[INFO] WarpNPC for new rev! menu

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  1. #1
    MysticViper's Avatar Active Member
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    [INFO] WarpNPC for new rev!

    Because of the new modifications of ascent, WarpNPC fails to compile without editing some directories.

    I will show you how to change these directories so you can compile WarpNPC fine.

    (I downloaded my WarpNPC from Gastric and it was renamed to GlobalNPC so either way, what I'm showing will still work.)


    *WARNING* I am using Visual Studios 2003, other users can look at this and try and fill in the blanks.

    So first of all, you have to open WarpNPC ( the VC++ Project file )

    After that, you'll see something like this:

    ImageShack - Hosting :: pic1vt7.jpg


    Click C/C++ and a window will open. Select general and you'll see something that says "Additional Include Directories." Click it and you'll see some "..." pop out on the right side. Click it and change the settings into these:

    ImageShack - Hosting :: pic2vl7.jpg


    All you have to do is click on it and it will give you a text box to edit the directories.

    Next step:
    Right under C/C++ you'll see something that says "Linker." Select that and choose "Input." After that, you'll see something like this:

    ImageShack - Hosting :: pic3fk6.jpg

    So basically you'll have ascent.lib, so change it to ascent-world.lib.

    After your done, close and compile.

    Next thing to try and fix:
    Find out how to fix WarpNPC.dll version failure.
    Ok. So I found out how to fix the version failure and you have to add this:

    extern "C" SCRIPT_DECL uint32 _exp_get_script_type()
    {
    return SCRIPT_TYPE_MISC;
    }


    Source:
    Next Chapter - Community Forums


    ^_^
    MysticViper

    If you have questions, feel free to ask!
    Last edited by MysticViper; 01-30-2008 at 02:13 AM.

    [INFO] WarpNPC for new rev!
  2. #2
    Steph's Avatar Member
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    Nice work, I was actually looking at this on Monday but it was too much of a headache to figure out.

    Good job

  3. #3
    MysticViper's Avatar Active Member
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    Yea, there was one day where all I had to change was ascent.lib -> ascent-world.lib and it worked, but then after a few revisions, it stopped working and I spent like an hour trying to figure it out

  4. #4
    King Shaun's Avatar Member
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    Haha, yes nice work mate. Thanks for pointing this out!


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