I wanna see this up and runningbtw isnt C# pretty close to VB.NET ?? or is there more than one C# ??
well enaff bout that :P if there is needed and other apps for it that can be made in VB.NET i would like to help(prolly there isnt any of em know tho) but well contact me if u need
always wanna help ^^
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Apoc:
you see? too many polygons... our current polygon reduction algorithm isnt efficient enough, and thats with an extremely high error tolerance![]()
Last edited by mgX; 06-18-2009 at 06:50 PM.
Ok thanks Eradicator![]()
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well, thats already taken care of... And we're pretty positive our algo is crap... At least thats what a 3D programmer guy told us :P problem is, hes stuck in iraq with crappy internet, so its a bit hard to fix that(he mentioned something about suiciderates might drop for the yankee troops, if they fixed the internet...hard to argue with that assumption :P)
Haha. Awesome!
It's about as good as it'll get, simply because you've got to worry about 'slow-sloping' hills and whatnot. Sure, the quick stuff can be huge regions, but some stuff simply can't be knocked down to lesser ngons without losing it's worth. Also, (haven't checked, so correct me here) I hope you're not doing all the parsing at runtime, as that would be a waste of resources.
4-500kb sounds about right. (My entire world dump for my old nav system was around that area.) I guess it comes down to how you're storing the data. (At one point I was using XML as it actually *is* the fastest compared to others, but holy hell does it take up a lot of space...) Now, I (de)compress all my data with LZMA then read via the BinaryReader. (Have my own file format worked out that keeps space to a minimum. Not the best, but far better than the alternative) Though, for a server, this kind of system is kinda useless as it would take too much resource wise to handle the nav data properly. (I was doing it for the current player, which leaves little to no overhead in the end.)
This thread should be renamed to 'Apawk's Dev Talk'
We are confident we can get it down in sizeBut xml loading isnt exactly fast in c# (faster in java lol), since it relies on some crappy iterational system which i hate... We're making our own binary format for it....We're mostly concerned with the raw data really, since thats whats gonna be loaded, so reducing polycount is of paramount importance
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what ones do i download?