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  1. #16
    Dualrom's Avatar Member
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    Jeremy, do you have a msn or aim?

    Arcemu over TrinityCore?
  2. #17
    Breakdawn's Avatar Active Member
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    If you're a pro emulator, it shouldnt matter what core? since you can make both core good/bad :P

    My Arcemu server is pretty good, though im building my own world of warcraft. but still.. no broken things so far (not to mention that it barely crashes when i want it to) the config files are also easier for nubs to understand than Mangos.. well arc emu with your own emulation-touch is all thats going to work, especially for custom servers.. and well, no core is good for blizzlike.. since I haven't seen a single server that was over 10% blizzlike.. Haven't seen any super-ultimatively-insane-nerded-super-again-scripters who can make the bosses work as good as blizzard :P But thats just my opinion, peace out !

  3. #18
    Pedregon's Avatar Contributor
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    AscentNG

    Trinity/ManGos if you want a stable, bug free server with pretty much everything working, everything scripted,etc.

    And ArcEmu if you want to be able to add custom content easily without the hassle of getting into the core and understanding how everything works, etc.

    My vote is either AscentNG or Wcell
    Leecher - 08-30-2007 - Contributor - 07-23-2008
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  4. #19
    ReppzYouTube's Avatar Member CoreCoins Purchaser
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    Originally Posted by AfterDawn View Post
    TC/Mangos= Blizzlike/Leveling server

    Arcemu= Fun Server
    This is the kind of thing i hate, Just because Arcemu has an Lua engine and basic commands people assume its best for funservers. I've ran mangos/TC2 servers and arcemu and i can tell you this:
    Trinitycore: Hardly any bugs(Dungeon finder works,vehicles, all bgs including strand of the ancients etc..)

    Mangos not many bugs but more then TC2 however mangos is more updated but there dungeon finder / wtolk bgs arnt yet supported

    Arcemu: is ok seeing you can either download lua scripts and place them in a folder instead of taking part in the whole learning project also Arcmeu atm is one of the most buggy cores basically 2.4.3 with ducktape, im not hating on arcemu there only good if you want to learn basic commands and fix alot of bugs



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  5. #20
    Iksf's Avatar Active Member
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    going from Breakdawns comment i think itd be a lot easier to make Trinity a good funserver than make ArcEmu, well, be mildly blizzlike

  6. #21
    Namor's Avatar Active Member
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    Originally Posted by duan3 View Post


    This is the kind of thing i hate, Just because Arcemu has an Lua engine and basic commands people assume its best for funservers. I've ran mangos/TC2 servers and arcemu and i can tell you this:
    Trinitycore: Hardly any bugs(Dungeon finder works,vehicles, all bgs including strand of the ancients etc..)

    Mangos not many bugs but more then TC2 however mangos is more updated but there dungeon finder / wtolk bgs arnt yet supported

    Arcemu: is ok seeing you can either download lua scripts and place them in a folder instead of taking part in the whole learning project also Arcmeu atm is one of the most buggy cores basically 2.4.3 with ducktape, im not hating on arcemu there only good if you want to learn basic commands and fix alot of bugs



    No, you twat.
    ArcEmu is better for funservers because of the sheer fact that it doesn't parse the DBCs to check the item stats on every item, so you can just make a new row in the database with all of your item information and bam, you got it right there.

    And when I attempted to make an NPC in Trinitycore, I noticed that the health/mana stats were dependant on the GUID, which pissed me off because I was lazy.

    TrinityCore is a good stable core, with most of it's stuff working, but allows little to no room for customization.
    Although it does have a lot more hooks and functions that ArcEmu has. If you're big into C++, and feel like doing a lot more work to get basic stuff done, then go for Trinity.

    Editable signature, at last!

  7. #22
    AlienCCL's Avatar Active Member
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    ArcEmu , cose its mor eflexible in editing and etc. anyway ArcEmu - for custom servers . Trinity/mangos - for blizzlike. (trinity and mangos is much more perspective in blizzlike than arcemu ) but what about custom stuff. mangos is sucking cocks.
    Yes , I sit right now in front of the monitor in a cap with ear-flaps with a balalaika, a nested doll, vodka and a comrad Lenin. And behind my window dancing bears with jingles in hands .

