[Service] Script, mob, item, gobject and such store menu

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  1. #31
    Killer_Dajobe's Avatar Member
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    Woot ty for Arthas! heres ur 2 reeeep!

    [Service] Script, mob, item, gobject and such store
  2. #32
    Arthas117's Avatar Knight-Champion
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    Originally Posted by Killer_Dajobe View Post
    Woot ty for Arthas! heres ur 2 reeeep!
    Np m8 and ty for teh rep :P

    World best PvP Paladin=Me? GG ;D


  3. #33
    Killer_Dajobe's Avatar Member
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    NOOOOOH the LUA got an error when loading the DB. everything loaded fine and i scrolled up to check if the LUA loaded properly.

    failed. (could not load)
    scripts\BOSS - Icecrown - ArthasMenethil.lua:1: unexpected symbol near '*'

    Hewp me awfas!

    What repack are u using?

  4. #34
    Thirsha's Avatar Member
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    The id for the Green hand scout is 666111 and the green hand watcher is 66112 thanks arthas

    :edit: watcher 666112 LOL

  5. #35
    Insignia's Avatar Banned
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    Name: Inconspicous bucket with no significance whatsoever
    DisplayID: i did .go info and this is model 2891
    SpellID: can u make a custom teleport for me im not sure where im putting my city i want it to tele u to
    Sound: A teleport noise

  6. #36
    Lindoz12's Avatar Member
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    Arthas, obey my orders!! JK!:P


    Uhm... Yeah right, so i was doing my rabbit boss but the HP change didnt work, i still kill it in one hit, think you can send me the script for it? And also i need some LUAs for it... hmmm....
    And when i put my 2hrs tabel in the itemloot it didnt work (/suicide)

    Name: Thunderfury Rabbit
    Size: 5
    HP: 10000000
    DMG: 8000-13000
    Speed: 2000
    Loot: (Ill fix this is you just tell me outta do, just bring some example)

    Portal Look: Looks like "Summon"
    Portal Name: Rabbition
    Then ill just spawn it in SW and the other place aight?:S

    Thats about it thought...

    Please help me and post it here on the forum AND into my mail please, [email protected]


    // Bobyson

    P.S: Working on a big event in the empty area behind Kharanos so thats why i need all this, T7 will drop and some good weapons.

  7. #37
    Arthas117's Avatar Knight-Champion
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    Originally Posted by isaiah96 View Post
    Name: Inconspicous bucket with no significance whatsoever
    DisplayID: i did .go info and this is model 2891
    SpellID: can u make a custom teleport for me im not sure where im putting my city i want it to tele u to
    Sound: A teleport noise
    I need cords for your custom city if you want a portal

    World best PvP Paladin=Me? GG ;D


  8. #38
    Arthas117's Avatar Knight-Champion
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    Originally Posted by Lindoz12 View Post
    Arthas, obey my orders!! JK!:P


    Uhm... Yeah right, so i was doing my rabbit boss but the HP change didnt work, i still kill it in one hit, think you can send me the script for it? And also i need some LUAs for it... hmmm....
    And when i put my 2hrs tabel in the itemloot it didnt work (/suicide)

    Name: Thunderfury Rabbit
    Size: 5
    HP: 10000000
    DMG: 8000-13000
    Speed: 2000
    Loot: (Ill fix this is you just tell me outta do, just bring some example)

    Portal Look: Looks like "Summon"
    Portal Name: Rabbition
    Then ill just spawn it in SW and the other place aight?:S

    Thats about it thought...

    Please help me and post it here on the forum AND into my mail please, [email protected]


    // Bobyson

    P.S: Working on a big event in the empty area behind Kharanos so thats why i need all this, T7 will drop and some good weapons.
    lol cant do it right now, sorry, my ascent.exe wont start up

    World best PvP Paladin=Me? GG ;D


  9. #39
    Thirsha's Avatar Member
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    Darn fogot to post my email
    [email protected]

  10. #40
    Arthas117's Avatar Knight-Champion
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    Originally Posted by Thirsha View Post
    Darn fogot to post my email
    [email protected]
    lol ok, I'm gonna send it to that email, just got to install navicat first (again o.O my dad feels like reinstalling 999% of teh time)

