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  1. #16
    EatUrBrains's Avatar Active Member
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    Re: [2.3.0.1]Venice Team Vr 2.3.0.1 [New]

    Sweet!! Rev Man

    [2.3.0.1]Venice Team Vr 2.3.0.1 [New]
  2. #17
    The Kingofbeast's Avatar Active Member
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    Re: [2.3.0.1]Venice Team Vr 2.3.0.1 [New]

    I have the server set up, and when I get to the realmlist, it says the realm is offline, and it's gray.

  3. #18
    ~SaiLyn~'s Avatar Contributor
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    Re: [2.3.0.1]Venice Team Vr 2.3.0.1 [New]

    Originally Posted by kingofbeast View Post
    I have the server set up, and when I get to the realmlist, it says the realm is offline, and it's gray.

    Make sure you got the config files perfectly edited

  4. #19
    The Kingofbeast's Avatar Active Member
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    Re: [2.3.0.1]Venice Team Vr 2.3.0.1 [New]

    VAscent.conf
    Code:
    ###########################################################################
    #                            Venice Configuration File                     #
    #                                                                         #
    #    VENICE ENTERTINAMENTS 2007 - 2008                                                     #
    #                                        #
    #                                                          #
    #                                                                           #
    #####################################################################################
    
    #####################################################################################
    #####################################################################################
    #####################################################################################
    #####################################################################################
    #####################################################################################
    #####################################################################################
    #####################################################################################
    #####################################################################################
    #####################################################################################
    #####################################################################################
    #####################################################################################
    #####################################################################################
    #####################################################################################
    
    #####################################################################################
    # Database Section
    #
    #   Database.Host      - Either localhost or 127.0.0.1
    #   Database.Username  - Mysql Username
    #   Database.Password  - Mysql Password
    #   Database.Name      - SQL Database Name
    #   Database.Port      - Please do not modify this port. Unless you know what to do
    #   Database.Type      - 1 = MySQL, 2 = PostgreSQL, 3 = Oracle 10g
    #
    ######################################################################################
    
    <WorldDatabase Hostname = "127.0.0.1" 
                   Username = "root" 
                   Password = "pword" 
                   Name     = "venice" 
                   Port     = "3306" 
                   Type     = "1">
    
    #####################################################################################
    #####################################################################################
    #####################################################################################
    #####################################################################################
    #####################################################################################
    
    <CharacterDatabase Hostname = "127.0.0.1" 
                       Username = "root" 
                       Password = "wow3wow3" 
                       Name     = "venice" 
                       Port     = "3306" 
                       Type     = "1">
    
    
    
    ######################################################################################
    # Listen Config
    #
    #    Host
    #        This numbers indicate what address the server will listen on
    #        If you are making your server live with a DNS name, leave it default
    #        Default: 0.0.0.0
    #
    #    WorldServerPort
    #        This is the port that the world server listens on.
    #        It has to be the same as what is specified in the
    #        realms table in the LogonDatabase.
    #        Default: 8129
    ######################################################################################
    
    <Listen Host = "0.0.0.0"
            WorldServerPort = "8129">
    
    
    
    ######################################################################################
    # Log Level Setup
    #
    #    Console Logging Level
    #        This directive controls how much output the server will
    #        display in it's console. Set to 0 for none, or -1 to disable.
    #        -1 = Disabled; 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    #        Default: 3
    #
    #    World server packet logging feature
    #        If this directive is turned on, a file called `world.log`
    #        will be created in the server's directory and all packets
    #        sent and received by clients will be dumped here in bfg
    #        format.
    #        Default: 0
    ######################################################################################
    
    <LogLevel Screen="0" File="-1" World="0">
    
    
    
    
    ######################################################################################
    # Server Settings
    #
    #    PlayerLimit
    #        This directive controls the amount of sessions that will be
    #        accepted by the server before it starts to add people to 
    #        the server queue.
    #        Default: 100
    #
    #    PlrUpdateDistance
    #        Controls the distance a player can see objects and updates. 
    #        Normally, a higher number will consume more bandwith and CPU usage on 
    #        your computer. The default value is always suggested.
    #        Default: 80
    #
    #    Motd
    #        Message of the Day
    #        Default: "No MOTD specified"
    #
    #    Send Build On Join
    #        This directive controls whether the server's internal revision
    #        will be sent to clients upon entering the world. Use it to help
    #        testers report bugs.
    #
    #    Send Stats On Join
    #        This directive controls whether the server will send the online player
    #        count to a cilent when it enters the world.
    #
    #    Breathing Setup
    #        If the breathing code is causing problems or you want to run a fun server, you can 
    #        disable water checks by enabling this directive.
    #        Default: 1
    #
    #    Level Cap
    #        Level cap of the server. If a player is higher than this number
    #        they will not recieve any stat changes per level.
    #        Default: 60
    #
    #    Expansion 1 Level Cap
    #       This variable does the same thing as Level Cap above, except it applies to those 
    #          who have the first expansion: The Burning Crusade.
    #       Default: 70
    #
    #    Seperate Channels Control
    #        This directive controls whether horde and alliance chats will be seperated across 
    #        channels.
    #        Set to 1 for blizzlike seperated channels, or 0 to allow horde/alliance to speak 
    #        to each other across channels.
    #        Default: 0
    #
    #    Compression Threshold
    #        This directive controls the limit when update packets will be compressed using 
    #        deflate. For lower-bandwidth servers use a lower value at the cost of cpu time.
    #        Default: 1000
    #
    #    Queue Update Rate
    #        This directive controls how many milliseconds (ms) between the updates
    #        that the queued players receieve telling them their position in the queue.
    #        Default: 5000 (5 seconds).
    #
    #    Kick AFK Players
    #        Time in milliseconds (ms) that a player will be kicked after they go afk.
    #        Default: 0 (disabled)
    #
    #    Connection Timeout
    #        This directive specifies the amount of seconds that the client will be 
    #        disconnected after if no ping packet is sent. It is advised to leave it at 
    #        the default.
    #        Default: 180
    #
    #    Realm Type
    #        This is the realm type that will be used by the server to handle world pvp.
    #        Default: 0 (pve)(RPPVE)
    #        Other values: 1(pvp)(RPPVP)
    #
    #    AdjustPriority
    #        Set the server to high process priority?
    #        Default: 0
    #
    #    RequireAllSignatures
    #        This directive controls whether the full 10 signatures will be required in order
    #        to turn in a petition. Smaller servers would be better off having it turned off.
    #        Default: off
    #
    #    ShowGMInWhoList
    #        This directive controls whether GM's will be shown in player's who lists or not.
    #        Default: on
    #
    #    MapUnloadTime
    #        This directive controls whether to unload map cells after an idle period of <x> 
    #        seconds. Use on smaller servers or servers that are memory-limited. The server 
    #        without cellunloading can use over 1.2GB memory with all creatures loaded.
    #        Default: 0
    ######################################################################################
    
