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  1. #1
    Dualrom's Avatar Member
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    Arcemu over TrinityCore?

    I've been using Arcemu/Ascent/Antrix since my emulation career. I've been leaning towards Trinity due to how many fixes it has. But, all my custom stuff (lua scripts) only works with arcemu.

    For my next server, what should I use?

    Arcemu over TrinityCore?
  2. #2
    The-Eradicator's Avatar Contributor

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    TrinityCore or MaNGOS. They're both better, and you sound like you have programming experience. If that's the case, you can mod the core rather than scripts, and you'll have a better server because of it.
    The most beautiful thing we can experience is the mysterious. It is the source of all true art and all science. He to whom this emotion is a stranger, who can no longer pause to wonder and stand rapt in awe, is as good as dead: his eyes are closed.
    Albert Einstein

  3. #3
    Dualrom's Avatar Member
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    Whats so better about MaNGOS and Trinity?

  4. #4
    stoneharry's Avatar Moderator Harry


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    Actually I find ArcEmu is a thousand times better than Mangos or Trinity when creating custom content. Even if I'm only coding in C++, it's still faster on ArcEmu than Mangos based ones due to the simple things such as commands available and the database structure. As Lua is lightweight and at practically the same load/speed as C++ now with a half decent Lua engine, it means that I can code the same thing that I would in C++ about 10x faster and more effectively. What I'm getting at, is that it is really dependent upon your personal needs and how you want the emulator to function as to which one you want to go for. Mangos and/or Trinity are both far better for a blizzlike experience, but as I said it is terrible for customisation.

  5. #5
    The-Eradicator's Avatar Contributor

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    Originally Posted by Dualrom View Post
    Whats so better about MaNGOS and Trinity?
    TrinityCore is built over MaNGOS, so they're very similar. They both have a lot more stuff working than ArcEmu, particularly class abilities.
    The most beautiful thing we can experience is the mysterious. It is the source of all true art and all science. He to whom this emotion is a stranger, who can no longer pause to wonder and stand rapt in awe, is as good as dead: his eyes are closed.
    Albert Einstein

  6. #6
    Farrington12's Avatar Corporal
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    Arcemu

    I prefer Arc emu compared to trinity/mangos. Its alot easier to get the hang of and it easier for people like GMS that have never used private servers. There are many more commands within trinity and mangos. But i guess thats just my oppinion.. Everyones is different. But my preference is trinity

    :wave:

  7. #7
    The-Eradicator's Avatar Contributor

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    Originally Posted by Farrington12 View Post
    I prefer Arc emu compared to trinity/mangos. Its alot easier to get the hang of and it easier for people like GMS that have never used private servers. There are many more commands within trinity and mangos. But i guess thats just my oppinion.. Everyones is different. But my preference is trinity

    :wave:
    So edit it. When I ran a TrinityCore server I had most of the Ascent commands duplicated fairly easily.
    The most beautiful thing we can experience is the mysterious. It is the source of all true art and all science. He to whom this emotion is a stranger, who can no longer pause to wonder and stand rapt in awe, is as good as dead: his eyes are closed.
    Albert Einstein

  8. #8
    WiePasta's Avatar Member
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    Trinity got more spells and class fixes the mangos. So for pvp trinity core is better but i doint know how instances and other stuff is. so if u are going for a pvp server change to trinity core

  9. #9
    Harambeqt's Avatar Elite User CoreCoins Purchaser
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    TC/Mangos= Blizzlike/Leveling server

    Arcemu= Fun Server
    Support the #1 WoW Emulator:
    http://arcemu.org/
    https://github.com/arcemu/arcemu
    - - -

  10. #10
    Vision1000's Avatar Member
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    Trinitycore all the way. It has the majority of spells and talents working, which is a huge bonus(Working spells = happy players). It is harder to customize('harder' meaning less C++ functions for simple tasks such as sending a message to a player, and there is no Lua Engine.). But still possible with a little(maybe a lot) extra work and extremely well worth it in the end.

    IMO, Arcemu is extremely messy to work with, and very buggy. The only reason people continue to use it is becuase its marginally easier to set up, tons more precoded C++ functions, and it has a Lua Engine.

