Okay, so i just bought a computer to host my server. but i am having a few issues with making it public. First of all, i am running Chrispees latest repack, and all the right .conf settings... but on my second and third computers, i get the 5 minutes of connecting, then unable to connect. when i try to logon, this is what i get:
http://img360.imageshack.us/img360/9095/wecb6.jpg
what it looks like to me is that my logon.conf isnt correct, but everthing runs fine on startup... here are my confs. please help...
Ascent:
Code:
#####################################################################################
# Ascent Configuration File #
# #
# ~*~AscentEmu~*~ #
# Revision Author: Gastricpenguin #
# Revision Number: 1752 #
# #
#####################################################################################
#####################################################################################
# Database Section
#
# Database.Host - Either localhost or 127.0.0.1
# Database.Username - Mysql Username
# Database.Password - Mysql Password
# Database.Name - SQL Database Name
# Database.Port - Please do not modify this port. Unless you know what to do
# Database.Type - 1 = MySQL, 2 = PostgreSQL, 3 = Oracle 10g
#
######################################################################################
<WorldDatabase Hostname = "127.0.0.1"
Username = "root"
Password = "root"
Name = "ascent"
Port = "3306"
Type = "1">
<CharacterDatabase Hostname = "127.0.0.1"
Username = "root"
Password = "root"
Name = "ascent"
Port = "3306"
Type = "1">
######################################################################################
# Listen Config
#
# Host
# This numbers indicate what address the server will listen on
# If you are making your server live with a DNS name, leave it default
# Default: 0.0.0.0
#
# WorldServerPort
# This is the port that the world server listens on.
# It has to be the same as what is specified in the
# realms table in the LogonDatabase.
# Default: 8129
######################################################################################
<Listen Host = "0.0.0.0"
WorldServerPort = "8129">
######################################################################################
# Log Level Setup
#
# Console Logging Level
# This directive controls how much output the server will
# display in it's console. Set to 0 for none, or -1 to disable.
# -1 = Disabled; 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
# Default: 3
#
# World server packet logging feature
# If this directive is turned on, a file called `world.log`
# will be created in the server's directory and all packets
# sent and received by clients will be dumped here in bfg
# format.
# Default: 0
######################################################################################
<LogLevel Screen="0" File="-1" World="0">
######################################################################################