    World best PvP Paladin=Me? GG ;D


  11. #41
    Tkreder123's Avatar Member
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    Hey, I need a portal that looks like a portal to Thunder Bluff but it goes to the following co-ordinates:

    Object Name: To the Mall
    Object ID: 1000000
    Coords:
    X: 7329.389648
    Y: -1526.097046
    Z: 158.926529
    MapID: 1
    Zone: 148 (Darkshore)
    Area: 148 (Darkshore)
    (This is the dancing troll village)
    Sound: 11802 (Murloc Noise)


    And do LUAs from Ascent and Mangos load the same way? Because I have Mangos

  12. #42
    Arthas117's Avatar Knight-Champion
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    Originally Posted by Tkreder123 View Post
    Hey, I need a portal that looks like a portal to Thunder Bluff but it goes to the following co-ordinates:

    Object Name: To the Mall
    Object ID: 1000000
    Coords:
    X: 7329.389648
    Y: -1526.097046
    Z: 158.926529
    MapID: 1
    Zone: 148 (Darkshore)
    Area: 148 (Darkshore)
    (This is the dancing troll village)
    Sound: 11802 (Murloc Noise)


    And do LUAs from Ascent and Mangos load the same way? Because I have Mangos
    LUAs works the same way for ascent and mangos...

    But sorry, I cannot make that portal thing (or gameobject), I'm using ascent

    World best PvP Paladin=Me? GG ;D


  13. #43
    NineOneOne's Avatar Member
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    I was wondering if you could make GameObject thats really large and floating. I want to be able to spawn vendors for a custom mall on it.
    Name: Floating City
    DisplayID: Some Large Floating grassy rock, like outlands
    SpellID: None
    Sound: None

    If this is possible, Thanks in advance Heavymetal420

  14. #44
    Arthas117's Avatar Knight-Champion
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    Originally Posted by HeavyMetal420 View Post
    I was wondering if you could make GameObject thats really large and floating. I want to be able to spawn vendors for a custom mall on it.
    Name: Floating City
    DisplayID: Some Large Floating grassy rock, like outlands
    SpellID: None
    Sound: None

    If this is possible, Thanks in advance Heavymetal420
    Lol sure I got alot to do when I come home to my dad xD

    World best PvP Paladin=Me? GG ;D


  15. #45
    Insignia's Avatar Banned
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    Here arthas can u fix my LUA i just learned how to code em but can u help?


    Code:
     