    <Server PlayerLimit = "100"
            PlrUpdateDistance = "80"
            Motd = "Welcome to Illidans Dominion"        
            SendBuildOnJoin = "0"
            SendStatsOnJoin = "0"
            EnableBreathing = "1"
            LevelCap = "60"
            Expansion1LevelCap = "70"
            SeperateChatChannels = "0"
            CompressionThreshold = "1000"
            QueueUpdateInterval = "5000"
            KickAFKPlayers = "0"
            ConnectionTimeout = "180"
            RealmType = "1"
            AdjustPriority = "1"
            RequireAllSignatures = "0"
            ShowGMInWhoList = "1"
            MapUnloadTime="0">
    
    
    
    ######################################################################################
    # Power regeneration multiplier setup
    # 
    #    These directives set up the multiplier in which regen values will be
    #    multiplied by every 2 seconds.
    #    Powers: 
    #        Power1 = Mana, Power2 = Rage, Power3 = Energy
    #    
    #    Reputation:
    #        Kill = Rep gained on kill, Quest = rep gained from quests
    #
    #    Honor:
    #        Honor = multiplier used to calculate honor per-kill.
    #
    #    PvP:
    #        PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins 
    #        (300000)
    #
    #    XP:
    #        The xp that a player receives from killing a creature will be multiplied
    #        by this value in order to get his xp gain.
    #
    #    RestXP: 
    #        Value is the amount of rest XP a player will recieve per minute of rest time.
    #
    #    Drop(Color):
    #        These values will be multiplied by the drop percentages of the items for creatures
    #        to determine which items to drop. All default to 1.
    #        To allow you better control of drops, separate multipliers have been created for 
    #        items of each quality group. 
    #
    #    DropMoney:
    #        This value will be multiplied by any gold looted and pickpocketed
    #
    #    Save:
    #        Value in milliseconds (ms) that will be between player autosaves.
    #        Default: 300000 (5 minutes)
    # 
    #    SkillChance:
    #        The chance that you have to level up a skill in melee or a profession is 
    #        multiplied
    #        by this value.
    #        Default: 1
    #
    #    SkillRate:
    #        The amount of "levels" your skill goes up each time you gain a level is multiplied
    #        by this value.
    #
    #    ArenaMultiplier
    #         Every week/day the arena points gained by a player will be multiplied by this value.
    ######################################################################################
    
    <Rates Health="3"
           Power1="3"
           Power2="3"
           Power3="3"
           QuestReputation="5"
           KillReputation="3"
           Honor="5"
           PvPTimer="300000"
           Compression="1"
           XP="35"
           QuestXP="37"
           RestXP="36"
           DropGrey="3"
           DropWhite="3"
           DropGreen="3"
           DropBlue="3"
           DropPurple="3"
           DropOrange="3"
           DropArtifact="3"
           DropMoney="20"
           Save="300000"
           SkillChance="3"
           SkillRate="2"
           ArenaMultiplier2x="1"
           ArenaMultiplier3x="1"
           ArenaMultiplier5x="1">
    
    
    
    ######################################################################################
    # GM Client Channel
    #
    #   This should be set to 'gm_sync_channel' for the My_Master addon to work.
    #   Default: gm_sync_channel
    ######################################################################################
    
    <GMClient ReqGmClient = "0" GmClientChannel = "gm_sync_channel">
    
    
    
    
    ######################################################################################
    # Terrain Configuration
    #
    #   Set the path to the map_xx.bin files and whether unloading should be enabled
    #   for the main world maps here. Unloading the main world maps when they go idle
    #   can save a great amount of memory if the cells aren't being activated/idled
    #   often. Instance/Non-main maps will not be unloaded ever.
    #
    #   Default:
    #      MapPath = "maps"
    #      UnloadMaps = 1
    ######################################################################################
    
    <Terrain MapPath = "maps" UnloadMaps = "1">
    
    
    
    
    ######################################################################################
    # Log Settings
    # 
    #    Cheaters:
    #        This directive sets up the cheater logging file, if turned on any
    #        cheat / packet exploit / speedhack attempts will be logged here.
    #
    #    GMCommands:
    #        These two directives set up the GM command logging fie. If turned on,
    #        most gm commands will be logged for this file for abuse investigation, etc.
    ######################################################################################
    
    <Log Cheaters="1" GMCommands="1">
    
    
    
    
    ######################################################################################
    # Mail System Setup
    #
    #    These directives control the limits and behaviour of the ingame mail system.
    #    All options must have Mail prefixed before them.
    #   
    #    ReloadDelay                 
    #        Controls the delay at which the database is "refreshed". Use it if you're
    #        inserting mail from an external source, such as a web-based interface.
    #        0 turns it off.
    #        Default: 0
    #
    #    DisablePostageCostsForGM 
    #        Enables/disables the postage costs for GM's. DisablePostageCosts overrides this.
    #        Default: 1
    #
    #    DisablePostageCosts
    #        Disables postage costs for all players.
    #        Default: 0
    #
    #    DisablePostageDelayItems
    #        Disables the one hour wait time when sending mail with items attached.
    #        Default: 1
    #
    #    DisableMessageExpiry
    #        Turns off the 30 day / 3 day after read message expiry time. 
    #        WARNING: A mailbox still cannot show more than 50 items at once
    #        (stupid limitation in client).
    #        Default: 0
    #
    #    EnableInterfactionMail
    #        Removes the faction limitation for sending mail messages. Applies to all players.
    #        Default: 1
    #
    #    EnableInterfactionMailForGM 
    #        Removes the faction limitation for sending mail messages, but only applies
    #        to GM's. EnableInterfactionMail overrides this.
    #        Default: 1 
    ######################################################################################
    
