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  1. #46
    Arthas117's Avatar Knight-Champion
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    Originally Posted by isaiah96 View Post
    Here arthas can u fix my LUA i just learned how to code em but can u help?


    Code:
     
    function Demon_boss_enrage(Unit, event)
    if Unit:GetHealthPct() < 40 then
    Unit:RemoveEvents()
    Unit:SendChatMessage(11,0,"My time is valuable mortals!")
    Unit:SendChatMessage(11,0,"Taste the Power of The Legion and all Within!")
    Unit:PlaySoundToSet(11273)
    Unit:CastSpell(33653)
    Unit:CastSpell(36900)
    end
    end
    function Wave_spawn_0(pUnit, event)
    if Unit:GetHealthPct() < 90 then
    Unit:RemoveEvents()
    Unit:SendChatMessage(12, 0, "Demons unite and Attack!!")
    x = Unit:GetX()
    y = Unit:GetY()
    z = Unit:GetZ()
    o = Unit:GetO()
    Unit:SpawnCreature(4, x + 3, y + 3, z, o, 17, 100000)
    Unit:SpawnCreature(4, x - 3, y + 3, z, o, 17, 100000)
    Unit:SpawnCreature(4, x + 3, y - 3, z, o, 17, 100000)
    Unit:SpawnCreature(4, x - 3, y - 3, z, o, 17, 100000)
    Unit:RegisterEvent("Wave_spawn_1",1000, 0)
    end
    end
    function Wave_spawn_1(Unit, event)
    if Unit:GetHealthPct() < 75 then
    Unit:RemoveEvents()
    Unit:SendChatMessage(12, 0, "Destroy the Usurpers")
    x = Unit:GetX()
    y = Unit:GetY()
    z = Unit:GetZ()
    o = Unit:GetO()
    Unit:SpawnCreature(6, x + 3, y + 3, z, o, 17, 100000)
    Unit:SpawnCreature(6, x - 3, y + 3, z, o, 17, 100000)
    Unit:SpawnCreature(6, x + 3, y - 3, z, o, 17, 100000)
    Unit:SpawnCreature(6, x - 3, y - 3, z, o, 17, 100000)
    Unit:RegisterEvent("Wave_spawn_2",1000, 0)
    end
    end
    function Wave_spawn_2(Unit, event)
    if Unit:GetHealthPct() < 50 then
    Unit:RemoveEvents()
    Unit:SendChatMessage(12, 0, "Why do you pry on?")
    x = Unit:GetX()
    y = Unit:GetY()
    z = Unit:GetZ()
    o = Unit:GetO()
    Unit:SpawnCreature(3, x + 3, y + 3, z, o, 17, 100000)
    Unit:SpawnCreature(3, x - 3, y + 3, z, o, 17, 100000)
    Unit:SpawnCreature(3, x + 3, y - 3, z, o, 17, 100000)
    Unit:SpawnCreature(3, x - 3, y - 3, z, o, 17, 100000)
    Unit:RegisterEvent("Wave_spawn_3",1000, 0)
    end
    end
    function Wave_spawn_3(Unit, event)
    if Unit:GetHealthPct() < 25 then
    Unit:RemoveEvents()
    Unit:SendChatMessage(12, 0, "I WILL NOT BE DEFEATED!")
    x = Unit:GetX()
    y = Unit:GetY()
    z = Unit:GetZ()
    o = Unit:GetO()
    Unit:SpawnCreature(25, x + 3, y + 3, z, o, 17, 100000)
    Unit:SpawnCreature(25, x - 3, y + 3, z, o, 17, 100000)
    Unit:SpawnCreature(25, x + 3, y - 3, z, o, 17, 100000)
    Unit:SpawnCreature(25, x - 3, y - 3, z, o, 17, 100000)
    end
    end
    function wave1_boss_onCombat (pUnit, Event)
    pUnit:RegisterEvent("fire_ball_1",1000, 0)
    end
    end 
    function fire_ball_1 (pUnit, Event)
    if pUnit:GetHealthPct() < 90 then
    pUnit:PlaySoundToSet(11263)
    pUnit:FullCastSpellOnTarget(33938, pUnit:GetRandomPlayer(0))
    pUnit:RegisterEvent("fire_ball_2",1000, 0)
    end
    end
    function fire_ball_2 (pUnit, Event)
    if pUnit:GetHealthPct() < 80 then
    pUnit:PlaySoundToSet(11263)
    pUnit:FullCastSpellOnTarget(33938, pUnit:GetRandomPlayer(0))
    pUnit:RegisterEvent("fire_ball_3",1000, 0)
    end
    end
    function fire_ball_3 (pUnit, Event)
    if pUnit:GetHealthPct() < 70 then
    pUnit:PlaySoundToSet(11263)
    pUnit:FullCastSpellOnTarget(33938, pUnit:GetRandomPlayer(0))
    pUnit:RegisterEvent("fire_ball_4",1000, 0)
    end
    end 
     