# Server Settings
#
# PlayerLimit
# This directive controls the amount of sessions that will be
# accepted by the server before it starts to add people to
# the server queue.
# Default: 100
#
# PlrUpdateDistance
# Controls the distance a player can see objects and updates.
# Normally, a higher number will consume more bandwith and CPU usage on
# your computer. The default value is always suggested.
# Default: 80
#
# Motd
# Message of the Day
# Default: "No MOTD specified"
#
# Send Build On Join
# This directive controls whether the server's internal revision
# will be sent to clients upon entering the world. Use it to help
# testers report bugs.
#
# Send Stats On Join
# This directive controls whether the server will send the online player
# count to a cilent when it enters the world.
#
# Breathing Setup
# If the breathing code is causing problems or you want to run a fun server, you can
# disable water checks by enabling this directive.
# Default: 1
#
# Level Cap
# Level cap of the server. If a player is higher than this number
# they will not recieve any stat changes per level.
# Default: 60
#
# Expansion 1 Level Cap
# This variable does the same thing as Level Cap above, except it applies to those
# who have the first expansion: The Burning Crusade.
# Default: 70
#
# Seperate Channels Control
# This directive controls whether horde and alliance chats will be seperated across
# channels.
# Set to 1 for blizzlike seperated channels, or 0 to allow horde/alliance to speak
# to each other across channels.
# Default: 0
#
# Compression Threshold
# This directive controls the limit when update packets will be compressed using
# deflate. For lower-bandwidth servers use a lower value at the cost of cpu time.
# Default: 1000
#
# Queue Update Rate
# This directive controls how many milliseconds (ms) between the updates
# that the queued players receieve telling them their position in the queue.
# Default: 5000 (5 seconds).
#
# Kick AFK Players
# Time in milliseconds (ms) that a player will be kicked after they go afk.
# Default: 0 (disabled)
#
# Connection Timeout
# This directive specifies the amount of seconds that the client will be
# disconnected after if no ping packet is sent. It is advised to leave it at
# the default.
# Default: 180
#
# Realm Type
# This is the realm type that will be used by the server to handle world pvp.
# Default: 0 (pve)(RPPVE)
# Other values: 1(pvp)(RPPVP)
#
# AdjustPriority
# Set the server to high process priority?
# Default: 0
#
# RequireAllSignatures
# This directive controls whether the full 10 signatures will be required in order
# to turn in a petition. Smaller servers would be better off having it turned off.
# Default: off
#
# ShowGMInWhoList
# This directive controls whether GM's will be shown in player's who lists or not.
# Default: on
#
# MapUnloadTime
# This directive controls whether to unload map cells after an idle period of <x>
# seconds. Use on smaller servers or servers that are memory-limited. The server
# without cellunloading can use over 1.2GB memory with all creatures loaded.
# Default: 0
######################################################################################
<Server PlayerLimit = "100"
PlrUpdateDistance = "80"
Motd = "Chrispee Repack"
SendBuildOnJoin = "1"
SendStatsOnJoin = "1"
EnableBreathing = "1"
LevelCap = "60"
Expansion1LevelCap = "70"
SeperateChatChannels = "0"
CompressionThreshold = "1000"
QueueUpdateInterval = "5000"
KickAFKPlayers = "0"
ConnectionTimeout = "180"
RealmType = "1"
AdjustPriority = "0"
RequireAllSignatures = "0"
ShowGMInWhoList = "1"
MapUnloadTime="0">
######################################################################################
# Power regeneration multiplier setup
#
# These directives set up the multiplier in which regen values will be
# multiplied by every 2 seconds.
# Powers:
# Power1 = Mana, Power2 = Rage, Power3 = Energy
#
# Reputation:
# Kill = Rep gained on kill, Quest = rep gained from quests
#
# Honor:
# Honor = multiplier used to calculate honor per-kill.
#
# PvP:
# PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins
# (300000)
#
# XP:
# The xp that a player receives from killing a creature will be multiplied
# by this value in order to get his xp gain.
#
# RestXP:
# Value is the amount of rest XP a player will recieve per minute of rest time.
#
# Drop(Color):
# These values will be multiplied by the drop percentages of the items for creatures
# to determine which items to drop. All default to 1.
# To allow you better control of drops, separate multipliers have been created for
# items of each quality group.
#
# DropMoney:
# This value will be multiplied by any gold looted and pickpocketed
#
# Save:
# Value in milliseconds (ms) that will be between player autosaves.
# Default: 300000 (5 minutes)
#
# SkillChance:
# The chance that you have to level up a skill in melee or a profession is
# multiplied
# by this value.
# Default: 1
#
# SkillRate:
# The amount of "levels" your skill goes up each time you gain a level is multiplied
# by this value.
#
# ArenaMultiplier
# Every week/day the arena points gained by a player will be multiplied by this value.
######################################################################################
<Rates Health="1"
Power1="1"
Power2="1"
Power3="1"
QuestReputation="1"
KillReputation="1"
Honor="1"
PvPTimer="300000"
Compression="1"
XP="1"
QuestXP="1"
RestXP="1"
DropGrey="1"
DropWhite="1"
DropGreen="1"
DropBlue="1"
DropPurple="1"
DropOrange="1"
DropArtifact="1"
DropMoney="1"
Save="300000"
SkillChance="1"
SkillRate="1"
ArenaMultiplier2x="1"
ArenaMultiplier3x="1"
ArenaMultiplier5x="1">
######################################################################################
# GM Client Channel
#
# This should be set to 'gm_sync_channel' for the My_Master addon to work.
# Default: gm_sync_channel
######################################################################################
<GMClient ReqGmClient = "0" GmClientChannel = "gm_sync_channel">
######################################################################################
# Terrain Configuration
#
# Set the path to the map_xx.bin files and whether unloading should be enabled
# for the main world maps here. Unloading the main world maps when they go idle
# can save a great amount of memory if the cells aren't being activated/idled
# often. Instance/Non-main maps will not be unloaded ever.
#
# Default:
# MapPath = "maps"
# UnloadMaps = 1
######################################################################################
<Terrain MapPath = "maps" UnloadMaps = "1">
######################################################################################
# Log Settings
#
# Cheaters:
# This directive sets up the cheater logging file, if turned on any
# cheat / packet exploit / speedhack attempts will be logged here.
#
# GMCommands:
# These two directives set up the GM command logging fie. If turned on,
# most gm commands will be logged for this file for abuse investigation, etc.
######################################################################################
<Log Cheaters="0" GMCommands="0">
######################################################################################