    <Mail ReloadDelay="0"
          DisablePostageCostsForGM="1"
          DisablePostageCosts="0"
          DisablePostageDelayItems="1"
          DisableMessageExpiry="0"
          EnableInterfactionMail="1"
          EnableInterfactionMailForGM="1">
    
    
    
    
    ######################################################################################
    # Status Dumper Config
    #
    #        These directives set up the status dumper plugin. Filename is an
    #        absolute or relative path to the server binary. Interval is the
    #        time that the stats will be dumped to xml.
    #        Default: stats.xml / 120000 (2 minutes)
    ######################################################################################
    
    <StatDumper FileName = "stats.xml" Interval = "120000">
    
    
    
    
    ######################################################################################
    # Startup Options
    #
    #    Preloading
    #        This directive controls whether the entire world will be spawned at server
    #        startup or on demand. It is advised to leave it disabled unless you are a
    #        developer doing testing.
    #        Default: off
    #
    #    Background Loot Loading
    #        This directive controls whether loot will be loaded progressively during
    #        startup or in the background in a seperate thread. Turning it on will
    #        result in much faster startup times.
    #        Default: on
    #
    #    Multithreaded Startup
    #        This controls whether the server will spawn multiple worker threads to
    #        use for loading the database and starting the server. Turning it on
    #        increases the speed at which it starts up for each additional cpu in your
    #        computer.
    #        Default: on
    ######################################################################################
    
    <Startup Preloading = "0"
             BackgroundLootLoading = "1"
             EnableMultithreadedLoading = "1">
    
    
    
    
    ######################################################################################
    # Flood Protection Setup
    #
    #    Lines
    #        This is the number of "messages" or lines that it will allow before stopping 
    #        messages from
    #        being sent. This counter is reset every "Seconds" seconds.
    #        Default: 0 (disabled)
    #
    #    Seconds
    #        This is the number of seconds inbetween the Line counter being reset.
    #        Default: 0 (disabled)
    #
    #    SendMessage
    #        If this is enabled, a "Your message has triggered serverside flood protection. You 
    #        can speak again in %u seconds."
    #        message will be sent upon flood triggering.
    #        Default: 0
    ######################################################################################
    
    <FloodProtection Lines = "0" Seconds = "0" SendMessage = "0">
    
    
    
    
    ######################################################################################
    # LogonServer Setup
    #
    #    DisablePings   
    #        Control whether pings will be sent to check if the connection is still "alive". 
    #        Expect problems if it is disabled.
    #        Default: 0
    #
    #    RemotePassword
    #        You do not have to change this, as the password is the same in both conf's
    ######################################################################################
    
    <LogonServer DisablePings = "0"
                 RemotePassword = "Logon">
    
    
    
    
    ######################################################################################
    # AntiHack Setup
    #
    #    Teleport   
    #        This directive controls anti-teleport hack checks will be enabled or not.
    #        Default: 1
    #
    #    Speed
    #        This directive controls anti-speed hack checks will be performed on player 
    #         movement or not.
    #        Default: 1
    #
    #    FallDamage
    #        This directive controls anti-fall damage hack checks will be performed on player 
    #        movement or not.
    #        Default: 1
    #
    #    Flying
    #        This directive controls whether flight hacks will be performed on players or not.
    #        Default: 1
    #
    #    DisableOnGM
    #        This directive controls hack checks will be disabled for GM's or not.
    #        Default: 0
    ######################################################################################
    
    <AntiHack Teleport="1"
              Speed="1"
              FallDamage="1"
              Flying="1"
              DisableOnGM="1">
    
    
    
    
    
    ######################################################################################
    # Period Setup
    #
    #    These are the periods that the server will wait before doing periodic duties. At the 
    #    moment only arena point calculation and honor point calculation are used here.
    #
    #    Default:
    #         Arena: weekly
    #         Honor: daily
    #             (blizzlike values)
    ######################################################################################
    
    <Periods HonorUpdate="daily"
             ArenaUpdate="weekly">
             
    
    
    
    ######################################################################################
    #                               AscentStats Setup        
    #          Info: This sends information to the server to detect any problems
    #
    #    Enable
    #         To disable stat transmission completely, set this to 0.
    #
    #    ServerGUID
    #         This is the GUID assigned to your server by the AscentStats server. To register 
    #         your server, go
    #         to http://www.example.com/ascentstats/register_server.php
    #
    #    ServerKey
    #         This is the key used to secure stats sent by your server so they can't be forged. 
    #         This key is
    #         obtained after registering your server.
    #
    #    Default:
    #         Enabled
    #         Server Key "NONE"
    #         Server GUID "NONE"
    ######################################################################################
    
    <AscentStats Enable="1"
                 ServerGUID="NONE"
                 ServerKey="NONE">
    
    
    
    
    
    ######################################################################################
    # Channels Setup
    #
    #    These directives control some of the aspects in the channel system.
    #
    #    BannedChannels
    #         If you would like to ban users from creating or joining a channel specify them 
    #         here in a ';'
    #         seperated list.
    #         Default: ""
    #
    #    GeneralChannels
    #         These are the default channels that the client joins and cannot have leaders.
    #         Default: "General -;Trade -;LookingForGroup;GuildRecruitment;LocalDefense;WorldDefense;"
    ######################################################################################
    
    <Channels BannedChannels=""
              GeneralChannels="General -;Trade -;LookingForGroup;GuildRecruitment;LocalDefense;WorldDefense;">
    
    
    
    
    
    
    ######################################################################################
    #                                                   #
    #                                                                                    #
    #                                                                            #
    #            The End : By Babo / Fernandez                                    #
    #                                                                #
    #                                                                                    #
    ######################################################################################
    VLogonServer.conf
    Code:
    ###########################################################################
    #                            Venice Configuration File                     #
    #                                                                         #
    #    VENICE ENTERTINAMENTS 2007 - 2008                                                     #
    #                                        #
    #                                                          #
    #                                                                           #
    #####################################################################################
    