    function fire_ball_4 (pUnit, Event)
    if pUnit:GetHealthPct() < 60 then
    pUnit:PlaySoundToSet(11263)
    pUnit:FullCastSpellOnTarget(33938, pUnit:GetRandomPlayer(0))
    pUnit:RegisterEvent("fire_ball_5",1000, 0)
    end
    end 
    function fire_ball_5 (pUnit, Event)
    if pUnit:GetHealthPct() < 50 then
    pUnit:PlaySoundToSet(11263)
    pUnit:FullCastSpellOnTarget(33938, pUnit:GetRandomPlayer(0))
    pUnit:RegisterEvent("fire_ball_6",1000, 0)
    end
    end 
    function fire_ball_6 (pUnit, Event)
    if pUnit:GetHealthPct() < 40 then
    pUnit:PlaySoundToSet(11263)
    pUnit:FullCastSpellOnTarget(33938, pUnit:GetRandomPlayer(0))
    pUnit:RegisterEvent("fire_ball_7",1000, 0)
    end
    end 
    function fire_ball_7 (pUnit, Event)
    if pUnit:GetHealthPct() < 30 then
    pUnit:PlaySoundToSet(11263)
    pUnit:FullCastSpellOnTarget(33938, pUnit:GetRandomPlayer(0))
    pUnit:RegisterEvent("fire_ball_8",1000, 0)
    end
    end 
    function fire_ball_8 (pUnit, Event)
    if pUnit:GetHealthPct() < 20 then
    pUnit:PlaySoundToSet(11263)
    pUnit:FullCastSpellOnTarget(33938, pUnit:GetRandomPlayer(0))
    pUnit:RegisterEvent("fire_ball_9",1000, 0)
    end
    end 
    function fire_ball_9 (pUnit, Event)
    if pUnit:GetHealthPct() < 10 then
    pUnit:PlaySoundToSet(11263)
    pUnit:FullCastSpellOnTarget(33938, pUnit:GetRandomPlayer(0))
    end
    end
    function wave2_boss_onCombat (pUnit, Event)
    pUnit:RegisterEvent("void_bolt_1",1000, 0)
    end
    end 
    function void_bolt_1 (pUnit, Event)
    if pUnit:GetHealthPct() < 90 then
    pUnit:PlaySoundToSet(11263)
    pUnit:FullCastSpellOnTarget(39252, pUnit:GetRandomPlayer(0))
    pUnit:RegisterEvent("void_bolt_2",1000, 0)
    end
    end 
    function void_bolt_2 (pUnit, Event)
    if pUnit:GetHealthPct() < 80 then
    pUnit:PlaySoundToSet(11263)
    pUnit:FullCastSpellOnTarget(39252, pUnit:GetRandomPlayer(0))
    pUnit:RegisterEvent("void_bolt_3",1000, 0)
    end
    end 
    function void_bolt_3 (pUnit, Event)
    if pUnit:GetHealthPct() < 70 then
    pUnit:PlaySoundToSet(11263)
    pUnit:FullCastSpellOnTarget(39252, pUnit:GetRandomPlayer(0))
    pUnit:RegisterEvent("void_bolt_4",1000, 0)
    end
    end 
     
