well there is so much stuff on ascentwiki... i dont get it why people dont use it :-/ we always see the same questions:
how to create a quest?
how to create a creature?
how to make creature drop custom item?
and much more
well seriously use ascentwiki! this is the info for quest for example:
Code:
entry
Is the ID of the quest
ZoneId
ID for sorting the zone in the Questlog.
QuestSort
Categorizes the quest (class quest, trade skill quest)
0 <NOT SET> =0
1 Epic =1
21 REUSE - old wailing caverns =21
22 Seasonal =22
23 REUSE - old undercity one =23
24 Herbalism =24
25 REUSE - old scarlet monastery =25
41 REUSE - old uldaman =41
61 Warlock =61
81 Warrior =81
82 Shaman =82
101 Fishing =101
121 Blacksmithing =121
141 Paladin =141
161 Mage =161
162 Rogue =162
181 Alchemy =181
182 Leatherworking =182
201 Engineering =201
221 Treasure Map =221
241 REUSE - old sunken temple =241
261 Hunter =261
262 Priest =262
263 Druid =263
264 Tailoring =264
284 Special =284
304 Cooking =304
324 First Aid =324
344 Legendary =344
364 Darkmoon Faire =364
365 Ahn'Qiraj War =365
366 Lunar Festival =366
367 Reputation =367
368 Invasion =368
369 Midsummer =369
QuestFlags
0 => QUEST_FLAG_NONE
1 => QUEST_FLAG_DELIVER
2 => QUEST_FLAG_KILL
4 => QUEST_FLAG_SPEAKTO
8 => QUEST_FLAG_REPEATABLE
16 => QUEST_FLAG_EXPLORATION
32 => QUEST_FLAG_TIMED
128 => QUEST_FLAG_REPUTATION
MinLevel
Min level to access the quest
MaxLevel
Level "recommended" to do the quest (shouldn't be called max)
Type
Type of the quest
0 => Normal
1 => Elite
41 => PvP
62 => Raid
81 => Dungeon
RequiredRaces
Races who can take this quest
0 => All Races
1 => Human
2 => Orc
4 => Dwarf
8 => Night Elf
16 => Undead
32 => Tauren
64 => Gnome
128 => Troll
512 => Blood Elf
1024 => Draenei
RequiredClass
Classes who can take this quest
0 => All Classes
1 => Warrior
2 => Paladin
4 => Hunter
8 => Rogue
16 => Priest
64 => Shaman
128 => Mage
256 => Warlock
1024 => Druid
RequiredTradeskill
Required Tradeskill to access the quest, tradeskill rank is not implemented on ascent yet (at least on svn).
171 => Alchemy
164 => Blacksmith
333 => Enchanting
202 => Engineering
182 => Herbalism
755 => Jewelcrafting
165 => Leatherworking
186 => Mining
393 => Skinning
197 => Tailoring
185 => Cooking
129 => First Aid
356 => Fishing
762 => Riding
RequiredRepFaction
Reputation needed with specific faction to access quest
RequiredRepValue
Value of the reputation requiered
3000 => Friendly
9000 => Honored
21000 => Revered
42000 => Exalted
LimitTime
Quests that need to be completed in specified time (miliseconds, not yet implemented on ascent)
SpecialFlags
???
PrevQuestId
Previous quest in quest chain, not really neccesary.
NextQuestId
Quest that will be displayed right after you finish this one (thus, only works if quest finisher starts the next quest).
srcItem
Item that is provided by quest giver on quest start
SrcItemCount
Count of items You will get on quest start
Title
Title of the quest
Details
Detail of the quest
Objectives
Objectives of the quest
CompletionText
Text shown when quest is complete
IncompleteText
Text shown when quest is incomplete
EndText
Text shown when quest is finish (like go and see Toto he can have a quest for you - CF NextQuestId)
ObjectiveText1-4
Objective displayed on quest log (Usually used for quests requiring to interact with several GOs)
ReqItemId1-4
ID of items required to be delivered to quest finisher.