    #####################################################################################
    #####################################################################################
    #####################################################################################
    #####################################################################################
    #####################################################################################
    #####################################################################################
    #####################################################################################
    #####################################################################################
    #####################################################################################
    #####################################################################################
    #####################################################################################
    #####################################################################################
    #####################################################################################
    
    
    #####################################################################################
    # LogonDatabase Section
    #
    #    These directives are the location of the `realms` and `accounts`
    #    tables.
    #
    #    LogonDatabase.Host      - Either localhost or 127.0.0.1
    #    LogonDatabase.Username  - Mysql Username
    #    LogonDatabase.Password  - Mysql Password
    #    LogonDatabase.Name      - The database name
    #    LogonDatabase.Port      - Port that MySQL listens on. Usually 3306.
    #    LogonDatabase.Type      - 1 = MySQL, 2 = PostgreSQL, 3 = Oracle 10g
    #####################################################################################
    
    <LogonDatabase Hostname = "127.0.0.1"
                   Username = "root"
                   Password = "pword"
                   Name     = "venice"
                   Port     = "3306"
                   Type     = "1">
    
    
    
    #####################################################################################
    # Host Directive
    #
    #    This is the address that the realmlist will listen on.
    #    To listen on all addresses, set it to 0.0.0.0
    #    Default: 127.0.0.1 (localhost)
    #
    #    Note: ISHost is the interserver communication listener.
    #####################################################################################
    
    <Listen Host = "0.0.0.0"
            ISHost = "0.0.0.0"
            RealmListPort = "3724"
            ServerPort = "8093">
    
    
    
    #####################################################################################
    # Server console logging level
    #
    #    This directive controls how much output the server will
    #    display in it's console. Set to 0 for none.
    #    0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    #    Default: 3
    #####################################################################################
    
    <LogLevel Screen = "0"
              File = "-1">
    
    
    
    #####################################################################################
    # Account Refresh Time
    #
    #    This controls on which time interval accounts gets 
    #    refreshed. (In seconds)
    #    Default = 600
    #####################################################################################
    
    <Rates AccountRefresh = "600">
    
    
    
    #####################################################################################
    # Accepted Build Range Setup
    #
    #    Min Build
    #       Minimum client build that is allowed to access the server
    #
    #    Max Build
    #       Maximum client build that is allowed to access the server
    #
    #    Latest build for Wow 2.2.0 is 7272
    #    Default: 7272
    #####################################################################################
    
    <Client MinBuild = "6100"
            MaxBuild = "9999">
    
    
    
    #####################################################################################
    # WorldServer Setup
    #
    #    You do not have to change this, as the password is the same in both conf's
    #####################################################################################
    
    <LogonServer RemotePassword = "Logon">
    VRealms.conf
    Code:
    ###########################################################################
    #                            Venice Configuration File                     #
    #                                                                         #
    #    VENICE ENTERTINAMENTS 2007 - 2008                                                     #
    #                                        #
    #                                                          #
    #                                                                           #
    #####################################################################################
    
    #####################################################################################
    #####################################################################################
    #####################################################################################
    #####################################################################################
    #####################################################################################
    #####################################################################################
    #####################################################################################
    #####################################################################################
    #####################################################################################
    #####################################################################################
    #####################################################################################
    #####################################################################################
    #####################################################################################
    
    
    #####################################################################################
    # LogonServer Section
    #
    #    Address:
    #        The address (no port) of the server.
    #
    #    Port:
    #        The port on which the logon server listens. (*** NOT 3724 ***)
    #
    #    Name:
    #        Not really relavant, but name the logon.
    #
    #    RealmCount:
    #        The number of realms in the next section.
    #
    #####################################################################################
    
    <LogonServer Address = "127.0.0.1"
                 Port = "8093"
                 Name = "LogonServer"
                 RealmCount = "1">
    
    
    
    #####################################################################################
    # Realm Section
    #
    #    Name:
    #        The name of the realm.
    #    
    #    Address:
    #        The address (and port) of that realm.
    #
    #    Icon:
    #        The type of realm (PVP, Normal, RPPVP, RP)
    #
    #    Colour:
    #        Realm colour in realm list display.
    #
    #    TimeZone:
    #        Time zone the realm is in.
    #
    #    Population:
    #        (0 = low, 1 = medium, 2 = high)
    #
    #####################################################################################
    
    <Realm1 Name = "Illidans Dominion"
            Address = "5.13.186.124:8129"
            Icon = "PVP"
            Colour = "1"
            Population = "0"
            TimeZone = "1">
    That all right?

  5. #20
    ~SaiLyn~'s Avatar Contributor
    Reputation
    280
    Join Date
    Aug 2007
    Posts
    546
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
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    Re: [2.3.0.1]Venice Team Vr 2.3.0.1 [New]

    Originally Posted by kingofbeast View Post
    VAscent.conf
    Code:
    ###########################################################################
    #                            Venice Configuration File                     #
    #                                                                         #
    #    VENICE ENTERTINAMENTS 2007 - 2008                                                     #
    #                                        #
    #                                                          #
    #                                                                           #
    #####################################################################################
     
    #####################################################################################
    #####################################################################################
    #####################################################################################
    #####################################################################################
    #####################################################################################
    #####################################################################################
    #####################################################################################
    #####################################################################################
    #####################################################################################
    #####################################################################################
    #####################################################################################
    #####################################################################################
    #####################################################################################
     
    #####################################################################################
    # Database Section
    #
    #   Database.Host      - Either localhost or 127.0.0.1
    #   Database.Username  - Mysql Username
    #   Database.Password  - Mysql Password
    #   Database.Name      - SQL Database Name
    #   Database.Port      - Please do not modify this port. Unless you know what to do
    #   Database.Type      - 1 = MySQL, 2 = PostgreSQL, 3 = Oracle 10g
    #
    ######################################################################################
     
    <WorldDatabase Hostname = "127.0.0.1" 
                   Username = "root" 
                   Password = "pword" 
                   Name     = "venice" 
                   Port     = "3306" 
                   Type     = "1">
     