  8. #23
    Harambeqt's Avatar Elite User CoreCoins Purchaser
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    Originally Posted by stoneharry View Post
    Actually I find ArcEmu is a thousand times better than Mangos or Trinity when creating custom content. Even if I'm only coding in C++, it's still faster on ArcEmu than Mangos based ones due to the simple things such as commands available and the database structure. As Lua is lightweight and at practically the same load/speed as C++ now with a half decent Lua engine, it means that I can code the same thing that I would in C++ about 10x faster and more effectively. What I'm getting at, is that it is really dependent upon your personal needs and how you want the emulator to function as to which one you want to go for. Mangos and/or Trinity are both far better for a blizzlike experience, but as I said it is terrible for customisation.
    Well about Arcemu, you almost need to rewrite the whole core to make it playable without bugs lol :P

    Imo
    Arcemu: a rusty broken shit car (More to work on for advanced ppl?)
    Trinity/Mangos: A ferrarri (Less bugs / less work)
    Support the #1 WoW Emulator:
    http://arcemu.org/
    https://github.com/arcemu/arcemu
    - - -

  9. #24
    Elidan0's Avatar Master Sergeant
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    Trinity/Mangos if you want to make a PvP server or a blizzlike leveling server.
    Arcemu if you want to create a funserver or a custom leveling server

  10. #25
    thebigman's Avatar Contributor Reliable Trader
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    lately alot of shit got fixed for arcemu, so go check that out. Theres people out there with vehicle fixes as well, and destructible gameobjects.

    it aint hard to fix the broken shit, you just have to put a little effort into it.

  11. #26
    Xees's Avatar Contributor

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    Im Currently Running a TrinityCore Server FunRealm level 255, its Amazing.

    and its Correct 100% that you will need to pickup the language c++ , it will take you at least 6 months to be able to create your own custom content from scratch and modify the core to meet your needs .

    As for Stable , All you have to do is check every blizzard instance boss's . that took me about 6 days . i Found 4 boss's that caused crash's in their scripts fixed them ,

    Remember to fight each boss with a normal char , so you can check the boss phases .

    now server is stable . atm its been 27 hours and 7 minutes and it still hasnt crashed , Online players at all times are 630+.

    since custom server players only need custom areas and won't care about anything else. it would be stable like hell
    Last edited by Xees; 08-25-2010 at 12:41 PM.
    Doooooo+Repoooooooo+Repoooooood

  12. #27
    Willzy's Avatar Banned
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    Yeah, trinity is best for anything imo.. Trin. Scripts + Core + ArcEmu script compatibility = EPIC, But Emu only has a couple things worth noting, while trinity might be harder but is the best core (imo)

  13. #28
    The-Eradicator's Avatar Contributor

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    Originally Posted by Xees View Post
    Im Currently Running a TrinityCore Server FunRealm level 255, its Amazing.

    and its Correct 100% that you will need to pickup the language c++ , it will take you at least 6 months to be able to create your own custom content from scratch and modify the core to meet your needs .

    As for Stable , All you have to do is check every blizzard instance boss's . that took me about 6 days . i Found 4 boss's that caused crash's in their scripts fixed them ,

    Remember to fight each boss with a normal char , so you can check the boss phases .

    now server is stable . atm its been 27 hours and 7 minutes and it still hasnt crashed , Online players at all times are 630+.

    since custom server players only need custom areas and won't care about anything else. it would be stable like hell
    You do realize there's a reason Trinity has a core-enforced level cap of 100, right?

    Anything past 100 will crash the client if you open your character screen as a Druid.
    The most beautiful thing we can experience is the mysterious. It is the source of all true art and all science. He to whom this emotion is a stranger, who can no longer pause to wonder and stand rapt in awe, is as good as dead: his eyes are closed.
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  14. #29
    xeross155's Avatar Member
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    My view on the cores is as follows:

    MaNGOS
    Emphasis on quality code in their main repositories, if you want additional functionality you'll have to merge it in yourself (Which is easy when using GIT anyways).
    TrinityCore
    Emphasis on making it work, code might not be of the same quality as in MaNGOS but it seems most of the major things do work in it.
    ArcEmu
    More tutorials and documentation to get the hang of both the LUA and C++ script libraries but otherwise pretty general.

    I currently use MaNGOS and also support various patches I've made/updated for it.

  15. #30
    Xees's Avatar Contributor

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    actually there is a very simple fix for that .

    so players have no problems at all

    i haven't got any complaints about trinity other then 1 thing .

    it has a lot of contributes , but not enough.

    and at the moment its going through drastic changes to the core , new scripting system and everythin.
    Doooooo+Repoooooooo+Repoooooood

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