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    Dark Sim script question

    Any chance anybody knows how i can cause my dark simulacrum to cast when a players casting or channeling a certain spell? for example, ive tried doing this
    Code:
    /run if UnitCastingInfo("target","Regrowth") and IsUsableSpall("Dark Simulacrum") then CastSpellByName("Dark Simulacrum") end;
    Code:
    /run if UnitCastingInfo("target","Cyclone") and IsUsableSpall("Dark Simulacrum") then CastSpellByName("Dark Simulacrum") end;
    But it isnt seeming to work, Any ideas/known methods to do this in one string?

    Dark Sim script question

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