    #####################################################################################
    #####################################################################################
    #####################################################################################
    #####################################################################################
    #####################################################################################
     
    <CharacterDatabase Hostname = "127.0.0.1" 
                       Username = "root" 
                       Password = "wow3wow3" 
                       Name     = "venice" 
                       Port     = "3306" 
                       Type     = "1">
     
     
     
    ######################################################################################
    # Listen Config
    #
    #    Host
    #        This numbers indicate what address the server will listen on
    #        If you are making your server live with a DNS name, leave it default
    #        Default: 0.0.0.0
    #
    #    WorldServerPort
    #        This is the port that the world server listens on.
    #        It has to be the same as what is specified in the
    #        realms table in the LogonDatabase.
    #        Default: 8129
    ######################################################################################
     
    <Listen Host = "0.0.0.0"
            WorldServerPort = "8129">
     
     
     
    ######################################################################################
    # Log Level Setup
    #
    #    Console Logging Level
    #        This directive controls how much output the server will
    #        display in it's console. Set to 0 for none, or -1 to disable.
    #        -1 = Disabled; 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    #        Default: 3
    #
    #    World server packet logging feature
    #        If this directive is turned on, a file called `world.log`
    #        will be created in the server's directory and all packets
    #        sent and received by clients will be dumped here in bfg
    #        format.
    #        Default: 0
    ######################################################################################
     
    <LogLevel Screen="0" File="-1" World="0">
     
     
     
     
    ######################################################################################
    # Server Settings
    #
    #    PlayerLimit
    #        This directive controls the amount of sessions that will be
    #        accepted by the server before it starts to add people to 
    #        the server queue.
    #        Default: 100
    #
    #    PlrUpdateDistance
    #        Controls the distance a player can see objects and updates. 
    #        Normally, a higher number will consume more bandwith and CPU usage on 
    #        your computer. The default value is always suggested.
    #        Default: 80
    #
    #    Motd
    #        Message of the Day
    #        Default: "No MOTD specified"
    #
    #    Send Build On Join
    #        This directive controls whether the server's internal revision
    #        will be sent to clients upon entering the world. Use it to help
    #        testers report bugs.
    #
    #    Send Stats On Join
    #        This directive controls whether the server will send the online player
    #        count to a cilent when it enters the world.
    #
    #    Breathing Setup
    #        If the breathing code is causing problems or you want to run a fun server, you can 
    #        disable water checks by enabling this directive.
    #        Default: 1
    #
    #    Level Cap
    #        Level cap of the server. If a player is higher than this number
    #        they will not recieve any stat changes per level.
    #        Default: 60
    #
    #    Expansion 1 Level Cap
    #       This variable does the same thing as Level Cap above, except it applies to those 
    #          who have the first expansion: The Burning Crusade.
    #       Default: 70
    #
    #    Seperate Channels Control
    #        This directive controls whether horde and alliance chats will be seperated across 
    #        channels.
    #        Set to 1 for blizzlike seperated channels, or 0 to allow horde/alliance to speak 
    #        to each other across channels.
    #        Default: 0
    #
    #    Compression Threshold
    #        This directive controls the limit when update packets will be compressed using 
    #        deflate. For lower-bandwidth servers use a lower value at the cost of cpu time.
    #        Default: 1000
    #
    #    Queue Update Rate
    #        This directive controls how many milliseconds (ms) between the updates
    #        that the queued players receieve telling them their position in the queue.
    #        Default: 5000 (5 seconds).
    #
    #    Kick AFK Players
    #        Time in milliseconds (ms) that a player will be kicked after they go afk.
    #        Default: 0 (disabled)
    #
    #    Connection Timeout
    #        This directive specifies the amount of seconds that the client will be 
    #        disconnected after if no ping packet is sent. It is advised to leave it at 
    #        the default.
    #        Default: 180
    #
    #    Realm Type
    #        This is the realm type that will be used by the server to handle world pvp.
    #        Default: 0 (pve)(RPPVE)
    #        Other values: 1(pvp)(RPPVP)
    #
    #    AdjustPriority
    #        Set the server to high process priority?
    #        Default: 0
    #
    #    RequireAllSignatures
    #        This directive controls whether the full 10 signatures will be required in order
    #        to turn in a petition. Smaller servers would be better off having it turned off.
    #        Default: off
    #
    #    ShowGMInWhoList
    #        This directive controls whether GM's will be shown in player's who lists or not.
    #        Default: on
    #
    #    MapUnloadTime
    #        This directive controls whether to unload map cells after an idle period of <x> 
    #        seconds. Use on smaller servers or servers that are memory-limited. The server 
    #        without cellunloading can use over 1.2GB memory with all creatures loaded.
    #        Default: 0
    ######################################################################################
     
    <Server PlayerLimit = "100"
            PlrUpdateDistance = "80"
            Motd = "Welcome to Illidans Dominion"        
            SendBuildOnJoin = "0"
            SendStatsOnJoin = "0"
            EnableBreathing = "1"
            LevelCap = "60"
            Expansion1LevelCap = "70"
            SeperateChatChannels = "0"
            CompressionThreshold = "1000"
            QueueUpdateInterval = "5000"
            KickAFKPlayers = "0"
            ConnectionTimeout = "180"
            RealmType = "1"
            AdjustPriority = "1"
            RequireAllSignatures = "0"
            ShowGMInWhoList = "1"
            MapUnloadTime="0">
     
     
     