    function void_bolt_4 (pUnit, Event)
    if pUnit:GetHealthPct() < 60 then
    pUnit:PlaySoundToSet(11263)
    pUnit:FullCastSpellOnTarget(39252, pUnit:GetRandomPlayer(0))
    pUnit:RegisterEvent("void_bolt_5",1000, 0)
    end
    end 
    function void_bolt_5 (pUnit, Event)
    if pUnit:GetHealthPct() < 50 then
    pUnit:PlaySoundToSet(11263)
    pUnit:FullCastSpellOnTarget(39252, pUnit:GetRandomPlayer(0))
    pUnit:RegisterEvent("void_bolt_6",1000, 0)
    end
    end 
    function void_bolt_6 (pUnit, Event)
    if pUnit:GetHealthPct() < 40 then
    pUnit:PlaySoundToSet(11263)
    pUnit:FullCastSpellOnTarget(39252, pUnit:GetRandomPlayer(0))
    pUnit:RegisterEvent("void_bolt_7",1000, 0)
    end
    end 
    function void_bolt_7 (pUnit, Event)
    if pUnit:GetHealthPct() < 30 then
    pUnit:PlaySoundToSet(11263)
    pUnit:FullCastSpellOnTarget(39252, pUnit:GetRandomPlayer(0))
    pUnit:RegisterEvent("void_bolt_8",1000, 0)
    end
    end 
    function void_bolt_8 (pUnit, Event)
    if pUnit:GetHealthPct() < 20 then
    pUnit:PlaySoundToSet(11263)
    pUnit:FullCastSpellOnTarget(39252, pUnit:GetRandomPlayer(0))
    pUnit:RegisterEvent("void_bolt_9",1000, 0)
    end
    end 
    function void_bolt_9 (pUnit, Event)
    if pUnit:GetHealthPct() < 10 then
    pUnit:PlaySoundToSet(11263)
    pUnit:FullCastSpellOnTarget(39252, pUnit:GetRandomPlayer(0))
    end
    end
    function wave3_boss_onCombat (pUnit, Event)
    pUnit:RegisterEvent("infernal_1",1000, 0)
    end
    end 
    function infernal_1 (pUnit, Event)
    if pUnit:GetHealthPct() < 90 then
    pUnit:PlaySoundToSet(11263)
    pUnit:FullCastSpellOnTarget(43438, pUnit:GetRandomPlayer(0))
    pUnit:RegisterEvent("infernal_2",1000, 0)
    end
    end 
    function infernal_2 (pUnit, Event)
    if pUnit:GetHealthPct() < 80 then
    pUnit:PlaySoundToSet(11263)
    pUnit:FullCastSpellOnTarget(43438, pUnit:GetRandomPlayer(0))
    pUnit:RegisterEvent("infernal_3",1000, 0)
    end
    end 
    function infernal_3 (pUnit, Event)
    if pUnit:GetHealthPct() < 70 then
    pUnit:PlaySoundToSet(11263)
    pUnit:FullCastSpellOnTarget(43438, pUnit:GetRandomPlayer(0))
    pUnit:RegisterEvent("infernal_4",1000, 0)
    end
    end 
    function infernal_4 (pUnit, Event)
    if pUnit:GetHealthPct() < 60 then
    pUnit:PlaySoundToSet(11263)
    pUnit:FullCastSpellOnTarget(43438, pUnit:GetRandomPlayer(0))
    pUnit:RegisterEvent("infernal_5",1000, 0)
    end
    end 
    function infernal_5 (pUnit, Event)
    if pUnit:GetHealthPct() < 50 then
    pUnit:PlaySoundToSet(11263)
    pUnit:FullCastSpellOnTarget(43438, pUnit:GetRandomPlayer(0))
    pUnit:RegisterEvent("infernal_6",1000, 0)
    end
    end 
    function infernal_6 (pUnit, Event)
    if pUnit:GetHealthPct() < 40 then
    pUnit:PlaySoundToSet(11263)
    pUnit:FullCastSpellOnTarget(43438, pUnit:GetRandomPlayer(0))
    pUnit:RegisterEvent("infernal_7",1000, 0)
    end
    end 
    function infernal_7 (pUnit, Event)
    if pUnit:GetHealthPct() < 30 then
    pUnit:PlaySoundToSet(11263)
    pUnit:FullCastSpellOnTarget(43438, pUnit:GetRandomPlayer(0))
    pUnit:RegisterEvent("infernal_8",1000, 0)
    end
    end 
    function infernal_8 (pUnit, Event)
    if pUnit:GetHealthPct() < 20 then
    pUnit:PlaySoundToSet(11263)
    pUnit:FullCastSpellOnTarget(43438, pUnit:GetRandomPlayer(0))
    pUnit:RegisterEvent("infernal_9",1000, 0)
    end
    end 
    function infernal_9 (pUnit, Event)
    if pUnit:GetHealthPct() < 10 then
    pUnit:PlaySoundToSet(11263)
    pUnit:FullCastSpellOnTarget(43438, pUnit:GetRandomPlayer(0))
    end
    end
     
