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  1. #46
    Remus's Avatar Banned

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    Originally Posted by fastelf View Post
    C++ MAY have more functions then LUA, but it does not mean it is absolutely better then it.

    People are creating new LUA engines which pretty much do the exact same as C++, making all custom C++ scripts useless to code in that format.

    Welcome to the land of --> C[_] OH GOD THE CARE CUP IS EMPTY.. GTFO with you drama queen attitude and your overall retarded opinions. 1 person leaving out of stupidity is far better than 10 repacks being on the boards that are utter SHIT. you said it yourself you hypocrite.


    people can learn without showing off. Get the hell outta here.

    [Discussion] Prohibited Releases
  2. #47
    Vindicated's Avatar Contributor
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    ^^ I'm going to have to disagree with all the subforums. We got one decent C++ script released in the past what, year? Seriously, those sections would be a joke. Second, you shouldn't have all those limitations on a lua script as you said. Just too many things. Maybe they don't want all of those in their lua script. Lua Scripts/bossfights ARE allowed, if they follow the rules (See the Rules thread in the releases) and are now pending moderation.


  3. #48
    runiker's Avatar Contributor
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    Originally Posted by Vindicated View Post
    ^^ I'm going to have to disagree with all the subforums. We got one decent C++ script released in the past what, year? Seriously, those sections would be a joke. Second, you shouldn't have all those limitations on a lua script as you said. Just too many things. Maybe they don't want all of those in their lua script. Lua Scripts/bossfights ARE allowed, if they follow the rules (See the Rules thread in the releases) and are now pending moderation.

    Thanks sorry i did not know that the rules had been made yet just hoped back into the emu community a few days ago.

  4. #49
    fastelf's Avatar Active Member
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    Lol, dear god is it easy to annoy you people.

    Well, its good that some LUA scripts are still allowed to be released, and yes i know its coded in C++ (That's kinda obvious).

    I do think that release should go through an acception process from moderators, incase its like another LUA teleporter without anything special. (In a teleporter case, faction restrictions would apply for it to be accepted, as i have never seen an LUA teleporter with this)

    Well, after actually reading a bit more, some of these changes are actually a good thing.

    I know i'm a bit hypotical, but even so, hypotics can still be right.

    So in which,

    I would like to know more of the restrictions, as to repacks and scripts.

  5. #50
    Henkke's Avatar Member
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    Some of you guys should really learn on how to argue, argue about the subjects not with the persons.
    -- Total offtopic yeah, but since this is a topic which will cause some argues, atleast try to keep it on the subjects so it actually does something.
    --------------------
    As for the topic, i dont really have much to add. Just keep all the stupid repacks & "copy&paste" scripts off the forums, so it looks more professional instead of a place where everyone posts some crap to get fame.

  6. #51
    Link_S's Avatar Member
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    Yea! Remove the bad repacks, those Blizzlike ones!

    Lua is something unique itself, it doesn't come with to complicate things to install for leechers (As C++ does). Creating a folder for just Lua would be good.

    But the C++ would be to small :/

  7. #52
    Hellgawd's Avatar Member
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    Fastelf, you are absolutely hilarious.

    Perhaps its because of "Heroic-WoW" coming up, and pretty much all developers on there are GMs on that particular server.
    HeroicWoW has nothing to do with this whatsoever.

    And for your comments that LUA is better than C++, you are probably saying that only because you have no idea how to code C++? Hmmm? Perhaps?
    C++ is more superior in every way... just look around. You can't code an Emulator in LUA. :/

    Edit: As well, subforums would be a bad idea for multiple reasons. Mainly, it would screw up MMOwned's Google Rating, which the Administrators really do not like, and it would not have major benefits. The only really required forum change was already done, and that we making a seperate forum for releases.
    Last edited by Hellgawd; 02-12-2009 at 10:52 AM.

  8. #53
    Clain's Avatar Banned
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    No one has seemed to mention this but...

    C++ = powerful low level programming language.
    LUA = lightweight scripting language for specific tasks.

  9. #54
    fastelf's Avatar Active Member
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    Lol, well all the forum moderators seem to be on "Heroic-WoW" from what i've seen.