    ######################################################################################
    # Power regeneration multiplier setup
    # 
    #    These directives set up the multiplier in which regen values will be
    #    multiplied by every 2 seconds.
    #    Powers: 
    #        Power1 = Mana, Power2 = Rage, Power3 = Energy
    #    
    #    Reputation:
    #        Kill = Rep gained on kill, Quest = rep gained from quests
    #
    #    Honor:
    #        Honor = multiplier used to calculate honor per-kill.
    #
    #    PvP:
    #        PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins 
    #        (300000)
    #
    #    XP:
    #        The xp that a player receives from killing a creature will be multiplied
    #        by this value in order to get his xp gain.
    #
    #    RestXP: 
    #        Value is the amount of rest XP a player will recieve per minute of rest time.
    #
    #    Drop(Color):
    #        These values will be multiplied by the drop percentages of the items for creatures
    #        to determine which items to drop. All default to 1.
    #        To allow you better control of drops, separate multipliers have been created for 
    #        items of each quality group. 
    #
    #    DropMoney:
    #        This value will be multiplied by any gold looted and pickpocketed
    #
    #    Save:
    #        Value in milliseconds (ms) that will be between player autosaves.
    #        Default: 300000 (5 minutes)
    # 
    #    SkillChance:
    #        The chance that you have to level up a skill in melee or a profession is 
    #        multiplied
    #        by this value.
    #        Default: 1
    #
    #    SkillRate:
    #        The amount of "levels" your skill goes up each time you gain a level is multiplied
    #        by this value.
    #
    #    ArenaMultiplier
    #         Every week/day the arena points gained by a player will be multiplied by this value.
    ######################################################################################
     
    <Rates Health="3"
           Power1="3"
           Power2="3"
           Power3="3"
           QuestReputation="5"
           KillReputation="3"
           Honor="5"
           PvPTimer="300000"
           Compression="1"
           XP="35"
           QuestXP="37"
           RestXP="36"
           DropGrey="3"
           DropWhite="3"
           DropGreen="3"
           DropBlue="3"
           DropPurple="3"
           DropOrange="3"
           DropArtifact="3"
           DropMoney="20"
           Save="300000"
           SkillChance="3"
           SkillRate="2"
           ArenaMultiplier2x="1"
           ArenaMultiplier3x="1"
           ArenaMultiplier5x="1">
     
     
     
    ######################################################################################
    # GM Client Channel
    #
    #   This should be set to 'gm_sync_channel' for the My_Master addon to work.
    #   Default: gm_sync_channel
    ######################################################################################
     
    <GMClient ReqGmClient = "0" GmClientChannel = "gm_sync_channel">
     
     
     
     
    ######################################################################################
    # Terrain Configuration
    #
    #   Set the path to the map_xx.bin files and whether unloading should be enabled
    #   for the main world maps here. Unloading the main world maps when they go idle
    #   can save a great amount of memory if the cells aren't being activated/idled
    #   often. Instance/Non-main maps will not be unloaded ever.
    #
    #   Default:
    #      MapPath = "maps"
    #      UnloadMaps = 1
    ######################################################################################
     
    <Terrain MapPath = "maps" UnloadMaps = "1">
     
     
     
     
    ######################################################################################
    # Log Settings
    # 
    #    Cheaters:
    #        This directive sets up the cheater logging file, if turned on any
    #        cheat / packet exploit / speedhack attempts will be logged here.
    #
    #    GMCommands:
    #        These two directives set up the GM command logging fie. If turned on,
    #        most gm commands will be logged for this file for abuse investigation, etc.
    ######################################################################################
     
    <Log Cheaters="1" GMCommands="1">
     
     
     
     
    ######################################################################################
    # Mail System Setup
    #
    #    These directives control the limits and behaviour of the ingame mail system.
    #    All options must have Mail prefixed before them.
    #   
    #    ReloadDelay                 
    #        Controls the delay at which the database is "refreshed". Use it if you're
    #        inserting mail from an external source, such as a web-based interface.
    #        0 turns it off.
    #        Default: 0
    #
    #    DisablePostageCostsForGM 
    #        Enables/disables the postage costs for GM's. DisablePostageCosts overrides this.
    #        Default: 1
    #
    #    DisablePostageCosts
    #        Disables postage costs for all players.
    #        Default: 0
    #
    #    DisablePostageDelayItems
    #        Disables the one hour wait time when sending mail with items attached.
    #        Default: 1
    #
    #    DisableMessageExpiry
    #        Turns off the 30 day / 3 day after read message expiry time. 
    #        WARNING: A mailbox still cannot show more than 50 items at once
    #        (stupid limitation in client).
    #        Default: 0
    #
    #    EnableInterfactionMail
    #        Removes the faction limitation for sending mail messages. Applies to all players.
    #        Default: 1
    #
    #    EnableInterfactionMailForGM 
    #        Removes the faction limitation for sending mail messages, but only applies
    #        to GM's. EnableInterfactionMail overrides this.
    #        Default: 1 
    ######################################################################################
     
    <Mail ReloadDelay="0"
          DisablePostageCostsForGM="1"
          DisablePostageCosts="0"
          DisablePostageDelayItems="1"
          DisableMessageExpiry="0"
          EnableInterfactionMail="1"
          EnableInterfactionMailForGM="1">
     
     
     
     
    ######################################################################################
    # Status Dumper Config
    #
    #        These directives set up the status dumper plugin. Filename is an
    #        absolute or relative path to the server binary. Interval is the
    #        time that the stats will be dumped to xml.
    #        Default: stats.xml / 120000 (2 minutes)
    ######################################################################################
     
    <StatDumper FileName = "stats.xml" Interval = "120000">
     
     
     
     
    ######################################################################################
    # Startup Options
    #
    #    Preloading
    #        This directive controls whether the entire world will be spawned at server
    #        startup or on demand. It is advised to leave it disabled unless you are a
    #        developer doing testing.
    #        Default: off
    #
    #    Background Loot Loading
    #        This directive controls whether loot will be loaded progressively during
    #        startup or in the background in a seperate thread. Turning it on will
    #        result in much faster startup times.
    #        Default: on
    #
    #    Multithreaded Startup
    #        This controls whether the server will spawn multiple worker threads to
    #        use for loading the database and starting the server. Turning it on
    #        increases the speed at which it starts up for each additional cpu in your
    #        computer.
    #        Default: on
    ######################################################################################
     
    <Startup Preloading = "0"
             BackgroundLootLoading = "1"
             EnableMultithreadedLoading = "1">
     
     
     
     
    ######################################################################################
    # Flood Protection Setup
    #
    #    Lines
    #        This is the number of "messages" or lines that it will allow before stopping 
    #        messages from
    #        being sent. This counter is reset every "Seconds" seconds.
    #        Default: 0 (disabled)
    #
    #    Seconds
    #        This is the number of seconds inbetween the Line counter being reset.
    #        Default: 0 (disabled)
    #
    #    SendMessage
    #        If this is enabled, a "Your message has triggered serverside flood protection. You 
    #        can speak again in %u seconds."
    #        message will be sent upon flood triggering.
    #        Default: 0
    ######################################################################################
     