    function wave4_boss_onCombat (pUnit, Event)
    pUnit:RegisterEvent("doomguard_1",1000, 0)
    end
    end 
    function doomguard_1 (pUnit, Event)
    if pUnit:GetHealthPct() < 90 then
    pUnit:PlaySoundToSet(11263)
    pUnit:FullCastSpellOnTarget(31972, pUnit:GetRandomPlayer(0))
    pUnit:RegisterEvent("doomguard_2",1000, 0)
    end
    end 
    function doomguard_2 (pUnit, Event)
    if pUnit:GetHealthPct() < 80 then
    pUnit:PlaySoundToSet(11263)
    pUnit:FullCastSpellOnTarget(31972, pUnit:GetRandomPlayer(0))
    pUnit:RegisterEvent("doomguard_3",1000, 0)
    end
    end 
    function doomguard_3 (pUnit, Event)
    if pUnit:GetHealthPct() < 70 then
    pUnit:PlaySoundToSet(11263)
    pUnit:FullCastSpellOnTarget(31972, pUnit:GetRandomPlayer(0))
    pUnit:RegisterEvent("doomguard_4",1000, 0)
    end
    end 
    function doomguard_4 (pUnit, Event)
    if pUnit:GetHealthPct() < 60 then
    pUnit:PlaySoundToSet(11263)
    pUnit:FullCastSpellOnTarget(31972, pUnit:GetRandomPlayer(0))
    pUnit:RegisterEvent("doomguard_5",1000, 0)
    end
    end 
    function doomguard_5 (pUnit, Event)
    if pUnit:GetHealthPct() < 50 then
    pUnit:PlaySoundToSet(11263)
    pUnit:FullCastSpellOnTarget(31972, pUnit:GetRandomPlayer(0))
    pUnit:RegisterEvent("doomguard_6",1000, 0)
    end
    end 
    function doomguard_6 (pUnit, Event)
    if pUnit:GetHealthPct() < 40 then
    pUnit:PlaySoundToSet(11263)
    pUnit:FullCastSpellOnTarget(31972, pUnit:GetRandomPlayer(0))
    pUnit:RegisterEvent("doomguard_7",1000, 0)
    end
    end 
    function doomguard_7 (pUnit, Event)
    if pUnit:GetHealthPct() < 30 then
    pUnit:PlaySoundToSet(11263)
    pUnit:FullCastSpellOnTarget(31972, pUnit:GetRandomPlayer(0))
    pUnit:RegisterEvent("doomguard_8",1000, 0)
    end
    end 
    function doomguard_8 (pUnit, Event)
    if pUnit:GetHealthPct() < 20 then
    pUnit:PlaySoundToSet(11263)
    pUnit:FullCastSpellOnTarget(31972, pUnit:GetRandomPlayer(0))
    pUnit:RegisterEvent("doomguard_9",1000, 0)
    end
    end 
    function doomguard_9 (pUnit, Event)
    if pUnit:GetHealthPct() < 10 then
    pUnit:PlaySoundToSet(11263)
    pUnit:FullCastSpellOnTarget(31972, pUnit:GetRandomPlayer(0))
    end
    end
     
    function Near_Death_boss(pUnit, event)
    if pUnit:GetHealthPct() < 10 then
    pUnit:CastSpell(38916)
    pUnit:CastSpell(40506)
    pUnit:SendChatMessage(11,0,"You may be close to defeating me but I'll never die to mortals such as yourselves")
    pUnit:FullCastSpellOnTarget(40647, pUnit:GetRandomPlayer(0))
     