ReqItemCount1-4
count of required items.
ReqKillMobOrGOId1-4
requiered id of Mob to be killed or GO to be interacted with (GOs are not fully implemented)
ReqKillMobOrGOCount1-4
count of mobs to kill, or GOs to interact with.
RewChoiceItemId1-6
Item ID's from which player can choose as quest reward.
RewChoiceItemCount1-6
Count of each item
RewItemId1-4
ID of Item you win when finishing quest (found in items), can be mixed with rewchoiceitems.
RewItemCount1-4
ammount of items rewarded.
RewRepFaction1-2
ID of faction for which You will get reputation on quest finish
RewRepValue1-2
Value of Reputation You will gain on quest finish
RewRepLimit
Reputation value on player at which the quest wont give anymore reputation (but will still be attainable/completable).
RewMoney
Money you earn when finishing quest
1 = 1 copper
10 = 10 copper
100 = 1 silver
1000 = 10 silver
10000 = 1 gold and so on.
RewXP
XP you win when finishing quest
RewSpell
spell you ATTAIN when finishing quest, SHOULD BE AVOIDED (only use it if you know what you are doing) (found in spell112)
CastSpell
Spell cast on quest completion (this SHOULD be used for teaching player spells, using the TRAINER spells) (found in spell112)
PointMapId PointX PointY PointOpt
Seems of no real use, just for reference.
RequiredMoney
Requiered money to complete quest (not yet implemented on svn).
ExploreTrigger1-4
Areatriggers players need to go to, for finishing quest (used for exploration quests) (found in areatriggers)
RequiredQuest1-4
Quests player must complete before attaining this quest
ReceiveItemId1-4
Item you will receive when accepting quest (Should not exist at all, custom server stuff, avoid)
ReceiveItemCount1-4
count of item receive
IsRepeatable
Repeatable=1, non-repeatable=0, (Repeatable quests are really bad on ascent, they will override every requirement, like level, class, previous quests, tradeskill etc)
creature_names? this is info:
Code:
Fieldname Description entry The entry/ID of the creature. Used to reference records of this table und to spawn creature ingame. creature_name Name of the creature. Displayed ingame. subname Subname of the creature. Displayed ingame below the creature_name. Most time function of the Creature. info_str The MouseFlags Flags1 - Unknown yet. this is NOT like npcflags in creature_proto type Type of the Creature. Values: Value Type 1 Beast 2 Dragonkin 3 Demon 4 Elemental 5 Giant 6 Undead 7 Humanoid 8 Critter 9 Mechanical 10 Not Specified (using by mounts creatures) 11 Totem Family Family of the creature. Values: Value Family 1 Wolf 2 Cat 3 Spider 4 Bear 5 Boar 6 Crocolisk 7 Carrion Bird 8 Crab 9 Gorilla 10 [UNUSED] 11 Raptor 12 Tallstrider 13 [UNUSED] 14 [UNUSED] 15 Felhunter 16 Voidwalker 17 Succubus 18 [UNUSED] 19 Doomguard 20 Scorpid 21 Turtle 22 [UNUSED] 23 Imp 24 Bat 25 Hyena 26 Owl 27 Wind Serpent 28 Remote Control 29 Felguard 30 Dragonhawk 31 Ravager 32 Warp Stalker 33 Sporebat 34 Nether Ray 35 Serpent Rank Rank of the Creature. Values: Value Rank 0 Normal 1 Elite 2 Rare Elite (?) 3 World Boss 4 Rare unk4 Need info here. Pls edit if you know. SpellDataID Need info here. Pls edit if you know. male_displayid Model ID of the creature if it's male. female_displayid Model ID of the creature if it's female. unk2 Need info here. Pls edit if you know. unk3 Need info here. Pls edit if you know. Civilian 1-> is Civilian 0->no Civilian Leader Indicates if Creature is the Leader of a Faction. 1=Leader 0=No Leader. An example would be Thrall.