    <FloodProtection Lines = "0" Seconds = "0" SendMessage = "0">
     
     
     
     
    ######################################################################################
    # LogonServer Setup
    #
    #    DisablePings   
    #        Control whether pings will be sent to check if the connection is still "alive". 
    #        Expect problems if it is disabled.
    #        Default: 0
    #
    #    RemotePassword
    #        You do not have to change this, as the password is the same in both conf's
    ######################################################################################
     
    <LogonServer DisablePings = "0"
                 RemotePassword = "Logon">
     
     
     
     
    ######################################################################################
    # AntiHack Setup
    #
    #    Teleport   
    #        This directive controls anti-teleport hack checks will be enabled or not.
    #        Default: 1
    #
    #    Speed
    #        This directive controls anti-speed hack checks will be performed on player 
    #         movement or not.
    #        Default: 1
    #
    #    FallDamage
    #        This directive controls anti-fall damage hack checks will be performed on player 
    #        movement or not.
    #        Default: 1
    #
    #    Flying
    #        This directive controls whether flight hacks will be performed on players or not.
    #        Default: 1
    #
    #    DisableOnGM
    #        This directive controls hack checks will be disabled for GM's or not.
    #        Default: 0
    ######################################################################################
     
    <AntiHack Teleport="1"
              Speed="1"
              FallDamage="1"
              Flying="1"
              DisableOnGM="1">
     
     
     
     
     
    ######################################################################################
    # Period Setup
    #
    #    These are the periods that the server will wait before doing periodic duties. At the 
    #    moment only arena point calculation and honor point calculation are used here.
    #
    #    Default:
    #         Arena: weekly
    #         Honor: daily
    #             (blizzlike values)
    ######################################################################################
     
    <Periods HonorUpdate="daily"
             ArenaUpdate="weekly">
     
     
     
     
    ######################################################################################
    #                               AscentStats Setup        
    #          Info: This sends information to the server to detect any problems
    #
    #    Enable
    #         To disable stat transmission completely, set this to 0.
    #
    #    ServerGUID
    #         This is the GUID assigned to your server by the AscentStats server. To register 
    #         your server, go
    #         to http://www.example.com/ascentstats/register_server.php
    #
    #    ServerKey
    #         This is the key used to secure stats sent by your server so they can't be forged. 
    #         This key is
    #         obtained after registering your server.
    #
    #    Default:
    #         Enabled
    #         Server Key "NONE"
    #         Server GUID "NONE"
    ######################################################################################
     
    <AscentStats Enable="1"
                 ServerGUID="NONE"
                 ServerKey="NONE">
     
     
     
     
     
    ######################################################################################
    # Channels Setup
    #
    #    These directives control some of the aspects in the channel system.
    #
    #    BannedChannels
    #         If you would like to ban users from creating or joining a channel specify them 
    #         here in a ';'
    #         seperated list.
    #         Default: ""
    #
    #    GeneralChannels
    #         These are the default channels that the client joins and cannot have leaders.
    #         Default: "General -;Trade -;LookingForGroup;GuildRecruitment;LocalDefense;WorldDefense;"
    ######################################################################################
     
    <Channels BannedChannels=""
              GeneralChannels="General -;Trade -;LookingForGroup;GuildRecruitment;LocalDefense;WorldDefense;">
     
     
     
     
     
     
    ######################################################################################
    #                                                   #
    #                                                                                    #
    #                                                                            #
    #            The End : By Babo / Fernandez                                    #
    #                                                                #
    #                                                                                    #
    ######################################################################################
    VLogonServer.conf
    Code:
    ###########################################################################
    #                            Venice Configuration File                     #
    #                                                                         #
    #    VENICE ENTERTINAMENTS 2007 - 2008                                                     #
    #                                        #
    #                                                          #
    #                                                                           #
    #####################################################################################
     
    #####################################################################################
    #####################################################################################
    #####################################################################################
    #####################################################################################
    #####################################################################################
    #####################################################################################
    #####################################################################################
    #####################################################################################
    #####################################################################################
    #####################################################################################
    #####################################################################################
    #####################################################################################
    #####################################################################################
     
     
    #####################################################################################
    # LogonDatabase Section
    #
    #    These directives are the location of the `realms` and `accounts`
    #    tables.
    #
    #    LogonDatabase.Host      - Either localhost or 127.0.0.1
    #    LogonDatabase.Username  - Mysql Username
    #    LogonDatabase.Password  - Mysql Password
    #    LogonDatabase.Name      - The database name
    #    LogonDatabase.Port      - Port that MySQL listens on. Usually 3306.
    #    LogonDatabase.Type      - 1 = MySQL, 2 = PostgreSQL, 3 = Oracle 10g
    #####################################################################################
     
    <LogonDatabase Hostname = "127.0.0.1"
                   Username = "root"
                   Password = "pword"
                   Name     = "venice"
                   Port     = "3306"
                   Type     = "1">
     
     
     
    #####################################################################################
    # Host Directive
    #
    #    This is the address that the realmlist will listen on.
    #    To listen on all addresses, set it to 0.0.0.0
    #    Default: 127.0.0.1 (localhost)
    #
    #    Note: ISHost is the interserver communication listener.
    #####################################################################################
     
    <Listen Host = "0.0.0.0"
            ISHost = "0.0.0.0"
            RealmListPort = "3724"
            ServerPort = "8093">
     
     
     
    #####################################################################################
    # Server console logging level
    #
    #    This directive controls how much output the server will
    #    display in it's console. Set to 0 for none.
    #    0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    #    Default: 3
    #####################################################################################
     
    <LogLevel Screen = "0"
              File = "-1">
     
     
     
    #####################################################################################
    # Account Refresh Time
    #
    #    This controls on which time interval accounts gets 
    #    refreshed. (In seconds)
    #    Default = 600
    #####################################################################################
     
    <Rates AccountRefresh = "600">
     
     
     