# Mail System Setup
#
# These directives control the limits and behaviour of the ingame mail system.
# All options must have Mail prefixed before them.
#
# ReloadDelay
# Controls the delay at which the database is "refreshed". Use it if you're
# inserting mail from an external source, such as a web-based interface.
# 0 turns it off.
# Default: 0
#
# DisablePostageCostsForGM
# Enables/disables the postage costs for GM's. DisablePostageCosts overrides this.
# Default: 1
#
# DisablePostageCosts
# Disables postage costs for all players.
# Default: 0
#
# DisablePostageDelayItems
# Disables the one hour wait time when sending mail with items attached.
# Default: 1
#
# DisableMessageExpiry
# Turns off the 30 day / 3 day after read message expiry time.
# WARNING: A mailbox still cannot show more than 50 items at once
# (stupid limitation in client).
# Default: 0
#
# EnableInterfactionMail
# Removes the faction limitation for sending mail messages. Applies to all players.
# Default: 1
#
# EnableInterfactionMailForGM
# Removes the faction limitation for sending mail messages, but only applies
# to GM's. EnableInterfactionMail overrides this.
# Default: 1
######################################################################################
<Mail ReloadDelay="0"
DisablePostageCostsForGM="1"
DisablePostageCosts="0"
DisablePostageDelayItems="1"
DisableMessageExpiry="0"
EnableInterfactionMail="1"
EnableInterfactionMailForGM="1">
######################################################################################
# Status Dumper Config
#
# These directives set up the status dumper plugin. Filename is an
# absolute or relative path to the server binary. Interval is the
# time that the stats will be dumped to xml.
# Default: stats.xml / 120000 (2 minutes)
######################################################################################
<StatDumper FileName = "stats.xml" Interval = "120000">
######################################################################################
# Startup Options
#
# Preloading
# This directive controls whether the entire world will be spawned at server
# startup or on demand. It is advised to leave it disabled unless you are a
# developer doing testing.
# Default: off
#
# Background Loot Loading
# This directive controls whether loot will be loaded progressively during
# startup or in the background in a seperate thread. Turning it on will
# result in much faster startup times.
# Default: on
#
# Multithreaded Startup
# This controls whether the server will spawn multiple worker threads to
# use for loading the database and starting the server. Turning it on
# increases the speed at which it starts up for each additional cpu in your
# computer.
# Default: on
######################################################################################
<Startup Preloading = "0"
BackgroundLootLoading = "1"
EnableMultithreadedLoading = "1">
######################################################################################
# Flood Protection Setup
#
# Lines
# This is the number of "messages" or lines that it will allow before stopping
# messages from
# being sent. This counter is reset every "Seconds" seconds.
# Default: 0 (disabled)
#
# Seconds
# This is the number of seconds inbetween the Line counter being reset.
# Default: 0 (disabled)
#
# SendMessage
# If this is enabled, a "Your message has triggered serverside flood protection. You
# can speak again in %u seconds."
# message will be sent upon flood triggering.
# Default: 0
######################################################################################
<FloodProtection Lines = "0" Seconds = "0" SendMessage = "0">
######################################################################################
# LogonServer Setup
#
# DisablePings
# Control whether pings will be sent to check if the connection is still "alive".
# Expect problems if it is disabled.
# Default: 0
#
# RemotePassword
# You do not have to change this, as the password is the same in both conf's
######################################################################################
<LogonServer DisablePings = "0"
RemotePassword = "Detonation">
######################################################################################
# AntiHack Setup
#
# Teleport
# This directive controls anti-teleport hack checks will be enabled or not.
# Default: 1
#
# Speed
# This directive controls anti-speed hack checks will be performed on player
# movement or not.
# Default: 1
#
# FallDamage
# This directive controls anti-fall damage hack checks will be performed on player
# movement or not.
# Default: 1
#
# Flying
# This directive controls whether flight hacks will be performed on players or not.
# Default: 1
#
# DisableOnGM
# This directive controls hack checks will be disabled for GM's or not.
# Default: 0
######################################################################################
<AntiHack Teleport="1"
Speed="1"
FallDamage="1"
Flying="1"
DisableOnGM="1">
######################################################################################
# Period Setup
#
# These are the periods that the server will wait before doing periodic duties. At the
# moment only arena point calculation and honor point calculation are used here.
#
# Default:
# Arena: weekly
# Honor: daily
# (blizzlike values)
######################################################################################
<Periods HonorUpdate="daily"
ArenaUpdate="weekly">
######################################################################################