    function Demon_boss_enrage(Unit, event)
    if Unit:GetHealthPct() < 40 then
    Unit:RemoveEvents()
    Unit:SendChatMessage(11,0,"My time is valuable mortals!")
    Unit:SendChatMessage(11,0,"Taste the Power of The Legion and all Within!")
    Unit:PlaySoundToSet(11273)
    Unit:CastSpell(33653)
    Unit:CastSpell(36900)
    end
    end
    function Wave_spawn_0(pUnit, event)
    if Unit:GetHealthPct() < 90 then
    Unit:RemoveEvents()
    Unit:SendChatMessage(12, 0, "Demons unite and Attack!!")
    x = Unit:GetX()
    y = Unit:GetY()
    z = Unit:GetZ()
    o = Unit:GetO()
    Unit:SpawnCreature(4, x + 3, y + 3, z, o, 17, 100000)
    Unit:SpawnCreature(4, x - 3, y + 3, z, o, 17, 100000)
    Unit:SpawnCreature(4, x + 3, y - 3, z, o, 17, 100000)
    Unit:SpawnCreature(4, x - 3, y - 3, z, o, 17, 100000)
    Unit:RegisterEvent("Wave_spawn_1",1000, 0)
    end
    end
    function Wave_spawn_1(Unit, event)
    if Unit:GetHealthPct() < 75 then
    Unit:RemoveEvents()
    Unit:SendChatMessage(12, 0, "Destroy the Usurpers")
    x = Unit:GetX()
    y = Unit:GetY()
    z = Unit:GetZ()
    o = Unit:GetO()
    Unit:SpawnCreature(6, x + 3, y + 3, z, o, 17, 100000)
    Unit:SpawnCreature(6, x - 3, y + 3, z, o, 17, 100000)
    Unit:SpawnCreature(6, x + 3, y - 3, z, o, 17, 100000)
    Unit:SpawnCreature(6, x - 3, y - 3, z, o, 17, 100000)
    Unit:RegisterEvent("Wave_spawn_2",1000, 0)
    end
    end
    function Wave_spawn_2(Unit, event)
    if Unit:GetHealthPct() < 50 then
    Unit:RemoveEvents()
    Unit:SendChatMessage(12, 0, "Why do you pry on?")
    x = Unit:GetX()
    y = Unit:GetY()
    z = Unit:GetZ()
    o = Unit:GetO()
    Unit:SpawnCreature(3, x + 3, y + 3, z, o, 17, 100000)
    Unit:SpawnCreature(3, x - 3, y + 3, z, o, 17, 100000)
    Unit:SpawnCreature(3, x + 3, y - 3, z, o, 17, 100000)
    Unit:SpawnCreature(3, x - 3, y - 3, z, o, 17, 100000)
    Unit:RegisterEvent("Wave_spawn_3",1000, 0)
    end
    end
    function Wave_spawn_3(Unit, event)
    if Unit:GetHealthPct() < 25 then
    Unit:RemoveEvents()
    Unit:SendChatMessage(12, 0, "I WILL NOT BE DEFEATED!")
    x = Unit:GetX()
    y = Unit:GetY()
    z = Unit:GetZ()
    o = Unit:GetO()
    Unit:SpawnCreature(25, x + 3, y + 3, z, o, 17, 100000)
    Unit:SpawnCreature(25, x - 3, y + 3, z, o, 17, 100000)
    Unit:SpawnCreature(25, x + 3, y - 3, z, o, 17, 100000)
    Unit:SpawnCreature(25, x - 3, y - 3, z, o, 17, 100000)
    end
    end
    function wave1_boss_onCombat (pUnit, Event)
    pUnit:RegisterEvent("fire_ball_1",1000, 0)
    end
    end 
    function fire_ball_1 (pUnit, Event)
    if pUnit:GetHealthPct() < 90 then
    pUnit:PlaySoundToSet(11263)
    pUnit:FullCastSpellOnTarget(33938, pUnit:GetRandomPlayer(0))
    pUnit:RegisterEvent("fire_ball_2",1000, 0)
    end
    end
    function fire_ball_2 (pUnit, Event)
    if pUnit:GetHealthPct() < 80 then
    pUnit:PlaySoundToSet(11263)
    pUnit:FullCastSpellOnTarget(33938, pUnit:GetRandomPlayer(0))
    pUnit:RegisterEvent("fire_ball_3",1000, 0)
    end
    end
    function fire_ball_3 (pUnit, Event)
    if pUnit:GetHealthPct() < 70 then
    pUnit:PlaySoundToSet(11263)
    pUnit:FullCastSpellOnTarget(33938, pUnit:GetRandomPlayer(0))
    pUnit:RegisterEvent("fire_ball_4",1000, 0)
    end
    end 
     
