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  1. #31
    Clain's Avatar Banned
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    Erhmm... don't get ahead of yourself, editing and adding new things to a LUA engine isn't even describable to making your own emulator@^^ post.
    Last edited by Clain; 02-27-2009 at 12:29 AM.

    Gastric's Lua Engine
  2. #32
    Hellgawd's Avatar Member
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    I think GUAEngine is a great name

  3. #33
    Link_S's Avatar Member
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    GPL-Engine([G]astric[P]enguins [L]ua-[Engine]), as name maybe.
    Why do I need a signature?

  4. #34
    Performer's Avatar Contributor
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    Hmm just a few suggestions:

    maybe a learnall function?

    so like:

    :LearnAll()

    and in the brackets could be the class ID.


  5. #35
    Oceanblack's Avatar Member
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    Assuming you are writing this to learn more about utilizing C++ and Lua functionality and syntax, why not write a reflection system that efficiently allows a scripter to use all functions within the core just like C++ scripting does?

    toLua++ - binding c/c++ code to lua
    Rasterbar Software | Products | luabind

  6. #36
    Gastricpenguin's Avatar Legendary
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    I could very well do that oceanblack, it's just there are way more functions in the actual core than you think. My C++ functions library is only a few usable ones.
    Life Puzzler WoW - Website | Forums

  7. #37
    pokemonz's Avatar Member
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    Boss specific commands such as

    Bosscast()
    Bossmoveto() etc

  8. #38
    Oceanblack's Avatar Member
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    Originally Posted by Gastricpenguin View Post
    I could very well do that oceanblack, it's just there are way more functions in the actual core than you think. My C++ functions library is only a few usable ones.
    Well I'm not saying you would manually write each function out so that it is accessible by LUA.

    Simply write a system that automates it for you.

  9. #39
    Zudrik's Avatar Member
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    Originally Posted by TheZaronz View Post
    Oh, and for the creatues maybe something like :EquipWeapon(slot1, slot2, slot3)
    Code:
    Unit:EquipWeapon(32838, 0, 0)
    That, an equip function would amp up and let me create a bunch more things.

    And like a mount function as well, there used to be one with Blua I think?

  10. #40
    Padlockcode's Avatar Active Member
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    Yes a mount Function would be amazing

    also, a script that opens up a vendor, like an actual vendor.

  11. #41
    ZestyJ's Avatar Contributor
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    Sounds awesome Gastric can't wait !
    -Zesty
    Formerly Known as Wickedshadow/KingMitch

  12. #42
    Gastricpenguin's Avatar Legendary
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    The following commands have been created and will be included in the first release:

    Mount(model);
    EquipWeapons(equip1, equip2, equip3);
    SetBindPoint(x, y, z, mapid, zoneid);
    SendVendorList(pUnit);
    GiveXp(xp);
    GetMoney();
    AddCoinage
    (gold,silver,copper);
    CanRemoveCoinage(gold,silver,copper);
    CanRemoveGold(gold);
    CanRemoveSilver(silver);
    RemoveCoinage(gold,silver,copper);
    RemoveGold(gold);
    RemoveSilver(silver);
    Last edited by Gastricpenguin; 03-02-2009 at 08:06 AM.
    Life Puzzler WoW - Website | Forums

  13. #43
    RyeRye's Avatar Contributor
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    Sounds good.



  14. #44
    Gastricpenguin's Avatar Legendary
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    The Gua Engine has been released!
    http://www.mmowned.com/forums/emulat...ua-engine.html
    Life Puzzler WoW - Website | Forums

  15. #45
    Padlockcode's Avatar Active Member
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    eDIT me being stupid
    Last edited by Padlockcode; 03-02-2009 at 07:32 PM.

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