# AscentStats Setup
# Info: This sends information to the server to detect any problems
#
# Enable
# To disable stat transmission completely, set this to 0.
#
# ServerGUID
# This is the GUID assigned to your server by the AscentStats server. To register
# your server, go
# to http://www.example.com/ascentstats/register_server.php
#
# ServerKey
# This is the key used to secure stats sent by your server so they can't be forged.
# This key is
# obtained after registering your server.
#
# Default:
# Enabled
# Server Key "NONE"
# Server GUID "NONE"
######################################################################################
<AscentStats Enable="1"
ServerGUID="NONE"
ServerKey="NONE">
######################################################################################
# Channels Setup
#
# These directives control some of the aspects in the channel system.
#
# BannedChannels
# If you would like to ban users from creating or joining a channel specify them
# here in a ';'
# seperated list.
# Default: ""
#
# GeneralChannels
# These are the default channels that the client joins and cannot have leaders.
# Default: "General -;Trade -;LookingForGroup;GuildRecruitment;LocalDefense;WorldDefense;"
######################################################################################
<Channels BannedChannels=""
GeneralChannels="General -;Trade -;LookingForGroup;GuildRecruitment;LocalDefense;WorldDefense;">
######################################################################################
# End of Ascent Configuration File #
# #
# Credits: #
# Thanks for your continued support :D #
# Love, Gastricpenguin and Chrispee #
# #
######################################################################################
logonserver.conf:
Code:
#####################################################################################
# Logonserver Configuration File #
# #
# ~*~AscentEmu~*~ #
# Revision Author: Gastricpenguin #
# Revision Number: 1752 #
# #
#####################################################################################
#####################################################################################
# LogonDatabase Section
#
# These directives are the location of the `realms` and `accounts`
# tables.
#
# LogonDatabase.Host - Either localhost or 127.0.0.1
# LogonDatabase.Username - Mysql Username
# LogonDatabase.Password - Mysql Password
# LogonDatabase.Name - The database name
# LogonDatabase.Port - Port that MySQL listens on. Usually 3306.
# LogonDatabase.Type - 1 = MySQL, 2 = PostgreSQL, 3 = Oracle 10g
#####################################################################################
<LogonDatabase Hostname = "127.0.0.1"
Username = "root"
Password = "root"
Name = "ascent"
Port = "3306"
Type = "1">
#####################################################################################
# Host Directive
#
# This is the address that the realmlist will listen on.
# To listen on all addresses, set it to 0.0.0.0
# Default: 127.0.0.1 (localhost)
#
# Note: ISHost is the interserver communication listener.
#####################################################################################
<Listen Host = "0.0.0.0"
ISHost = "0.0.0.0"
RealmListPort = "3724"
ServerPort = "8093">
#####################################################################################
# Server console logging level
#
# This directive controls how much output the server will
# display in it's console. Set to 0 for none.
# 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
# Default: 3
#####################################################################################
<LogLevel Screen = "0"
File = "-1">
#####################################################################################
# Account Refresh Time
#
# This controls on which time interval accounts gets
# refreshed. (In seconds)
# Default = 600
#####################################################################################
<Rates AccountRefresh = "600">
#####################################################################################
# Accepted Build Range Setup
#
# Min Build
# Minimum client build that is allowed to access the server
#
# Max Build
# Maximum client build that is allowed to access the server
#
# Latest build for Wow 2.2.0 is 7272
# Default: 7272
#####################################################################################
<Client MinBuild = "6800"
MaxBuild = "7359">
#####################################################################################
# WorldServer Setup
#
# You do not have to change this, as the password is the same in both conf's
#####################################################################################
<LogonServer RemotePassword = "Detonation">
Realms:
Code:
#####################################################################################
# Realms Configuration File #
# #
# ~*~AscentEmu~*~ #
# Revision Author: Gastricpenguin #
# Revision Number: 1752 #
# #
#####################################################################################
#####################################################################################
# LogonServer Section
#
# Address:
# The address (no port) of the server.
#
# Port:
# The port on which the logon server listens. (*** NOT 3724 ***)
#
# Name:
# Not really relavant, but name the logon.
#
# RealmCount:
# The number of realms in the next section.
#
#####################################################################################
<LogonServer Address = "127.0.0.1"
Port = "8093"
Name = "Logon"
RealmCount = "1">
#####################################################################################
# Realm Section
#
# Name:
# The name of the realm.
#
# Address:
# The address (and port) of that realm.
#
# Icon:
# The type of realm (PVP, Normal, RPPVP, RP)
#
# Colour:
# Realm colour in realm list display.
#
# TimeZone:
# Time zone the realm is in.
#
# Population:
# (0 = low, 1 = medium, 2 = high)
#
#####################################################################################
<Realm1 Name = "Chrispee Ascent Repack"
Address = "holywow.ath.cx:8129"
Icon = "Normal"
Colour = "1"
Population = "0"
TimeZone = "1">
Thanks in advance!