    function fire_ball_4 (pUnit, Event)
    if pUnit:GetHealthPct() < 60 then
    pUnit:PlaySoundToSet(11263)
    pUnit:FullCastSpellOnTarget(33938, pUnit:GetRandomPlayer(0))
    pUnit:RegisterEvent("fire_ball_5",1000, 0)
    end
    end 
    function fire_ball_5 (pUnit, Event)
    if pUnit:GetHealthPct() < 50 then
    pUnit:PlaySoundToSet(11263)
    pUnit:FullCastSpellOnTarget(33938, pUnit:GetRandomPlayer(0))
    pUnit:RegisterEvent("fire_ball_6",1000, 0)
    end
    end 
    function fire_ball_6 (pUnit, Event)
    if pUnit:GetHealthPct() < 40 then
    pUnit:PlaySoundToSet(11263)
    pUnit:FullCastSpellOnTarget(33938, pUnit:GetRandomPlayer(0))
    pUnit:RegisterEvent("fire_ball_7",1000, 0)
    end
    end 
    function fire_ball_7 (pUnit, Event)
    if pUnit:GetHealthPct() < 30 then
    pUnit:PlaySoundToSet(11263)
    pUnit:FullCastSpellOnTarget(33938, pUnit:GetRandomPlayer(0))
    pUnit:RegisterEvent("fire_ball_8",1000, 0)
    end
    end 
    function fire_ball_8 (pUnit, Event)
    if pUnit:GetHealthPct() < 20 then
    pUnit:PlaySoundToSet(11263)
    pUnit:FullCastSpellOnTarget(33938, pUnit:GetRandomPlayer(0))
    pUnit:RegisterEvent("fire_ball_9",1000, 0)
    end
    end 
    function fire_ball_9 (pUnit, Event)
    if pUnit:GetHealthPct() < 10 then
    pUnit:PlaySoundToSet(11263)
    pUnit:FullCastSpellOnTarget(33938, pUnit:GetRandomPlayer(0))
    end
    end
    function wave2_boss_onCombat (pUnit, Event)
    pUnit:RegisterEvent("void_bolt_1",1000, 0)
    end
    end 
    function void_bolt_1 (pUnit, Event)
    if pUnit:GetHealthPct() < 90 then
    pUnit:PlaySoundToSet(11263)
    pUnit:FullCastSpellOnTarget(39252, pUnit:GetRandomPlayer(0))
    pUnit:RegisterEvent("void_bolt_2",1000, 0)
    end
    end 
    function void_bolt_2 (pUnit, Event)
    if pUnit:GetHealthPct() < 80 then
    pUnit:PlaySoundToSet(11263)
    pUnit:FullCastSpellOnTarget(39252, pUnit:GetRandomPlayer(0))
    pUnit:RegisterEvent("void_bolt_3",1000, 0)
    end
    end 
    function void_bolt_3 (pUnit, Event)
    if pUnit:GetHealthPct() < 70 then
    pUnit:PlaySoundToSet(11263)
    pUnit:FullCastSpellOnTarget(39252, pUnit:GetRandomPlayer(0))
    pUnit:RegisterEvent("void_bolt_4",1000, 0)
    end
    end 
     