creature_proto? here we go again:
Code:
Fieldname Description entry The entry/ID of the creature. Used to reference records of this table und to spawn creature ingame. minlevel Min Level of the Creature. maxlevel Max Level of the Creature. faction Faction of the creature. minhealth Min. health of the creature maxhealth Max. health of the creature mana Max. mana of the creature scale Scale of the creature. Default 1=100% npcflags Flags of the NPC. Note that most of these also require the gossip flag. Values: Flag Value UNIT_NPC_FLAG_NONE 0 UNIT_NPC_FLAG_GOSSIP 1 UNIT_NPC_FLAG_QUESTGIVER 2 UNIT_NPC_FLAG_TRAINER 16 UNIT_NPC_FLAG_VENDOR 128 UNIT_NPC_FLAG_ARMORER 4096 UNIT_NPC_FLAG_TAXIVENDOR 8192 UNIT_NPC_FLAG_SPIRITHEALER 32768 UNIT_NPC_FLAG_INNKEEPER 65536 UNIT_NPC_FLAG_BANKER 131072 UNIT_NPC_FLAG_ARENACHARTER 262144 UNIT_NPC_FLAG_TABARDVENDOR 524288 UNIT_NPC_FLAG_BATTLEFIELDPERSON 1048576 UNIT_NPC_FLAG_AUCTIONEER 2097152 UNIT_NPC_FLAG_STABLE 4194304 UNIT_NPC_FLAG_GUILD_BANK 8388608 attacktime Delay between the attacks in ms mindamage Minimum damage of the creature maxdamage Maximum damage of the creature rangedattacktime Delay between the ranged attacks in ms rangedmindamage Minimum ranged damage of the creature rangedmaxdamage Maximum ranged damage of the creature mountdisplayid Model ID of the mount the npc is on (?). 0 if none. equipmodel1 Display ID of the item at slot 1 equipinfo1 Please give information, if you know equipslot1 Please give information, if you know equipmodel2 Display ID of the item at slot 2 equipinfo2 Please give information, if you know equipslot2 Please give information, if you know equipmodel3 Display ID of the item at slot 3 equipinfo3 Please give information, if you know equipslot3 Please give information, if you know respawntime Respawntime in ms armor Armor of the creature resistance1 Holy Resistance of the creature resistance2 Fire Resistance of the creature resistance3 Nature Resistance of the creature resistance4 Frost Resistance of the creature resistance5 Shadow Resistance of the creature resistance6 Arcane Resistance of the creature combat_reach Distance of the creature in which it can hit you (?) bonding_radius Aggro radius of the creature (?) auras auras of the creature, seperator is a comma (,) boss Indicates if creature is a boss. 1=boss 0=no boss money money dropped by the creature invisibility_type Please give information, if you know death_state Please give information, if you know walk_speed Same as '.modify speed' value, while walking run_speed Same as '.modify speed' value, while running fly_speed Same as '.cheat flyspeed' value, while flying extra_a9_flags Please give information, if you know
creatureloot? lol:
Code:
Name Type Description index int(11) [primary] Primary key entryid int(11) The ID of creature as seen in creature_names or creature_proto percentchance float Percentage chance that this item drops while in normal mode heroicpercentchance float Percentage chance that this item drops while in heroic mode mincount int(11) If the item drops, at least this amount will drop maxcount int(11) If the item drops, the maximum amount that can drop ffa_loot int(10) Allows all group members to loot this item if >= 1
this is copied from ascentwiki... so as you can see HELL lot of info in there
my question to the community is: Will you guys finally start using AscentWiki !? (i know some alraedy do but all should !)
even the DB structure is in there!
Note: not all columns are known yet... but you can still easely find out what to put in it if you compare to other quests
Note2: the stuff i gave as example is much more organized posted on AscentWiki!
LINK:
Main Page - Ascent Wiki
i am sure AscentWiki can help out for a lot of people so start using it 
grtz