    end
    end
    function Demon_Boss_onCombat (pUnit, Event)
    pUnit:PlaySoundToSet(11263)
    pUnit:SendChatMessage(11, 0, "Time to die meddlers")
    pUnit:RegisterEvent("Demon_boss_enrage",1000,0)
    pUnit:RegisterEvent("Wave_spawn_0",1000, 0)
    end
    end 
    function Demon_boss_onLeaveCombat(pUnit, Event)
    pUnit:SendChatMessage(11, 0, "DO NOT WASTE MY TIME AGAIN")
    pUnit:RemoveAura(33653)
    pUnit:RemoveAura(36900)
    pUnit:RemoveEvents()
    end
    end
     
     
    function Demon_boss_onDeath(pUnit, Event)
    pUnit:PlaySoundToSet(11204)
    pUnit:SendChatMessage(11,0,"My body has been destroyed but you shall never kill the Legion, Feel my dying power!")
    x = pUnit:GetX()
    y = pUnit:GetY()
    z = pUnit:GetZ()
    o = pUnit:GetO()
    pUnit:SpawnCreature(4, x + 3, y + 3, z, o, 17, 100000)
    pUnit:SpawnCreature(6, x + 3, y + 3, z, o, 17, 100000)
    pUnit:SpawnCreature(3, x - 3, y + 3, z, o, 17, 100000)
    pUnit:SpawnCreature(25, x + 3, y - 3, z, o, 17, 100000)
    pUnit:RemoveAura(33653)
    pUnit:RemoveAura(36900)
    pUnit:RemoveEvents()
    end
    end
    <eof>
    RegisterUnitEvent (5, 1, "Demon_boss_onCombat")
    RegisterUnitEvent (5, 2, "Demon_boss_onLeaveCombat")
    RegisterUnitEvent (5, 4, "Demon_boss_onDeath")
    RegisterUnitEvent (4, 1, "wave1_boss_onCombat")
    RegisterUnitEvent (6, 1, "wave2_boss_onCombat")
    RegisterUnitEvent (7, 1, "wave3_boss_onCombat")
    RegisterUnitEvent (8, 1, "wave4_boss_onCombat")
    Sorry for the long wait time, been afk for 2 months to try and get my old girlfriend back, but now I've given up and I'm back to emu bussines.

    I'll try to fix it... Please be patient and wait 2 days. I'll PM it to you.

    World best PvP Paladin=Me? GG ;D


    [Service] Script, mob, item, gobject and such store
  2. #47
    1ns0mnia's Avatar Active Member
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    hey hey, im looking for an LUA script an a mob sql for the script

    the script:
    maybe a boss for level 70, few mrpohs few spells maybe the odd comment here and there? see what you can do, make it complicated if u like complicated the better

    the mob:
    the mob will be a boss for the lua script, use what every display id you want, not too botherd if its op or not XD

    cheers

  3. #48
    Arthas117's Avatar Knight-Champion
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    Originally Posted by 1ns0mnia View Post
    hey hey, im looking for an LUA script an a mob sql for the script

    the script:
    maybe a boss for level 70, few mrpohs few spells maybe the odd comment here and there? see what you can do, make it complicated if u like complicated the better

    the mob:
    the mob will be a boss for the lua script, use what every display id you want, not too botherd if its op or not XD

    cheers
    A hard level 70 boss <blizzlike> on its way

    World best PvP Paladin=Me? GG ;D


  4. #49
    1ns0mnia's Avatar Active Member
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    Originally Posted by Arthas117 View Post
    A hard level 70 boss <blizzlike> on its way
    cheers bud

  5. #50
    ripcat3000's Avatar Member
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    How do u change the objects sound or area sound i really need to know plz help

  6. #51
    way2kooky's Avatar Member
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    Hmm can u make a lua script for a lich king like he ahe goes into a rage at like 50% hp and at 25% he summons like 15undead mobs?
    ~~~~~~~~~~~~~~Way2kooky~~~~~~~~~~~~~

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