    function void_bolt_4 (pUnit, Event)
    if pUnit:GetHealthPct() < 60 then
    pUnit:PlaySoundToSet(11263)
    pUnit:FullCastSpellOnTarget(39252, pUnit:GetRandomPlayer(0))
    pUnit:RegisterEvent("void_bolt_5",1000, 0)
    end
    end 
    function void_bolt_5 (pUnit, Event)
    if pUnit:GetHealthPct() < 50 then
    pUnit:PlaySoundToSet(11263)
    pUnit:FullCastSpellOnTarget(39252, pUnit:GetRandomPlayer(0))
    pUnit:RegisterEvent("void_bolt_6",1000, 0)
    end
    end 
    function void_bolt_6 (pUnit, Event)
    if pUnit:GetHealthPct() < 40 then
    pUnit:PlaySoundToSet(11263)
    pUnit:FullCastSpellOnTarget(39252, pUnit:GetRandomPlayer(0))
    pUnit:RegisterEvent("void_bolt_7",1000, 0)
    end
    end 
    function void_bolt_7 (pUnit, Event)
    if pUnit:GetHealthPct() < 30 then
    pUnit:PlaySoundToSet(11263)
    pUnit:FullCastSpellOnTarget(39252, pUnit:GetRandomPlayer(0))
    pUnit:RegisterEvent("void_bolt_8",1000, 0)
    end
    end 
    function void_bolt_8 (pUnit, Event)
    if pUnit:GetHealthPct() < 20 then
    pUnit:PlaySoundToSet(11263)
    pUnit:FullCastSpellOnTarget(39252, pUnit:GetRandomPlayer(0))
    pUnit:RegisterEvent("void_bolt_9",1000, 0)
    end
    end 
    function void_bolt_9 (pUnit, Event)
    if pUnit:GetHealthPct() < 10 then
    pUnit:PlaySoundToSet(11263)
    pUnit:FullCastSpellOnTarget(39252, pUnit:GetRandomPlayer(0))
    end
    end
    function wave3_boss_onCombat (pUnit, Event)
    pUnit:RegisterEvent("infernal_1",1000, 0)
    end
    end 
    function infernal_1 (pUnit, Event)
    if pUnit:GetHealthPct() < 90 then
    pUnit:PlaySoundToSet(11263)
    pUnit:FullCastSpellOnTarget(43438, pUnit:GetRandomPlayer(0))
    pUnit:RegisterEvent("infernal_2",1000, 0)
    end
    end 
    function infernal_2 (pUnit, Event)
    if pUnit:GetHealthPct() < 80 then
    pUnit:PlaySoundToSet(11263)
    pUnit:FullCastSpellOnTarget(43438, pUnit:GetRandomPlayer(0))
    pUnit:RegisterEvent("infernal_3",1000, 0)
    end
    end 
    function infernal_3 (pUnit, Event)
    if pUnit:GetHealthPct() < 70 then
    pUnit:PlaySoundToSet(11263)
    pUnit:FullCastSpellOnTarget(43438, pUnit:GetRandomPlayer(0))
    pUnit:RegisterEvent("infernal_4",1000, 0)
    end
    end 
    function infernal_4 (pUnit, Event)
    if pUnit:GetHealthPct() < 60 then
    pUnit:PlaySoundToSet(11263)
    pUnit:FullCastSpellOnTarget(43438, pUnit:GetRandomPlayer(0))
    pUnit:RegisterEvent("infernal_5",1000, 0)
    end
    end 
    function infernal_5 (pUnit, Event)
    if pUnit:GetHealthPct() < 50 then
    pUnit:PlaySoundToSet(11263)
    pUnit:FullCastSpellOnTarget(43438, pUnit:GetRandomPlayer(0))
    pUnit:RegisterEvent("infernal_6",1000, 0)
    end
    end 
    function infernal_6 (pUnit, Event)
    if pUnit:GetHealthPct() < 40 then
    pUnit:PlaySoundToSet(11263)
    pUnit:FullCastSpellOnTarget(43438, pUnit:GetRandomPlayer(0))
    pUnit:RegisterEvent("infernal_7",1000, 0)
    end
    end 
    function infernal_7 (pUnit, Event)
    if pUnit:GetHealthPct() < 30 then
    pUnit:PlaySoundToSet(11263)
    pUnit:FullCastSpellOnTarget(43438, pUnit:GetRandomPlayer(0))
    pUnit:RegisterEvent("infernal_8",1000, 0)
    end
    end 
    function infernal_8 (pUnit, Event)
    if pUnit:GetHealthPct() < 20 then
    pUnit:PlaySoundToSet(11263)
    pUnit:FullCastSpellOnTarget(43438, pUnit:GetRandomPlayer(0))
    pUnit:RegisterEvent("infernal_9",1000, 0)
    end
    end 
    function infernal_9 (pUnit, Event)
    if pUnit:GetHealthPct() < 10 then
    pUnit:PlaySoundToSet(11263)
    pUnit:FullCastSpellOnTarget(43438, pUnit:GetRandomPlayer(0))
    end
    end
     