    Obviously you can't code an emulator in LUA, i never said that, nor said LUA was better then C++, all i said was that LUA has almost the same amount of functions as C++, i could code in either it wouldn't mind me, but i prefer doing it in LUA if possible so i don't need to recompile everytime i want to upgrade the server revision.

    Offtopic: Hawllgawd, i take it you have shutdown the gaming evolved project you were going to start up again?

  10. #55
    Greed's Avatar Angry 12yearolds FTL
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    Originally Posted by fastelf View Post

    i never said that, nor said LUA was better then C++, all i said was that LUA has almost the same amount of functions as C++,
    No, C++ has more functions, and I know a good member of mods not on HeroicWoW

  11. #56
    Oceanblack's Avatar Member
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    Originally Posted by Gastricpenguin View Post
    PROHIBITED RELEASES
    YOU MAY POST IN THIS THREAD

    As of now, the following releases will be deleted immediately. Subject to change.


    • LUA / C++ teleporter npcs
    • Any type of repack
    • Any item releases out of the sticky
    • LUA bossfights

    Please post your opinions
    I think it is wrong for the moderators to restrict releasing unless it is dangerous or can cause damage to someones computer.

    Rather than have some sort of authority restrict this, inappropriate content should be discouraged by the masses, not by pompous few.

  12. #57
    Vindicated's Avatar Contributor
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    Obviously you can't code an emulator in LUA, i never said that, nor said LUA was better then C++, all i said was that LUA has almost the same amount of functions as C++
    Your a joke, if you think Lua has even near as many commands and functions as C++. Just look at all the files in your emulators core (I'm assuming it's ArcEmu because you probably think no other emulators exsist and if they do they suck) and you will find that its ludicrous that you ever thought Lua had more functions and commands than C++.


  13. #58
    Oceanblack's Avatar Member
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    Originally Posted by Vindicated View Post


    Your a joke, if you think Lua has even near as many commands and functions as C++. Just look at all the files in your emulators core (I'm assuming it's ArcEmu because you probably think no other emulators exsist and if they do they suck) and you will find that its ludicrous that you ever thought Lua had more functions and commands than C++.
    Why is this an argument?

    The C++ scripting engine has ALL permitted access to functions within the emulator. Literally anything is safely permitted for the programmer to use.

    The Lua engine however is limited not only by permitted access, but further by what is implemented within the engine port. Lua users must define functions in C++ and abstractly connect them to the rest of the core to allow manipulation by the Lua scripting language.

    Either way, I prefer Python, shame there is no engine for it, maybe someday

  14. #59
    fastelf's Avatar Active Member
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    Originally Posted by Vindicated View Post

    Your a joke, if you think Lua has even near as many commands and functions as C++. Just look at all the files in your emulators core (I'm assuming it's ArcEmu because you probably think no other emulators exsist and if they do they suck) and you will find that its ludicrous that you ever thought Lua had more functions and commands than C++.
    Well LUA has ALOT of commands, and you can add more commands using an LUA format if you want too. You can go on and on saying C++ pretty much dominates in the number of commands it has.. but dude, half the commands are rarely used, i'm talking about general commands that get used fairly often.

    I do use Arcemu, and i prefer it, and in fact i do not think it is "the best" emulator, however it does have the best uptime when it comes to it being ascent-based.

    Although, you sound either pissed off at a comment(s) or you are very cocky at times, from the way your talking.

    I will not go looking through the core to see the commands for myself, i've seen various posts of C++ commands, thats all i need to know.

    I honestly do not give a crap about what files it has in the core, as long as it does what i want to do it then i won't have a problem with it.


    Now, to anyone else who is going to say crap about anything related to scripting, save it, i do not really care, and i'm suprised how worked up people can get.

  15. #60
    Dythzer's Avatar Contributor
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    Originally Posted by fastelf View Post
    You can go on and on saying C++ pretty much dominates in the number of commands it has.. but dude, half the commands are rarely used, i'm talking about general commands that get used fairly often.
    I can't believe you're still arguing about this. It's ridiculous to even compare these two languages. Lua is a scripting language, C++ is a mid level general-purpose language.

    And why would the developers add "commands" (functions) that wont be used? Of course they are used. Maybe not by you, but by the core.

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