    #####################################################################################
    # Accepted Build Range Setup
    #
    #    Min Build
    #       Minimum client build that is allowed to access the server
    #
    #    Max Build
    #       Maximum client build that is allowed to access the server
    #
    #    Latest build for Wow 2.2.0 is 7272
    #    Default: 7272
    #####################################################################################
     
    <Client MinBuild = "6100"
            MaxBuild = "9999">
     
     
     
    #####################################################################################
    # WorldServer Setup
    #
    #    You do not have to change this, as the password is the same in both conf's
    #####################################################################################
     
    <LogonServer RemotePassword = "Logon">
    VRealms.conf
    Code:
    ###########################################################################
    #                            Venice Configuration File                     #
    #                                                                         #
    #    VENICE ENTERTINAMENTS 2007 - 2008                                                     #
    #                                        #
    #                                                          #
    #                                                                           #
    #####################################################################################
     
    #####################################################################################
    #####################################################################################
    #####################################################################################
    #####################################################################################
    #####################################################################################
    #####################################################################################
    #####################################################################################
    #####################################################################################
    #####################################################################################
    #####################################################################################
    #####################################################################################
    #####################################################################################
    #####################################################################################
     
     
    #####################################################################################
    # LogonServer Section
    #
    #    Address:
    #        The address (no port) of the server.
    #
    #    Port:
    #        The port on which the logon server listens. (*** NOT 3724 ***)
    #
    #    Name:
    #        Not really relavant, but name the logon.
    #
    #    RealmCount:
    #        The number of realms in the next section.
    #
    #####################################################################################
     
    <LogonServer Address = "127.0.0.1"
                 Port = "8093"
                 Name = "LogonServer"
                 RealmCount = "1">
     
     
     
    #####################################################################################
    # Realm Section
    #
    #    Name:
    #        The name of the realm.
    #    
    #    Address:
    #        The address (and port) of that realm.
    #
    #    Icon:
    #        The type of realm (PVP, Normal, RPPVP, RP)
    #
    #    Colour:
    #        Realm colour in realm list display.
    #
    #    TimeZone:
    #        Time zone the realm is in.
    #
    #    Population:
    #        (0 = low, 1 = medium, 2 = high)
    #
    #####################################################################################
     
    <Realm1 Name = "Illidans Dominion"
            Address = "5.13.186.124:8129"
            Icon = "PVP"
            Colour = "1"
            Population = "0"
            TimeZone = "1">
    That all right?



    Yes but just 1 problem


    in Vrealms.config

    Code:
    <LogonServer Address = "127.0.0.1"
                 Port = "8093"
                 Name = "LogonServer"
                 RealmCount = "1">
    Must be likes this

    Code:
    <LogonServer Address = "5.13.186.124"
                 Port = "8093"
                 Name = "LogonServer"
                 RealmCount = "1">

  6. #21
    The Kingofbeast's Avatar Active Member
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    Re: [2.3.0.1]Venice Team Vr 2.3.0.1 [New]

    It's still doing it. Hold on let me restart the server and try again..

  7. #22
    The Kingofbeast's Avatar Active Member
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    Re: [2.3.0.1]Venice Team Vr 2.3.0.1 [New]

    The color is red now, population is high, and it sticks at connected no matter how many times I try.

  8. #23
    ~SaiLyn~'s Avatar Contributor
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    Re: [2.3.0.1]Venice Team Vr 2.3.0.1 [New]

    Originally Posted by kingofbeast View Post
    The color is red now, population is high, and it sticks at connected no matter how many times I try.

    Color no matter and population no matter ( You can change this in the config " Vrealms.config "

    If it stays on connected keep trying. Also if your trying to do it by lan , make sure you got your ports forward.

  9. #24
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    Re: [2.3.0.1]Venice Team Vr 2.3.0.1 [New]

    Alright I got it to work, wow nice db, but, the horse breeder in Elwynn doesn't sell horses. She just talks >.<

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    OMGPWN's Avatar Active Member
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    Re: [2.3.0.1]Venice Team Vr 2.3.0.1 [New]

    You should make a guide on this :P really confusing with all the SQL-scripts

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    ~SaiLyn~'s Avatar Contributor
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    Re: [2.3.0.1]Venice Team Vr 2.3.0.1 [New]

    Originally Posted by kingofbeast View Post
    Alright I got it to work, wow nice db, but, the horse breeder in Elwynn doesn't sell horses. She just talks >.<


    Theres a Fix for this already inside the svn, look in the importer

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    The Kingofbeast's Avatar Active Member
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    Re: [2.3.0.1]Venice Team Vr 2.3.0.1 [New]

    I ran it and it didn't fix it.

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    ~SaiLyn~'s Avatar Contributor
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    Re: [2.3.0.1]Venice Team Vr 2.3.0.1 [New]

    Will see about it ..

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    Re: [2.3.0.1]Venice Team Vr 2.3.0.1 [New]

    Yeah please make a guide cus I had to have my bro set it up for me I was so confused... I mean like,weres the database? there are all these SQL scripts and a folder that says Venice 2.3.0 and one that says 2.3.0.1.. So whats with all the rar files and crap? I mean it is so hard I can get every repack but this and when I start the mysql in the mysql folder it goes *Beep* then goes away.. So confusing ><

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    ~SaiLyn~'s Avatar Contributor
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    Re: [2.3.0.1]Venice Team Vr 2.3.0.1 [New]

    Originally Posted by OMGPWN View Post
    Yeah please make a guide cus I had to have my bro set it up for me I was so confused... I mean like,weres the database? there are all these SQL scripts and a folder that says Venice 2.3.0 and one that says 2.3.0.1.. So whats with all the rar files and crap? I mean it is so hard I can get every repack but this and when I start the mysql in the mysql folder it goes *Beep* then goes away.. So confusing ><

    I dont get it , this as simple as i can do a repack.

    first of all the folder Venice 2.3.0 .rar inside of it , each of thoes rar has version 2.3.0 database. all you have to do is extract all thoes rar inside the folder called " Database " .

    Same thing with folder Venice 2.3.0.1 which is just updates to 2.3.0. <- do the same thing put them inside Database folder.

    lol Than run The Venice Importer 2.3.0.1.


    Its pretty simple man

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