    function wave4_boss_onCombat (pUnit, Event)
    pUnit:RegisterEvent("doomguard_1",1000, 0)
    end
    end 
    function doomguard_1 (pUnit, Event)
    if pUnit:GetHealthPct() < 90 then
    pUnit:PlaySoundToSet(11263)
    pUnit:FullCastSpellOnTarget(31972, pUnit:GetRandomPlayer(0))
    pUnit:RegisterEvent("doomguard_2",1000, 0)
    end
    end 
    function doomguard_2 (pUnit, Event)
    if pUnit:GetHealthPct() < 80 then
    pUnit:PlaySoundToSet(11263)
    pUnit:FullCastSpellOnTarget(31972, pUnit:GetRandomPlayer(0))
    pUnit:RegisterEvent("doomguard_3",1000, 0)
    end
    end 
    function doomguard_3 (pUnit, Event)
    if pUnit:GetHealthPct() < 70 then
    pUnit:PlaySoundToSet(11263)
    pUnit:FullCastSpellOnTarget(31972, pUnit:GetRandomPlayer(0))
    pUnit:RegisterEvent("doomguard_4",1000, 0)
    end
    end 
    function doomguard_4 (pUnit, Event)
    if pUnit:GetHealthPct() < 60 then
    pUnit:PlaySoundToSet(11263)
    pUnit:FullCastSpellOnTarget(31972, pUnit:GetRandomPlayer(0))
    pUnit:RegisterEvent("doomguard_5",1000, 0)
    end
    end 
    function doomguard_5 (pUnit, Event)
    if pUnit:GetHealthPct() < 50 then
    pUnit:PlaySoundToSet(11263)
    pUnit:FullCastSpellOnTarget(31972, pUnit:GetRandomPlayer(0))
    pUnit:RegisterEvent("doomguard_6",1000, 0)
    end
    end 
    function doomguard_6 (pUnit, Event)
    if pUnit:GetHealthPct() < 40 then
    pUnit:PlaySoundToSet(11263)
    pUnit:FullCastSpellOnTarget(31972, pUnit:GetRandomPlayer(0))
    pUnit:RegisterEvent("doomguard_7",1000, 0)
    end
    end 
    function doomguard_7 (pUnit, Event)
    if pUnit:GetHealthPct() < 30 then
    pUnit:PlaySoundToSet(11263)
    pUnit:FullCastSpellOnTarget(31972, pUnit:GetRandomPlayer(0))
    pUnit:RegisterEvent("doomguard_8",1000, 0)
    end
    end 
    function doomguard_8 (pUnit, Event)
    if pUnit:GetHealthPct() < 20 then
    pUnit:PlaySoundToSet(11263)
    pUnit:FullCastSpellOnTarget(31972, pUnit:GetRandomPlayer(0))
    pUnit:RegisterEvent("doomguard_9",1000, 0)
    end
    end 
    function doomguard_9 (pUnit, Event)
    if pUnit:GetHealthPct() < 10 then
    pUnit:PlaySoundToSet(11263)
    pUnit:FullCastSpellOnTarget(31972, pUnit:GetRandomPlayer(0))
    end
    end
     
    function Near_Death_boss(pUnit, event)
    if pUnit:GetHealthPct() < 10 then
    pUnit:CastSpell(38916)
    pUnit:CastSpell(40506)
    pUnit:SendChatMessage(11,0,"You may be close to defeating me but I'll never die to mortals such as yourselves")
    pUnit:FullCastSpellOnTarget(40647, pUnit:GetRandomPlayer(0))
     
    end
    end
    function Demon_Boss_onCombat (pUnit, Event)
    pUnit:PlaySoundToSet(11263)
    pUnit:SendChatMessage(11, 0, "Time to die meddlers")
    pUnit:RegisterEvent("Demon_boss_enrage",1000,0)
    pUnit:RegisterEvent("Wave_spawn_0",1000, 0)
    end
    end 
    function Demon_boss_onLeaveCombat(pUnit, Event)
    pUnit:SendChatMessage(11, 0, "DO NOT WASTE MY TIME AGAIN")
    pUnit:RemoveAura(33653)
    pUnit:RemoveAura(36900)
    pUnit:RemoveEvents()
    end
    end
     
     
    function Demon_boss_onDeath(pUnit, Event)
    pUnit:PlaySoundToSet(11204)
    pUnit:SendChatMessage(11,0,"My body has been destroyed but you shall never kill the Legion, Feel my dying power!")
    x = pUnit:GetX()
    y = pUnit:GetY()
    z = pUnit:GetZ()
    o = pUnit:GetO()
    pUnit:SpawnCreature(4, x + 3, y + 3, z, o, 17, 100000)
    pUnit:SpawnCreature(6, x + 3, y + 3, z, o, 17, 100000)
    pUnit:SpawnCreature(3, x - 3, y + 3, z, o, 17, 100000)
    pUnit:SpawnCreature(25, x + 3, y - 3, z, o, 17, 100000)
    pUnit:RemoveAura(33653)
    pUnit:RemoveAura(36900)
    pUnit:RemoveEvents()
    end
    end
    <eof>
    RegisterUnitEvent (5, 1, "Demon_boss_onCombat")
    RegisterUnitEvent (5, 2, "Demon_boss_onLeaveCombat")
    RegisterUnitEvent (5, 4, "Demon_boss_onDeath")
    RegisterUnitEvent (4, 1, "wave1_boss_onCombat")
    RegisterUnitEvent (6, 1, "wave2_boss_onCombat")
    RegisterUnitEvent (7, 1, "wave3_boss_onCombat")
    RegisterUnitEvent (8, 1, "wave4_boss_onCombat")

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