    If your willing to drop some time into this next project, then definitely go with Trinitycore or Mangos(Granted you will have to pick up C++, but it's not that bad if you know Lua and how basic programming works). You'll be frustrated at first, (Especially if your used to being catered to with Arcemu), but in the end, you will be so happy you went this route. It's such a great feeling knowing you (generally) only have to worry about creating content and keeping players entertained, without worrying about spellfixes, or major stability issues.

    Hope this helps.

    Edit: Trinitycore's Wiki is very informative and helpful. Contains lots of detailed information about every column, of every database table, and how to get setup / compiling your own scripts.
    Last edited by Vision1000; 04-19-2010 at 11:59 PM.

  11. #11
    WiePasta's Avatar Member
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    Originally Posted by Vision1000 View Post
    Trinitycore all the way. It has the majority of spells and talents working, which is a huge bonus(Working spells = happy players). It is harder to customize('harder' meaning less C++ functions for simple tasks such as sending a message to a player, and there is no Lua Engine.). But still possible with a little(maybe a lot) extra work and extremely well worth it in the end.

    IMO, Arcemu is extremely messy to work with, and very buggy. The only reason people continue to use it is becuase its marginally easier to set up, tons more precoded C++ functions, and it has a Lua Engine.

    If your willing to drop some time into this next project, then definitely go with Trinitycore or Mangos(Granted you will have to pick up C++, but it's not that bad if you know Lua and how basic programming works). You'll be frustrated at first, (Especially if your used to being catered to with Arcemu), but in the end, you will be so happy you went this route. It's such a great feeling knowing you (generally) only have to worry about creating content and keeping players entertained, without worrying about spellfixes, or major stability issues.

    Hope this helps.

    Edit: Trinitycore's Wiki is very informative and helpful. Contains lots of detailed information about every column, of every database table, and how to get setup / compiling your own scripts.
    This is the awsner u need

  12. #12
    XinuX's Avatar Contributor
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    TC has so much more fixes, pvp on ArcEmu is silly compared to TC.
    Even though TC is harder to customize I would never go back to arc.
    Sure, creating content is much easier and fun on arc, but playing it will be much better on TC.

  13. #13
    2dgreengiant's Avatar ★ Elder ★


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    WCell imo

  14. #14
    Dualrom's Avatar Member
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    Originally Posted by Vision1000 View Post
    Trinitycore all the way. It has the majority of spells and talents working, which is a huge bonus(Working spells = happy players). It is harder to customize('harder' meaning less C++ functions for simple tasks such as sending a message to a player, and there is no Lua Engine.). But still possible with a little(maybe a lot) extra work and extremely well worth it in the end.

    IMO, Arcemu is extremely messy to work with, and very buggy. The only reason people continue to use it is becuase its marginally easier to set up, tons more precoded C++ functions, and it has a Lua Engine.

    If your willing to drop some time into this next project, then definitely go with Trinitycore or Mangos(Granted you will have to pick up C++, but it's not that bad if you know Lua and how basic programming works). You'll be frustrated at first, (Especially if your used to being catered to with Arcemu), but in the end, you will be so happy you went this route. It's such a great feeling knowing you (generally) only have to worry about creating content and keeping players entertained, without worrying about spellfixes, or major stability issues.

    Hope this helps.

    Edit: Trinitycore's Wiki is very informative and helpful. Contains lots of detailed information about every column, of every database table, and how to get setup / compiling your own scripts.
    So your saying, if I put a bit of time in this, I could convert most of my Lua scripts into C++? I know a little bit of C++ and that's just enough for a teleporter. :P

  15. #15
    jeremymcc's Avatar Member
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    TrinityCore already has a lot of custom scripts written and posted in the Custom Coding section. Things like teleporter NPCs, buff NPCs, custom vendors, etc are already there and fairly easy to modify. They even have a ported version of GM Helper.

    The pluses for TC is, like everyone else said, lots of working spells. Its also got I'd say 99% completely working DK starting zone (only one part of the quest chain was broken and I easily fixed it and posted the SQL on TDB forums), a lot of working and accurate instances, and loads of working quests. It's also very stable and very accurate.

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