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Member
I did not download that version. Good thought though.
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Member
Is it possible to disable an expansion? For example, I will only enable the classic version, even vanilla, I will set the maximum level to 60, but is there a way to prevent bots from appearing in the expansion regions?
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Contributor
Originally Posted by
pedrothe3
Is it possible to disable an expansion? For example, I will only enable the classic version, even vanilla, I will set the maximum level to 60, but is there a way to prevent bots from appearing in the expansion regions?
Code:
AiPlayerbot.RandomBotMinLevel = 1
AiPlayerbot.RandomBotMaxLevel = 80
in playerbots.conf
Edit: i misread what you said. Try searching for maximum tier in the individual progression conf file.
Last edited by Aldebaraan; 03-04-2025 at 10:22 PM.
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Member
Hello, first of all, thank you for the work you've done.
I have a quick question:
Bots don't seem to create guilds or groups, even when I enable the option in playerbots.conf.
(They will only invite each other to groups if I add group in NonCombatStrategy. However, when I do that, the groups are created and immediately disbanded).
So, I tried testing with the unmodified, clean version. Unfortunately, the problem persists. In the database, when I check the groups table, it always shows 0.
Is there a way to fix this issue? Am I the only one experiencing this?
Is it a bug in the repack or in AzerothCore? (Having tested on Cmangos, groups and guilds do work, but the emulator is generally more buggy...)
Edit : I tried deleting all modules except for playerbots (I thought maybe a module could be causing the issue), but the problem persists.
Thanks in advance 
Best regards,
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Contributor
Originally Posted by
zerow31
Hello, first of all, thank you for the work you've done.
I have a quick question:
Bots don't seem to create guilds or groups, even when I enable the option in playerbots.conf.
(They will only invite each other to groups if I add group in NonCombatStrategy. However, when I do that, the groups are created and immediately disbanded).
So, I tried testing with the unmodified, clean version. Unfortunately, the problem persists. In the database, when I check the groups table, it always shows 0.
Is there a way to fix this issue? Am I the only one experiencing this?
Is it a bug in the repack or in AzerothCore? (Having tested on Cmangos, groups and guilds do work, but the emulator is generally more buggy...)
Edit : I tried deleting all modules except for playerbots (I thought maybe a module could be causing the issue), but the problem persists.
Thanks in advance
Best regards,
The code for that seems to be disabled according to a comment from a dev in the discord from july last year. Must be bugged/unfinished.
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Member
Do you have any ideas to make the bots cure Valitria from ICC, I had serious problems there
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Member
I'm also having problems with the bots when I turn on the server their equipment changes
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Contributor
Originally Posted by
caio154
Do you have any ideas to make the bots cure Valitria from ICC, I had serious problems there
The bot's strategy for that boss is probably not implemented yet.
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Contributor
Originally Posted by
caio154
I'm also having problems with the bots when I turn on the server their equipment changes
Code:
# Enable/Disable bot equipments persistence (stop random initialization) after certain level (EquipmentPersistenceLevel)
# default: 0 (disable)
AiPlayerbot.EquipmentPersistence = 0
# default: 80
AiPlayerbot.EquipmentPersistenceLevel = 80
# Randombots automatically upgrade equipments on levelup
# Default: 1 (enabled)
AiPlayerbot.AutoUpgradeEquip = 1
in playerbot config.
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Contributor
I updated my powershell scripts ((AzerothCore) Powershell scripts for character and guild export/import) to use the SimplySQL module, thus eliminating the errors from the mysql.data.dll.
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Wyllder (1 members gave Thanks to Aldebaraan for this useful post)
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Member
What a shame, who knows one day ^^
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Member
Hi! 'Tis I once more
I would just like to ask, do you know how to modify dungeon boss drop rates? I've modified the rate.drop.item values in worldserver.conf, including the referenced ones, as well as the values in the Dynamic Loot Drop Rate module but it only seems to give me more of the dungeon mob drops in terms of number (and mostly uncommon ones, and depending on the value they can give me A LOT), while the dungeon bosses themselves don't drop their other loot. I've been pondering about it for quite some time, and at this point I have no idea how to increase their drop rates.
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Contributor
Originally Posted by
Oertemiscia
Hi! 'Tis I once more
I would just like to ask, do you know how to modify dungeon boss drop rates? I've modified the rate.drop.item values in worldserver.conf, including the referenced ones, as well as the values in the Dynamic Loot Drop Rate module but it only seems to give me more of the dungeon mob drops in terms of number (and mostly uncommon ones, and depending on the value they can give me A LOT), while the dungeon bosses themselves don't drop their other loot. I've been pondering about it for quite some time, and at this point I have no idea how to increase their drop rates.
Rate.Drop.Item.ReferencedAmount in worldserver.conf. Idk any other setting for that. Maybe you should ask in the azerothcore discord.
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Active Member
Thanks for the repack, works much better than the WotLK branch of the SPP Classic, which is CMangos. Requesting that you update the AH Bot when you update the repack next, as there was an issue with it not properly restocking items. I ran into this with this most recent repack, but the github for the bot being used seems to have fixed it. You can reference the issue in #138 & #139, thanks for the great work.
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Contributor
Originally Posted by
smilingbob
Thanks for the repack, works much better than the WotLK branch of the SPP Classic, which is CMangos. Requesting that you update the AH Bot when you update the repack next, as there was an issue with it not properly restocking items. I ran into this with this most recent repack, but the github for the bot being used seems to have fixed it. You can reference the issue in
#138 &
#139, thanks for the great work.
Whenever i compile i pull the latest source code for the core and the modules. Which i should do this week. So don't worry.
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