLM-generated commands using a robust API. Bots can be guided to level up, complete quests, explore, grind, improve professions, and raid, all according to high-level AI goals."

    I think this requires a really good local AI model running in the background to be of any use. And this thing will probably break a lot and cause just as many bugs, like strats of playerbots.
    If this is the case and the repack continues to crash, please consider adding the originally proposed mod-ollama-chat instead. Unlike mod-ollama-bot-buddy, it does not change the logic of the bots, but simply allows you to communicate with them using the same local AI, as it more immersive mod. Moreover, I guess such mods to be very niche — configuring local AI on your pc, and even having a pc capable of running at least some kind of intelligible AI model to control all bots, along with the launched repack, is already a challenge.
    Correct me if I'm wrong, but having them in the pack but set to "Disabled" shouldn't create any problems, should it? That was my initial idea.
    If even disabled they lead to issues for the whole repack then I can agree with you, that it's a solid reason not to include them.

  17. #1422
    memosebem's Avatar Member
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    Thanks a lot for the repack, I would like to know if it's possible to add:
    mod-challenge-modes

    Thanks again for the great work.

  18. #1423
    rymrka's Avatar Member
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    Originally Posted by GuybrushThreepwood View Post
    Correct me if I'm wrong, but having them in the pack but set to "Disabled" shouldn't create any problems, should it? That was my initial idea.
    If even disabled they lead to issues for the whole repack then I can agree with you, that it's a solid reason not to include them.
    Oops, sorry, I think I didn't express myself correctly.
    I have nothing against either of these mods.

  19. Thanks GuybrushThreepwood (1 members gave Thanks to rymrka for this useful post)
  20. #1424
    Archas's Avatar Member
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    Originally Posted by memosebem View Post
    Thanks a lot for the repack, I would like to know if it's possible to add:
    mod-challenge-modes

    Thanks again for the great work.
    This repack already uses the Challenge Modes module. You can see it listed in the first post.

  21. Thanks memosebem (1 members gave Thanks to Archas for this useful post)
  22. #1425
    Archas's Avatar Member
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    Originally Posted by LeeSang-hyeok View Post
    Both Individual Progression and Playerbots had a lot of updates that are PR that would be awesome for this repack.
    Also the Challenge Modes module either doesn't work, and I activated it from the config file, or I'm doing something wrong because I can't find the Shrine of Challenge in any graveyard while being level 1.
    While it's true that you need to enable the module in the config, the module itself seems to work fine. I started a throwaway Tauren character to check, and there's the shrine right by the graveyard in Red Cloud Mesa, behind a tree up and to the left when facing the spirit healer.

    296944BE-3ABD-4C11-A945-5877C90742A3.png

    It's also present in Dun Morogh without issue, though I didn't bother to check any other locations. They're *slightly* hidden, but not much. Keep a closer eye out and I'm sure you'll spot them.
    Last edited by Archas; 4 Days Ago at 07:36 AM.

  23. Thanks Aldebaraan (1 members gave Thanks to Archas for this useful post)

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